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Simple Questions Simple Answers - Page 633

Forum Index > StarCraft 2 Strategy
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tuestresfat
Profile Joined December 2010
2555 Posts
May 18 2012 05:35 GMT
#12641
On May 18 2012 10:32 Keij wrote:
I'm a mid/high masters Terran and I have not even the smallest idea of what to do in TvP currently. Can anybody link me to a decent current build?

I'm around the same mmr as you as random.

I'm guessing you already know how to do the standard gassless fe into 2medivac stim +1 timing. As of late I've been trying a marine 3tank opening I saw mkp do @mlg (people jokingly call it the 2/2/2). Basically he gassless expanded, macroed off a factory + 2 reactored barracks to pump out 3 tanks with siege. He then transitions into a very standard pvt mid-game, float the factory to use as a spotter, getting stim/shells/shields, double engi bay, adding more raxes and getting medivacs. Just note stim is quite delayed with this build.
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
May 18 2012 11:42 GMT
#12642
is there a hotkey for techlab attached to rax factory or SP?

now i have to first double hotkey my hotkey for example rax and then manually click techlab...
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
May 18 2012 11:49 GMT
#12643
when using medivacs it's annoying if units go into the medivacs unwanted.

is it possible to just let the medivacs drop the units on the place where the medivac is?

now i have to select medivac, tap D and select a place to drop, i just want the unit to fall out of it, i dont care if he has a safe landing zone or not...
TheExodus
Profile Joined November 2011
293 Posts
May 18 2012 11:53 GMT
#12644
On May 18 2012 20:49 rofllocktree wrote:
when using medivacs it's annoying if units go into the medivacs unwanted.

is it possible to just let the medivacs drop the units on the place where the medivac is?

now i have to select medivac, tap D and select a place to drop, i just want the unit to fall out of it, i dont care if he has a safe landing zone or not...


I think you can D and then click the medivac itself...
TheExodus
Profile Joined November 2011
293 Posts
May 18 2012 11:55 GMT
#12645
On May 18 2012 20:49 rofllocktree wrote:
when using medivacs it's annoying if units go into the medivacs unwanted.

is it possible to just let the medivacs drop the units on the place where the medivac is?

now i have to select medivac, tap D and select a place to drop, i just want the unit to fall out of it, i dont care if he has a safe landing zone or not...


Also, check this. http://www.teamliquid.net/forum/viewmessage.php?topic_id=143947
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
Last Edited: 2012-05-18 15:25:24
May 18 2012 15:08 GMT
#12646
what is the best way to train yourself?

I figured out playing multiplayer is fun but in fact you dont realy learn anything, it's just that you get more experience.

I heard something about custom maps and stuff?

anyone has some tips?
SCVonSteroids
Profile Joined October 2011
Canada11 Posts
Last Edited: 2012-05-18 15:51:08
May 18 2012 15:50 GMT
#12647
On May 18 2012 14:35 tuestresfat wrote:
Show nested quote +
On May 18 2012 10:32 Keij wrote:
I'm a mid/high masters Terran and I have not even the smallest idea of what to do in TvP currently. Can anybody link me to a decent current build?

I'm around the same mmr as you as random.

I'm guessing you already know how to do the standard gassless fe into 2medivac stim +1 timing. As of late I've been trying a marine 3tank opening I saw mkp do @mlg (people jokingly call it the 2/2/2). Basically he gassless expanded, macroed off a factory + 2 reactored barracks to pump out 3 tanks with siege. He then transitions into a very standard pvt mid-game, float the factory to use as a spotter, getting stim/shells/shields, double engi bay, adding more raxes and getting medivacs. Just note stim is quite delayed with this build.


I'd like to point you to this series of videos by Day[9]


This was extremely helpful for my overall understanding of TvP and my game is already showing some hard improvement from situations where I wasn't sure how to go about things. Simply ask yourself if your ahead in expansions or not, and do something about it. That would be your first question to ask during a game. The second one being what is his army composition, so you can build yours accordingly. The rest of it is making sure your macro stays on top of itself and a few tactical manoeuvers to get your opponent's army out of position.
200hp - 10attack = Hero SCV.
89vision
Profile Joined September 2010
United States70 Posts
May 18 2012 19:56 GMT
#12648
It seems like everyone talks about 7/8 gate all ins all the time, but i can't find a BO anywhere. Liquipedia is about as up to date as the 1959 sears catalog.

