On May 18 2012 10:32 Keij wrote: I'm a mid/high masters Terran and I have not even the smallest idea of what to do in TvP currently. Can anybody link me to a decent current build?
I'm around the same mmr as you as random.
I'm guessing you already know how to do the standard gassless fe into 2medivac stim +1 timing. As of late I've been trying a marine 3tank opening I saw mkp do @mlg (people jokingly call it the 2/2/2). Basically he gassless expanded, macroed off a factory + 2 reactored barracks to pump out 3 tanks with siege. He then transitions into a very standard pvt mid-game, float the factory to use as a spotter, getting stim/shells/shields, double engi bay, adding more raxes and getting medivacs. Just note stim is quite delayed with this build.
when using medivacs it's annoying if units go into the medivacs unwanted.
is it possible to just let the medivacs drop the units on the place where the medivac is?
now i have to select medivac, tap D and select a place to drop, i just want the unit to fall out of it, i dont care if he has a safe landing zone or not...
On May 18 2012 20:49 rofllocktree wrote: when using medivacs it's annoying if units go into the medivacs unwanted.
is it possible to just let the medivacs drop the units on the place where the medivac is?
now i have to select medivac, tap D and select a place to drop, i just want the unit to fall out of it, i dont care if he has a safe landing zone or not...
I think you can D and then click the medivac itself...
On May 18 2012 20:49 rofllocktree wrote: when using medivacs it's annoying if units go into the medivacs unwanted.
is it possible to just let the medivacs drop the units on the place where the medivac is?
now i have to select medivac, tap D and select a place to drop, i just want the unit to fall out of it, i dont care if he has a safe landing zone or not...
On May 18 2012 10:32 Keij wrote: I'm a mid/high masters Terran and I have not even the smallest idea of what to do in TvP currently. Can anybody link me to a decent current build?
I'm around the same mmr as you as random.
I'm guessing you already know how to do the standard gassless fe into 2medivac stim +1 timing. As of late I've been trying a marine 3tank opening I saw mkp do @mlg (people jokingly call it the 2/2/2). Basically he gassless expanded, macroed off a factory + 2 reactored barracks to pump out 3 tanks with siege. He then transitions into a very standard pvt mid-game, float the factory to use as a spotter, getting stim/shells/shields, double engi bay, adding more raxes and getting medivacs. Just note stim is quite delayed with this build.
I'd like to point you to this series of videos by Day[9]
This was extremely helpful for my overall understanding of TvP and my game is already showing some hard improvement from situations where I wasn't sure how to go about things. Simply ask yourself if your ahead in expansions or not, and do something about it. That would be your first question to ask during a game. The second one being what is his army composition, so you can build yours accordingly. The rest of it is making sure your macro stays on top of itself and a few tactical manoeuvers to get your opponent's army out of position.
It seems like everyone talks about 7/8 gate all ins all the time, but i can't find a BO anywhere. Liquipedia is about as up to date as the 1959 sears catalog.
When is this supposed to hit and anyone have a solid BO anywhere?
On May 19 2012 04:56 89vision wrote: It seems like everyone talks about 7/8 gate all ins all the time, but i can't find a BO anywhere. Liquipedia is about as up to date as the 1959 sears catalog.
When is this supposed to hit and anyone have a solid BO anywhere?
FFE - drop a bunch of gateways to go up to 7-8 - attack
no reason to use build orders, they only limit you. Adapt to everything you can scout and hit hard and fast as with any all in.
So your advice is try it out and learn to adapt..... if people could do this easily and quickly there would be no need for this thread or any BO for that matter. I don't see how this helps.
Also ffe vs terran? Drop the 8 gates before cyber? 1 gate then cyber core then 7 more gates at 10min?
On May 19 2012 04:56 89vision wrote: It seems like everyone talks about 7/8 gate all ins all the time, but i can't find a BO anywhere. Liquipedia is about as up to date as the 1959 sears catalog.
When is this supposed to hit and anyone have a solid BO anywhere?
On May 19 2012 06:55 89vision wrote: So your advice is try it out and learn to adapt..... if people could do this easily and quickly there would be no need for this thread or any BO for that matter. I don't see how this helps.
Also ffe vs terran? Drop the 8 gates before cyber? 1 gate then cyber core then 7 more gates at 10min?
no, just 1gate fe as standard, then drop 6 more gates to go up to 7gate.
there's no need for a guide/build order because it's really self-explanatory, the only things someone would need to know is what probe count to cut at and how many gasses to take. All of that pretty much depends on the type of 7-8gate you are trying to execute. Regardless, it should hit way earlier than 10mins O___o
A mod told me to use this thread for my questions, so I will although it is not related to strategy.
I wanted to know if you could use symbols like the mill symbol or other ones in your name or not. I tried the mill one but it did not work. are there any symbols that could be used.
is there a way to train how to click faster and more accurately? Simply massing games does not seem particularly effective. I searched out a bubble clicking game, but it wasn't that helpful. Any suggestions would be appreciated. (thinking probably there is probably something i am not aware of or overlooking.)
