Simple Questions Simple Answers - Page 628
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juliansniff
United States50 Posts
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Clarity_nl
Netherlands6826 Posts
On May 12 2012 03:02 BeJu wrote: Hey guys, my question is: I watch OgsForGG stream a lot and I notice he has his CC's on 9 and 0 whereas most people have them both on one hotkey. Does he rebind his 9 and 0 or does he really reach that far. I'm thinking about switching it up because it's really nice to be able to see how long you have until the scv finishes rather than just the little white dots telling you how many you have queued up. Thanks! Can't be sure unless he answers himself but forGG is an ex bw-pro meaning odds are he still has the habit of putting his cc on 890. | ||
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blug
Australia623 Posts
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VoirDire
Sweden1923 Posts
On May 12 2012 07:38 blug wrote: What's the best way to inject larva? I'm still using the crude method of 55v, 66v, 77v... There are many methods but most people hotkey their queens like you seem to do. The fastest is probably the backspace shift+v method, but once you get more hatcheries than queens it stops working well. Here's how you do it (from liquipedia): Assign all Queens to one hotkey Hit the hotkey for all Queens Hit V While holding down (right-side) shift alternate between: Hit Backspace to center your next base on the screen. Click center of screen. | ||
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Altruism
United States8 Posts
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Snoodles
401 Posts
On May 12 2012 08:59 Altruism wrote: So I was reading this this thread on how to improve efficiently in 1v1 and it says to begin by picking only one build for each machup, ones that are good for learning how to play. For terran, which would be the best builds to start with for TvT, TvP and TvZ? This is covered extensively here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=330787 | ||
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Schaudenfraud
United States38 Posts
On May 12 2012 07:38 blug wrote: What's the best way to inject larva? I'm still using the crude method of 55v, 66v, 77v... I use custom hotkeys. The thing is backspace is on the other side of the keyboard. I would suggest making a profile for zerg where spacebar is your basecam. Don't forget about your mouse because it might be a good idea to use inject on mouse 4 and 5 buttons. | ||
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Grubbegrabbn
Sweden174 Posts
Now, the actual question: The Idea is somewhat identical to Thorzains 1 rax fe but that build goes for a reactor on the first rax. So - which one is "better"? I can imagine that Polts variant frees up the techlab earlier for double factory tanks but searching the forums indicates that people really likes Thorzains build better (its more popular anyway). | ||
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LlamaNamedOsama
United States1900 Posts
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tuestresfat
2555 Posts
On May 13 2012 08:46 LlamaNamedOsama wrote: What are some recommended beginner/low level protoss guides/videos? I have some friends who are new to sc2, and want to get them jump started in the game :D | ||
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PMIgrinder
United States9 Posts
On May 11 2012 02:13 PMIgrinder wrote: In PvP, if I'm defending a 4-gate (with 3-gate robo, let's say), I'm at the ramp, what should i be warping in? stalkers? sentries and zealots? or something else? What about away from the ramp? bump ![]() | ||
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haaz
157 Posts
1) PvZ 2) PvP 3) PvT ? | ||
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moskonia
Israel1448 Posts
You should always have at least 1 sentry with energy for a FF, it is better to warp stalkers, but zealots and sentries is better then pure stalkers if he has more gates and you have a robo. | ||
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TheExodus
293 Posts
On May 14 2012 04:40 haaz wrote: What Protoss player is considered best at: 1) PvZ 2) PvP 3) PvT ? Personally, I consider Squirtle the best protoss in any matchup. | ||
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monk
United States8476 Posts
On May 14 2012 04:40 haaz wrote: What Protoss player is considered best at: 1) PvZ 2) PvP 3) PvT ? PvZ: MC, Hero PvP: Squirtle, Oz, Huk are all considered fairly good at this matchup, Squirtle especially. PvT: Parting and Creator specialize here. Squirtle is considered just generally very good and MC as well except his PvT has recently fallen off. | ||
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DYEAlabaster
Canada1009 Posts
On May 14 2012 04:40 haaz wrote: What Protoss player is considered best at: 1) PvZ ----Hero 2) PvP ----(was) Oz (now) Squirtle 3) PvT ----Parting ? | ||
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General_Winter
United States719 Posts
and the toss has made phoenix, whats the response? If I just proceed as normal, and do that stim 4 medivac timing I lose because you can't attack right up the ramp into his army and you also can't fly around his army to drop because the phoenix snipe the drop ship. Thanks! | ||
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TheExodus
293 Posts
On May 14 2012 07:04 General_Winter wrote: In TvP if i open standard textbook 1 rax expo into 3 rax stim and medivacs and the toss has made phoenix, whats the response? If I just proceed as normal, and do that stim 4 medivac timing I lose because you can't attack right up the ramp into his army and you also can't fly around his army to drop because the phoenix snipe the drop ship. Thanks! Your medivacs provides vision of the highground, you can kill anything that gets close to the edge by just standing there. Once his stuff has backed off enough, elevator up using your medivacs while your 50 or so marines makes sure his phoenixes doesn't get close. | ||
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Gyro_SC2
Canada540 Posts
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Hemingway
United States55 Posts
Firstly, what's the best way to get mutas to shoot workers when you're harassing? Neither hold position nor attack move seem to avoid hitting things like gas geysers or command centers/hatcheries. Secondly. What's a good muta count for ZvT? I've learned not to go too crazy on the mutas in ZvZ and use them simply to deny your opponent's third, so I generally limit myself to 12 or so. However, in ZvT I see lots of pros getting massive flocks of mutas (allowing them to directly take on missile turrets, etc.) but then losing to a straight-up attack from the Terran, since mutas are bad in direct combat. What's a good indicator of when to stop building mutas and use the gas on infestors/tech? | ||
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