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Simple Questions Simple Answers - Page 64

Forum Index > StarCraft 2 Strategy
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Linoge
Profile Joined January 2011
Hungary115 Posts
April 02 2011 09:51 GMT
#1261
Hint for ZvZ ?
EU; Linoge.240 ;
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
April 02 2011 10:01 GMT
#1262
On April 02 2011 18:51 Linoge wrote:
Hint for ZvZ ?


Play Terran. No, but seriously, do some research on your openings, anything from 9pool+spinecrawler openings to 15hatch14pool. Mr.Bitter's 12 Weeks with the pros (just search it) is super great for zvz stuff.

It's really all about the openings. If you have an advantage, know what it is and how to exploit it.
Micro your Macro
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
April 02 2011 10:04 GMT
#1263
On April 02 2011 13:06 CaptainCharisma wrote:
Question: Does my 4v4 MMR affect my 1v1 MMR? Or, it there one MMR for all?

I have played only Terran to get up to gold league in 1v1, 2v2, 3v3 and 4v4. If I switch to Zerg ONLY in 4v4s, will this affect my 1v1 rankings, or 2v2 and 3v3 for that matter. I don't want to hurt my 1v1 rank for the sake of experimentation in 4v4s. Thanks, I hope this is simple enough



Certainly not, unless you have not yet played your placement matches in 1v1.

From reading the various MMR related threads on TL, I gathered that your MMR's will only affect what league you place into after starting a new team or league (i.e. 3v3 quick match solo)
Micro your Macro
MuffinCookie
Profile Joined February 2011
China64 Posts
April 02 2011 10:46 GMT
#1264
On April 02 2011 18:51 Linoge wrote:
Hint for ZvZ ?

Scout. Lots.
Zoom out, and then zoom back in.
Kyamo
Profile Joined March 2011
Canada129 Posts
Last Edited: 2011-04-02 12:24:13
April 02 2011 12:23 GMT
#1265
On April 02 2011 13:06 CaptainCharisma wrote:
Question: Does my 4v4 MMR affect my 1v1 MMR? Or, it there one MMR for all?

I have played only Terran to get up to gold league in 1v1, 2v2, 3v3 and 4v4. If I switch to Zerg ONLY in 4v4s, will this affect my 1v1 rankings, or 2v2 and 3v3 for that matter. I don't want to hurt my 1v1 rank for the sake of experimentation in 4v4s. Thanks, I hope this is simple enough


There is a separate MMR for each one, plus a separate MMR for every formed team you are a part of. The only way they interact is when you start placement matches for a new team or league. The skill of the people you face in placement matches is determined by your MMR in other teams or leagues. So you can play zerg on 4v4 and it won't affect your 1v1 MMR at all.
RamblinJack
Profile Joined April 2011
Sweden2 Posts
April 02 2011 13:28 GMT
#1266
At what time do you sacrifice an overlord to scout a one-base terran or protos?
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
Last Edited: 2011-04-02 13:48:36
April 02 2011 13:47 GMT
#1267
Siege's Guide to ZvP recommend sacrificing an overlord around 5:30.

For Terran, you usually don't need to sacrifice an overlord unless you couldn't get into his base with your first drone and repeat gas steal, but if any sac is necessary I'd say around 5:30 too.
Join the Liquipedia Zerg Project ! PM me for more information :).
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
April 02 2011 17:06 GMT
#1268
what's the counter TvP to phoenix?

what's the stock standard opening vs protoss as terran?

is double starport pump banshee rush the strongest TvT strategy?
closey
Profile Joined October 2010
Hong Kong272 Posts
April 02 2011 17:14 GMT
#1269
On April 03 2011 02:06 jimbob615 wrote:
what's the counter TvP to phoenix?

what's the stock standard opening vs protoss as terran?

is double starport pump banshee rush the strongest TvT strategy?


Stock standard opening: there is none? depends on what you like. I personally like the 1rax FE into 4 bunker turtle into vikings + marauder + BFHellions.

Every build IMO...1 rax expand works because he can't kill workers faster than you can make at first, and when he finally gets more than 2 phoenix you should be making a 6rax push.

3rax is obvious

1-1-1 also works since protoss has nothing to stop your cloaked banshees

maybe reaper rush wont work...

I'm sure 2rax mrine + SCV all-in would also work if he rushes scouts.
Rock, Paper, Scissors
closey
Profile Joined October 2010
Hong Kong272 Posts
April 02 2011 17:18 GMT
#1270
On April 01 2011 19:08 Alpina wrote:
My Q:

Why do korean pro's usually upgrade first or even rush for +1 melee attack in ZvT? For banelings it does not make any difference and for lings I think carapace is better cause they survive marines longer and survive 2 tank shots. Upgrading +1 carapace makes banelings to survive much longer as well.


Marine hp: 45(no upgrade shields)
Zergling attack: 5 (no upgrade)
Zergling kills marine in 9 hits

Zergling attack: 6 (+1 melee)
Zergling will kill marine 8 hits(1 hit less)

The problem with marines is their dps is over the roof, even though a marine can take 2 more hit to kll a ling if zerg gets +1 armor, the difference really is minimum if the marine quantity does not go down as fast as possible. Therefore, I it is more important to kill the marines ASAP rather than survive. As long as the zerg can keep marine quantity in a small number, the lings can survive easier.

