Simple Questions Simple Answers - Page 631
| Forum Index > StarCraft 2 Strategy |
|
TC_Beynbio
Norway81 Posts
| ||
|
OneBaseKing
Afghanistan412 Posts
| ||
|
ScarSSBM
United States21 Posts
![]() | ||
|
tuestresfat
2555 Posts
On May 16 2012 01:53 pedromundo wrote: Alright! Sorry for not being specific enough... I meant an early attack with 2 stalkers and maybe 4 zealots, I could have a lot of zerglings by then but I think it would be better if I could repel that push without investing too much into army. It's still too little information to really say. I have no idea when this is hitting, what you are doing at this time, what is his reinforcement capability, and how many bases he is on. i.e. if he is pressuring with 6units after an FFE that doesn't take a lot of units to deal with, but if he has 5gates to reinforce this it could give you a lot of trouble if you don't react properly. hence i need to know the time this is hitting. another i.e. if he opened gateway and you do not see a nexus and he has these 6 units at your front ~6mins then you know it's an all in (probably 4gate) and that requires a slightly different reaction. 1. What is his opening, FFE, gateway FE, or gateway with no signs of FE? 2. How many bases is he on when he executes this pressure? 3. How many gateways does he have to reinforce this push, or does he reinforce at all? 4. If you don't know any of the above, check the replay and while you're at it note down the time this attack hits you. | ||
|
OneBaseKing
Afghanistan412 Posts
On May 16 2012 09:43 ScarSSBM wrote: @bbrian it depends on what your goal is. If your goal is to keep on top of your macro, spam 4 and 5 and make sure they are producing. If your goal is to keep apm high, hotkey as many things as there are buttons you can comfortably hit, and then go to town on your num keys. And, if your goal is to keep yourself warm, well then only you can answer this question ![]() Thanks for the reply. My goal for spamming is probably to keep warm | ||
|
Hemingway
United States55 Posts
| ||
|
tuestresfat
2555 Posts
On May 16 2012 10:09 Hemingway wrote: How effective are roaches against lings? I always seem to get absolutely swarmed by lings whenever I transition into roaches in ZvZ, and I'm having a hard time telling if it's because I over-droned and am simply low on units, or if I should be adding blings to my composition. I know +1 (or is it +2) attack increases roach v ling effectiveness, but what is it like when both are at 0/0? it's all about the unit count when you're comparing ranged vs melee. The higher the supplies, the more it will favour the ranged units. i.e. with no micro, 200 marines will beat 100 zealots really convincingly, while 2 marines will lose to 1 zealot in a straight up engagement. roaches do exceptionally well vs lings if they have the upgrade advantage (similar to zealots), but the main idea is they are ranged, and lings are not. As you get past the early game, roaches will become the preferred choice over lings. In the early game however, you can't really transition straight to roaches as you have no way to defend if your opponent opts to just swarm lings into your nat. You just won't have the roach count to deal with it. Hence most ZvZs open ling-bane to deter ling floods, then transition straight to roaches. tl;dr they're really good, a lot better if they have an additional attack upgrade, but the main idea is the unit count. The higher the unit count, the more it favours you (roaches). | ||
|
Hemingway
United States55 Posts
On May 16 2012 10:22 tuestresfat wrote: it's all about the unit count when you're comparing ranged vs melee. The higher the supplies, the more it will favour the ranged units. i.e. with no micro, 200 marines will beat 100 zealots really convincingly, while 2 marines will lose to 1 zealot in a straight up engagement. roaches do exceptionally well vs lings if they have the upgrade advantage (similar to zealots), but the main idea is they are ranged, and lings are not. As you get past the early game, roaches will become the preferred choice over lings. In the early game however, you can't really transition straight to roaches as you have no way to defend if your opponent opts to just swarm lings into your nat. You just won't have the roach count to deal with it. Hence most ZvZs open ling-bane to deter ling floods, then transition straight to roaches. tl;dr they're really good, a lot better if they have an additional attack upgrade, but the main idea is the unit count. The higher the unit count, the more it favours you (roaches). Makes perfect sense. Is it worth teching to roaches to deter banes and complement a lower ling count or will I have to learn ling/bane micro? If the answer is the latter, any tips? | ||
|
PMIgrinder
United States9 Posts
| ||
|
Mesha
Bosnia-Herzegovina439 Posts
On May 17 2012 07:58 PMIgrinder wrote: been searching for a good guide to map hotkeys, but can't find one. obv the defaults are F5-F8, but what do people suggest rebinding them to? what are the important things to hotkey on the map, and which buttons do you hotkey those spots to? i play protoss btw If you are talking about screen hotkeys check this out - ScreenHotkeys_Alejandrisha. You can rebind them on whatever suits you - i have mine on shift+f2-f5(save) ; f2-f5(jumpToLocation) ; shift+capsLock - for maybe pylon location or something like that. Force yourself to practice this - this stuff is gold. ^_^ | ||
|
tuestresfat
2555 Posts
