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Simple Questions Simple Answers - Page 630

Forum Index > StarCraft 2 Strategy
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TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 05:04 GMT
#12581
On May 15 2012 10:44 Snoodles wrote:
I want to switch from Terran to protoss, but the learner builds in the recommended threads dont make sense to me as I never see any pros use them. For example, the PvZ "safe" build says 3 sentry expand, but every pvz ive seen is FFE, I've never seen a 3 sentry play. Also the only recommended safe build for protoss counts on you being 4gated(3 stalkers), so what do you if you're not 4gated?

What are proper protoss openers for someone that already knows about making workers and supply?
All the guides to FFE just stop after Forge-> Gateway. What's next?

Also, as a terran player im tempted to just make zealots and stalkers and be aggressive, but a few custom games have taught me i cant do that. What's the proper role of the sentry? How many do I make, when do i need shield and when do i need forcefield, etc? I look forward to A-moving to victory once i figure out how to survive the early game.


The 3-gate sentry expand is indeed safe and works fairly well in the lower leagues. It works nicely as a learners build. Same goes for the 3-stalker rush which is a 3-gate robo, a safe build for PvP.

Guardian shield and force field are pretty much always needed in the early/early-mid game. Guardian shield makes zealots live a long time against marines while force fields means those marines can't kite you (if you ff behind them). They're very gas heavy though, so you'll want to get a few during the early game and try to keep those alive, saving gas for tech and higher tier units.

Watch Apollo's tutorials on protoss for all these builds;

Mvrio
Profile Joined July 2011
689 Posts
May 15 2012 05:12 GMT
#12582
On May 15 2012 06:26 DeadlyNightShade wrote:
How many workers ( and how many gases) do you need to get constant production of roaches out of 2 bases??
2hatchs2queens is enough or should i add a macro hatch for this purpose?

this is all "technically" speaking... 1 fully saturated base (16drones on mins and 2 gas) and a 2nd base that's more or less 10 mineral workers. if you want anything else gas wise, (upgrades etc) then its a 3rd gas
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
rofllocktree
Profile Joined May 2012
Netherlands45 Posts
May 15 2012 07:51 GMT
#12583
pretty sure its asked before but this tread is sooo long,

mineral fields are optimal mined when there are 3 scv's working,

can i still drop a MULE that is 100% effective when there are allready 3 guys are mining in a spot?
Veriol
Profile Joined October 2010
Czech Republic502 Posts
May 15 2012 14:33 GMT
#12584
When you have to practice for tournament or something important to you and you play just loose alot or make mistakes etc. How you overcome this? just take break? I mean like when you practice for code S finals and you play shit you just take break and dont practice or you just keep pressing it untill you break it and start winning again?
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
tuestresfat
Profile Joined December 2010
2555 Posts
May 15 2012 15:05 GMT
#12585
On May 15 2012 16:51 rofllocktree wrote:
pretty sure its asked before but this tread is sooo long,

mineral fields are optimal mined when there are 3 scv's working,

can i still drop a MULE that is 100% effective when there are allready 3 guys are mining in a spot?

yes.
pedromundo
Profile Joined May 2012
Brazil8 Posts
May 15 2012 15:42 GMT
#12586
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?
"Because people like you do this retarded build."
Thesper
Profile Joined August 2010
United Kingdom37 Posts
May 15 2012 16:01 GMT
#12587
On May 15 2012 23:33 Veriol wrote:
When you have to practice for tournament or something important to you and you play just loose alot or make mistakes etc. How you overcome this? just take break? I mean like when you practice for code S finals and you play shit you just take break and dont practice or you just keep pressing it untill you break it and start winning again?


If you're practising it doesn't matter if you win or lose it just matters if you are playing well or not and if you correct your mistakes over time. I would say if you're losing but you still feel like you're playing well, good mechanics etc. just play through it. But if you're falling to pieces, worse mechanics than usual, not concentrating properly etc., take a break.
tuestresfat
Profile Joined December 2010
2555 Posts
May 15 2012 16:21 GMT
#12588
On May 16 2012 00:42 pedromundo wrote:
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?

you need to be more specific. what on earth is a zealot stalker rush...
Broski Napia
Profile Joined March 2011
Great Britain23 Posts
May 15 2012 16:29 GMT
#12589
Hey everyone, i haven't played SC2 in months and I've decided to get back into it. Before I stopped playing I was Gold league toss. But obviously I suck now after not having played for so long, and it seems the meta has changed quite a bit, could anyone suggest some easy builds for me to start with whilst I get back into the game?
just you wait until the StarGals take the scene by storm.
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 16:33 GMT
#12590
On May 16 2012 01:29 Broski Napia wrote:
Hey everyone, i haven't played SC2 in months and I've decided to get back into it. Before I stopped playing I was Gold league toss. But obviously I suck now after not having played for so long, and it seems the meta has changed quite a bit, could anyone suggest some easy builds for me to start with whilst I get back into the game?


PvT: 1-gate FE
PvP: 3-stalker rush into 3-gate+robo
PvZ: 3-gate sentry expand or FFE

Check Apollos protoss tutorials
Veriol
Profile Joined October 2010
Czech Republic502 Posts
May 15 2012 16:36 GMT
#12591
On May 16 2012 01:01 Thesper wrote:
Show nested quote +
On May 15 2012 23:33 Veriol wrote:
When you have to practice for tournament or something important to you and you play just loose alot or make mistakes etc. How you overcome this? just take break? I mean like when you practice for code S finals and you play shit you just take break and dont practice or you just keep pressing it untill you break it and start winning again?


