• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:37
CEST 02:37
KST 09:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11712 users

Simple Questions Simple Answers - Page 664

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 662 663 664 665 666 900 Next
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
July 09 2012 02:20 GMT
#13261
On July 09 2012 09:36 meepkeN wrote:
If you're going to drop (or for me, warp prism harass), what would be the first thing to go for? econ? tech/upgrades?


Depends what you warp in. If its zealots then workers until they start pulling them, in which case they're too slow to follow, in which case you start swiping their tech

sentries/stalkers go for workers ff the mineral line inorder to trap them

dts - workers>tech>base, but if you have a overwhelming amount of dts go for the base

hts - why would you?
dynwar7
Profile Joined May 2011
1983 Posts
July 09 2012 05:00 GMT
#13262
Hi guys

Just wondering what your opinions are

Scouting is extremely important for all races. So, I have been thinking, is it ok to make a 2nd depot really super early? I use my scvv thats building a rax, then pause his building for a few seconds, make a 2nd depot to deny scouting, then go back to building rax. I may lose some minerals doing this, but I am sure it is worth it because your enemy does not know what you are doing, leaving him in the dark.

But at the same time, if I go 1 rax fe after this, the enemy's overlord will be able to see that I am only doing a 1 rax FE. So, what do you think? Is this viable/worth it?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Sixyn
Profile Joined July 2012
United States1 Post
July 09 2012 05:21 GMT
#13263
Howdy all,

I'm a platinum/diamond player looking to improve my game. At this point, I know several strategies that I can go to and I understand simple unit counters. I seem to be having trouble with one really basic concept.

There is SO MUCH to know in Starcraft II to be a good player. Things like countering any sort of cheese, making units quickly, how to transition into your expansions properly, smoothly microing and macroing, then putting all of it together.

Now, I don't mean to say that I play all day and practice all week. I'm kind of a more casual player nowadays. However, every time I log on I seem to make no progress and silver/gold players pull wins out of their asses against me on occasion. It's very frustrating when a player on the level you were a year and a half ago beats you. If you are truly a better player, it should be a super rare occasion for silver ranked guys to put up a fight. It seems like master level players are flawless in every game they play and it would be unimaginable to find an error and exploit it, yet I do not feel I am that way against silver/gold ranked fellows.

How do you cover all the bases in sc2 when there are so many bases to cover? And if there aren't, why does this game make me feel like it's impossible protect yourself from every possible strategy?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 09 2012 05:30 GMT
#13264
On July 09 2012 14:00 dynwar7 wrote:
Hi guys

Just wondering what your opinions are

Scouting is extremely important for all races. So, I have been thinking, is it ok to make a 2nd depot really super early? I use my scvv thats building a rax, then pause his building for a few seconds, make a 2nd depot to deny scouting, then go back to building rax. I may lose some minerals doing this, but I am sure it is worth it because your enemy does not know what you are doing, leaving him in the dark.

But at the same time, if I go 1 rax fe after this, the enemy's overlord will be able to see that I am only doing a 1 rax FE. So, what do you think? Is this viable/worth it?

1. Yes. The depot only delays your CC by 20 seconds or so, and delaying scouting and forcing him to play safe in case of a cheese (especially in a BoX where he's playing the same player several times) can be worth it if you force a spine and a few Zerglings.

2. The Zerg can't always see everything. You could be doing a build like this and he wouldn't realize it until it's too late if you hide/proxy the Barracks correctly and kill the Overlord before he sees it.
This is my signature. There are many like it, but this one is mine.
dynwar7
Profile Joined May 2011
1983 Posts
July 09 2012 08:12 GMT
#13265
On July 09 2012 14:30 Fencar wrote:
Show nested quote +
On July 09 2012 14:00 dynwar7 wrote:
Hi guys

Just wondering what your opinions are

Scouting is extremely important for all races. So, I have been thinking, is it ok to make a 2nd depot really super early? I use my scvv thats building a rax, then pause his building for a few seconds, make a 2nd depot to deny scouting, then go back to building rax. I may lose some minerals doing this, but I am sure it is worth it because your enemy does not know what you are doing, leaving him in the dark.

