• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:52
CET 06:52
KST 14:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates Which foreign pros are considered the best? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1495 users

Simple Questions Simple Answers - Page 598

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 596 597 598 599 600 900 Next
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
April 07 2012 00:46 GMT
#11941
In TvT, what is the best way to defend against cloaked banshees when you don't have enough marines? Specifically, where and how many turrets should be placed?

I'm thinking of games where I go for a reaper/hellion medivac push mid-game, do decent damage, but later sustain way too much damage from 2+ cloaked banshees even with turrets (banshee range is seriously imba).
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 07 2012 00:53 GMT
#11942
On April 07 2012 09:46 EngrishTeacher wrote:
In TvT, what is the best way to defend against cloaked banshees when you don't have enough marines? Specifically, where and how many turrets should be placed?

I'm thinking of games where I go for a reaper/hellion medivac push mid-game, do decent damage, but later sustain way too much damage from 2+ cloaked banshees even with turrets (banshee range is seriously imba).

umm banshee range is only 6
but to answer your question one per banshee is usually enough, as long as you are on top of moving the marines you have around to respond to theats.
However, if I were you, I would just go marine-tank or something with anti-air, because if the other player builds even a single banshee before your push you are dead.
Taeja the one true Byunjwa~
VKCA
Profile Joined September 2011
Canada391 Posts
April 07 2012 02:45 GMT
#11943
As a zerg, is it viable to go economic pool first (on 13) in every game? I was reading the standard openings for zerg page on the wiki, and it recommended I always go hatch first vs terran. My issue is, whenever I try to go hatch first (vs p or t) I always get my hatch blocked, and then I end up floating soo many minerals by 18 food. So, what am I really loosing by always going pool first?
IamPryda
Profile Joined April 2011
United States1186 Posts
April 07 2012 07:50 GMT
#11944
What is the proper response to an in base hatchery when u are ffeing. Obviously if it finishes before u notice your dead. But alot of times I scout it about half way done and not sure how many probes to pull to kill it or do I just build a cannon near it and let it finish?
Moar banelings less qq
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
April 07 2012 12:06 GMT
#11945
On April 07 2012 07:21 TRaFFiC wrote:
Show nested quote +
On April 07 2012 04:19 KotB wrote:
On April 07 2012 03:55 TRaFFiC wrote:
Assuming you target several of your own units on one enemy unit. Do they keep firing at the enemy unit after it's dead (wasted shots)? Or would they stop shooting until they got into range of the next unit?


Thanks in advance for replies. ;D


You're asking about something called "Overkill." Units that fire a visible projectile, like Marauders, Stalkers, or Roaches (among others), can overkill an enemy unit. Units that don't have a visible projectile -- Marines, Tanks, Immortals, etc. -- don't have this problem and are said to have "Smart Fire" and will only shoot at a unit if that shot is needed to kill it.

Thanks for the reply. This is new to me. Which leads me to another question...

Can you tell if a unit is overkilled (perhaps by counting extra projectiles)?

Also, have any pros come up with a standard on how to micro these situations? Seems to me it could make a big difference if you only selected exactly enough to kill the enemy unit.

There isn't any kind of signal from the game that a unit has been overkilled, but you can see the unit die and see more shots hit it afterward.

It's too situational for a standard solution to exist. In small fights, it can be useful to try to only use up as many shots as you need on any given target, but in larger battles there are more impactful places to spend your APM.
The frumious Bandersnatch
Geiko
Profile Blog Joined June 2010
France1939 Posts
April 07 2012 12:12 GMT
#11946
On April 07 2012 16:50 IamPryda wrote:
What is the proper response to an in base hatchery when u are ffeing. Obviously if it finishes before u notice your dead. But alot of times I scout it about half way done and not sure how many probes to pull to kill it or do I just build a cannon near it and let it finish?


2 cannons directly next to it timed so that they finish right after the hatchery finishes. And get a fast zealot too.
geiko.813 (EU)
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 07 2012 12:14 GMT
#11947
On April 07 2012 21:12 Geiko wrote:
Show nested quote +
On April 07 2012 16:50 IamPryda wrote:
What is the proper response to an in base hatchery when u are ffeing. Obviously if it finishes before u notice your dead. But alot of times I scout it about half way done and not sure how many probes to pull to kill it or do I just build a cannon near it and let it finish?


2 cannons directly next to it timed so that they finish right after the hatchery finishes. And get a fast zealot too.


Agreed. I also pull probes to get some damage in before the hatch finishes.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
EasyDee
Profile Joined November 2010
Canada5 Posts
April 07 2012 15:39 GMT
#11948
I have a quick question
Does the overseer spell contaminate stop a planetary from shooting?
word
Kambing
Profile Joined May 2010
United States1176 Posts
April 07 2012 15:40 GMT
#11949
On April 08 2012 00:39 EasyDee wrote:
I have a quick question
Does the overseer spell contaminate stop a planetary from shooting?


No.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 07 2012 23:21 GMT
#11950
How should I defend against doom drops as terran? Often in T v T's the terran doom dropps with like 5 medivac loads of stuff. How should I defend against this?
Taeja the one true Byunjwa~
phiinix
Profile Blog Joined February 2011
United States1169 Posts
April 07 2012 23:51 GMT
#11951
On April 08 2012 08:21 PinheadXXXXXX wrote:
How should I defend against doom drops as terran? Often in T v T's the terran doom dropps with like 5 medivac loads of stuff. How should I defend against this?

sensor tower
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
April 08 2012 03:57 GMT
#11952
On April 07 2012 09:53 PinheadXXXXXX wrote:
Show nested quote +
On April 07 2012 09:46 EngrishTeacher wrote:
In TvT, what is the best way to defend against cloaked banshees when you don't have enough marines? Specifically, where and how many turrets should be placed?