When is this supposed to hit and anyone have a solid BO anywhere?
An itch only a deadlift can scratch
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
May 18 2012 20:40 GMT
#12649
On May 19 2012 04:56 89vision wrote:
It seems like everyone talks about 7/8 gate all ins all the time, but i can't find a BO anywhere. Liquipedia is about as up to date as the 1959 sears catalog.

When is this supposed to hit and anyone have a solid BO anywhere?


FFE - drop a bunch of gateways to go up to 7-8 - attack


no reason to use build orders, they only limit you. Adapt to everything you can scout and hit hard and fast as with any all in.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
89vision
Profile Joined September 2010
United States70 Posts
May 18 2012 21:55 GMT
#12650
So your advice is try it out and learn to adapt..... if people could do this easily and quickly there would be no need for this thread or any BO for that matter. I don't see how this helps.

Also ffe vs terran? Drop the 8 gates before cyber?
1 gate then cyber core then 7 more gates at 10min?




An itch only a deadlift can scratch
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
May 18 2012 21:59 GMT
#12651
On May 19 2012 04:56 89vision wrote:
It seems like everyone talks about 7/8 gate all ins all the time, but i can't find a BO anywhere. Liquipedia is about as up to date as the 1959 sears catalog.

When is this supposed to hit and anyone have a solid BO anywhere?


Someone pointed me to this thread earlier:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=333477

It's an up-to-date compilations of PvZ all-ins, some of which are also applicable to other MUs.

One of the most useful threads I've ever found on TL.
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
Jecktor
Profile Joined March 2011
United States41 Posts
May 18 2012 22:22 GMT
#12652
Does anyone know if there is any information of current winrate by league and race? Does blizzard make that information available.
Diamond Terran and Platinum Random. Jecktor.745 Blasphemy.350
tuestresfat
Profile Joined December 2010
2555 Posts
May 18 2012 22:38 GMT
#12653
On May 19 2012 06:55 89vision wrote:
So your advice is try it out and learn to adapt..... if people could do this easily and quickly there would be no need for this thread or any BO for that matter. I don't see how this helps.

Also ffe vs terran? Drop the 8 gates before cyber?
1 gate then cyber core then 7 more gates at 10min?

no, just 1gate fe as standard, then drop 6 more gates to go up to 7gate.

there's no need for a guide/build order because it's really self-explanatory, the only things someone would need to know is what probe count to cut at and how many gasses to take. All of that pretty much depends on the type of 7-8gate you are trying to execute. Regardless, it should hit way earlier than 10mins O___o
-MoOsE-
Profile Joined March 2011
United States236 Posts
May 18 2012 23:10 GMT
#12654
A mod told me to use this thread for my questions, so I will although it is not related to strategy.

I wanted to know if you could use symbols like the mill symbol or other ones in your name or not. I tried the mill one but it did not work. are there any symbols that could be used.
The King in the North Fighting
tuestresfat
Profile Joined December 2010
2555 Posts
May 19 2012 05:58 GMT
#12655
On May 19 2012 00:08 rofllocktree wrote:
what is the best way to train yourself?

I figured out playing multiplayer is fun but in fact you dont realy learn anything, it's just that you get more experience.

I heard something about custom maps and stuff?

anyone has some tips?

Could you clarify on what you mean by "train yourself"? What are you trying to train? Mechanics? Game knowledge? Strategy?
adacan
Profile Joined September 2011
United States117 Posts
Last Edited: 2012-05-19 06:55:33
May 19 2012 06:48 GMT
#12656
is there a way to train how to click faster and more accurately? Simply massing games does not seem particularly effective. I searched out a bubble clicking game, but it wasn't that helpful. Any suggestions would be appreciated. (thinking probably there is probably something i am not aware of or overlooking.)
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2012-05-19 07:22:35
May 19 2012 07:18 GMT
#12657
On May 19 2012 15:48 adacan wrote:
is there a way to train how to click faster and more accurately? Simply massing games does not seem particularly effective. I searched out a bubble clicking game, but it wasn't that helpful. Any suggestions would be appreciated. (thinking probably there is probably something i am not aware of or overlooking.)

iirc you should set your windows cursor speed at 6/11 and sc2 speed at 51-54% for 1:1 pixel accuracy.

change the actual movement speed you are comfortable with via changing the dpi of your mouse

edit: imo 1500 - 2000 dpi is ideal but everyone has their preferences.

edit2: oh i remember something about deleting enhance pointer precision (it might be something totally different ><), you could do it easily if you had a logitech mouse but if you don't you have to download something to remove/disable it. something along those lines... sry i did this a really long time ago
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
May 19 2012 07:19 GMT
#12658
On May 19 2012 15:48 adacan wrote:
is there a way to train how to click faster and more accurately? Simply massing games does not seem particularly effective. I searched out a bubble clicking game, but it wasn't that helpful. Any suggestions would be appreciated. (thinking probably there is probably something i am not aware of or overlooking.)

