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tuestresfat
Profile Joined December 2010
2555 Posts
May 17 2012 03:48 GMT
#12621
On May 17 2012 12:32 AuraFire wrote:
Following the previous question, how do you chrono all your WGs at once, providing I have hotkeyed all my nexii to one hotkey and all my WGs to another?
Btw ty Boiler Bandsman and Chicken Chaser :D

Click really fast.

I assume you don't need me to tell you to press 'c' as the hotkey for chrono and to hold shift.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
May 17 2012 04:24 GMT
#12622
How do you deal with being denied scouting information with nexus first into forge? Do you just throw down gateway first if there is any doubt at all that he could have got gas before ~16 supply? But then how do you deal with a superfast scv pull, or even this strat?

Just scouted terran last on Entombed Valley, was met with 2 depots and a barracks at top of ramp, i backed off and dropped 2 cannons, he was in my nat with 6 scvs, 4 marauders and a marine before 5:30 and i died pretty hard, could have micro'd better but im not sure how it would turn out at skill ceiling. Dont know what to gain from analysing replay.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
tuestresfat
Profile Joined December 2010
2555 Posts
May 17 2012 06:15 GMT
#12623
On May 17 2012 13:24 Cyro wrote:
How do you deal with being denied scouting information with nexus first into forge? Do you just throw down gateway first if there is any doubt at all that he could have got gas before ~16 supply? But then how do you deal with a superfast scv pull, or even this strat?

Just scouted terran last on Entombed Valley, was met with 2 depots and a barracks at top of ramp, i backed off and dropped 2 cannons, he was in my nat with 6 scvs, 4 marauders and a marine before 5:30 and i died pretty hard, could have micro'd better but im not sure how it would turn out at skill ceiling. Dont know what to gain from analysing replay.

Sounds like a build order loss to me.

I don't have much experience with FFE in PvT but I believe it's only viable vs gasless terran? Obviously the only way to confirm a gassless terran is to scout it. If you can't scout it you should forego the FFE plan and throw down a gateway like you would normally for a nexus first opener.

That said, it sounds like he proxy marauder rushed you if he is able to get 4 marauders at your nat before 5:30. In general nexus first is considered a build order loss to proxies (maybe not this particular proxy, but whatever), so effectively this is a double build order loss if that makes any sense.
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
May 17 2012 08:26 GMT
#12624
do units attack enemy buildings always on their own?

was just playing single player and my marines kept shooting enemy buildings on their own....

i played 200 multiplayer matches last week and i cant remember they did that one time.

am I just to busy to see it when playing multiplayer or are they just doing that in single player?

or did i hit some good key?
TheExodus
Profile Joined November 2011
293 Posts
May 17 2012 09:07 GMT
#12625
On May 17 2012 17:26 rofllocktree wrote:
do units attack enemy buildings always on their own?

was just playing single player and my marines kept shooting enemy buildings on their own....

i played 200 multiplayer matches last week and i cant remember they did that one time.

am I just to busy to see it when playing multiplayer or are they just doing that in single player?

or did i hit some good key?


They always do that
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
May 17 2012 09:12 GMT
#12626
wow then maybe i just never had the chance, i must still suck
TheExodus
Profile Joined November 2011
293 Posts
May 17 2012 09:14 GMT
#12627
On May 17 2012 18:12 rofllocktree wrote:
wow then maybe i just never had the chance, i must still suck


Or you focus fired stuff instead
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
May 17 2012 10:05 GMT
#12628
On May 17 2012 17:26 rofllocktree wrote:
do units attack enemy buildings always on their own?

was just playing single player and my marines kept shooting enemy buildings on their own....

i played 200 multiplayer matches last week and i cant remember they did that one time.

am I just to busy to see it when playing multiplayer or are they just doing that in single player?

or did i hit some good key?

Units and buildings have attack priorities, such that a unit within range of different stuff will attack whatever has the highest priority. Basically fighting units and attacking workers > non-attacking workers > buildings. So if your units are on attack-move, and they encounter a building that has no enemy units nearby, they'll automatically start attacking that building. As soon as an enemy unit comes into range, they'll start attacking that instead. This can be a huge problem if there are buildings between your army and the enemies you're trying to attack, since you can end up wasting DPS on buildings instead of units. You can prevent that from happening by giving your units a move command to get within range of the enemy army, then giving them an attack-move command.
The frumious Bandersnatch
TheExodus
Profile Joined November 2011
293 Posts
May 17 2012 14:32 GMT
#12629
I once saw a post about what scouting info indicated what cheese and early timings. Does anyone know which post that was, and could link it?
Fairchild
Profile Joined February 2011
133 Posts
Last Edited: 2012-05-17 19:40:42
May 17 2012 19:25 GMT
#12630
As Zerg- if I see terran going CC first with 3 barracks walling his ramp, in the hopes of getting better should I NOT cut drones at 35 and ling bling all in? Or is there a value in learning to execute attacks and builds that I'm not seeing.

