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dynwar7
Profile Joined May 2011
1983 Posts
June 23 2012 15:30 GMT
#13061
On June 23 2012 23:17 HeIsLegend wrote:
Show nested quote +
On June 23 2012 17:28 dynwar7 wrote:
I am looking for an answer for experienced people in TL regarding being aggressive.

I find myself waiting and turtling so bad long ago. I would wait until almost 200 then finally attack.

Now I have become better. I dont wait until 200, but I still feel I am not aggressive enough.

Surely it is good to be aggressive right? How do I get this mindset to be aggressive enough? This is especially important vs Zerg.



It could be much easier answering your question knowing what race do you play..

Sorry about that, I play Terran
Regarding the imbalance, hilarious to see Zergs defending themselves....
HeIsLegend
Profile Joined April 2012
Israel14 Posts
June 23 2012 16:19 GMT
#13062
On June 24 2012 00:30 dynwar7 wrote:
Show nested quote +
On June 23 2012 23:17 HeIsLegend wrote:
On June 23 2012 17:28 dynwar7 wrote:
I am looking for an answer for experienced people in TL regarding being aggressive.

I find myself waiting and turtling so bad long ago. I would wait until almost 200 then finally attack.

Now I have become better. I dont wait until 200, but I still feel I am not aggressive enough.

Surely it is good to be aggressive right? How do I get this mindset to be aggressive enough? This is especially important vs Zerg.



It could be much easier answering your question knowing what race do you play..

Sorry about that, I play Terran

No problem,i'm not that great of a player(Diamond Terran)but i do know that by choosing this race you are kind of forced to be aggressive and harassing as much as you can and a lot of people in this forum will tell you Terran is an extremely multitasking and micro demanding race meaning you will want to drop as much as you can considering that you don't want to suicide your troops and trying to be as mobile as you can with little groups of units throughout the map.

To put this in the simplest mind set i can think of is:if i don't do some damage early and mid game,then late game i'm screwed.

try working on some timing pushes that come usually around 10 game minutes witch most of them could prove quite punishing
delaying the opponent's tech and expanding while doing so yourself for example the 2 medivac stim +1 timing against Protoss that can be quite aggressive delaying him if executed correctly,but the key not to stop there but keep trying to harass his bases even afterwards like dropping at multiple Nexuses and sniping key Production buildings and during that keeping production of your own(this also allows you to scout very effectively and reacting accordingly,for example if during your harrasing you spot collosus,get extra Starport,if Templars,Ghost Academy.

As for Zerg trying to snipe as many queens as possible delaying his production and killing as many drones possible since he will need to rebuild workers,however with less Queens it will take him much longer,and keeping map presence as much as possible to delay Creep otherwise you will have a whole new headache to deal with all the tumors.

So that way,once you finally get to 200\200 after being aggressive but not to a line of suicidal,you're opponent will most likely have less supply ,plus your army composition will suit much more accordingly to your opponent's ..

The hard part is keeping up with Macro during all this,witch is something that is troubling me personally..I suggest raising you scroll speed.

Anyway,i hope this helps,GL
Mellowman
Profile Joined May 2012
30 Posts
June 23 2012 17:56 GMT
#13063
Sometimes when theres a major event going on, I can't find the stream link on the streams page.

Additionally a lot of the time the streams number will be like 30,000 viewers when theres only at most 20,000 viewers visible on the streams page.

Where do I find the links to these uncited streams?
meepkeN
Profile Joined February 2012
United States52 Posts
June 23 2012 18:03 GMT
#13064
How fast is gas collected from 1 geyser (three workers)?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-06-23 18:08:57
June 23 2012 18:07 GMT
#13065
On June 24 2012 02:56 Mellowman wrote:
Sometimes when theres a major event going on, I can't find the stream link on the streams page.

Additionally a lot of the time the streams number will be like 30,000 viewers when theres only at most 20,000 viewers visible on the streams page.

Where do I find the links to these uncited streams?


Usually you can find them in the Tournament LR thread in the SC2 Tournament section. Sometimes you also find information from the BIG event tracker links. http://www.teamliquid.net/events/.

On June 24 2012 03:03 meepkeN wrote:
How fast is gas collected from 1 geyser (three workers)?


(Wiki)Mining Minerals

Each of the three workers on a single geyser will collect approximately 38 gas per minute, with saturation at approximately 114 gas/min.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
psp219
Profile Blog Joined August 2010
United States315 Posts
Last Edited: 2012-06-23 21:25:36
June 23 2012 20:28 GMT
#13066
If a zerg is massing banelings to try to smash into your Planetary, is it better to run my scvs away to sacrifice the base or try for the repair to save the base?

