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LiiinK
Profile Joined November 2011
Switzerland8 Posts
July 10 2012 08:48 GMT
#13281
Thank you to Atropin and Maxamix.

I have another question. Always as a Protoss.

I really enjoy to drop the zerg with 4 zealotes. My question is, what should I focus, the queen or the drone `?
Maxamix
Profile Joined January 2012
Canada165 Posts
July 10 2012 13:32 GMT
#13282
On July 10 2012 17:48 LiiinK wrote:
Thank you to Atropin and Maxamix.

I have another question. Always as a Protoss.

I really enjoy to drop the zerg with 4 zealotes. My question is, what should I focus, the queen or the drone `?


Depends what your goal is with the drop and where his army is positionned.
For the sake of discution here let's assume your opponent has a very good reaction time.
If his army is rather close by, if you focus the queen he will be able to kite his queen toward his army and your drop will be innefective. However if his army is rather far you can send 1 zealot on the queen, forcing her to move or die as your zealots get into their mineral lines. Assuming you have charge at that time, zealots will be faster than drones and you will be able to chop a lot of them. Killing a queen will most likely set back the zerg in production by missing injects and it will put him behind, as zerg need every bit of injects they can get. Killing the drones will force the recreation of the drones and hinder their econ for a little while. The way zerg's larvae works, they can remake the lost drone in a single morph so if you do aim for the drones first, make sure you have a follow up push to punish his overdroning. Also focusing on the drones will force you to make attack paths from drone to drones, as attacking the queen then the drones only requires a simple Amove.

As a general responce i can,t say which is best because it's all about your final goals. i will say tho that once zergs get on T3 their army become VERY slow!!!! You can then use this fact to make 2-3 warp prisim and drop a 2-3 place at the same time. At your level your opponent will likely have all their core army on 1 hotkey and not a lot of spines to defend that which will cause their demise...
dynwar7
Profile Joined May 2011
1983 Posts
July 10 2012 15:28 GMT
#13283
Just saw a streamer say sugoyo

Does it mean Good game?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Slardar
Profile Joined April 2010
Canada7593 Posts
July 10 2012 15:31 GMT
#13284
On July 10 2012 12:55 esorey wrote:
Plat terran here:
I am requesting a few TvZ builds to try. I am willing to try anything except mech. It seems that reactor hellion is no longer viable, and I'm just not sure what to do. I tend to be a macro player, but I like to not be too passive and throw out a few timings/pokes.


Someone suggested 1 rax FE. I say just go 14 CC Flash style, and experiment with that.

2Rax on 9 supply is something I like to do a lot actually when I practice as T. I don't go into the game intending to win that rush though, it's better if the Z defends and you expand behind it. Sets the tempo, and you can do anything from there.

Have you tried Marine/Marauder styles yet? That seems to be the trending thing now. Can hit a faster timing with M+M and use the Marauders to defend your marines as opposed to Tanks which take a longer time to make plenty of. This would go under 1 rax FE though.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
July 10 2012 16:10 GMT
#13285
On July 11 2012 00:28 dynwar7 wrote:
Just saw a streamer say sugoyo

Does it mean Good game?


Basically. Sugo means good job, yo is just a friendly addition. Taken this from reading from TL over time, I don't actually speak Korean so if someone corrects me, they're probably right.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
tuestresfat
Profile Joined December 2010
2555 Posts
July 10 2012 21:55 GMT
#13286
Just wondering what people think of the format of group play in the GSL and I guess other tournaments that use it. For the sake of clarity, 4 players are in the group. The first two play one another, then the other two play, then there is a winners followed by losers match, and finally a deciding match for the two players who are 1-1. The result with such a format will always have a player advancing first with a 2-0 score, another with 2-1, and two players getting knocked out with scores of 1-2 and 0-2.

As such, it is possible to completely dodge the best player in the group, get wins off the weakest player in the group, and advance by rematching the player you lost to who had to play the best player in the group.

