On June 25 2012 05:53 NeMeSiS3 wrote: How do you do the "shift drop" as terran (continuously dropping units across a mineral line without the medvac stopping)
Press the drop hotkey, d for medivacs, then click on the medivac or group of medivacs that you want to drop.
On June 25 2012 05:53 NeMeSiS3 wrote: How do you do the "shift drop" as terran (continuously dropping units across a mineral line without the medvac stopping)
Press the drop hotkey, d for medivacs, then click on the medivac or group of medivacs that you want to drop.
On June 25 2012 07:07 Fencer710 wrote: Why do Terran players I face make PF's at their third base?
They are worried about you attacking their third. You should read into why they are getting a PF there and assess the situation, like maybe they afraid of a runby, or of some all in if they recently scouted your army, or maybe they have an extremely immobile army and are unable to defend it.
It could always be the case that they just do it by habit.
On June 25 2012 07:07 Fencer710 wrote: Why do Terran players I face make PF's at their third base?
They are worried about you attacking their third. You should read into why they are getting a PF there and assess the situation, like maybe they afraid of a runby, or of some all in if they recently scouted your army, or maybe they have an extremely immobile army and are unable to defend it.
It could always be the case that they just do it by habit.
On June 25 2012 05:53 NeMeSiS3 wrote: How do you do the "shift drop" as terran (continuously dropping units across a mineral line without the medvac stopping)
Usually what you do is click D(for drop) while controlling the medivac and then click on the ground where you want it to unload. thus the medivac will reach the position and start unloading while hovering still.
INSTEAD:
while the medivak is moving (across the mineral line for example)press D and click on the Medivac itself,thus it will start unloading while moving and it will keep unloading while on move command.
Edit:
Didn't notice that the question was already answered.
Sometimes when I try to go for razor swift forcefields (I hold down F hard and left click like a boss in a line) I, instead of casting forcefields, target the enemy army or my own units. It's really weird, since I hold down F and click nothing but left click.
Is there any game mechanic I'm missing? It really messes me up from time to time when I instead of throwing the last two force fields target a roach and miss ~1-2 seconds before I get micro back up and finish the wall.
On June 25 2012 17:16 Rassefrasse wrote: Sometimes when I try to go for razor swift forcefields (I hold down F hard and left click like a boss in a line) I, instead of casting forcefields, target the enemy army or my own units. It's really weird, since I hold down F and click nothing but left click.
Is there any game mechanic I'm missing? It really messes me up from time to time when I instead of throwing the last two force fields target a roach and miss ~1-2 seconds before I get micro back up and finish the wall.
Forcefields can't target units, so I think you're doing something else wrong without realizing it.
On June 25 2012 17:16 Rassefrasse wrote: Sometimes when I try to go for razor swift forcefields (I hold down F hard and left click like a boss in a line) I, instead of casting forcefields, target the enemy army or my own units. It's really weird, since I hold down F and click nothing but left click.
Is there any game mechanic I'm missing? It really messes me up from time to time when I instead of throwing the last two force fields target a roach and miss ~1-2 seconds before I get micro back up and finish the wall.
Since holding F only means your keyboard is repeating F very rapidly. If you happen to click an enemy unit between casting the last FF and the keyboard sending the new button press, you'll select it instead. You could try increasing your repeat rate through the keyboard settings in windows.
On June 25 2012 19:37 Schaudenfraud wrote: what's the TVZ t3vst3 unit makeup in the meta like ATM?
In early and mid-game, should the opponent choose Infestor-tech, instead of Mutalisk and pre-Hive Spire. There is the opportunity for Hellions and Banshees that cause the need for air-to-ground; and only a small amount is needed. But gives you the role of harasser that Hellions do instead of Zerglings and Banshees instead of Banshees.
If the opponent chooses to go for Mutalisks as a panic button, this gives you a stronger Thor and upgraded-Marine timing; depending on how many they make. A single Raven gives the opportunity for denying Creep, and with Banshees gives more map control against Roaches as well. But should not stray too far from the army.
Siege Tank - The main advantage of the mechanical army is the huge stopping power of Siege Tech, the immobility of Tanks being the downside. The combination of impressive burst damage in siege mode, dps in tank mode, and splash damage capabilities make it a very dangerous unit to engage with enough units to hold the opposing army from bum-rushing in. However, it lacks any anti-air attack, and when in siege mode is unable to fire at point blank. The siege splash damage is also unfriendly, potentially destroying one's own army if the Siege Tanks are poorly positioned or attacked by Brood Lords. Hellion - As the most mobile part of a mechanical army, Hellions often see play early on for harass, though their splash damage and bonus against light units can also deal with Zealots, Zerglings, Marines and workers. Thor - The main meat-shield of the mech army to act as a buffer between the opponent's army and Siege Tanks, Thors are especially strong against Mutalisks, though the effectiveness of their splash-damage based anti-air attack is mostly negated through the Magic Box technique. They still have an incredible amount of HP, and have a variety of uses against all three races - Thors are capable of tanking splash damage from an enemy Siege Tank line during an advance, and through the use of their 250mm Strike Cannons, they can negate the threat of smaller numbers of Immortals. Vikings and Ravens - Vikings allow for slightly more mobility but have limited use besides air-to-air attack and spotting for Siege Tanks. With Ravens for Detection and Point defence drones and Auto-Turrets great for attacking into and holding positions. But focusing too strongly on Starport units ruins the army size of Factory units, it really is one or the other. Missile Turrets - are used to hold positions, once Terran is in a strong position to threaten the opposing main base.