Any micro trainer is helpful for that. If you're Protoss I highly recommend just using a unit test map and practicing kiting a ball of about 15 Marines with 5 Stalkers. It's a very useful skill, and it's fairly APM intensive in that you need to be able to select weakened Stalkers to pull back, and click weakened Marines (probably the hardest units other than Zerglings to click on) to snipe them.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
May 19 2012 07:37 GMT
#12659
On May 19 2012 07:38 tuestresfat wrote:
Show nested quote +
On May 19 2012 06:55 89vision wrote:
So your advice is try it out and learn to adapt..... if people could do this easily and quickly there would be no need for this thread or any BO for that matter. I don't see how this helps.

Also ffe vs terran? Drop the 8 gates before cyber?
1 gate then cyber core then 7 more gates at 10min?

no, just 1gate fe as standard, then drop 6 more gates to go up to 7gate.

there's no need for a guide/build order because it's really self-explanatory, the only things someone would need to know is what probe count to cut at and how many gasses to take. All of that pretty much depends on the type of 7-8gate you are trying to execute. Regardless, it should hit way earlier than 10mins O___o

There's no reason to be so hostile toward someone asking a question. Check out the thread title: It's simple questions, simple answers, not simple questions, flippant dismissals.

To answer the actual question, all FFE into gateway timing attacks work on the same principle: You FFE, get a Cybercore as quickly thereafter as possible, then drop between 5 and 7 further gateways when Warpgate research is about halfway finished. That results in your Gateways finishing just in time to make them into Warpgates. If possible, you want to already have a proxy pylon when WG finishes so that you can start your attack immediately.

As tuestresfat points out, though, there are a lot of variations. For example, it's very common to start +1 attack before starting WG research, which delays your attack slightly but makes your units much more cost effective. There's also a variation that moves out with +2 attack and Blink, which obviously comes quite a bit later. Depending on the composition you're going for, you need different numbers of gates; basically, the more Stalkers you want, the fewer gates you need, because Stalkers are so expensive.

As a general rule, a basic (not the blink variant) mass gate attack should be hitting just after the 8 minute mark.
The frumious Bandersnatch
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2012-05-19 07:45:12
May 19 2012 07:43 GMT
#12660
On May 19 2012 16:37 AmericanUmlaut wrote:
Show nested quote +
On May 19 2012 07:38 tuestresfat wrote:
On May 19 2012 06:55 89vision wrote:
So your advice is try it out and learn to adapt..... if people could do this easily and quickly there would be no need for this thread or any BO for that matter. I don't see how this helps.

Also ffe vs terran? Drop the 8 gates before cyber?
1 gate then cyber core then 7 more gates at 10min?

no, just 1gate fe as standard, then drop 6 more gates to go up to 7gate.

there's no need for a guide/build order because it's really self-explanatory, the only things someone would need to know is what probe count to cut at and how many gasses to take. All of that pretty much depends on the type of 7-8gate you are trying to execute. Regardless, it should hit way earlier than 10mins O___o

There's no reason to be so hostile toward someone asking a question. Check out the thread title: It's simple questions, simple answers, not simple questions, flippant dismissals.

To answer the actual question, all FFE into gateway timing attacks work on the same principle: You FFE, get a Cybercore as quickly thereafter as possible, then drop between 5 and 7 further gateways when Warpgate research is about halfway finished. That results in your Gateways finishing just in time to make them into Warpgates. If possible, you want to already have a proxy pylon when WG finishes so that you can start your attack immediately.

As tuestresfat points out, though, there are a lot of variations. For example, it's very common to start +1 attack before starting WG research, which delays your attack slightly but makes your units much more cost effective. There's also a variation that moves out with +2 attack and Blink, which obviously comes quite a bit later. Depending on the composition you're going for, you need different numbers of gates; basically, the more Stalkers you want, the fewer gates you need, because Stalkers are so expensive.

As a general rule, a basic (not the blink variant) mass gate attack should be hitting just after the 8 minute mark.

how was that hostile? he asked a question, i answered with "no", followed it with what he should do, then explained why. i didn't use harsh language, make fun of him, or take cheap shots.

edit: and did you even read his question? you appear to be answering something else.
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