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MountainGoat
Profile Blog Joined April 2011
United States507 Posts
April 08 2012 19:07 GMT
#11961
In the Hero-style 4 gate +1 Zealot timing after FFE when are the zealots supposed to be hitting the third? I want to have a good benchmark to aim for.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
Last Edited: 2012-04-08 19:45:01
April 08 2012 19:44 GMT
#11962
On April 08 2012 12:57 EngrishTeacher wrote:
Show nested quote +
On April 07 2012 09:53 PinheadXXXXXX wrote:
On April 07 2012 09:46 EngrishTeacher wrote:
In TvT, what is the best way to defend against cloaked banshees when you don't have enough marines? Specifically, where and how many turrets should be placed?

I'm thinking of games where I go for a reaper/hellion medivac push mid-game, do decent damage, but later sustain way too much damage from 2+ cloaked banshees even with turrets (banshee range is seriously imba).

umm banshee range is only 6
but to answer your question one per banshee is usually enough, as long as you are on top of moving the marines you have around to respond to theats.
However, if I were you, I would just go marine-tank or something with anti-air, because if the other player builds even a single banshee before your push you are dead.


Thanks for the response, but "just go 'x' build instead of 'y' build" isn't good advice.

Even the earliest gas-first banshee builds don't hit (arrive at your mineral line) until the ~7 minute mark. My 4 reapers+2 hellions+medivac push usually hits much earlier than that and does disgusting amounts of damage to rines+scvs when my T opponent goes for banshees.

Problem is, without enough marines, well-micro'ed banshees are a nightmare. They can hit your mineral line from so many different angles, and once you waste money on 3+ turrets per mineral line the banshees can still pick off gases / stray units / supply depots.

Maybe I just have really bad turret placement, but even with 2 turrets per mineral line a single banshee can just hold position and still hit scvs.


Screen shot? I don't remember the last time I needed more than 2 turrets
http://imgur.com/9QR0q

On April 08 2012 21:22 MatthewRock wrote:
Should I first make drone then pull my drones to minerals, or first take drones to minerals and make drone after it?

Personal preference really, but I think most people prefer to make the unit first and then mine


On April 08 2012 22:13 MekTypro wrote:
Does anyone know what the button "New User" in the battle.net log in menu is for ?

Does it reset all your stats and gives you a new account ? Is that what people use for their smurfs ?

Thx

EDIT : Sorry if not the proper thread/forum :x


I'm pretty sure that's for setting up your bnet account the first time you make it.. It's certainly not for giving you a new account


On April 09 2012 00:34 ZeroClick wrote:
What the fastest way to transfer my workers from gas to minerals? If I try box select, usually I get only 2, and one is holding gas. Another is inside the geyser... I need box select again or click the lonely worker and pay attention in the gas-holding worker... I've found that I lost a lot of precious time just microing that!


That's the fastest way i know of. If you're a serious stickler about it, but you can hotkey those 3 workers to a hotkey and when you transfer them back to minerals, hit the hotkey and right click on the minerals. If you're losing precious timing doing something as trivial as that, I'm not sure what to tell you.. building supply depots must be a nightmare..


On April 09 2012 03:51 ErrantMind wrote:
What are some good maps to train skills on by myself? (Macro, Micro, Build Orders, other things i should be learning)

I've been using:
Unit Test Solo-by Link
YABOT Metalopolis-by xor
Multitasking Trainer v.0941 Easy Edit-by Inadan


I like SALT, just search for that in custom games. But honestly unless you have mid diamond mechanics, it's not a bad idea to just pick a random map and play against a very easy computer.
Mellow696
Profile Blog Joined August 2011
United States59 Posts
April 08 2012 20:28 GMT
#11963
What time specifically does the ladder reset tomorrow?
antihobo
Profile Joined May 2011
Canada121 Posts
April 08 2012 20:56 GMT
#11964
On April 08 2012 21:22 MatthewRock wrote:
Should I first make drone then pull my drones to minerals, or first take drones to minerals and make drone after it?


