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ThirdDegree
Profile Joined February 2011
United States329 Posts
June 25 2012 18:04 GMT
#13101
In the TvZ matchup, why aren't terrans just delaying medivacs a touch and getting out a single raven for their pushes. I always see the pros burning off tons of scans to clear up creep, and the few times there are bane mines. I feel like a raven is a much cheaper investment and would take care of that. Is it really that much of a delay?
I am terrible
AshenCZ
Profile Joined November 2011
Czech Republic46 Posts
June 25 2012 18:24 GMT
#13102
Hi! I wanted to ask what to do in a PvT in this scenario: He no gas expands and I 1 Gate Expand, then he attacks with a considerable amount of bio which I defend by using forcefields while getting my upgrades (+1 armor, charge and colossi range), , 2 additional gates (up to 5 total) and colossus out. All good. Except he takes a third behind the pressure which sets me behind in terms of economy. I can make a counter push but by the time I get there, the fight will be pretty even (he has time to produce more army) so that's a bit risky. Any other idea or idea how to improve my attack?

Platinum+ protoss here, so I would like a reply from someone you know ^^ (bronzies theorycrafting about me getting storm etc... no thanks ^^)

Thanks!
more gg, more skill
eduardodelagarza
Profile Joined December 2010
Mexico6 Posts
June 25 2012 18:33 GMT
#13103
Maybe you are being a little bit too greedy try to only get +1 and charge and hold collo and build 2 or 3 inmortals and push earlier but you need to chrono upgrades a lot. Or you can go a little bit more all in and dont get +1 nor charge get double robo range and chrono 4 collosus out of to base and push. Maybe you can also try to harass with warpprism after his push to prevent third. sorry for bad english GL HF
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 25 2012 19:06 GMT
#13104
On June 26 2012 03:04 ThirdDegree wrote:
In the TvZ matchup, why aren't terrans just delaying medivacs a touch and getting out a single raven for their pushes. I always see the pros burning off tons of scans to clear up creep, and the few times there are bane mines. I feel like a raven is a much cheaper investment and would take care of that. Is it really that much of a delay?


Marines are generally considered a mineral dump and in pro games you often see that the Terran is limited by gas more so than minerals. Also, mules don't give you *more* minerals, they just increase your mining rate for a short period, so by using more mules they decrease the amount of time they can mine from that base. Generally speaking, you'd rather use the scans as you aren't actually sacrificing resources and those scans you just used can't really go directly into your army at this time (unlike how Protoss can warp in for instance) so they are trying to maximize their army strength for a timing push, creating a raven would make their army less powerful.
http://talk-to-stimey-please.1324083.n2.nabble.com/
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 25 2012 19:08 GMT
#13105
On June 26 2012 03:24 AshenCZ wrote:
Hi! I wanted to ask what to do in a PvT in this scenario: He no gas expands and I 1 Gate Expand, then he attacks with a considerable amount of bio which I defend by using forcefields while getting my upgrades (+1 armor, charge and colossi range), , 2 additional gates (up to 5 total) and colossus out. All good. Except he takes a third behind the pressure which sets me behind in terms of economy. I can make a counter push but by the time I get there, the fight will be pretty even (he has time to produce more army) so that's a bit risky. Any other idea or idea how to improve my attack?

Platinum+ protoss here, so I would like a reply from someone you know ^^ (bronzies theorycrafting about me getting storm etc... no thanks ^^)

Thanks!


Feel free to drop a few replays - I'm sure people would be glad to review them and give you detailed responses to help you improve!

In my opinion you should just try and take a third at the same time he does and put pressure back on him. If you win the engagement then you have a larger army, so why not just expand and push out across the map?
http://talk-to-stimey-please.1324083.n2.nabble.com/
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 25 2012 21:23 GMT
#13106
On June 26 2012 04:06 Anacletus wrote:
Show nested quote +
On June 26 2012 03:04 ThirdDegree wrote:
In the TvZ matchup, why aren't terrans just delaying medivacs a touch and getting out a single raven for their pushes. I always see the pros burning off tons of scans to clear up creep, and the few times there are bane mines. I feel like a raven is a much cheaper investment and would take care of that. Is it really that much of a delay?


