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Simple Questions Simple Answers - Page 628

Forum Index > StarCraft 2 Strategy
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juliansniff
Profile Joined August 2011
United States50 Posts
May 11 2012 18:02 GMT
#12541
Hey guys, my question is: I watch OgsForGG stream a lot and I notice he has his CC's on 9 and 0 whereas most people have them both on one hotkey. Does he rebind his 9 and 0 or does he really reach that far. I'm thinking about switching it up because it's really nice to be able to see how long you have until the scv finishes rather than just the little white dots telling you how many you have queued up. Thanks!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-05-11 18:58:19
May 11 2012 18:38 GMT
#12542
On May 12 2012 03:02 BeJu wrote:
Hey guys, my question is: I watch OgsForGG stream a lot and I notice he has his CC's on 9 and 0 whereas most people have them both on one hotkey. Does he rebind his 9 and 0 or does he really reach that far. I'm thinking about switching it up because it's really nice to be able to see how long you have until the scv finishes rather than just the little white dots telling you how many you have queued up. Thanks!


Can't be sure unless he answers himself but forGG is an ex bw-pro meaning odds are he still has the habit of putting his cc on 890.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
blug
Profile Joined February 2011
Australia623 Posts
May 11 2012 22:38 GMT
#12543
What's the best way to inject larva? I'm still using the crude method of 55v, 66v, 77v...

Derp
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 11 2012 23:08 GMT
#12544
On May 12 2012 07:38 blug wrote:
What's the best way to inject larva? I'm still using the crude method of 55v, 66v, 77v...


There are many methods but most people hotkey their queens like you seem to do.

The fastest is probably the backspace shift+v method, but once you get more hatcheries than queens it stops working well.

Here's how you do it (from liquipedia):
Assign all Queens to one hotkey
Hit the hotkey for all Queens
Hit V
While holding down (right-side) shift alternate between:

Hit Backspace to center your next base on the screen.
Click center of screen.
Altruism
Profile Joined October 2011
United States8 Posts
May 11 2012 23:59 GMT
#12545
So I was reading this this thread on how to improve efficiently in 1v1 and it says to begin by picking only one build for each machup, ones that are good for learning how to play. For terran, which would be the best builds to start with for TvT, TvP and TvZ?
Snoodles
Profile Joined March 2012
401 Posts
May 12 2012 01:01 GMT
#12546
On May 12 2012 08:59 Altruism wrote:
So I was reading this this thread on how to improve efficiently in 1v1 and it says to begin by picking only one build for each machup, ones that are good for learning how to play. For terran, which would be the best builds to start with for TvT, TvP and TvZ?


This is covered extensively here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=330787
Schaudenfraud
Profile Blog Joined April 2012
United States38 Posts
May 12 2012 02:01 GMT
#12547
On May 12 2012 07:38 blug wrote:
What's the best way to inject larva? I'm still using the crude method of 55v, 66v, 77v...



I use custom hotkeys. The thing is backspace is on the other side of the keyboard. I would suggest making a profile for zerg where spacebar is your basecam. Don't forget about your mouse because it might be a good idea to use inject on mouse 4 and 5 buttons.
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
Last Edited: 2012-05-12 19:24:18
May 12 2012 19:21 GMT
#12548
Hi there - Ive been watching Polt stream and off a 1 rax FE in TvT he goes 2 gas, techlab, stim, 2 rax reactor, fact (reactor) starport (switch with fact reactor) and push out with marines while rallying the medivacs to the army. Once combat shield finishes and he adds 1 fact where the first one goes on the rax techlab and the other one builds its own techlab. It all lines up perfectly (ofc). I think an eng bay and +1 attack is in there somewhere too. In all it gives a nice marine push while gearing up for double factory tanks right after.

Now, the actual question: The Idea is somewhat identical to Thorzains 1 rax fe but that build goes for a reactor on the first rax. So - which one is "better"? I can imagine that Polts variant frees up the techlab earlier for double factory tanks but searching the forums indicates that people really likes Thorzains build better (its more popular anyway).
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
May 12 2012 23:46 GMT
#12549
What are some recommended beginner/low level protoss guides/videos? I have some friends who are new to sc2, and want to get them jump started in the game :D
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
tuestresfat
Profile Joined December 2010
2555 Posts
May 13 2012 06:34 GMT
#12550
On May 13 2012 08:46 LlamaNamedOsama wrote:
What are some recommended beginner/low level protoss guides/videos? I have some friends who are new to sc2, and want to get them jump started in the game :D