But at the same time, if I go 1 rax fe after this, the enemy's overlord will be able to see that I am only doing a 1 rax FE. So, what do you think? Is this viable/worth it?

1. Yes. The depot only delays your CC by 20 seconds or so, and delaying scouting and forcing him to play safe in case of a cheese (especially in a BoX where he's playing the same player several times) can be worth it if you force a spine and a few Zerglings.

2. The Zerg can't always see everything. You could be doing a build like this and he wouldn't realize it until it's too late if you hide/proxy the Barracks correctly and kill the Overlord before he sees it.


Yeah..but I mean I lose 20 seconds for something thats going to be discovered by the enemy, does not sound like its worth it. If I lose 20 seconds, and this keeps the zerg in the dark for a Loooong time, then it is worht it.

Because, in the end, his OL can see my 2nd CC and say that I have 1 rax FE. Plus in the beginning they can scout whatever they want,because it is so early and there is nothing to see anyway right?

I guess I will just use what I have been doing, which is 2nd cc first then 2nd depot.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
July 09 2012 10:35 GMT
#13266
On July 09 2012 14:21 Sixyn wrote:
Howdy all,

I'm a platinum/diamond player looking to improve my game. At this point, I know several strategies that I can go to and I understand simple unit counters. I seem to be having trouble with one really basic concept.

There is SO MUCH to know in Starcraft II to be a good player. Things like countering any sort of cheese, making units quickly, how to transition into your expansions properly, smoothly microing and macroing, then putting all of it together.

Now, I don't mean to say that I play all day and practice all week. I'm kind of a more casual player nowadays. However, every time I log on I seem to make no progress and silver/gold players pull wins out of their asses against me on occasion. It's very frustrating when a player on the level you were a year and a half ago beats you. If you are truly a better player, it should be a super rare occasion for silver ranked guys to put up a fight. It seems like master level players are flawless in every game they play and it would be unimaginable to find an error and exploit it, yet I do not feel I am that way against silver/gold ranked fellows.

How do you cover all the bases in sc2 when there are so many bases to cover? And if there aren't, why does this game make me feel like it's impossible protect yourself from every possible strategy?


This is a game of having incomplete information. With that being said, you can never know what's coming to you but rather you have to check up on what's happening in your opponent's base at key points in time. the best example of this is in ZVP, where Zerg sends in an overlord at around 7:00 minutes to see if protoss is either expanding, teching, or planning a gateway timing/all in.

Anywho, if you feel like you're getting all in'd or cheesed too often send a few units out to get some intel. you can tell a lot if your opponent hasnt set up a new expo yet, or if the thing that kills your scout is a colossus.
LiiinK
Profile Joined November 2011
Switzerland8 Posts
July 09 2012 14:24 GMT
#13267
Hi everyone,

I hear a lot of the protoss 2 bases all-in, but i never really tried it except for the 8 gates +1 attack push @9:00.

So which easy all-in can i do against Terran and particularly against Zerg.
I'm top plat.

Thank you.
Atropin
Profile Joined January 2011
Germany96 Posts
July 09 2012 14:56 GMT
#13268
On July 09 2012 23:24 LiiinK wrote:
Hi everyone,

I hear a lot of the protoss 2 bases all-in, but i never really tried it except for the 8 gates +1 attack push @9:00.

So which easy all-in can i do against Terran and particularly against Zerg.
I'm top plat.

Thank you.


Top Plat myself too (Random). Versus Zerg i have had a lot of good experience with the following:
A slight deviation from the YUFFE with 18 zealot, 21 Nexus, 22 Zealot 24 Zealot, next pylon, forge and cybercore for walloff.
Send 3 Zealots immediately to 3rd --> this will force a lot of attacking untis and is able to cancel/kill 3rd quite often
After walloff add cannon (1-2), research warpgate and +1
with next 100 gas add robo, built obs, add 2nd robo, add 3 more gates.
Built warpprism, then nonstop immortal/sentry zealot
Send Warpprism near main, move out with 4 immortals, add 2 more gates, warp in in main to distract him, attack 3rd with main army
Wer andern in die Möse beißt ist böse meist
Maxamix
Profile Joined January 2012
Canada165 Posts
July 09 2012 14:57 GMT
#13269
On July 09 2012 23:24 LiiinK wrote:
Hi everyone,

I hear a lot of the protoss 2 bases all-in, but i never really tried it except for the 8 gates +1 attack push @9:00.