Also, zerglings are made to die unlike marines, so armor probably not so useful?

Just my theory
Rock, Paper, Scissors
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2011-04-02 17:38:23
April 02 2011 17:37 GMT
#1271
What is this "great post" april fools reference I keep seeing?

edit: WTF????
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
underdawg
Profile Joined January 2011
United States399 Posts
April 02 2011 18:26 GMT
#1272
does 4 gate auto-fail against 2 tech lab rax? or am i just facing bad 4-gates? i am now expanding after 2 rax with TL's, mostly marauders but some marines just in case, and when 4 gate hits, i just have a lot of units parked on my ramp, and the rush seems to autofail...just not used to this build, as i used to 2 rax no gas FE, and lived in fear of the 4 gate every damn game.
Falcon-sw
Profile Joined September 2010
United States324 Posts
April 02 2011 18:55 GMT
#1273
Does "Make 6 colossus, a buncha stalkers and voidrays and 1A" teach protoss players anything?

Was there a similar strategy in BW?
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
Quochobao
Profile Joined October 2010
United States350 Posts
April 02 2011 21:27 GMT
#1274
Why is my SC 2 profile says: not yet ranked while I've played my placement match, and recently promoted into master? Does anyone has the same problem?

(not exactly a strategy question, but I really do not want to spam with a new thread)
Best or nothing.
Kyamo
Profile Joined March 2011
Canada129 Posts
April 02 2011 22:04 GMT
#1275
On April 03 2011 06:27 Quochobao wrote:
Why is my SC 2 profile says: not yet ranked while I've played my placement match, and recently promoted into master? Does anyone has the same problem?

(not exactly a strategy question, but I really do not want to spam with a new thread)



The ladder was reset recently for the new season. If you haven't played since then, you need to play one game to place yourself again. MMR stays from last season, so you will most likely be placed in the same league you were in before.
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
April 02 2011 22:10 GMT
#1276
On April 03 2011 03:55 Falcon-sw wrote:
Does "Make 6 colossus, a buncha stalkers and voidrays and 1A" teach protoss players anything?

Was there a similar strategy in BW?


Nope, in BW, it's freaking difficult to control a deathball properly.
Players who 1a their army and win and think that they are good made me frustrated and so I switched races. Z->P. But I never make colossi, because I know how Zergs feel about colossi. HT FTW!
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Quochobao
Profile Joined October 2010
United States350 Posts
April 02 2011 22:16 GMT
#1277
On April 03 2011 07:04 Kyamo wrote:
Show nested quote +
On April 03 2011 06:27 Quochobao wrote:
Why is my SC 2 profile says: not yet ranked while I've played my placement match, and recently promoted into master? Does anyone has the same problem?

(not exactly a strategy question, but I really do not want to spam with a new thread)



The ladder was reset recently for the new season. If you haven't played since then, you need to play one game to place yourself again. MMR stays from last season, so you will most likely be placed in the same league you were in before.


Could you please read my post? I have played the new placement match, and was promoted into master IN season 2. Why am I still not ranked on my profile?
Best or nothing.
tuestresfat
Profile Joined December 2010
2555 Posts
April 02 2011 23:11 GMT
#1278
On April 02 2011 19:46 MuffinCookie wrote:
Show nested quote +
On April 02 2011 18:51 Linoge wrote:
Hint for ZvZ ?

Scout. Lots.

depends, on some maps there's no point drone scouting. even if he's 7pooling and you don't see it, your reaction won't be any different from what you'll already be doing.
Fuhrmaaj
Profile Joined January 2011
167 Posts
April 03 2011 00:40 GMT
#1279
Why do Terran wall off with the bunker in between two supply depots, rather than two supply depots below the barracks? I've noticed that Select continues to wall off beta-style in his MLG games and was wondering if there was an advantage to that style.

In the beta, players walled off with a barracks at the north side of a ramp, and two supply depots below it to finish the wall-off. Is the new trend in the metagame (barracks between two supply depots) better, or is it just a style difference?

Thanks in advance
Random player
Mahs
Profile Blog Joined July 2010
Netherlands171 Posts
April 03 2011 01:16 GMT
#1280
On April 03 2011 09:40 Fuhrmaaj wrote:
Why do Terran wall off with the bunker in between two supply depots, rather than two supply depots below the barracks? I've noticed that Select continues to wall off beta-style in his MLG games and was wondering if there was an advantage to that style.

In the beta, players walled off with a barracks at the north side of a ramp, and two supply depots below it to finish the wall-off. Is the new trend in the metagame (barracks between two supply depots) better, or is it just a style difference?

Thanks in advance


I believe the benefits to using a bunker are:

- Your marines defending the wall have a range advantage, as they're inside the building rather than behind it, making it a lot safer against ranged attackers.
- Your marines are protected, for example from a Stalker trying to poke up and pick something off.
- Your barracks and addon are safe in the case of a possible bust, you don't want to lose your production facilities.
I'll be in my bunk.
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