In ladder, I know now that not all divisons are of the same skill level. One may be in Diamond, but the divisions are different, some better than others.
So, is there any way to know which division is best in diamond ladder, etc.? You know, all those odd names (divisions).
On June 25 2012 20:46 dynwar7 wrote: In ladder, I know now that not all divisons are of the same skill level. One may be in Diamond, but the divisions are different, some better than others.
So, is there any way to know which division is best in diamond ladder, etc.? You know, all those odd names (divisions).
Or is there no way to know?
There's really no way to know. If you use the MMR Calculator, that will give you a pretty good idea of what your MMR is, though, which is a much better indicator of skill than your ranking within your division or the point offset of your division.
On June 25 2012 20:46 dynwar7 wrote: In ladder, I know now that not all divisons are of the same skill level. One may be in Diamond, but the divisions are different, some better than others.
So, is there any way to know which division is best in diamond ladder, etc.? You know, all those odd names (divisions).
Or is there no way to know?
There's really no way to know. If you use the MMR Calculator, that will give you a pretty good idea of what your MMR is, though, which is a much better indicator of skill than your ranking within your division or the point offset of your division.
Yeah, Umlaut is correct here and I'd like to add a few things.
What division you're in has nothing to do with your ranking, so don't worry about it. Your points are a much better indicator of your MMR than your rank, but even then it's rocky at best.
In general, I've noticed that the divisions formed the day of a new season are a lot tougher, 'better' I guess, than those formed a few days after. So if you want to land a top 8 in a division I'd suggest waiting a few days before doing a placement match. You also won't be behind on any bonus pool by doing this.
On June 25 2012 20:46 dynwar7 wrote: In ladder, I know now that not all divisons are of the same skill level. One may be in Diamond, but the divisions are different, some better than others.
So, is there any way to know which division is best in diamond ladder, etc.? You know, all those odd names (divisions).
Or is there no way to know?
There's really no way to know. If you use the MMR Calculator, that will give you a pretty good idea of what your MMR is, though, which is a much better indicator of skill than your ranking within your division or the point offset of your division.
Yeah, Umlaut is correct here and I'd like to add a few things.
What division you're in has nothing to do with your ranking, so don't worry about it. Your points are a much better indicator of your MMR than your rank, but even then it's rocky at best.
In general, I've noticed that the divisions formed the day of a new season are a lot tougher, 'better' I guess, than those formed a few days after. So if you want to land a top 8 in a division I'd suggest waiting a few days before doing a placement match. You also won't be behind on any bonus pool by doing this.
It's pretty logical that divisions formed on day 1 of a new season would be stronger. On day 1 (well, the first few days while everyone plays their placement match), everyone with MMRs fitting in a given league are slotted into a division within that league, and those with higher MMRs are put into stronger divisions. After that, though, the vast majority of people coming into a league are getting promoted into it, which is almost always going to mean that their MMR is just above the line dividing their new league from their old one.
Because of this reasoning, I'm not sure that waiting a few days to place is going to make any different: You'll be put in a division with an offset appropriate for your MMR regardless of when you play your placement match.
On June 25 2012 22:32 thoinn wrote: Where is a good place to download some pro replays so I can study the build?
If you go to this thread (link), and follow each link that says "Thread (includes replays)", you can get the complete replay packs from all of the TSL4 qualifiers that have been held so far. That's the best source of recent, high level replays that I'm familiar with. There are also a lot of replay sites that you can find via Google, but it can be hard to find good pro games on such sites sometimes.
On June 25 2012 22:32 thoinn wrote: Where is a good place to download some pro replays so I can study the build?
I haven't used any in a very long time so I can't vouch for any one in particular but Liquipedia has a page of replay sites which I think should be able to help you find what you're looking for.
On June 25 2012 17:16 Rassefrasse wrote: Sometimes when I try to go for razor swift forcefields (I hold down F hard and left click like a boss in a line) I, instead of casting forcefields, target the enemy army or my own units. It's really weird, since I hold down F and click nothing but left click.
Is there any game mechanic I'm missing? It really messes me up from time to time when I instead of throwing the last two force fields target a roach and miss ~1-2 seconds before I get micro back up and finish the wall.
hold f and wait a moment. then madly click. there is a small delay between pressing a button and it repeating. happens to me all the time with emps .