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Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
July 09 2012 02:20 GMT
#13261
On July 09 2012 09:36 meepkeN wrote:
If you're going to drop (or for me, warp prism harass), what would be the first thing to go for? econ? tech/upgrades?


Depends what you warp in. If its zealots then workers until they start pulling them, in which case they're too slow to follow, in which case you start swiping their tech

sentries/stalkers go for workers ff the mineral line inorder to trap them

dts - workers>tech>base, but if you have a overwhelming amount of dts go for the base

hts - why would you?
dynwar7
Profile Joined May 2011
1983 Posts
July 09 2012 05:00 GMT
#13262
Hi guys

Just wondering what your opinions are

Scouting is extremely important for all races. So, I have been thinking, is it ok to make a 2nd depot really super early? I use my scvv thats building a rax, then pause his building for a few seconds, make a 2nd depot to deny scouting, then go back to building rax. I may lose some minerals doing this, but I am sure it is worth it because your enemy does not know what you are doing, leaving him in the dark.

But at the same time, if I go 1 rax fe after this, the enemy's overlord will be able to see that I am only doing a 1 rax FE. So, what do you think? Is this viable/worth it?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Sixyn
Profile Joined July 2012
United States1 Post
July 09 2012 05:21 GMT
#13263
Howdy all,

I'm a platinum/diamond player looking to improve my game. At this point, I know several strategies that I can go to and I understand simple unit counters. I seem to be having trouble with one really basic concept.

There is SO MUCH to know in Starcraft II to be a good player. Things like countering any sort of cheese, making units quickly, how to transition into your expansions properly, smoothly microing and macroing, then putting all of it together.

Now, I don't mean to say that I play all day and practice all week. I'm kind of a more casual player nowadays. However, every time I log on I seem to make no progress and silver/gold players pull wins out of their asses against me on occasion. It's very frustrating when a player on the level you were a year and a half ago beats you. If you are truly a better player, it should be a super rare occasion for silver ranked guys to put up a fight. It seems like master level players are flawless in every game they play and it would be unimaginable to find an error and exploit it, yet I do not feel I am that way against silver/gold ranked fellows.

How do you cover all the bases in sc2 when there are so many bases to cover? And if there aren't, why does this game make me feel like it's impossible protect yourself from every possible strategy?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 09 2012 05:30 GMT
#13264
On July 09 2012 14:00 dynwar7 wrote:
Hi guys

Just wondering what your opinions are

Scouting is extremely important for all races. So, I have been thinking, is it ok to make a 2nd depot really super early? I use my scvv thats building a rax, then pause his building for a few seconds, make a 2nd depot to deny scouting, then go back to building rax. I may lose some minerals doing this, but I am sure it is worth it because your enemy does not know what you are doing, leaving him in the dark.

But at the same time, if I go 1 rax fe after this, the enemy's overlord will be able to see that I am only doing a 1 rax FE. So, what do you think? Is this viable/worth it?

1. Yes. The depot only delays your CC by 20 seconds or so, and delaying scouting and forcing him to play safe in case of a cheese (especially in a BoX where he's playing the same player several times) can be worth it if you force a spine and a few Zerglings.

2. The Zerg can't always see everything. You could be doing a build like this and he wouldn't realize it until it's too late if you hide/proxy the Barracks correctly and kill the Overlord before he sees it.
This is my signature. There are many like it, but this one is mine.
dynwar7
Profile Joined May 2011
1983 Posts
July 09 2012 08:12 GMT
#13265
On July 09 2012 14:30 Fencar wrote:
Show nested quote +
On July 09 2012 14:00 dynwar7 wrote:
Hi guys

Just wondering what your opinions are

Scouting is extremely important for all races. So, I have been thinking, is it ok to make a 2nd depot really super early? I use my scvv thats building a rax, then pause his building for a few seconds, make a 2nd depot to deny scouting, then go back to building rax. I may lose some minerals doing this, but I am sure it is worth it because your enemy does not know what you are doing, leaving him in the dark.

But at the same time, if I go 1 rax fe after this, the enemy's overlord will be able to see that I am only doing a 1 rax FE. So, what do you think? Is this viable/worth it?

1. Yes. The depot only delays your CC by 20 seconds or so, and delaying scouting and forcing him to play safe in case of a cheese (especially in a BoX where he's playing the same player several times) can be worth it if you force a spine and a few Zerglings.

2. The Zerg can't always see everything. You could be doing a build like this and he wouldn't realize it until it's too late if you hide/proxy the Barracks correctly and kill the Overlord before he sees it.


Yeah..but I mean I lose 20 seconds for something thats going to be discovered by the enemy, does not sound like its worth it. If I lose 20 seconds, and this keeps the zerg in the dark for a Loooong time, then it is worht it.

Because, in the end, his OL can see my 2nd CC and say that I have 1 rax FE. Plus in the beginning they can scout whatever they want,because it is so early and there is nothing to see anyway right?