I'm thinking of games where I go for a reaper/hellion medivac push mid-game, do decent damage, but later sustain way too much damage from 2+ cloaked banshees even with turrets (banshee range is seriously imba).

umm banshee range is only 6
but to answer your question one per banshee is usually enough, as long as you are on top of moving the marines you have around to respond to theats.
However, if I were you, I would just go marine-tank or something with anti-air, because if the other player builds even a single banshee before your push you are dead.


Thanks for the response, but "just go 'x' build instead of 'y' build" isn't good advice.

Even the earliest gas-first banshee builds don't hit (arrive at your mineral line) until the ~7 minute mark. My 4 reapers+2 hellions+medivac push usually hits much earlier than that and does disgusting amounts of damage to rines+scvs when my T opponent goes for banshees.

Problem is, without enough marines, well-micro'ed banshees are a nightmare. They can hit your mineral line from so many different angles, and once you waste money on 3+ turrets per mineral line the banshees can still pick off gases / stray units / supply depots.

Maybe I just have really bad turret placement, but even with 2 turrets per mineral line a single banshee can just hold position and still hit scvs.
MatthewRock
Profile Joined April 2012
Poland11 Posts
April 08 2012 12:22 GMT
#11953
Should I first make drone then pull my drones to minerals, or first take drones to minerals and make drone after it?
Kekekekekekeke
MekTypro
Profile Joined July 2010
France360 Posts
Last Edited: 2012-04-08 13:13:50
April 08 2012 13:13 GMT
#11954
Does anyone know what the button "New User" in the battle.net log in menu is for ?

Does it reset all your stats and gives you a new account ? Is that what people use for their smurfs ?

Thx

EDIT : Sorry if not the proper thread/forum :x
lordsaul
Profile Joined December 2010
13 Posts
April 08 2012 14:06 GMT
#11955
I recall a build editor type map that allowed you to get the AI to send defined waves of units at set times. I thought it was Yabot, but I guess not. Anyone know what that map/editor is? I'd like to test some builds against early pressure.
Forbidden17
Profile Joined December 2011
666 Posts
April 08 2012 14:33 GMT
#11956
On April 08 2012 21:22 MatthewRock wrote:
Should I first make drone then pull my drones to minerals, or first take drones to minerals and make drone after it?

make the drone first. the priority is larva, and your hatchery will not produce additional larva if it has 3 or more idle.
Drowzee
Profile Joined June 2011
40 Posts
April 08 2012 14:38 GMT
#11957
how to pull workers when getting dropped by helions?
around nexus, to natural mineralline, in gas? any tips on how to improve pulling workers are apreciated. died so many times because of losing like 20 workers off a single drop because i have no idea how to pull them taking as less damage as possible
ZeroClick
Profile Joined March 2012
Brazil63 Posts
April 08 2012 15:34 GMT
#11958
What the fastest way to transfer my workers from gas to minerals? If I try box select, usually I get only 2, and one is holding gas. Another is inside the geyser... I need box select again or click the lonely worker and pay attention in the gas-holding worker... I've found that I lost a lot of precious time just microing that!
ErrantMind
Profile Joined March 2012
United States63 Posts
April 08 2012 18:45 GMT
#11959
On April 08 2012 23:33 Forbidden17 wrote:
Show nested quote +
On April 08 2012 21:22 MatthewRock wrote:
Should I first make drone then pull my drones to minerals, or first take drones to minerals and make drone after it?

make the drone first. the priority is larva, and your hatchery will not produce additional larva if it has 3 or more idle.



Every second a worker is idle is ~0.65 minerals lost. I assume a delayed worker is the same opportunity cost as an idle worker. As a low-level player, it takes me about 5 game seconds to get my first worker going after putting my first 6 to mining.
I would rather have the 5 second mineral loss from 1 (~3.25 minerals) worker than from 6 (~19.5 minerals)

That said I play Terran, and I don't know how the opportunity cost of a hatchery not producing larva is calculated.
ErrantMind
Profile Joined March 2012
United States63 Posts
April 08 2012 18:51 GMT
#11960
What are some good maps to train skills on by myself? (Macro, Micro, Build Orders, other things i should be learning)

I've been using:
Unit Test Solo-by Link
YABOT Metalopolis-by xor
Multitasking Trainer v.0941 Easy Edit-by Inadan
Prev 1 596 597 598 599 600 900 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group D
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 163
StarCraft: Brood War
PianO 260
Shuttle 229
ggaemo 60
actioN 56
ZergMaN 44
GoRush 15
Bale 9
Icarus 9
Dota 2
febbydoto23
League of Legends
JimRising 871
C9.Mang0315
Super Smash Bros
Mew2King213
Other Games
summit1g11742
WinterStarcraft563
ViBE153
Organizations
Other Games
gamesdonequick1248
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2668
• Lourlo1038
Other Games
• Shiphtur272
Upcoming Events
RongYI Cup
5h 9m
herO vs ShoWTimE
Solar vs Classic
Wardi Open
8h 9m
Monday Night Weeklies
11h 9m
OSC
18h 9m
Replay Cast
1d 3h
RongYI Cup
1d 5h
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
1d 8h
Replay Cast
2 days
RongYI Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
The PondCast
3 days
HomeStory Cup
4 days
Korean StarCraft League
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.