To give a highly exaggerated example, say the group looks like:

IMMVP
Bronze player
Diamond player
Platinum player

Assume, MVP will 2-0 everyone he plays, and the Bronze player will lose 0-2 every set. The focus is on the Diamond and Platinum player who are similarly skilled.

Say the first set, the Diamond player wins 2-0 vs the Platinum player. Not a terribly surprising result. He then goes on to play MVP while the Platinum player faces the Bronze player. They now rematch one another with overall scores of 2-2 in games, 1-1 in sets. Now say the Platinum player wins the rematch with a score of 2-1. He advances out of the group, 2-1 in sets and 4-3 in games. The Diamond player is knocked out 1-2 in sets, 3-4 in games.

The thing is, their head-to-head record is 1-1 in sets, 3-2 in games favouring the Diamond player. Also, 2 of the 4 overall victories by the Platinum player were essentially free wins, while 2 of the overall 4 losses by the Diamond player were against someone the calibre of MVP.

I'm am not proposing a better system, nor do I think the current set up is incredibly imbalanced. Just wondering what other people think.
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2012-07-10 22:53:43
July 10 2012 22:52 GMT
#13287
Question:

Is there already a mod like this?:

when dark shrine finishes, instead of just making a random sound, the computer actually says: "dark shrine completed" etc (same for other buildings, maybe even units that don't talk etc like lings and probes etc etc)

('cause I know you can replace sc2 sounds with scbw sounds, why not replace some of the sounds so that it actually helps with macro/mechanics etc?)
Dess.JadeFalcon
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-10 22:58:01
July 10 2012 22:56 GMT
#13288
What's the correct response in zvp if the guy gets a cannon (1-2) up behind your natural expansion? I keep a drone on the probe all the time, but often enough they still manage to get it. Or I sometimes retreat the drone, when I thought I was out of danger, but again, it's practically impossible to stop him from getting pylon/cannon up with just a drone.

The cannon and pylons are impossible to take down while building because you can't target them or you can only target them with 1-2 drones.

Should I cancel my hatch at the last possible second and grab it at the third? I tried to keep it, but it was basically impossible to take down 2 cannons with only a queen and like 6-8 zerglings. And can't really build up a ling force or something because those cannons kill your natural pretty fast.

(if needed I can post a replay, it's played pretty badly... but managed to win anyway, I just busted his front with banelings/lings.)
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2012-07-10 23:59:14
July 10 2012 23:43 GMT
#13289
On July 11 2012 07:56 wcr.4fun wrote:
What's the correct response in zvp if the guy gets a cannon (1-2) up behind your natural expansion? I keep a drone on the probe all the time, but often enough they still manage to get it. Or I sometimes retreat the drone, when I thought I was out of danger, but again, it's practically impossible to stop him from getting pylon/cannon up with just a drone.

The cannon and pylons are impossible to take down while building because you can't target them or you can only target them with 1-2 drones.

Should I cancel my hatch at the last possible second and grab it at the third? I tried to keep it, but it was basically impossible to take down 2 cannons with only a queen and like 6-8 zerglings. And can't really build up a ling force or something because those cannons kill your natural pretty fast.

(if needed I can post a replay, it's played pretty badly... but managed to win anyway, I just busted his front with banelings/lings.)


Well that would be considered a cannon rush, the best way is to fight it during morphing. I'm quite sure Pulling 5-8+ drones > Losing Hatchery/Cancelling Hatchery.

I usually keep my 9 overlord around my natural to make sure there is nothing tricky, or chase the probe with 1 drone until you get your pool up. In actually dealing with the cannon rush, you have to pull 5-7 shortly to immediately after you see him place a Pylon down. To actually cancel a constructing cannon you need FOUR drones attacking one, so for every cannon building you need 4 drones attacking it.