(Masters Terran)
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 23 2012 21:29 GMT
#13067
On June 24 2012 03:03 meepkeN wrote:
How fast is gas collected from 1 geyser (three workers)?

about 110
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
Last Edited: 2012-06-23 21:43:56
June 23 2012 21:42 GMT
#13068
How do you attack move at the start of a engagement, do you attack-move onto a enemy unit or somewhere on the ground? I have this problem when for example i in PvT i got a factory flying above my army, i attack move near the terran army....and only half my army attack, while the other stays behind attacking the factory... Same with attacking zerg and units attacking overlords instead of roaches.

Should i always attack move onto a enemy unit or? ...normally its not a problem..but when you macro between battles and then go back just to see your army is split and acting weird, broke some games for me
PEW PEW PEW
Snoodles
Profile Joined March 2012
401 Posts
June 23 2012 21:48 GMT
#13069
On June 24 2012 06:29 phiinix wrote:
Show nested quote +
On June 24 2012 03:03 meepkeN wrote:
How fast is gas collected from 1 geyser (three workers)?

about 110


resource collection rate is a scalar.

110/what? minute?
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 23 2012 23:40 GMT
#13070
On June 24 2012 06:48 Snoodles wrote:
Show nested quote +
On June 24 2012 06:29 phiinix wrote:
On June 24 2012 03:03 meepkeN wrote:
How fast is gas collected from 1 geyser (three workers)?

about 110


resource collection rate is a scalar.

110/what? minute?


One SCV on gas harvests 33-42 gas per game minute, depending on distance.
Two SCVs on gas harvest 67-84 gas per game minute, depending on distance.
Three SCVs on gas harvest 101-114 gas per game minute, depending on distance. In the case of far-diagonal gas placement you will need 4 SCVs for full saturation.
Four SCVs on gas harvest ~114 gas per game minute. This is fully saturated and does not depend on distance.


I got this directly from liquidpedia here: http://wiki.teamliquid.net/starcraft2/Resources#Vespene_Gas
http://talk-to-stimey-please.1324083.n2.nabble.com/
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 23 2012 23:42 GMT
#13071
On June 24 2012 06:42 Xenocide_EU wrote:
How do you attack move at the start of a engagement, do you attack-move onto a enemy unit or somewhere on the ground? I have this problem when for example i in PvT i got a factory flying above my army, i attack move near the terran army....and only half my army attack, while the other stays behind attacking the factory... Same with attacking zerg and units attacking overlords instead of roaches.

Should i always attack move onto a enemy unit or? ...normally its not a problem..but when you macro between battles and then go back just to see your army is split and acting weird, broke some games for me


It will require some micro, but if there is any enemy unit instead of the factory within a fairly large range (attack range of any units nearby) your units wills top attacking the factory and attack other units.

I suggest not attacking a single unit as this will waste a lot of dps, but rather move command your units into the combat distance and then attackc ommand once they are all within distance to retaliate.

I suggest playing a custom game with a friend or using a unit tester to get a feel for this distance.

Good luck and have fun!
http://talk-to-stimey-please.1324083.n2.nabble.com/
Zoomacroom
Profile Joined September 2011
36 Posts
June 24 2012 00:49 GMT
#13072
When I play I have a constant problem with randomly finding that

* all of my hatcheries became unbound
* all of my hatchery rally points were deleted

This drives me insane and I don't know what causes it, I didn't even know there was a hotkey for those things. What could be causing this? I don't think it's accidentally binding different units over my hatchery group, because when it happens there's just *nothing* in my hatchery hotkey, like I press 1 and nothing happens.
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 24 2012 01:33 GMT
#13073
On June 24 2012 09:49 Zoomacroom wrote:
When I play I have a constant problem with randomly finding that

* all of my hatcheries became unbound
* all of my hatchery rally points were deleted

This drives me insane and I don't know what causes it, I didn't even know there was a hotkey for those things. What could be causing this? I don't think it's accidentally binding different units over my hatchery group, because when it happens there's just *nothing* in my hatchery hotkey, like I press 1 and nothing happens.


I did a little bit of research and recommend checking the following out:
  • http://www.teamliquid.net/forum/viewmessage.php?topic_id=156932
  • http://us.battle.net/sc2/en/forum/topic/2325094698


I personally have not had this occur, however I do know that using shift in DotA2 can affect and remove hotkeys. Can you try and watch the replays or recreate the situation causing your hotkeys to get removed?
http://talk-to-stimey-please.1324083.n2.nabble.com/
rd
Profile Blog Joined July 2010
United States2586 Posts
June 24 2012 01:44 GMT
#13074
On June 24 2012 06:42 Xenocide_EU wrote:
How do you attack move at the start of a engagement, do you attack-move onto a enemy unit or somewhere on the ground? I have this problem when for example i in PvT i got a factory flying above my army, i attack move near the terran army....and only half my army attack, while the other stays behind attacking the factory... Same with attacking zerg and units attacking overlords instead of roaches.

