Simple Questions Simple Answers - Page 635
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Borgbilly
United States21 Posts
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K3Nyy
United States1961 Posts
On May 22 2012 08:52 Borgbilly wrote: As Terran, how should I best scout for hidden expansions against each race? What should tip me off that my opponent might be hiding an expansion? Leave a marine at possible expos they might take. As for tips, it kind of depends when they take it. Later in the game, it's harder to tell, but early on, they should be lacking units or tech. | ||
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Teoman
Norway382 Posts
On May 18 2012 20:42 rofllocktree wrote: is there a hotkey for techlab attached to rax factory or SP? now i have to first double hotkey my hotkey for example rax and then manually click techlab... Nope there isn't But you should just treat the techlabs like any other uppgrade facility! maybe have it hotkeyed to 0, or as me, not at all :D It's very stylistic, but there are no hotkey to select techlabs AFAIK | ||
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wellunder9000
United States3 Posts
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89vision
United States70 Posts
On May 19 2012 16:43 tuestresfat wrote: how was that hostile? he asked a question, i answered with "no", followed it with what he should do, then explained why. i didn't use harsh language, make fun of him, or take cheap shots. edit: and did you even read his question? you appear to be answering something else. Thanks AmericanUmlaut, that is an answer I can work with. I was wondering how many initial gates before committing to the extra gates, and you outlined that as well as other timings. tuestresfat, he answered the same question, but he used words instead of saying I should just understand. This is like telling someone they should know how to perform an integral because derivatives are easily self taught. It's only logical, right? No hard feelings, just try to be more constructive with your words. | ||
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tuestresfat
2555 Posts
On May 22 2012 11:54 89vision wrote: Thanks AmericanUmlaut, that is an answer I can work with. I was wondering how many initial gates before committing to the extra gates, and you outlined that as well as other timings. tuestresfat, he answered the same question, but he used words instead of saying I should just understand. This is like telling someone they should know how to perform an integral because derivatives are easily self taught. It's only logical, right? No hard feelings, just try to be more constructive with your words. oic, glad it worked out in the end. if you need anything else cleared up feel free to shoot a pm, i play on the na server. edit: the reason i said he appeared to be answering something else is because you were asking quite specifically about the PvT match-up and he answered with a PvZ response. You probably don't want to be FFE-ing vs terrans that much, if at all, so you would be opening 1gate fe most of the time. As such, you would throw down the additional 6-7 gates as soon as you can afford to do so, not 'oh warpgate is 1/2 done guess i should stop everything and throw down 6-7gates' if you do that off an ffe you would be cutting probes way too hard and you won't be able to afford the produce out of the gates. What probe count you cut at depends on the 1gatefe variant you opt to use, and how many gates you ultimately want with this push. | ||
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-Aura-
United States209 Posts
Example: I have marines, marauders, medivacs and scvs selected, and some other other idle scvs nearby are not selected. Is there a way to quickly select all the scvs I have currently selected without any of the MMM, and without any of the idle scvs to the side? (Shift clicking the portraits of all the MMM is time consuming and not practical.) | ||
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K3Nyy
United States1961 Posts
On May 22 2012 12:22 -Aura- wrote: If I have multiple units of different kinds selected, is there a way to select all of one kind within only that group, and not other units of the same type not currently selected? Example: I have marines, marauders, medivacs and scvs selected, and some other other idle scvs nearby are not selected. Is there a way to quickly select all the scvs I have currently selected without any of the MMM, and without any of the idle scvs to the side? (Shift clicking the portraits of all the MMM is time consuming and not practical.) Crtl and click the scvs. It should select all the scvs. | ||
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rofllocktree
Netherlands45 Posts
how big is the effect of the +2 armor? | ||
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gronnelg
Norway354 Posts
On May 22 2012 18:42 rofllocktree wrote: [terran] is it smart to buy the +2 armor upgrade on buildings vs zerg players who keep crushing their banelings in your buildings? how big is the effect of the +2 armor? It wont have that big of an effect against banelings. But sending banes into buildings is a bad idea anyway, unless you're ahead. So to answer your question, you gas and ebay time is better spent on other things. | ||
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-Celestial-
United Kingdom3867 Posts