On May 19 2012 15:48 adacan wrote: is there a way to train how to click faster and more accurately? Simply massing games does not seem particularly effective. I searched out a bubble clicking game, but it wasn't that helpful. Any suggestions would be appreciated. (thinking probably there is probably something i am not aware of or overlooking.)
iirc you should set your windows cursor speed at 6/11 and sc2 speed at 51-54% for 1:1 pixel accuracy.
change the actual movement speed you are comfortable with via changing the dpi of your mouse
edit: imo 1500 - 2000 dpi is ideal but everyone has their preferences.
edit2: oh i remember something about deleting enhance pointer precision (it might be something totally different ><), you could do it easily if you had a logitech mouse but if you don't you have to download something to remove/disable it. something along those lines... sry i did this a really long time ago
On May 19 2012 15:48 adacan wrote: is there a way to train how to click faster and more accurately? Simply massing games does not seem particularly effective. I searched out a bubble clicking game, but it wasn't that helpful. Any suggestions would be appreciated. (thinking probably there is probably something i am not aware of or overlooking.)
Any micro trainer is helpful for that. If you're Protoss I highly recommend just using a unit test map and practicing kiting a ball of about 15 Marines with 5 Stalkers. It's a very useful skill, and it's fairly APM intensive in that you need to be able to select weakened Stalkers to pull back, and click weakened Marines (probably the hardest units other than Zerglings to click on) to snipe them.
On May 19 2012 06:55 89vision wrote: So your advice is try it out and learn to adapt..... if people could do this easily and quickly there would be no need for this thread or any BO for that matter. I don't see how this helps.
Also ffe vs terran? Drop the 8 gates before cyber? 1 gate then cyber core then 7 more gates at 10min?
no, just 1gate fe as standard, then drop 6 more gates to go up to 7gate.
there's no need for a guide/build order because it's really self-explanatory, the only things someone would need to know is what probe count to cut at and how many gasses to take. All of that pretty much depends on the type of 7-8gate you are trying to execute. Regardless, it should hit way earlier than 10mins O___o
There's no reason to be so hostile toward someone asking a question. Check out the thread title: It's simple questions, simple answers, not simple questions, flippant dismissals.
To answer the actual question, all FFE into gateway timing attacks work on the same principle: You FFE, get a Cybercore as quickly thereafter as possible, then drop between 5 and 7 further gateways when Warpgate research is about halfway finished. That results in your Gateways finishing just in time to make them into Warpgates. If possible, you want to already have a proxy pylon when WG finishes so that you can start your attack immediately.
As tuestresfat points out, though, there are a lot of variations. For example, it's very common to start +1 attack before starting WG research, which delays your attack slightly but makes your units much more cost effective. There's also a variation that moves out with +2 attack and Blink, which obviously comes quite a bit later. Depending on the composition you're going for, you need different numbers of gates; basically, the more Stalkers you want, the fewer gates you need, because Stalkers are so expensive.
As a general rule, a basic (not the blink variant) mass gate attack should be hitting just after the 8 minute mark.
On May 19 2012 06:55 89vision wrote: So your advice is try it out and learn to adapt..... if people could do this easily and quickly there would be no need for this thread or any BO for that matter. I don't see how this helps.
Also ffe vs terran? Drop the 8 gates before cyber? 1 gate then cyber core then 7 more gates at 10min?
no, just 1gate fe as standard, then drop 6 more gates to go up to 7gate.
there's no need for a guide/build order because it's really self-explanatory, the only things someone would need to know is what probe count to cut at and how many gasses to take. All of that pretty much depends on the type of 7-8gate you are trying to execute. Regardless, it should hit way earlier than 10mins O___o
There's no reason to be so hostile toward someone asking a question. Check out the thread title: It's simple questions, simple answers, not simple questions, flippant dismissals.
To answer the actual question, all FFE into gateway timing attacks work on the same principle: You FFE, get a Cybercore as quickly thereafter as possible, then drop between 5 and 7 further gateways when Warpgate research is about halfway finished. That results in your Gateways finishing just in time to make them into Warpgates. If possible, you want to already have a proxy pylon when WG finishes so that you can start your attack immediately.
As tuestresfat points out, though, there are a lot of variations. For example, it's very common to start +1 attack before starting WG research, which delays your attack slightly but makes your units much more cost effective. There's also a variation that moves out with +2 attack and Blink, which obviously comes quite a bit later. Depending on the composition you're going for, you need different numbers of gates; basically, the more Stalkers you want, the fewer gates you need, because Stalkers are so expensive.
As a general rule, a basic (not the blink variant) mass gate attack should be hitting just after the 8 minute mark.
how was that hostile? he asked a question, i answered with "no", followed it with what he should do, then explained why. i didn't use harsh language, make fun of him, or take cheap shots.
edit: and did you even read his question? you appear to be answering something else.