If you're practising it doesn't matter if you win or lose it just matters if you are playing well or not and if you correct your mistakes over time. I would say if you're losing but you still feel like you're playing well, good mechanics etc. just play through it. But if you're falling to pieces, worse mechanics than usual, not concentrating properly etc., take a break.


True, thanks. Ill try to keep this mindset all time
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
pedromundo
Profile Joined May 2012
Brazil8 Posts
May 15 2012 16:53 GMT
#12592
On May 16 2012 01:21 tuestresfat wrote:
Show nested quote +
On May 16 2012 00:42 pedromundo wrote:
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?

you need to be more specific. what on earth is a zealot stalker rush...


Alright! Sorry for not being specific enough... I meant an early attack with 2 stalkers and maybe 4 zealots, I could have a lot of zerglings by then but I think it would be better if I could repel that push without investing too much into army.
"Because people like you do this retarded build."
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 17:02 GMT
#12593
On May 16 2012 01:53 pedromundo wrote:
Show nested quote +
On May 16 2012 01:21 tuestresfat wrote:
On May 16 2012 00:42 pedromundo wrote:
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?

you need to be more specific. what on earth is a zealot stalker rush...


Alright! Sorry for not being specific enough... I meant an early attack with 2 stalkers and maybe 4 zealots, I could have a lot of zerglings by then but I think it would be better if I could repel that push without investing too much into army.


I'm no zerg, but I find it hard to do any real damage against 2 spines and 4 or so roaches that early.
Maxamix
Profile Joined January 2012
Canada165 Posts
May 15 2012 17:07 GMT
#12594
On May 16 2012 01:53 pedromundo wrote:
Show nested quote +
On May 16 2012 01:21 tuestresfat wrote:
On May 16 2012 00:42 pedromundo wrote:
Question: How many lings/queens/spines do I generally get to stop the earlier zealot stalker rushes? Or would roaches work better if I can scout his rush coming?

you need to be more specific. what on earth is a zealot stalker rush...


Alright! Sorry for not being specific enough... I meant an early attack with 2 stalkers and maybe 4 zealots, I could have a lot of zerglings by then but I think it would be better if I could repel that push without investing too much into army.


Plat/dia zerg here
Depends what your up agains, 4zea 2 stalk WITHOUT upgrades can be managed with 1 spines and a couple of speedlings. (count 4-6 per unit, with the support of the spine you should be ok)

If he has +1, you need roach because Zealots melt zerglings with +1, roaches allow you to kite the zealots

I favor a heavier zergling army to deny this push because if you can mop this up, you will have map control for a little while and maybe, force 1 base for a longer period of time from the P (assuming he did not FFE). Having map control allows you to see the pushes way ahead and you know that mopping the attack you are free to drone up without punishment


T.BonePickens
Profile Blog Joined June 2010
United States50 Posts
May 15 2012 17:35 GMT
#12595
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army
All Greatness begins Small
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
May 15 2012 17:49 GMT
#12596
On May 16 2012 02:35 T.BonePickens wrote:
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army

Around 70 is the highest you want to go. They should be evenly spread out, and in particular no base should have more than 16 workers on minerals.
The frumious Bandersnatch
Rokit5
Profile Joined April 2010
236 Posts
May 15 2012 17:54 GMT
#12597
Hi all. So i started playing random, which is actually very fun and challenging, but i cant figure out: What is currently the standard opening in TvZ? After the queen range buff, hellions does not seem to be so useful anymore? So what should i do? 1raxFE into standard tankmarinemedivac push?
T.BonePickens
Profile Blog Joined June 2010
United States50 Posts
May 15 2012 18:49 GMT
#12598
On May 16 2012 02:49 AmericanUmlaut wrote:
Show nested quote +
On May 16 2012 02:35 T.BonePickens wrote:
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army

Around 70 is the highest you want to go. They should be evenly spread out, and in particular no base should have more than 16 workers on minerals.


Okay thanks :D. I'm just wondering what is the easiest way to count how many probes you have at each base. Do you just eyeball it? or group them together. Thanks again :D
All Greatness begins Small
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 18:56 GMT
#12599
On May 16 2012 03:49 T.BonePickens wrote:
Show nested quote +
On May 16 2012 02:49 AmericanUmlaut wrote:
On May 16 2012 02:35 T.BonePickens wrote:
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army

Around 70 is the highest you want to go. They should be evenly spread out, and in particular no base should have more than 16 workers on minerals.


Okay thanks :D. I'm just wondering what is the easiest way to count how many probes you have at each base. Do you just eyeball it? or group them together. Thanks again :D


Select them all at each base and count them
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
May 15 2012 19:01 GMT
#12600
On May 16 2012 03:56 TheExodus wrote:
Show nested quote +
On May 16 2012 03:49 T.BonePickens wrote:
On May 16 2012 02:49 AmericanUmlaut wrote:
On May 16 2012 02:35 T.BonePickens wrote:
I am a diamond level protoss that got there mainly on the probes and pylons mentality. However when I hit three or more bases I still continue probe production. How many probes is ideal and what is the best way to spread out workers for maximum saturation. I am asking this because I sometimes end up with 90-100 probes and I know that cuts big into my army

Around 70 is the highest you want to go. They should be evenly spread out, and in particular no base should have more than 16 workers on minerals.


Okay thanks :D. I'm just wondering what is the easiest way to count how many probes you have at each base. Do you just eyeball it? or group them together. Thanks again :D


Select them all at each base and count them


To piggyback this...just select all and count the rows. There are 8 per row, plus the two guys in the gas geyser when you selected.
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
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