So which easy all-in can i do against Terran and particularly against Zerg.
I'm top plat.

Thank you.


Diamond zerg here

Here is some of the all ins I GG to quite regularly.
-sentry immortal
-8 gates + 1 attack with mass Warp prisim drop @ 10:00
-7 gates + 2 blink stalker

Sometimes

- 3/5 collosus push around 15:00

Atropin
Profile Joined January 2011
Germany96 Posts
July 09 2012 14:59 GMT
#13270
I am seeing a lot of zerg struggeling with being blocked at natural, sometimes even 3rd.
So I'd like to know why people still go 14 pool 15 hatch or something similar.
Why not 11 pool? It gives you early lings and a very early queen which should cover the minor economical disadvantage pretty easy because of early injects.
Wer andern in die Möse beißt ist böse meist
carrion
Profile Joined April 2010
United Kingdom87 Posts
Last Edited: 2012-07-09 15:09:02
July 09 2012 15:08 GMT
#13271
PvP, 3stalker expand facing a 1 base 2/3 colossus without range. how to win? I've tried blink stalkers and get destroyed by zealots as i try to pick off the collosus, my immortals get stuck fighting zealots to hit the colosus. I think it's my micro rather than strat but some quick advice would be helpful as I'm a Z player. my toss is only in plat. thanks
Inyx
Profile Joined February 2011
Germany4 Posts
July 09 2012 16:06 GMT
#13272
hey, ZvZ - 13pool 15expand or 15pool 15expand... whats "more" efficient?
thx
lornhas
Profile Joined August 2010
United States3 Posts
July 09 2012 16:54 GMT
#13273
I haven't played in several months, and I have seen hints on streams/forums/etc about an issue that I'm wondering about. I am a plat level zerg, and several months ago my take on early game scouting terran was...No gas=2 rax (fairly rare at that time), 1 gas = hellion harass (the standard at that time), 2 gas = banshee (or some other early tech play...also rare at that time).

I have gathered that hellion harass has fallen out of favor (because of queen range buff?). So I'm wondering how to interpret terran gas in early game. Is 1rax FE so common nowadays that gas scouting isn't relevant and I should just be looking for a CC? Or am I looking for 0 gas->1 rax/FE, 1 gas->hellions, 2 gas->banshees?
Prillan
Profile Joined August 2011
Sweden350 Posts
Last Edited: 2012-07-09 16:58:56
July 09 2012 16:58 GMT
#13274
On July 10 2012 01:54 lornhas wrote:
I haven't played in several months, and I have seen hints on streams/forums/etc about an issue that I'm wondering about. I am a plat level zerg, and several months ago my take on early game scouting terran was...No gas=2 rax (fairly rare at that time), 1 gas = hellion harass (the standard at that time), 2 gas = banshee (or some other early tech play...also rare at that time).

I have gathered that hellion harass has fallen out of favor (because of queen range buff?). So I'm wondering how to interpret terran gas in early game. Is 1rax FE so common nowadays that gas scouting isn't relevant and I should just be looking for a CC? Or am I looking for 0 gas->1 rax/FE, 1 gas->hellions, 2 gas->banshees?

I don't know ZvT builds very well but I can say this

I think you're looking at it the wrong way. You should see it like this,
0 gas -> No tech (simply not possible)

2 gas -> (Probably) no expansion. (Would be weird)

Just a tip
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 09 2012 17:01 GMT
#13275
On July 09 2012 14:00 dynwar7 wrote:
Hi guys

Just wondering what your opinions are

Scouting is extremely important for all races. So, I have been thinking, is it ok to make a 2nd depot really super early? I use my scvv thats building a rax, then pause his building for a few seconds, make a 2nd depot to deny scouting, then go back to building rax. I may lose some minerals doing this, but I am sure it is worth it because your enemy does not know what you are doing, leaving him in the dark.

