• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:28
CEST 03:28
KST 10:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1583 users

Simple Questions Simple Answers - Page 626

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 624 625 626 627 628 900 Next
HerbMac
Profile Joined April 2012
Wales19 Posts
May 08 2012 18:56 GMT
#12501
How on earth do I hold a 4gate with a raxFE?
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 08 2012 22:24 GMT
#12502
On May 09 2012 03:56 HerbMac wrote:
How on earth do I hold a 4gate with a raxFE?

Follow up the rax-fe with 2 more barracks and build constant marines out of them.

If he hasn't put down an expansion by 5 min, build 2 more bunkers, then surround bunkers with scvs on autorepair.
b0rt_
Profile Joined October 2011
Norway931 Posts
May 08 2012 22:47 GMT
#12503
What's a better build than 14/14 in zvz? I'd like to 15 hatch but if they early pool I'm dead. If they 15 hatch then I'm behind since I'm still bad at speedling bane pressure.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 09 2012 00:36 GMT
#12504
On May 09 2012 07:47 b0rt_ wrote:
What's a better build than 14/14 in zvz? I'd like to 15 hatch but if they early pool I'm dead. If they 15 hatch then I'm behind since I'm still bad at speedling bane pressure.

It's one of those rock-paper-scissors types of situation. You have to accept that generally 10p>15h>14p>10p.

You don't have to do baneling pressure with a 14/14 opening vs 15h though. You can take lings of gas when you have speed started, expand on 20 and just poke with your initial zerglings. With speed completed before him you can check his tech and deny him scouting yours and use your information advantage to catch up in economy.
aQuaSC
Profile Joined August 2011
717 Posts
May 09 2012 11:49 GMT
#12505
Hi. I'm a frustrated, unable to understand the game low (sometimes low, sometimes high) diamond protoss. Is playing random (literally I never played any other race more than two-three games since the start of beta lol) going to help me out to get the game sense? Or something like that?
TL+ Member
tuestresfat
Profile Joined December 2010
2555 Posts
May 09 2012 13:39 GMT
#12506
On May 09 2012 20:49 aQuaSC wrote:
Hi. I'm a frustrated, unable to understand the game low (sometimes low, sometimes high) diamond protoss. Is playing random (literally I never played any other race more than two-three games since the start of beta lol) going to help me out to get the game sense? Or something like that?

You just need to know what the other races are capable of to improve your game sense, playing them would certainly help but you don't have to.

It's not necessary to break into masters but it can help. Plus playing other races is a lot of fun, especially if you're frustrated.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
May 09 2012 17:20 GMT
#12507
What's the minimum amount of sentries that lets you forcefield a ramp forever?

I'd imagine there's a number where the energy refilling on all sentries happens faster than the energy spending from each forcefield.
TheExodus
Profile Joined November 2011
293 Posts
May 09 2012 17:30 GMT
#12508
On May 10 2012 02:20 howLiN wrote:
What's the minimum amount of sentries that lets you forcefield a ramp forever?

I'd imagine there's a number where the energy refilling on all sentries happens faster than the energy spending from each forcefield.


If the ramp can be blocked off with a single FF, 5.
Epsilon_zero
Profile Joined October 2011
United States4 Posts
May 09 2012 20:50 GMT
#12509
In PvT what is the fastest time you can get a void ray out if you expand with one gate instead of a forge?
phiinix
Profile Blog Joined February 2011
United States1169 Posts
May 10 2012 03:12 GMT
#12510
On May 10 2012 05:50 Epsilon_zero wrote:
In PvT what is the fastest time you can get a void ray out if you expand with one gate instead of a forge?

depends on type of 1 gate fe, and what's being cut. But other than that, lets do some math. Standard expand timing is at 5:00, say put down 2nd gas immediately after, it'll be done by 5:30, by 6ish you can probably throw down the stargate. It'll be done at 7, and then it takes 60 seconds to build a void ray. so 1 chrono it'll be out by 7:50, 2 chrono by 7:40. realistically I wouldn't expect it to do anything until 8min. This is of course, assuming he goes 1 gas fe, and is getting SOME gas units, such as warp gate tech, a stalker, and maybe a sentry
ChiknAdobo
Profile Joined November 2010
United States208 Posts
May 10 2012 03:55 GMT
#12511
Do roaches and queens really do the same DPS http://wiki.teamliquid.net/starcraft2/Roach http://wiki.teamliquid.net/starcraft2/Queen or am I looking at this wrong. If this is right then with the added range with the new patch wouldn't queens be more effective than roaches? I guess queens are more mins then roaches but they do get more health plus transfuse energy.
ZERg
Snoodles
Profile Joined March 2012
401 Posts
May 10 2012 03:57 GMT
#12512
On May 10 2012 12:55 ChiknAdobo wrote:
Do roaches and queens really do the same DPS http://wiki.teamliquid.net/starcraft2/Roach http://wiki.teamliquid.net/starcraft2/Queen or am I looking at this wrong. If this is right then with the added range with the new patch wouldn't queens be more effective than roaches? I guess queens are more mins then roaches but they do get more health plus transfuse energy.