On May 22 2012 09:29 wellunder9000 wrote: I am a top bronze zerg player, I've recently been beating low-mid silver players, but as soon as I start getting up into top 20 players I get destroyed, does anyone have any tips that would help me improve my style such as training, macro, or overall unit control tips. For the most part the only thing you should be worrying about is learning a good build for each MU and then macroing like crazy to execute it properly whilst avoiding common cheeses. There's not really a lot to say otherwise. If you're dying to specific things then ask about them people can help you with what you should be doing to counter them. But as a general rule if you've got a proper opener and build vs each race, are spending your minerals and hitting your injects then you should be ahead in unit count and thus able to just crush your opponent. Simply put: focus on hitting your injects, having a good income and then spending that income on an army decent against your opponent's race. The differences between leagues are generally as simple as that. Example: I'm Gold - when I hit a Plat (like...every third game lately, bleh) it's a tough game and I often just get out-produced, against other Golds I'm even and it's about who screws up least, against Silvers I tend to only die when I do something outrageously stupid or miss a cheese, against the very occassional Bronze player I've played I've just rolled them over virtually without even thinking. I won't say it's just macro at lower leagues because personally I think thats factually wrong as it misses another key aspect. It's about macro AND not making especially silly mistakes (like my mispositioning of a canon against a 6-pool the other day letting him chew my nexus, oops). If you can avoid cheese, avoid running your units to their deaths and mine/produce more than your opponent then you'll win. | ||
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[Aot]_Aether
United States89 Posts
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SupplyBlockedTV
Belgium313 Posts
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-Kira
352 Posts
On May 23 2012 02:49 Xenocide_EU wrote: Is it possible that your APM drops over time because of better use of game mechanics? Or am i just growing old and slow? :D It's possible, APM itself is irrelevant, stop using it as a benchmark. | ||
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Black_Sheep
United States13 Posts
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AmericanUmlaut
Germany2590 Posts
On May 23 2012 03:54 Black_Sheep wrote: how many probes should a protoss have in late game where 200/200 is being reached frequently? About 70. | ||
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phiinix
United States1169 Posts
On May 23 2012 02:22 [Aot]_Aether wrote: When going expanding off 1 rax, against zerg, how do I be agressive and safe at the same time? Should I go for medivacs, or should I go for tanks? Should I drop an additional 2 rax, or an additional 3? That's kind of a pure contradiction. The "impossibility" triangle as it exists in sc2 is tech, economy, and army. Considering medivacs and tanks are tech, you can't really go for a greedy build, AND have an aggressive army AND have tanks and medivacs. As far as general play is concerned, bio timing pushes tend to be the best option to be aggressive in the early game. If you 1 rax fe (gasless) and want to put on pressure at or before 10, I like marine medi pressure (3 rax, tech upgrades and maybe +1) if you delay your push by 2 minutes or so you can afford to be on 3 rax with tank medi production. | ||
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tuestresfat
2555 Posts
On May 23 2012 03:54 Black_Sheep wrote: how many probes should a protoss have in late game where 200/200 is being reached frequently? you should be hitting maxing out for the first time with ~75 probes in each match-up. When you start to collect a ridiculous bank you can throw away probes to allow for a stronger maxed army. I would say ~40 probes at that point is good, maybe even less. | ||
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LOLZEY
Canada71 Posts
I normally hit at around 8:30-9 minutes with this attack so I don't think it's a timing issue. Would this be a BO loss? | ||
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Whatson
United States5357 Posts
On May 23 2012 13:02 LOLZEY wrote: When I do 6/7-gate +2 blink all-ins in PvZ, I often get crushed by a mass ling defense (like over 30 upgraded lings) and a few roaches. How would you counter this? I find that the zerglings swarm me too fast and even if I try to retreat with my blink stalkers they can still surround me during cooldown and kill my stalkers. I normally hit at around 8:30-9 minutes with this attack so I don't think it's a timing issue. Would this be a BO loss? Every Protoss all-in needs sentries, FFs just make everything so much better. If you see a crapton of zerglings and very few roaches, start warping in zealots to tank and deal damage. You ideally want to fight in a narrow choke so you can FF the lings in half and take apart the Zerg army piecemeal. I don't think it's a BO loss if you're just facing pure upgraded lings. | ||
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But you should just treat the techlabs like any other uppgrade facility! maybe have it hotkeyed to 0, or as me, not at all :D It's very stylistic, but there are no hotkey to select techlabs AFAIK