But at the same time, if I go 1 rax fe after this, the enemy's overlord will be able to see that I am only doing a 1 rax FE. So, what do you think? Is this viable/worth it?

As Protoss, depending on when I scout, if I see a blocking depot that isn't being worked on, I will just attack it. If you're not aware you can lose it and be scouted/lose 100 minerals, but if you pull your scv from the rax to build the depot you delay your rax construction by a little bit; just keep that in mind and be ready to pull another scv if the probe starts zapping the rax
Knowing is half the battle... the other half is lasers.
Maxamix
Profile Joined January 2012
Canada165 Posts
July 10 2012 02:29 GMT
#13276
On July 09 2012 23:59 Atropin wrote:
I am seeing a lot of zerg struggeling with being blocked at natural, sometimes even 3rd.
So I'd like to know why people still go 14 pool 15 hatch or something similar.
Why not 11 pool? It gives you early lings and a very early queen which should cover the minor economical disadvantage pretty easy because of early injects.


11 pool sets you way behind, even if you are able to take your expansion unhindered because you cut drones way earlier plus when you get your pool up you don't have the econ to handle 7 larvaes per 40 sec, assuming you have your injects on time
Maxamix
Profile Joined January 2012
Canada165 Posts
July 10 2012 02:32 GMT
#13277
On July 10 2012 01:06 Inyx wrote:
hey, ZvZ - 13pool 15expand or 15pool 15expand... whats "more" efficient?
thx


It's all about what you want to do. I know i have the micro to go 15 hatch vs my opponents right now so i do so (and i also scout at 10 supply). But if your focus on econ, 10 scout and 15 hatch if everything is not cheesy is the best option IMO. If your going agressive style, well.. that's another thing
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 10 2012 03:20 GMT
#13278
GM/Master Zerg here:
Still having the most trouble with 2 base sentry immortal. even with perfect macro and roach/ling surround I can't fight it, even baiting FF etc. 8 sentries just regen to fast. Spines can be avoided easily where 3rds are on the side of the natural (Shakuras) and losing that base is gg.
Die tomorrow - Live today
esorey
Profile Joined January 2012
United States8 Posts
July 10 2012 03:55 GMT
#13279
Plat terran here:
I am requesting a few TvZ builds to try. I am willing to try anything except mech. It seems that reactor hellion is no longer viable, and I'm just not sure what to do. I tend to be a macro player, but I like to not be too passive and throw out a few timings/pokes.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 10 2012 07:27 GMT
#13280
On July 10 2012 12:55 esorey wrote:
Plat terran here:
I am requesting a few TvZ builds to try. I am willing to try anything except mech. It seems that reactor hellion is no longer viable, and I'm just not sure what to do. I tend to be a macro player, but I like to not be too passive and throw out a few timings/pokes.


Well you could open 1 RAX FE in to a 10 min stim drop. If he hasn't randomly morphed banelings, lings alone really suck to this.
Die tomorrow - Live today
Prev 1 662 663 664 665 666 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft648
ViBE258
StarCraft: Brood War
Artosis 831
NaDa 81
yabsab 13
firebathero 0
Dota 2
NeuroSwarm197
League of Legends
Doublelift8521
JimRising 370
Counter-Strike
summit1g7811
Super Smash Bros
hungrybox407
Heroes of the Storm
Khaldor187
Other Games
gofns15444
tarik_tv11825
Maynarde273
elazer212
Organizations
Other Games
gamesdonequick1409
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 114
• EnkiAlexander 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 15
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22112
Upcoming Events
RSL Revival
8h 23m
Clem vs ByuN
Rogue vs Lambo
OSC
11h 23m
Online Event
14h 23m
WardiTV Weekly
1d 10h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.