I guess I will just use what I have been doing, which is 2nd cc first then 2nd depot.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
July 09 2012 10:35 GMT
#13266
On July 09 2012 14:21 Sixyn wrote:
Howdy all,

I'm a platinum/diamond player looking to improve my game. At this point, I know several strategies that I can go to and I understand simple unit counters. I seem to be having trouble with one really basic concept.

There is SO MUCH to know in Starcraft II to be a good player. Things like countering any sort of cheese, making units quickly, how to transition into your expansions properly, smoothly microing and macroing, then putting all of it together.

Now, I don't mean to say that I play all day and practice all week. I'm kind of a more casual player nowadays. However, every time I log on I seem to make no progress and silver/gold players pull wins out of their asses against me on occasion. It's very frustrating when a player on the level you were a year and a half ago beats you. If you are truly a better player, it should be a super rare occasion for silver ranked guys to put up a fight. It seems like master level players are flawless in every game they play and it would be unimaginable to find an error and exploit it, yet I do not feel I am that way against silver/gold ranked fellows.

How do you cover all the bases in sc2 when there are so many bases to cover? And if there aren't, why does this game make me feel like it's impossible protect yourself from every possible strategy?


This is a game of having incomplete information. With that being said, you can never know what's coming to you but rather you have to check up on what's happening in your opponent's base at key points in time. the best example of this is in ZVP, where Zerg sends in an overlord at around 7:00 minutes to see if protoss is either expanding, teching, or planning a gateway timing/all in.

Anywho, if you feel like you're getting all in'd or cheesed too often send a few units out to get some intel. you can tell a lot if your opponent hasnt set up a new expo yet, or if the thing that kills your scout is a colossus.
LiiinK
Profile Joined November 2011
Switzerland8 Posts
July 09 2012 14:24 GMT
#13267
Hi everyone,

I hear a lot of the protoss 2 bases all-in, but i never really tried it except for the 8 gates +1 attack push @9:00.

So which easy all-in can i do against Terran and particularly against Zerg.
I'm top plat.

Thank you.
Atropin
Profile Joined January 2011
Germany96 Posts
July 09 2012 14:56 GMT
#13268
On July 09 2012 23:24 LiiinK wrote:
Hi everyone,

I hear a lot of the protoss 2 bases all-in, but i never really tried it except for the 8 gates +1 attack push @9:00.

So which easy all-in can i do against Terran and particularly against Zerg.
I'm top plat.

Thank you.


Top Plat myself too (Random). Versus Zerg i have had a lot of good experience with the following:
A slight deviation from the YUFFE with 18 zealot, 21 Nexus, 22 Zealot 24 Zealot, next pylon, forge and cybercore for walloff.
Send 3 Zealots immediately to 3rd --> this will force a lot of attacking untis and is able to cancel/kill 3rd quite often
After walloff add cannon (1-2), research warpgate and +1
with next 100 gas add robo, built obs, add 2nd robo, add 3 more gates.
Built warpprism, then nonstop immortal/sentry zealot
Send Warpprism near main, move out with 4 immortals, add 2 more gates, warp in in main to distract him, attack 3rd with main army
Wer andern in die Möse beißt ist böse meist
Maxamix
Profile Joined January 2012
Canada165 Posts
July 09 2012 14:57 GMT
#13269
On July 09 2012 23:24 LiiinK wrote:
Hi everyone,

I hear a lot of the protoss 2 bases all-in, but i never really tried it except for the 8 gates +1 attack push @9:00.

So which easy all-in can i do against Terran and particularly against Zerg.
I'm top plat.

Thank you.


Diamond zerg here

Here is some of the all ins I GG to quite regularly.
-sentry immortal
-8 gates + 1 attack with mass Warp prisim drop @ 10:00
-7 gates + 2 blink stalker

Sometimes

- 3/5 collosus push around 15:00

Atropin
Profile Joined January 2011
Germany96 Posts
July 09 2012 14:59 GMT
#13270
I am seeing a lot of zerg struggeling with being blocked at natural, sometimes even 3rd.
So I'd like to know why people still go 14 pool 15 hatch or something similar.
Why not 11 pool? It gives you early lings and a very early queen which should cover the minor economical disadvantage pretty easy because of early injects.
Wer andern in die Möse beißt ist böse meist
carrion
Profile Joined April 2010
United Kingdom87 Posts
Last Edited: 2012-07-09 15:09:02
July 09 2012 15:08 GMT
#13271
PvP, 3stalker expand facing a 1 base 2/3 colossus without range. how to win? I've tried blink stalkers and get destroyed by zealots as i try to pick off the collosus, my immortals get stuck fighting zealots to hit the colosus. I think it's my micro rather than strat but some quick advice would be helpful as I'm a Z player. my toss is only in plat. thanks
Inyx
Profile Joined February 2011
Germany4 Posts
July 09 2012 16:06 GMT
#13272
hey, ZvZ - 13pool 15expand or 15pool 15expand... whats "more" efficient?
thx
lornhas
Profile Joined August 2010
United States3 Posts
July 09 2012 16:54 GMT
#13273
I haven't played in several months, and I have seen hints on streams/forums/etc about an issue that I'm wondering about. I am a plat level zerg, and several months ago my take on early game scouting terran was...No gas=2 rax (fairly rare at that time), 1 gas = hellion harass (the standard at that time), 2 gas = banshee (or some other early tech play...also rare at that time).