Should i always attack move onto a enemy unit or? ...normally its not a problem..but when you macro between battles and then go back just to see your army is split and acting weird, broke some games for me


Your issue isn't how you attack move, though it's ultimately the solution. If the factory/overlord is the only unit in range of your units to attack, they'll automatically attack it on an a-move command. If there are hostile units within range of both your units, and the factory/overlords, your units priority will shift to the units instead of the factory/overlords.

Basically, just need to make sure to babysit your army better, and that when you deliver an a-move command they're all within range. Focus firing forces them to get in range, and is a good solution but not always the best.

If you need to warp-in mid fight, make sure your army is engaging perfectly before you go back. Some engagements just aren't worth losing cause of poor control vs. 12-20 extra supply that won't get there in time to make a difference in that immediate moment.
grapesludge
Profile Joined April 2012
United States28 Posts
June 24 2012 03:09 GMT
#13075
On SC2 gears, there is a stat called "injection gap." This is obviously the time in between queen injects. However, I don't know how to interpret this number. What is a "good" injection gap to shoot for? I'm a platinum level zerg. I average around 15 seconds, which isn't great. Obviously 0 is ideal, but it's not realistic. And what injection gap would a professional zerg play have? Thanks for the help!
Sapere Aude
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 24 2012 04:23 GMT
#13076
On June 24 2012 12:09 grapesludge wrote:
On SC2 gears, there is a stat called "injection gap." This is obviously the time in between queen injects. However, I don't know how to interpret this number. What is a "good" injection gap to shoot for? I'm a platinum level zerg. I average around 15 seconds, which isn't great. Obviously 0 is ideal, but it's not realistic. And what injection gap would a professional zerg play have? Thanks for the help!


Okay, I did a good bit of research on your question. I am not at home to test my own average time between injects, but I did find someone else's extensive research on his own average injection gaps. Here is a really awesome read: http://www.teamliquid.net/forum/viewmessage.php?topic_id=288448

Here's a video guide presented by IGN on using the backspace method to get better at injecting:


Lastly, here's the liquidpedia guide on backspace injecting as well as other methods of injecting, this is also in text form in case you can't watch the video for whatever reason: http://wiki.teamliquid.net/starcraft2/Spawn_Larva
http://talk-to-stimey-please.1324083.n2.nabble.com/
dynwar7
Profile Joined May 2011
1983 Posts
June 24 2012 06:25 GMT
#13077
In my ladder , there is something called points.

What is this point? Is it just a general point to say how much ive won? Is it new/reset each new ladder? And the more points, does it automatically mean the higher someone is in ladder? So maybe 100 points = silver, 1000 = master, etc.?

Regarding the imbalance, hilarious to see Zergs defending themselves....
Anacletus
Profile Blog Joined April 2012
United States733 Posts
Last Edited: 2012-06-24 06:39:43
June 24 2012 06:30 GMT
#13078
On June 24 2012 15:25 dynwar7 wrote:
In my ladder , there is something called points.

What is this point? Is it just a general point to say how much ive won? Is it new/reset each new ladder? And the more points, does it automatically mean the higher someone is in ladder? So maybe 100 points = silver, 1000 = master, etc.?



Yes, your points are reset each season, and you are ranked within your division based on points.

No, you are not ranked into leagues based on points, you given a league based on MMR, which you can't view.

liquipedia has a lot of good information on points and how you can accrue points. It also has good information on bonus pool, check out the link below!

http://wiki.teamliquid.net/starcraft2/Battle.net_Leagues#Points_System
http://talk-to-stimey-please.1324083.n2.nabble.com/
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 24 2012 20:53 GMT
#13079
How do you do the "shift drop" as terran (continuously dropping units across a mineral line without the medvac stopping)
FoTG fighting!
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-06-24 20:58:24
June 24 2012 20:58 GMT
#13080
On June 24 2012 03:07 Iyerbeth wrote:
Show nested quote +
On June 24 2012 02:56 Mellowman wrote:
Sometimes when theres a major event going on, I can't find the stream link on the streams page.

Additionally a lot of the time the streams number will be like 30,000 viewers when theres only at most 20,000 viewers visible on the streams page.

Where do I find the links to these uncited streams?


Usually you can find them in the Tournament LR thread in the SC2 Tournament section. Sometimes you also find information from the BIG event tracker links. http://www.teamliquid.net/events/.


Mainly just look to the right (sidebar) and you'll find them "ON AIR", recently major events (excluding a few) are posted here instead of Live Streams. I missed a DH not knowing hahaha.
FoTG fighting!
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