• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:50
CET 05:50
KST 13:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)39
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Liquipedia.net NEEDS editors for Brood War Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2613 users

Simple Questions Simple Answers - Page 630

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 628 629 630 631 632 900 Next
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 05:04 GMT
#12581
On May 15 2012 10:44 Snoodles wrote:
I want to switch from Terran to protoss, but the learner builds in the recommended threads dont make sense to me as I never see any pros use them. For example, the PvZ "safe" build says 3 sentry expand, but every pvz ive seen is FFE, I've never seen a 3 sentry play. Also the only recommended safe build for protoss counts on you being 4gated(3 stalkers), so what do you if you're not 4gated?

What are proper protoss openers for someone that already knows about making workers and supply?
All the guides to FFE just stop after Forge-> Gateway. What's next?

Also, as a terran player im tempted to just make zealots and stalkers and be aggressive, but a few custom games have taught me i cant do that. What's the proper role of the sentry? How many do I make, when do i need shield and when do i need forcefield, etc? I look forward to A-moving to victory once i figure out how to survive the early game.


The 3-gate sentry expand is indeed safe and works fairly well in the lower leagues. It works nicely as a learners build. Same goes for the 3-stalker rush which is a 3-gate robo, a safe build for PvP.

Guardian shield and force field are pretty much always needed in the early/early-mid game. Guardian shield makes zealots live a long time against marines while force fields means those marines can't kite you (if you ff behind them). They're very gas heavy though, so you'll want to get a few during the early game and try to keep those alive, saving gas for tech and higher tier units.

Watch Apollo's tutorials on protoss for all these builds;

Mvrio
Profile Joined July 2011
689 Posts
May 15 2012 05:12 GMT
#12582
On May 15 2012 06:26 DeadlyNightShade wrote:
How many workers ( and how many gases) do you need to get constant production of roaches out of 2 bases??
2hatchs2queens is enough or should i add a macro hatch for this purpose?

this is all "technically" speaking... 1 fully saturated base (16drones on mins and 2 gas) and a 2nd base that's more or less 10 mineral workers. if you want anything else gas wise, (upgrades etc) then its a 3rd gas
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
May 15 2012 07:51 GMT
#12583
pretty sure its asked before but this tread is sooo long,

mineral fields are optimal mined when there are 3 scv's working,

can i still drop a MULE that is 100% effective when there are allready 3 guys are mining in a spot?
Veriol
Profile Joined October 2010
Czech Republic502 Posts
May 15 2012 14:33 GMT
#12584
When you have to practice for tournament or something important to you and you play just loose alot or make mistakes etc. How you overcome this? just take break? I mean like when you practice for code S finals and you play shit you just take break and dont practice or you just keep pressing it untill you break it and start winning again?
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
tuestresfat
Profile Joined December 2010
2555 Posts
May 15 2012 15:05 GMT
#12585
On May 15 2012 16:51 rofllocktree wrote:
pretty sure its asked before but this tread is sooo long,

mineral fields are optimal mined when there are 3 scv's working,

can i still drop a MULE that is 100% effective when there are allready 3 guys are mining in a spot?

yes.
pedromundo
Profile Joined May 2012
Brazil8 Posts
May 15 2012 15:42 GMT
#12586
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?
"Because people like you do this retarded build."
Thesper
Profile Joined August 2010
United Kingdom37 Posts
May 15 2012 16:01 GMT
#12587
On May 15 2012 23:33 Veriol wrote:
When you have to practice for tournament or something important to you and you play just loose alot or make mistakes etc. How you overcome this? just take break? I mean like when you practice for code S finals and you play shit you just take break and dont practice or you just keep pressing it untill you break it and start winning again?