I have gathered that hellion harass has fallen out of favor (because of queen range buff?). So I'm wondering how to interpret terran gas in early game. Is 1rax FE so common nowadays that gas scouting isn't relevant and I should just be looking for a CC? Or am I looking for 0 gas->1 rax/FE, 1 gas->hellions, 2 gas->banshees?
Prillan
Profile Joined August 2011
Sweden350 Posts
Last Edited: 2012-07-09 16:58:56
July 09 2012 16:58 GMT
#13274
On July 10 2012 01:54 lornhas wrote:
I haven't played in several months, and I have seen hints on streams/forums/etc about an issue that I'm wondering about. I am a plat level zerg, and several months ago my take on early game scouting terran was...No gas=2 rax (fairly rare at that time), 1 gas = hellion harass (the standard at that time), 2 gas = banshee (or some other early tech play...also rare at that time).

I have gathered that hellion harass has fallen out of favor (because of queen range buff?). So I'm wondering how to interpret terran gas in early game. Is 1rax FE so common nowadays that gas scouting isn't relevant and I should just be looking for a CC? Or am I looking for 0 gas->1 rax/FE, 1 gas->hellions, 2 gas->banshees?

I don't know ZvT builds very well but I can say this

I think you're looking at it the wrong way. You should see it like this,
0 gas -> No tech (simply not possible)

2 gas -> (Probably) no expansion. (Would be weird)

Just a tip
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 09 2012 17:01 GMT
#13275
On July 09 2012 14:00 dynwar7 wrote:
Hi guys

Just wondering what your opinions are

Scouting is extremely important for all races. So, I have been thinking, is it ok to make a 2nd depot really super early? I use my scvv thats building a rax, then pause his building for a few seconds, make a 2nd depot to deny scouting, then go back to building rax. I may lose some minerals doing this, but I am sure it is worth it because your enemy does not know what you are doing, leaving him in the dark.

But at the same time, if I go 1 rax fe after this, the enemy's overlord will be able to see that I am only doing a 1 rax FE. So, what do you think? Is this viable/worth it?

As Protoss, depending on when I scout, if I see a blocking depot that isn't being worked on, I will just attack it. If you're not aware you can lose it and be scouted/lose 100 minerals, but if you pull your scv from the rax to build the depot you delay your rax construction by a little bit; just keep that in mind and be ready to pull another scv if the probe starts zapping the rax
Knowing is half the battle... the other half is lasers.
Maxamix
Profile Joined January 2012
Canada165 Posts
July 10 2012 02:29 GMT
#13276
On July 09 2012 23:59 Atropin wrote:
I am seeing a lot of zerg struggeling with being blocked at natural, sometimes even 3rd.
So I'd like to know why people still go 14 pool 15 hatch or something similar.
Why not 11 pool? It gives you early lings and a very early queen which should cover the minor economical disadvantage pretty easy because of early injects.


11 pool sets you way behind, even if you are able to take your expansion unhindered because you cut drones way earlier plus when you get your pool up you don't have the econ to handle 7 larvaes per 40 sec, assuming you have your injects on time
Maxamix
Profile Joined January 2012
Canada165 Posts
July 10 2012 02:32 GMT
#13277
On July 10 2012 01:06 Inyx wrote:
hey, ZvZ - 13pool 15expand or 15pool 15expand... whats "more" efficient?
thx


It's all about what you want to do. I know i have the micro to go 15 hatch vs my opponents right now so i do so (and i also scout at 10 supply). But if your focus on econ, 10 scout and 15 hatch if everything is not cheesy is the best option IMO. If your going agressive style, well.. that's another thing
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 10 2012 03:20 GMT
#13278
GM/Master Zerg here:
Still having the most trouble with 2 base sentry immortal. even with perfect macro and roach/ling surround I can't fight it, even baiting FF etc. 8 sentries just regen to fast. Spines can be avoided easily where 3rds are on the side of the natural (Shakuras) and losing that base is gg.
Die tomorrow - Live today
esorey
Profile Joined January 2012
United States8 Posts
July 10 2012 03:55 GMT
#13279
Plat terran here:
I am requesting a few TvZ builds to try. I am willing to try anything except mech. It seems that reactor hellion is no longer viable, and I'm just not sure what to do. I tend to be a macro player, but I like to not be too passive and throw out a few timings/pokes.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 10 2012 07:27 GMT
#13280
On July 10 2012 12:55 esorey wrote:
Plat terran here:
I am requesting a few TvZ builds to try. I am willing to try anything except mech. It seems that reactor hellion is no longer viable, and I'm just not sure what to do. I tend to be a macro player, but I like to not be too passive and throw out a few timings/pokes.


Well you could open 1 RAX FE in to a 10 min stim drop. If he hasn't randomly morphed banelings, lings alone really suck to this.
Die tomorrow - Live today
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