Yeah but if Queens were any slower off creep they would be going backwards, and you can only make 1 per hatch at a time.
ChiknAdobo
Profile Joined November 2010
United States208 Posts
May 10 2012 04:03 GMT
#12513
I dont think creep would be that big of a problem with extra queens but the biggest challenge would be slow production like you mentioned.
ZERg
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
May 10 2012 08:39 GMT
#12514
On May 10 2012 12:55 ChiknAdobo wrote:
Do roaches and queens really do the same DPS http://wiki.teamliquid.net/starcraft2/Roach http://wiki.teamliquid.net/starcraft2/Queen or am I looking at this wrong. If this is right then with the added range with the new patch wouldn't queens be more effective than roaches? I guess queens are more mins then roaches but they do get more health plus transfuse energy.

Yeah, as combat units Queens are superior to Roaches (same DPS, more HP, anti-air attack, and Transfuse). Their complete immobility off of creep and the fact that they don't spawn from larva are the reasons they can't be viably massed.
The frumious Bandersnatch
PMIgrinder
Profile Joined February 2012
United States9 Posts
Last Edited: 2012-05-10 17:14:45
May 10 2012 17:13 GMT
#12515
In PvP, if I'm defending a 4-gate (with 3-gate robo, let's say), I'm at the ramp, what should i be warping in? stalkers? sentries and zealots? or something else? What about away from the ramp?
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2012-05-10 18:08:05
May 10 2012 18:00 GMT
#12516
Why do people say that units with low damage attacks but high speed get hurt by armor upgrades more then units with big attacks. Or that units with 2 attacks are affected more?
i.e.
Unit A (immortal type unit) had 1 single attack every 4 seconds and does 100 damage. 10% armor increase - unit does 90 dmg in 4 secs.
Unit B (marine type unit) has 5 single attacks every 4 seconds and does 100 damage in that time. 10% armor increase - each attack does 18 instead of 20 damage, and in 5 secs he still does 90 damage.
Unit C (queen type) has 5 dual attacks (10 + 10 dmg per attack) and does 100 damage over 4 seconds. 10% armor increase = it only does 9 damage per each of its attack, 18 per round of attacks = 90 total damage after 5 dual attacks over 4 secs.

Obv damage numbers are simplified.. But i just keep seeing people say that armor affects marines more or queens/phoenixes more. I really dont get it.
Only possible reason i see is that perhaps high damage units dont get affected because they are overkilling as is. So even after armor increase they still kill in say 2 shots. Lower damage per hit units will need extra hits.
But if this is the logic, same can be said in reverse right? What if armor increase means that now immortal's 2 attacks leave the target with 5 life left. Then the immo will have to waste an entire slow attack to kill it.
Sorry if my examples gave you a headache;o
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
TheExodus
Profile Joined November 2011
293 Posts
Last Edited: 2012-05-10 18:08:13
May 10 2012 18:07 GMT
#12517
Well, the armor upgrades isn't in percentages, but in absolute numbers.

Take away 1 damage from an immortal doing 100 damage per shot and it's 99 damage remaining.
Take away 1 damage from a marine doing 10 damage per shot 10 times as fast, and it's 90 damage remaining.
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2012-05-10 18:09:25
May 10 2012 18:08 GMT
#12518
On May 11 2012 03:07 TheExodus wrote:
Well, the armor upgrades isn't in percentages, but in absolute numbers.

Take away 1 damage from an immortal doing 100 damage per shot and it's 99 damage remaining.
Take away 1 damage from a marine doing 10 damage per shot 10 times as fast, and it's 90 damage remaining.


is this true?
I thought only guarding shield is in absolute number, rest is % based, which is why GS rocks marines
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
TheExodus
Profile Joined November 2011
293 Posts
May 10 2012 18:09 GMT
#12519
No, +1 armor is +1 armor, no percentages involved
TheExodus
Profile Joined November 2011
293 Posts
May 10 2012 18:11 GMT
#12520
And GS is great against marines because it's an insta +2 armor upgrade.
Prev 1 624 625 626 627 628 900 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft357
RuFF_SC2 133
CosmosSc2 113
Ketroc 67
JuggernautJason56
StarCraft: Brood War
GuemChi 6900
Artosis 742
Dota 2
monkeys_forever613
NeuroSwarm128
League of Legends
JimRising 643
Counter-Strike
taco 449
Other Games
summit1g16858
tarik_tv9095
FrodaN1717
Maynarde112
Organizations
Other Games
gamesdonequick1054
BasetradeTV108
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 80
• davetesta54
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1319
Upcoming Events
Replay Cast
7h 32m
Wardi Open
10h 32m
Monday Night Weeklies
14h 32m
Replay Cast
22h 32m
The PondCast
1d 8h
Kung Fu Cup
1d 9h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.