Simple Questions Simple Answers - Page 626
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HerbMac
Wales19 Posts
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VoirDire
Sweden1923 Posts
On May 09 2012 03:56 HerbMac wrote: How on earth do I hold a 4gate with a raxFE? Follow up the rax-fe with 2 more barracks and build constant marines out of them. If he hasn't put down an expansion by 5 min, build 2 more bunkers, then surround bunkers with scvs on autorepair. | ||
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b0rt_
Norway931 Posts
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VoirDire
Sweden1923 Posts
On May 09 2012 07:47 b0rt_ wrote: What's a better build than 14/14 in zvz? I'd like to 15 hatch but if they early pool I'm dead. If they 15 hatch then I'm behind since I'm still bad at speedling bane pressure. It's one of those rock-paper-scissors types of situation. You have to accept that generally 10p>15h>14p>10p. You don't have to do baneling pressure with a 14/14 opening vs 15h though. You can take lings of gas when you have speed started, expand on 20 and just poke with your initial zerglings. With speed completed before him you can check his tech and deny him scouting yours and use your information advantage to catch up in economy. | ||
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aQuaSC
717 Posts
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tuestresfat
2555 Posts
On May 09 2012 20:49 aQuaSC wrote: Hi. I'm a frustrated, unable to understand the game low (sometimes low, sometimes high) diamond protoss. Is playing random (literally I never played any other race more than two-three games since the start of beta lol) going to help me out to get the game sense? Or something like that? You just need to know what the other races are capable of to improve your game sense, playing them would certainly help but you don't have to. It's not necessary to break into masters but it can help. Plus playing other races is a lot of fun, especially if you're frustrated. | ||
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howLiN
Portugal1676 Posts
I'd imagine there's a number where the energy refilling on all sentries happens faster than the energy spending from each forcefield. | ||
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TheExodus
293 Posts
On May 10 2012 02:20 howLiN wrote: What's the minimum amount of sentries that lets you forcefield a ramp forever? I'd imagine there's a number where the energy refilling on all sentries happens faster than the energy spending from each forcefield. If the ramp can be blocked off with a single FF, 5. | ||
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Epsilon_zero
United States4 Posts
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phiinix
United States1169 Posts
On May 10 2012 05:50 Epsilon_zero wrote: In PvT what is the fastest time you can get a void ray out if you expand with one gate instead of a forge? depends on type of 1 gate fe, and what's being cut. But other than that, lets do some math. Standard expand timing is at 5:00, say put down 2nd gas immediately after, it'll be done by 5:30, by 6ish you can probably throw down the stargate. It'll be done at 7, and then it takes 60 seconds to build a void ray. so 1 chrono it'll be out by 7:50, 2 chrono by 7:40. realistically I wouldn't expect it to do anything until 8min. This is of course, assuming he goes 1 gas fe, and is getting SOME gas units, such as warp gate tech, a stalker, and maybe a sentry | ||
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ChiknAdobo
United States208 Posts
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Snoodles
401 Posts
On May 10 2012 12:55 ChiknAdobo wrote: Do roaches and queens really do the same DPS http://wiki.teamliquid.net/starcraft2/Roach http://wiki.teamliquid.net/starcraft2/Queen or am I looking at this wrong. If this is right then with the added range with the new patch wouldn't queens be more effective than roaches? I guess queens are more mins then roaches but they do get more health plus transfuse energy. Yeah but if Queens were any slower off creep they would be going backwards, and you can only make 1 per hatch at a time. | ||
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ChiknAdobo
United States208 Posts
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AmericanUmlaut
Germany2590 Posts
On May 10 2012 12:55 ChiknAdobo wrote: Do roaches and queens really do the same DPS http://wiki.teamliquid.net/starcraft2/Roach http://wiki.teamliquid.net/starcraft2/Queen or am I looking at this wrong. If this is right then with the added range with the new patch wouldn't queens be more effective than roaches? I guess queens are more mins then roaches but they do get more health plus transfuse energy. Yeah, as combat units Queens are superior to Roaches (same DPS, more HP, anti-air attack, and Transfuse). Their complete immobility off of creep and the fact that they don't spawn from larva are the reasons they can't be viably massed. | ||
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PMIgrinder
United States9 Posts
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iokke
United States1179 Posts
i.e. Unit A (immortal type unit) had 1 single attack every 4 seconds and does 100 damage. 10% armor increase - unit does 90 dmg in 4 secs. Unit B (marine type unit) has 5 single attacks every 4 seconds and does 100 damage in that time. 10% armor increase - each attack does 18 instead of 20 damage, and in 5 secs he still does 90 damage. Unit C (queen type) has 5 dual attacks (10 + 10 dmg per attack) and does 100 damage over 4 seconds. 10% armor increase = it only does 9 damage per each of its attack, 18 per round of attacks = 90 total damage after 5 dual attacks over 4 secs. Obv damage numbers are simplified.. But i just keep seeing people say that armor affects marines more or queens/phoenixes more. I really dont get it. Only possible reason i see is that perhaps high damage units dont get affected because they are overkilling as is. So even after armor increase they still kill in say 2 shots. Lower damage per hit units will need extra hits. But if this is the logic, same can be said in reverse right? What if armor increase means that now immortal's 2 attacks leave the target with 5 life left. Then the immo will have to waste an entire slow attack to kill it. Sorry if my examples gave you a headache;o | ||
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TheExodus
293 Posts
Take away 1 damage from an immortal doing 100 damage per shot and it's 99 damage remaining. Take away 1 damage from a marine doing 10 damage per shot 10 times as fast, and it's 90 damage remaining. | ||
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iokke
United States1179 Posts
On May 11 2012 03:07 TheExodus wrote: Well, the armor upgrades isn't in percentages, but in absolute numbers. Take away 1 damage from an immortal doing 100 damage per shot and it's 99 damage remaining. Take away 1 damage from a marine doing 10 damage per shot 10 times as fast, and it's 90 damage remaining. is this true? I thought only guarding shield is in absolute number, rest is % based, which is why GS rocks marines | ||
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TheExodus
293 Posts
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TheExodus
293 Posts
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