PMIgrinder
Profile Joined February 2012
United States9 Posts
May 13 2012 19:36 GMT
#12551
On May 11 2012 02:13 PMIgrinder wrote:
In PvP, if I'm defending a 4-gate (with 3-gate robo, let's say), I'm at the ramp, what should i be warping in? stalkers? sentries and zealots? or something else? What about away from the ramp?


bump
haaz
Profile Joined May 2010
157 Posts
Last Edited: 2012-05-13 19:41:12
May 13 2012 19:40 GMT
#12552
What Protoss player is considered best at:
1) PvZ
2) PvP
3) PvT
?
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
moskonia
Profile Joined January 2011
Israel1448 Posts
May 13 2012 20:25 GMT
#12553
On May 14 2012 04:36 PMIgrinder wrote:
Show nested quote +
On May 11 2012 02:13 PMIgrinder wrote:
In PvP, if I'm defending a 4-gate (with 3-gate robo, let's say), I'm at the ramp, what should i be warping in? stalkers? sentries and zealots? or something else? What about away from the ramp?


bump

You should always have at least 1 sentry with energy for a FF, it is better to warp stalkers, but zealots and sentries is better then pure stalkers if he has more gates and you have a robo.
TheExodus
Profile Joined November 2011
293 Posts
May 13 2012 20:49 GMT
#12554
On May 14 2012 04:40 haaz wrote:
What Protoss player is considered best at:
1) PvZ
2) PvP
3) PvT
?


Personally, I consider Squirtle the best protoss in any matchup.
monk
Profile Blog Joined May 2009
United States8476 Posts
May 13 2012 20:55 GMT
#12555
On May 14 2012 04:40 haaz wrote:
What Protoss player is considered best at:
1) PvZ
2) PvP
3) PvT
?

PvZ: MC, Hero
PvP: Squirtle, Oz, Huk are all considered fairly good at this matchup, Squirtle especially.
PvT: Parting and Creator specialize here.
Squirtle is considered just generally very good and MC as well except his PvT has recently fallen off.
Moderator
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 13 2012 21:06 GMT
#12556
On May 14 2012 04:40 haaz wrote:
What Protoss player is considered best at:
1) PvZ
----Hero
2) PvP
----(was) Oz (now) Squirtle
3) PvT
----Parting
?

General_Winter
Profile Joined February 2011
United States719 Posts
May 13 2012 22:04 GMT
#12557
In TvP if i open standard textbook 1 rax expo into 3 rax stim and medivacs

and the toss has made phoenix, whats the response?

If I just proceed as normal, and do that stim 4 medivac timing I lose because you can't attack right up the ramp into his army and you also can't fly around his army to drop because the phoenix snipe the drop ship.

Thanks!
TheExodus
Profile Joined November 2011
293 Posts
May 13 2012 22:12 GMT
#12558
On May 14 2012 07:04 General_Winter wrote:
In TvP if i open standard textbook 1 rax expo into 3 rax stim and medivacs

and the toss has made phoenix, whats the response?

If I just proceed as normal, and do that stim 4 medivac timing I lose because you can't attack right up the ramp into his army and you also can't fly around his army to drop because the phoenix snipe the drop ship.

Thanks!


Your medivacs provides vision of the highground, you can kill anything that gets close to the edge by just standing there. Once his stuff has backed off enough, elevator up using your medivacs while your 50 or so marines makes sure his phoenixes doesn't get close.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
May 14 2012 04:38 GMT
#12559
why everytime someone make a map from blizzard, it saids : wolf map remade so i dont suck
Hemingway
Profile Joined August 2010
United States55 Posts
May 14 2012 05:56 GMT
#12560
Couple questions actually.

Firstly, what's the best way to get mutas to shoot workers when you're harassing? Neither hold position nor attack move seem to avoid hitting things like gas geysers or command centers/hatcheries.

Secondly. What's a good muta count for ZvT? I've learned not to go too crazy on the mutas in ZvZ and use them simply to deny your opponent's third, so I generally limit myself to 12 or so. However, in ZvT I see lots of pros getting massive flocks of mutas (allowing them to directly take on missile turrets, etc.) but then losing to a straight-up attack from the Terran, since mutas are bad in direct combat. What's a good indicator of when to stop building mutas and use the gas on infestors/tech?
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