Marines are generally considered a mineral dump and in pro games you often see that the Terran is limited by gas more so than minerals. Also, mules don't give you *more* minerals, they just increase your mining rate for a short period, so by using more mules they decrease the amount of time they can mine from that base. Generally speaking, you'd rather use the scans as you aren't actually sacrificing resources and those scans you just used can't really go directly into your army at this time (unlike how Protoss can warp in for instance) so they are trying to maximize their army strength for a timing push, creating a raven would make their army less powerful.

also in the time it takes to get a raven (1 minute plus 200 gas) you could just have 2 medivacs instead. I still think ravens are useful, but in terms of early game timings, it's not the priority.
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2012-06-25 23:01:54
June 25 2012 22:54 GMT
#13107
On June 26 2012 06:23 phiinix wrote:
Show nested quote +
On June 26 2012 04:06 Anacletus wrote:
On June 26 2012 03:04 ThirdDegree wrote:
In the TvZ matchup, why aren't terrans just delaying medivacs a touch and getting out a single raven for their pushes. I always see the pros burning off tons of scans to clear up creep, and the few times there are bane mines. I feel like a raven is a much cheaper investment and would take care of that. Is it really that much of a delay?


Marines are generally considered a mineral dump and in pro games you often see that the Terran is limited by gas more so than minerals. Also, mules don't give you *more* minerals, they just increase your mining rate for a short period, so by using more mules they decrease the amount of time they can mine from that base. Generally speaking, you'd rather use the scans as you aren't actually sacrificing resources and those scans you just used can't really go directly into your army at this time (unlike how Protoss can warp in for instance) so they are trying to maximize their army strength for a timing push, creating a raven would make their army less powerful.

also in the time it takes to get a raven (1 minute plus 200 gas) you could just have 2 medivacs instead. I still think ravens are useful, but in terms of early game timings, it's not the priority.


One additional thing that was missed, was generally the Starport will always have a reactor coupled with it, and rarely or never a tech lab for these marine standard openings. This timing... usually comes at what 12-14 sometimes sooner, so it's safe to assume the Terran is on 2 base at this time. Gas is scarce, next place it goes into is tanks/siege/upgrades while scan is a gas-free alternative.

Zerg bretheren, you should be baneling mining more often!

*edit* @ AshenCZ

Replays are definitely needed! Many unknown factors here, but I'd recommend watching your replays in these scenarios to determine WHO is being too greedy, too safe, etc. Look out for stuff like, how fast does he make the 3rd CC? Is he beginning construction as he moves out and is pushing you? Or is it already an Orbital? That means you could have an opening to apply pressure and do some damage, pre-stim/ pre push.
Forikorder
Profile Joined August 2011
Canada8840 Posts
June 26 2012 00:56 GMT
#13108
2 quick questions:
1 what do you do when a terran blocks your natural when going 15 hatch 15 pool? do you pull drones or wait for lings? do you expand elsewhere? do you compensate or accept your behind?

2 if you 15 hatch VS a 6 pool do you cancel the hatch for the minerals? how do you try to defend?
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 26 2012 01:02 GMT
#13109
On June 26 2012 09:56 Forikorder wrote:
2 quick questions:
1 what do you do when a terran blocks your natural when going 15 hatch 15 pool? do you pull drones or wait for lings? do you expand elsewhere? do you compensate or accept your behind?

2 if you 15 hatch VS a 6 pool do you cancel the hatch for the minerals? how do you try to defend?


1. Just wait and kill it with lings, by blocking with an engi bay he is delaying himself a whole lot and it end sup not being worth it for him. If he expanded behind doing that block you should feel safe is dropping a very fast third to compensate as his army and unit production will be extremely delayed by this.

2. You should cancel the hatch, yes. Because you went 15 hatch you will have a later pool and you will have to try and use drones to defend - what you need to do is avoid letting him engage in a choke, you want to try and get a surround on his lings if he is extremely aggressive. Your goal is to prolong the fight keeping as many drones as you can until your lings arrive. If he places a spine you should use 3-4 drones to focus the building spine and then use the rest of your drones to attack the lings.
http://talk-to-stimey-please.1324083.n2.nabble.com/
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
June 26 2012 01:15 GMT
#13110
sorry if this is answered i am pretty sure it does , i am new to sc2

how many drone should be made in the mid game? my guess is 70.