How I defend is I have 1 drone always chasing his probe, 1-2 drones that are on HOLD position in threatening cannon locations. (I.E. a location where 4+ drones are unable to attack a Cannon, that is a very prime location) Get Drones holding in position to deny the cannon from even being placed! If his probe comes too close to my other drones I'll switch quickly to try to snipe it, effectively ending the rush. The probe isn't a priority though, never chase it. Always focus down the constructing cannons with drones.

As for responses.... my initial Overlord is usually at the Protoss natural so it depends what he's doing. If he is expanding, I take my 3rd, and place my next Overlord (or my 9 Overlord at my natural) heads over to the 3rd to scout for possible cannons.

Credit where its due to CatZ. A great instructional guide on facing and defending cannons. A recommended watch!
ZeratuLsc2
Profile Joined November 2011
Canada426 Posts
July 11 2012 01:56 GMT
#13290
A couple of hotkey questions:

1) What is the hotkey to select all idle workers simultaneously
2) How do you assign camera hotkeys (having the camera go to a specific spot on the map by pressing a hotkey)?

Thanks in advance.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 11 2012 02:08 GMT
#13291
On July 11 2012 10:56 Hellfury wrote:
A couple of hotkey questions:

1) What is the hotkey to select all idle workers simultaneously
2) How do you assign camera hotkeys (having the camera go to a specific spot on the map by pressing a hotkey)?

Thanks in advance.

Hold control and press F1 for default select all idle workers.

2) Yes. You move the camera to a spot on the map, and then press Control-F5. Now, if you press F5, the camera will move to the location that it was at when you pressed Control-F5.
This is my signature. There are many like it, but this one is mine.
ZeratuLsc2
Profile Joined November 2011
Canada426 Posts
Last Edited: 2012-07-11 02:25:55
July 11 2012 02:24 GMT
#13292
On July 11 2012 11:08 Fencar wrote:

2) Yes. You move the camera to a spot on the map, and then press Control-F5. Now, if you press F5, the camera will move to the location that it was at when you pressed Control-F5.


Does it only work with f5? cuz I tried with f1 once and it didn't work.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 11 2012 02:52 GMT
#13293
On July 11 2012 11:24 Hellfury wrote:
Show nested quote +
On July 11 2012 11:08 Fencar wrote:

2) Yes. You move the camera to a spot on the map, and then press Control-F5. Now, if you press F5, the camera will move to the location that it was at when you pressed Control-F5.


Does it only work with f5? cuz I tried with f1 once and it didn't work.

It works from F5-F12 I think, you would have to go into hotkeys to change it if you want it to work with F1, F2, etc.
This is my signature. There are many like it, but this one is mine.
ZeratuLsc2
Profile Joined November 2011
Canada426 Posts
July 11 2012 03:03 GMT
#13294
On July 11 2012 11:52 Fencar wrote:
Show nested quote +
On July 11 2012 11:24 Hellfury wrote:
On July 11 2012 11:08 Fencar wrote:

2) Yes. You move the camera to a spot on the map, and then press Control-F5. Now, if you press F5, the camera will move to the location that it was at when you pressed Control-F5.


Does it only work with f5? cuz I tried with f1 once and it didn't work.

It works from F5-F12 I think, you would have to go into hotkeys to change it if you want it to work with F1, F2, etc.


Awesome, thank you so much!
dynwar7
Profile Joined May 2011
1983 Posts
July 11 2012 03:47 GMT
#13295
Hi guys

Just a general question, do you guys normally automatically save all replays? I know there is an option to "save each replay", but I dont tick it. What I do is pick the ones I want to save and do it manually.

What about you? I would love to hear. Maybe its better to save every single replay? For educational purpose maybe?
Regarding the imbalance, hilarious to see Zergs defending themselves....
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
July 11 2012 07:32 GMT
#13296
On July 11 2012 12:47 dynwar7 wrote:
Hi guys

Just a general question, do you guys normally automatically save all replays? I know there is an option to "save each replay", but I dont tick it. What I do is pick the ones I want to save and do it manually.

What about you? I would love to hear. Maybe its better to save every single replay? For educational purpose maybe?