If you're practising it doesn't matter if you win or lose it just matters if you are playing well or not and if you correct your mistakes over time. I would say if you're losing but you still feel like you're playing well, good mechanics etc. just play through it. But if you're falling to pieces, worse mechanics than usual, not concentrating properly etc., take a break.
tuestresfat
Profile Joined December 2010
2555 Posts
May 15 2012 16:21 GMT
#12588
On May 16 2012 00:42 pedromundo wrote:
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?

you need to be more specific. what on earth is a zealot stalker rush...
Broski Napia
Profile Joined March 2011
Great Britain23 Posts
May 15 2012 16:29 GMT
#12589
Hey everyone, i haven't played SC2 in months and I've decided to get back into it. Before I stopped playing I was Gold league toss. But obviously I suck now after not having played for so long, and it seems the meta has changed quite a bit, could anyone suggest some easy builds for me to start with whilst I get back into the game?
just you wait until the StarGals take the scene by storm.
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 16:33 GMT
#12590
On May 16 2012 01:29 Broski Napia wrote:
Hey everyone, i haven't played SC2 in months and I've decided to get back into it. Before I stopped playing I was Gold league toss. But obviously I suck now after not having played for so long, and it seems the meta has changed quite a bit, could anyone suggest some easy builds for me to start with whilst I get back into the game?


PvT: 1-gate FE
PvP: 3-stalker rush into 3-gate+robo
PvZ: 3-gate sentry expand or FFE

Check Apollos protoss tutorials
Veriol
Profile Joined October 2010
Czech Republic502 Posts
May 15 2012 16:36 GMT
#12591
On May 16 2012 01:01 Thesper wrote:
Show nested quote +
On May 15 2012 23:33 Veriol wrote:
When you have to practice for tournament or something important to you and you play just loose alot or make mistakes etc. How you overcome this? just take break? I mean like when you practice for code S finals and you play shit you just take break and dont practice or you just keep pressing it untill you break it and start winning again?


If you're practising it doesn't matter if you win or lose it just matters if you are playing well or not and if you correct your mistakes over time. I would say if you're losing but you still feel like you're playing well, good mechanics etc. just play through it. But if you're falling to pieces, worse mechanics than usual, not concentrating properly etc., take a break.


True, thanks. Ill try to keep this mindset all time
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
pedromundo
Profile Joined May 2012
Brazil8 Posts
May 15 2012 16:53 GMT
#12592
On May 16 2012 01:21 tuestresfat wrote:
Show nested quote +
On May 16 2012 00:42 pedromundo wrote:
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?

you need to be more specific. what on earth is a zealot stalker rush...


Alright! Sorry for not being specific enough... I meant an early attack with 2 stalkers and maybe 4 zealots, I could have a lot of zerglings by then but I think it would be better if I could repel that push without investing too much into army.
"Because people like you do this retarded build."
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 17:02 GMT
#12593
On May 16 2012 01:53 pedromundo wrote:
Show nested quote +
On May 16 2012 01:21 tuestresfat wrote:
On May 16 2012 00:42 pedromundo wrote:
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?

you need to be more specific. what on earth is a zealot stalker rush...


Alright! Sorry for not being specific enough... I meant an early attack with 2 stalkers and maybe 4 zealots, I could have a lot of zerglings by then but I think it would be better if I could repel that push without investing too much into army.


I'm no zerg, but I find it hard to do any real damage against 2 spines and 4 or so roaches that early.
Maxamix
Profile Joined January 2012
Canada165 Posts
May 15 2012 17:07 GMT
#12594
On May 16 2012 01:53 pedromundo wrote:
Show nested quote +
On May 16 2012 01:21 tuestresfat wrote:
On May 16 2012 00:42 pedromundo wrote:
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?

you need to be more specific. what on earth is a zealot stalker rush...


Alright! Sorry for not being specific enough... I meant an early attack with 2 stalkers and maybe 4 zealots, I could have a lot of zerglings by then but I think it would be better if I could repel that push without investing too much into army.