On May 16 2012 14:09 Hemingway wrote: Makes perfect sense. Is it worth teching to roaches to deter banes and complement a lower ling count or will I have to learn ling/bane micro? If the answer is the latter, any tips? You pretty much have to learn ling-bane micro unless you want to ling flood every game. In theory there's just no safe way to early expand AND get enough roaches out in time to deal with a ling flood. Don't think you're safe just because your opponent opens 15 hatch, the extra larva does allow him to ling flood you before you get a critical amount of roaches (if you skip banes). There used to be some roach expand builds lying around but those have mostly died away as they should. The natural was just far too late, especially if he really commits to denying it. In practice however, you could probably get away skipping banes up to about mid-high master level as most players on ladder are retarded in this match-up. If you want to get better you should probably opening ling-bane defensively and transition to roaches, as most pro players do. Your choice though, fyi this was the reason I stopped playing zerg, I really hated ling-bane micro. I wasn't bad at it, it just killed my soul to have to play it out. uhm tips on micro? I guess it would have to be broken down to 2 things: decision making and control mechanics. 1. Decision making - there are a few common sense things you should know that will help you make the right decisions in game A drone can survive 2 baneling hits A baneling can survive 2 baneling hits A baneling cacoon can survive 3 baneling hits Losing a queen is devastating vs a player who is ling flooding (usually gg in my experience) Less than or equal to 3 lings for a bane is a good trade 2. Control mechanics - these will largely be my personal opinion, what I think is an efficient way to control and what isn't. You won't find these in guides because everyone will have their own opinions on this matter. However there are somethings I feel are straight up better, and the choice to use a different method is a mistake. Keep lings and banes on separate hotkeys. When you morph baneling cacoons, simply ctrl click a zergling portrait in your control group and rebind your lings. Split your banes if he has banes as well (duh, but must be said as it's a lot easier said than done) Keep banes on move command so you don't waste them (don't want all your banes running into a queen) If you are playing defensive with banelings, keep a bane on top of your ramp, another in your natural mineral line, and the rest with your army. A lone spine + a few banes + queens goes a long way. This is how most pros play out the early game (if they aren't being aggressive and want to focus on economy + tech). For sniping banes, I don't recommend ctrl-clicking lings out of your control group like you would to grab towers and such. The lings that get deselected are random, making it inefficient which gives your opponent ample time to react. It's also a little scary having to a-click your entire speedling army into a baneling. You have to be really fast or you'll lose all your lings. Basically, don't rely on pure hotkey control when it comes to sniping banes. Get used to box switing to control effectively. You'll find this will serve you well in many micro battles, you have to control based on positioning and box selecting is the best way. Get good at splitting drones if banes run into your mineral lines. Just box swipe and split them that way, the same way you would split them at the start of the game. Don't get cute and try f1 splitting, it's just stupid and usually not even practical. | ||
|
FluXen
Canada210 Posts
| ||
|
blarkh
Austria72 Posts
| ||
|
tuestresfat
2555 Posts
On May 17 2012 09:17 blarkh wrote: I frequently lose to all different kinds of protoss 2-base timings. Is there any guide out there telling me kind of exactly what to scout for? I answered something similar awhile back, hopefully you can take something away from it! Unfortunately this post assumes stephano style, which may not be applicable to you. If you play differently it'd be best if you posted a replay. Losing to 2base timings usually isn't "oh I didn't see it, guess I lose", it's a collection of smaller things that leads up to your loss. http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808¤tpage=624#12478 | ||
|
AuraFire
United States21 Posts
| ||
|
Boiler Bandsman
United States391 Posts
On May 17 2012 09:30 AuraFire wrote: Is it useful to hotkey your gateways after they turn into warpgates? Depends on preference. I hotkey my gates because I like having Nexii-gate-robo-SG-forge right in a row on 4-5-6-7-8. But that's not required or necessarily better if you like the "w" key instead. | ||
|
Klipsys
United States1533 Posts
| ||
|
Whatson
United States5357 Posts
On May 17 2012 10:57 Klipsys wrote: Random Thought:What if EMP reset the warp gate cooldown? Would that do anything to help late game TVP? This isn't the thread for it. And honestly, why in the hell would it matter? If you're already on top of a Protosses warpgates , just shift right click all the pylons. Maybe you should bring this idea to blizzard, see if they care. | ||
|
Chicken Chaser
United States533 Posts
On May 17 2012 09:30 AuraFire wrote: Is it useful to hotkey your gateways after they turn into warpgates? Although I don't personally do this, I think it is better to hotkey your gateways/warpgates instead of relying on the default W. This is because as the game progresses, you will add on more gateways and you will need a quick way to see when they are ready to be changed to warpgate without having to check your base and select all your gateways (which may be spread about your base). | ||
|
AuraFire
United States21 Posts
Btw ty Boiler Bandsman and Chicken Chaser :D | ||
| ||