I save all of mine because I use sc2gears to keep track of stuff like winrates vs each race and on each map. You can only do that sort of analysis if you keep all your replays.
The frumious Bandersnatch
omahahowitzer
Profile Blog Joined November 2008
United States98 Posts
July 11 2012 08:58 GMT
#13297
Question:

In PvZ, if you scout the zerg getting his natural and speedlings, but are denied future scouting of third timing, gases, unit comp, etc., what is the safe proper response if you have FFE'd? Should you full wall-off without pylons to be safe against baneling busts and/or get X number of cannons at the front? How many cannons?

In general, is there a "safest" way to play that won't put you very far behind until you can get some form of scouting?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
July 11 2012 09:42 GMT
#13298
On July 11 2012 17:58 omahahowitzer wrote:
Question:

In PvZ, if you scout the zerg getting his natural and speedlings, but are denied future scouting of third timing, gases, unit comp, etc., what is the safe proper response if you have FFE'd? Should you full wall-off without pylons to be safe against baneling busts and/or get X number of cannons at the front? How many cannons?

In general, is there a "safest" way to play that won't put you very far behind until you can get some form of scouting?

The obvious answer is that you shouldn't let yourself be completely denied scouting of the third going down. If you've seen gas, though, and are totally unable to confirm anything at all, then the safe play is to chrono out Sentries and Stalkers and go up to 3 cannons at your front. I wouldn't necessarily say that a full wall-off is necessary; I'd only do it on a map like Metropolis or Ohana where I want a full wall-off anyhow since I'll be breaking down the rocks to my third and can use that to get out. If it turns out the Zerg was taking a fast third, though, you'll be a bit behind due to the extra cannons.
The frumious Bandersnatch
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-07-11 10:49:58
July 11 2012 10:42 GMT
#13299
On July 11 2012 16:32 AmericanUmlaut wrote:
Show nested quote +
On July 11 2012 12:47 dynwar7 wrote:
Hi guys

Just a general question, do you guys normally automatically save all replays? I know there is an option to "save each replay", but I dont tick it. What I do is pick the ones I want to save and do it manually.

What about you? I would love to hear. Maybe its better to save every single replay? For educational purpose maybe?

I save all of mine because I use sc2gears to keep track of stuff like winrates vs each race and on each map. You can only do that sort of analysis if you keep all your replays.


Thanks AmericanUmlaut.

So, do you think I should use sc2gears? Lots of people I know use it, but ...is it really worth it? What does it do other than analyzing replays? And also, if I use sc2gears it will auotmatically save all replays , so I dont have to tick the "save all replays" by battlenet right?
Regarding the imbalance, hilarious to see Zergs defending themselves....
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
July 11 2012 10:51 GMT
#13300
On July 11 2012 19:42 dynwar7 wrote:
Show nested quote +
On July 11 2012 16:32 AmericanUmlaut wrote:
On July 11 2012 12:47 dynwar7 wrote:
Hi guys

Just a general question, do you guys normally automatically save all replays? I know there is an option to "save each replay", but I dont tick it. What I do is pick the ones I want to save and do it manually.

What about you? I would love to hear. Maybe its better to save every single replay? For educational purpose maybe?

I save all of mine because I use sc2gears to keep track of stuff like winrates vs each race and on each map. You can only do that sort of analysis if you keep all your replays.


Thanks AmericanUmlaut.

So, do you think I should use sc2gears? Lots of people I know use it, but ...is it really worth it? What does it do other than analyzing replays?

What do you mean, "worth it"? It's free software and doesn't use much in the way of system resources -- there is literally no cost for it to be worth. It's just a question of whether you want to use it or not.

It doesn't do anything other than analyzing replays. That's what it's for: It's a replay analysis tool. You can use it to keep track of your winrate on maps, vs different races, what your APM/EAPM are and how they change over time, what time of day you perform best, what day of the week you perform best, and so on and so on and so on.
The frumious Bandersnatch
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