<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 26 2012 01:22 GMT
#13111
On June 26 2012 10:15 S2Glow wrote:
sorry if this is answered i am pretty sure it does , i am new to sc2

how many drone should be made in the mid game? my guess is 70.



Hey! Your question really can vary, so it's pretty difficult to answer.

I think that 70-80 drones is the ideal amount to sit at - but going straight to that amount can be troublesome and you may need to attack / harass before then depending on the situation. I think that you should work on completing some builds and such - here's one that I think is good and will help you get an idea for how to scale your droning and what you can afford with certain drone amounts.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=324733

By practicing specific builds and such you will be forced to start noticing timings and build variations which will help you as well.

If you would like further help I suggest uploading a few replays here, I'm sure people would be more than willing to give you some advice and break your replay down!

good luck have fun!
http://talk-to-stimey-please.1324083.n2.nabble.com/
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
June 26 2012 03:38 GMT
#13112
I want to make a poll thread on here, what are the rules about
making one? It is a theorycrafting poll, which may be an issue
in itself from what I gather.
Still diamond
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 26 2012 03:50 GMT
#13113
On June 26 2012 12:38 WeddingEpisode wrote:
I want to make a poll thread on here, what are the rules about
making one? It is a theorycrafting poll, which may be an issue
in itself from what I gather.


I would suggest reading this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=338554

If you are still unclear on if your idea will be a good fit, it probably isn't too great of an idea. But on the off chance that you are just super fearful of creating a thread you can go ahead and ask here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=275302

The more specific your question the better.
http://talk-to-stimey-please.1324083.n2.nabble.com/
dynwar7
Profile Joined May 2011
1983 Posts
June 26 2012 03:56 GMT
#13114
In TvT, are vikings a must? I mean, yeah air control is important in tvt, however, i just remembered that thors are rpetty good against vikings especially when clumped up.

So, does this mean I should start using thors in TvT?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 26 2012 04:09 GMT
#13115
On June 26 2012 12:56 dynwar7 wrote:
In TvT, are vikings a must? I mean, yeah air control is important in tvt, however, i just remembered that thors are rpetty good against vikings especially when clumped up.

So, does this mean I should start using thors in TvT?


Yes, vikings are basically a must. Vikings give your siege tanks the vision to fire at their maximum range, siege tanks have a farther range than they do vision. Vikings are a lot cheaper than thors and do more damage to other vikings than thors do. Thors also have a much longer build time and require a lot more resources and have a lot less use. They are extremely slow and can easily be picked off by bio or siege tanks. The damage that they can do against stacked vikings isn't worth skipping vikings to create thors - although creating a few thors later on in the game can be worthwhile for this use. It's just that earlier on and even throughout the mid-game the advantage that they give isn't worth what you have to sacrifice to get them.
http://talk-to-stimey-please.1324083.n2.nabble.com/
dynwar7
Profile Joined May 2011
1983 Posts
June 26 2012 04:18 GMT
#13116
On June 26 2012 13:09 Anacletus wrote:
Show nested quote +
On June 26 2012 12:56 dynwar7 wrote:
In TvT, are vikings a must? I mean, yeah air control is important in tvt, however, i just remembered that thors are rpetty good against vikings especially when clumped up.

So, does this mean I should start using thors in TvT?


Yes, vikings are basically a must. Vikings give your siege tanks the vision to fire at their maximum range, siege tanks have a farther range than they do vision. Vikings are a lot cheaper than thors and do more damage to other vikings than thors do. Thors also have a much longer build time and require a lot more resources and have a lot less use. They are extremely slow and can easily be picked off by bio or siege tanks. The damage that they can do against stacked vikings isn't worth skipping vikings to create thors - although creating a few thors later on in the game can be worthwhile for this use. It's just that earlier on and even throughout the mid-game the advantage that they give isn't worth what you have to sacrifice to get them.


Thank you. Yeah, I wont get them in my original play, its just when I have to transition to sky, I adding 3-4 thors would be nice because vikings tend to clump, and thors do pretty good damage to them.