Plat/dia zerg here
Depends what your up agains, 4zea 2 stalk WITHOUT upgrades can be managed with 1 spines and a couple of speedlings. (count 4-6 per unit, with the support of the spine you should be ok)

If he has +1, you need roach because Zealots melt zerglings with +1, roaches allow you to kite the zealots

I favor a heavier zergling army to deny this push because if you can mop this up, you will have map control for a little while and maybe, force 1 base for a longer period of time from the P (assuming he did not FFE). Having map control allows you to see the pushes way ahead and you know that mopping the attack you are free to drone up without punishment


T.BonePickens
Profile Blog Joined June 2010
United States50 Posts
May 15 2012 17:35 GMT
#12595
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army
All Greatness begins Small
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
May 15 2012 17:49 GMT
#12596
On May 16 2012 02:35 T.BonePickens wrote:
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army

Around 70 is the highest you want to go. They should be evenly spread out, and in particular no base should have more than 16 workers on minerals.
The frumious Bandersnatch
Rokit5
Profile Joined April 2010
236 Posts
May 15 2012 17:54 GMT
#12597
Hi all. So i started playing random, which is actually very fun and challenging, but i cant figure out: What is currently the standard opening in TvZ? After the queen range buff, hellions does not seem to be so useful anymore? So what should i do? 1raxFE into standard tankmarinemedivac push?
T.BonePickens
Profile Blog Joined June 2010
United States50 Posts
May 15 2012 18:49 GMT
#12598
On May 16 2012 02:49 AmericanUmlaut wrote:
Show nested quote +
On May 16 2012 02:35 T.BonePickens wrote:
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army

Around 70 is the highest you want to go. They should be evenly spread out, and in particular no base should have more than 16 workers on minerals.


Okay thanks :D. I'm just wondering what is the easiest way to count how many probes you have at each base. Do you just eyeball it? or group them together. Thanks again :D
All Greatness begins Small
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 18:56 GMT
#12599
On May 16 2012 03:49 T.BonePickens wrote:
Show nested quote +
On May 16 2012 02:49 AmericanUmlaut wrote:
On May 16 2012 02:35 T.BonePickens wrote:
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army

Around 70 is the highest you want to go. They should be evenly spread out, and in particular no base should have more than 16 workers on minerals.


Okay thanks :D. I'm just wondering what is the easiest way to count how many probes you have at each base. Do you just eyeball it? or group them together. Thanks again :D


Select them all at each base and count them
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
May 15 2012 19:01 GMT
#12600
On May 16 2012 03:56 TheExodus wrote:
Show nested quote +
On May 16 2012 03:49 T.BonePickens wrote:
On May 16 2012 02:49 AmericanUmlaut wrote:
On May 16 2012 02:35 T.BonePickens wrote:
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army

Around 70 is the highest you want to go. They should be evenly spread out, and in particular no base should have more than 16 workers on minerals.


Okay thanks :D. I'm just wondering what is the easiest way to count how many probes you have at each base. Do you just eyeball it? or group them together. Thanks again :D


Select them all at each base and count them


To piggyback this...just select all and count the rows. There are 8 per row, plus the two guys in the gas geyser when you selected.
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
Prev 1 628 629 630 631 632 900 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #70
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 235
FoxeR 96
StarCraft: Brood War
Shuttle 473
ZergMaN 69
Noble 25
Icarus 9
Dota 2
febbydoto34
League of Legends
JimRising 969
C9.Mang0462
Counter-Strike
m0e_tv966
Coldzera 850
Other Games
summit1g8849
ViBE141
Maynarde126
Organizations
Other Games
gamesdonequick913
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH279
• Hupsaiya 92
• Response 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2241
• Rush1089
• Lourlo769
Upcoming Events
Replay Cast
19h 10m
Wardi Open
1d 7h
WardiTV Invitational
2 days
Replay Cast
2 days
The PondCast
3 days
WardiTV Invitational
3 days
Replay Cast
3 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-01-31
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.