Koreans are highly skilled players on average, and it's very much apart of their play style to use a lot of aggression that we would call all in or cheese.

Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
May 17 2012 20:11 GMT
#12631
Does anyone know if you get a free name change every season? Or how does it work? I've never used mine and AFAIK they don't "stack" so I should still only have one, but I think I heard somewhere that you get a new one every season. Can anyone confirm/deny?
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
TC_Beynbio
Profile Blog Joined April 2012
Norway81 Posts
May 17 2012 22:20 GMT
#12632
Q: can any1 explain how i get promoted to the next league? i don't understand the promoting system...
y'all got more of them....pylons?
phiinix
Profile Blog Joined February 2011
United States1169 Posts
May 17 2012 23:47 GMT
#12633
On May 18 2012 07:20 TC_Beynbio wrote:
Q: can any1 explain how i get promoted to the next league? i don't understand the promoting system...

Win a lot.




you get promotions 1 of 2 ways, (which come from the same thing, aka winning alot)
1. have a high win percentage (like over 60%) over the course of 50 games or so.
2. Get enough points to get promoted to next league, chart here:
http://us.battle.net/sc2/en/blog/3947374/Climbing_the_Ladder_How_to_Earn_a_League_Promotion-11_15_2011

Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
May 18 2012 00:25 GMT
#12634
Maybe not the right place to ask thsi but: I haven't found early hellions all that useful versus zerg since the range increase of queens + faster overlord. What about you other terrans out there in platinum and above, do you still find them useful early game? I've had way more success with simple 1 rax expands lately, but then again I am pretty crap at this game so it could just be me ^^
Amove for Aiur
K3Nyy
Profile Joined February 2010
United States1961 Posts
May 18 2012 00:47 GMT
#12635
On May 18 2012 05:11 Starshaped wrote:
Does anyone know if you get a free name change every season? Or how does it work? I've never used mine and AFAIK they don't "stack" so I should still only have one, but I think I heard somewhere that you get a new one every season. Can anyone confirm/deny?


Nope, you only get one. If you use it, it's gone.
Keij
Profile Joined February 2012
United States5 Posts
May 18 2012 01:32 GMT
#12636
I'm a mid/high masters Terran and I have not even the smallest idea of what to do in TvP currently. Can anybody link me to a decent current build?
I used to call it "stroking the salami".
pedromundo
Profile Joined May 2012
Brazil8 Posts
May 18 2012 02:16 GMT
#12637
Hey All, Is a 7Roach/Expand/Lair opener good against early/infinite ling BO in ZvZ?
"Because people like you do this retarded build."
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
May 18 2012 03:00 GMT
#12638
Hey guys, I'm a high gold Terran. I'm just using mostly 1rax FE vs every race ( filtersc's guide). How do I know when to place turret to fend off muta/banshee?
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
envisioN .
Profile Joined February 2011
United States552 Posts
May 18 2012 03:38 GMT
#12639
On May 18 2012 12:00 invisible.terran wrote:
Hey guys, I'm a high gold Terran. I'm just using mostly 1rax FE vs every race ( filtersc's guide). How do I know when to place turret to fend off muta/banshee?

Mutalisks can hatch at around 7 minutes at the earliest. Scan between 6:30 and 7 minutes to see whether he is going muta or infestors, then you can throw up turrets if mutas are inc.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-05-18 04:20:42
May 18 2012 04:19 GMT
#12640
On May 18 2012 12:38 envisioN . wrote:
Show nested quote +
On May 18 2012 12:00 invisible.terran wrote:
Hey guys, I'm a high gold Terran. I'm just using mostly 1rax FE vs every race ( filtersc's guide). How do I know when to place turret to fend off muta/banshee?

Mutalisks can hatch at around 7 minutes at the earliest. Scan between 6:30 and 7 minutes to see whether he is going muta or infestors, then you can throw up turrets if mutas are inc.


If their mutas hatch at 7 minutes just a-move your marines into their base. There won't be that many and they'll have to be used defensively. Save the turret minerals for more marines.


Terran APM question:

When you're swapping tech labs/reactors on buildings, do you sit there and wait for the animation to finish, or do you press lift hotkey, do something else, command landing, do something else, and re-assign rally? Swapping buildings really annoys me because there's so much to do and I'm just wasting precious seconds, even if the buildings are right next to each other.
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