Also when people say transition to sky terran, what is the optimal number of BC, viking and raven? I think I have been putting too much emphasis on having a huge number of BC which is not good..

Maybe it should be mostly: (In order of quantity)

Vikings (maybe around 20+)
BC( I have no idea how many to have)
Raven (3-5)

What do you think?>
Regarding the imbalance, hilarious to see Zergs defending themselves....
Anacletus
Profile Blog Joined April 2012
United States733 Posts
June 26 2012 11:37 GMT
#13117
On June 26 2012 13:18 dynwar7 wrote:
Show nested quote +
On June 26 2012 13:09 Anacletus wrote:
On June 26 2012 12:56 dynwar7 wrote:
In TvT, are vikings a must? I mean, yeah air control is important in tvt, however, i just remembered that thors are rpetty good against vikings especially when clumped up.

So, does this mean I should start using thors in TvT?


Yes, vikings are basically a must. Vikings give your siege tanks the vision to fire at their maximum range, siege tanks have a farther range than they do vision. Vikings are a lot cheaper than thors and do more damage to other vikings than thors do. Thors also have a much longer build time and require a lot more resources and have a lot less use. They are extremely slow and can easily be picked off by bio or siege tanks. The damage that they can do against stacked vikings isn't worth skipping vikings to create thors - although creating a few thors later on in the game can be worthwhile for this use. It's just that earlier on and even throughout the mid-game the advantage that they give isn't worth what you have to sacrifice to get them.


Thank you. Yeah, I wont get them in my original play, its just when I have to transition to sky, I adding 3-4 thors would be nice because vikings tend to clump, and thors do pretty good damage to them.

Also when people say transition to sky terran, what is the optimal number of BC, viking and raven? I think I have been putting too much emphasis on having a huge number of BC which is not good..

Maybe it should be mostly: (In order of quantity)

Vikings (maybe around 20+)
BC( I have no idea how many to have)
Raven (3-5)

What do you think?>


I don't think that there is any one best composition - it largely depends on what your opponent has. I'd suggest taking a gander here:

http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Sky_Terran

And for an awesome game to watch for mastering some TvT sky terran, I suggest watching the GSTL finals match between Mvp and Ryung.

Here's a pretty good write up of the game if you want to skim over this before watching:

http://www.gomtv.net/forum/view.gom?topicid=204745&cid=21592&kind=2

If you have a GSL pass you can watch the english cast here (it's match7):

http://www.gomtv.net/2011gstl2/vod/63470/?set=7&lang=

If you don't have one you can watch a chinese cast for free here:

http://v.youku.com/v_show/id_XMjUzNTUwODc2.html

The game is pretty awesome and you can probably learn a lot about mastering some sky terran from it.

I hope this helps you out!
http://talk-to-stimey-please.1324083.n2.nabble.com/
Toastyzeus
Profile Joined February 2012
Australia34 Posts
June 26 2012 13:16 GMT
#13118
Simple Question:
Can you be promoted on/after a loss?




I just finished two games vs diamonds where I, the plat player, was slightly favoured..
I am about 12w 6l to diamonds currently, but no promotion. I tilt fairly easily and I'm worried that if I lose 3-4 games that I will lose all hope of promotion.. The last promotion I got (5 seasons ago..) was due to a placement.. Otherwise I was always promoted on a win.
How is a raven like a writing desk?
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-06-26 13:25:03
June 26 2012 13:22 GMT
#13119
On June 26 2012 22:16 Toastyzeus wrote:
Simple Question:
Can you be promoted on/after a loss?




I just finished two games vs diamonds where I, the plat player, was slightly favoured..
I am about 12w 6l to diamonds currently, but no promotion. I tilt fairly easily and I'm worried that if I lose 3-4 games that I will lose all hope of promotion.. The last promotion I got (5 seasons ago..) was due to a placement.. Otherwise I was always promoted on a win.


Yes you can. It is easier to be promoted on placement rather than mid-season. See the ladder guide thread for more info:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273
gun.slinger
Profile Blog Joined May 2010
Canada258 Posts
June 26 2012 15:32 GMT
#13120
MMM vs Speedlot archon HT.

When should I start getting ghost?
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