Your hatchery is always centered when the game begins so you keep your cursor in the middle of your screen, game starts: click,s,d, and while pressing sd you move your mouse towards the drones and box and set to mine.
takin yer ladder points
uoeahtns
Profile Joined February 2012
52 Posts
April 08 2012 21:16 GMT
#11965
There has already been a lot of talk about mouse accuracy, mouse dpi, etc. and the general consensus is to use the mouse dpi that feels right/you are most accurate with. However, looking at things realistically, the higher the dpi, the faster you will be, and the lower dpi, the more precise you will be.

While there are advantages and disadvantages to both, is it possible to achieve 100% precision with, let's say, 3500 dpi? What about 5600?

I will not ask about lower dpi because it is pretty straightforward that the less you have to move the faster you will be. However, there is a limit to precision, and having a lower dpi does not make your ability to have 100% precision better; it makes achieving higher precision easier.
ErrantMind
Profile Joined March 2012
United States63 Posts
April 09 2012 00:03 GMT
#11966
On April 09 2012 06:16 uoeahtns wrote:
There has already been a lot of talk about mouse accuracy, mouse dpi, etc. and the general consensus is to use the mouse dpi that feels right/you are most accurate with. However, looking at things realistically, the higher the dpi, the faster you will be, and the lower dpi, the more precise you will be.

While there are advantages and disadvantages to both, is it possible to achieve 100% precision with, let's say, 3500 dpi? What about 5600?

I will not ask about lower dpi because it is pretty straightforward that the less you have to move the faster you will be. However, there is a limit to precision, and having a lower dpi does not make your ability to have 100% precision better; it makes achieving higher precision easier.



Of course its possible to have complete accuracy with a high dpi mouse. That has everything to do with hand eye coordination, and nothing to do with any sort skill cieling of the human body. i keep my mouse at 4000dpi, and my accuracy is not perfect, but it is improving. if/when my wife sits down at my PC, the mouse flys all over the place, since she's use to a slower mouse.

What is most important is using the mouse settings to change the dpi for sensitivity, and not the OS or in-game sensitivity settings, as they mess with the pixel sample rate. I've also read a lot about whether you should have mouse acceleration on or off, and i came to the conclusion that i like mine off. It gives a more true representation of how i am moving my mouse.

back to the objective at hand, improving your accuracy:
i have been playing games at missionred.com whenever i have just a few minutes to mess around.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-04-09 00:27:48
April 09 2012 00:24 GMT
#11967
On April 09 2012 04:07 MountainGoat wrote:
In the Hero-style 4 gate +1 Zealot timing after FFE when are the zealots supposed to be hitting the third? I want to have a good benchmark to aim for.


I wish i could give you a more comprehensive answer, but from the first game I could find it looks like 8:40 should be a good time to aim for.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 09 2012 01:09 GMT
#11968
As Protoss, against small groups of marine/marauder (Like, 20 supply army or under) should I be focusing marines or marauders with my stalkers first?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
monk
Profile Blog Joined May 2009
United States8476 Posts
April 09 2012 01:13 GMT
#11969
On April 09 2012 09:24 Dingobloo wrote:
Show nested quote +
On April 09 2012 04:07 MountainGoat wrote:
In the Hero-style 4 gate +1 Zealot timing after FFE when are the zealots supposed to be hitting the third? I want to have a good benchmark to aim for.


I wish i could give you a more comprehensive answer, but from the first game I could find it looks like 8:40 should be a good time to aim for.

Around 7:50 to 8:30 is what you should be aiming for for your first zealot warpin. It depends on a lot like your first gateway timing and how much you want to commit. If in your replay, the warpin is at 8:40, then either the build is done inefficiently or it wasn't meant to do any damage, just to pressure/conjecture, possibly for a followup attack.
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
April 09 2012 01:16 GMT
#11970
On April 09 2012 10:09 Salivanth wrote:
As Protoss, against small groups of marine/marauder (Like, 20 supply army or under) should I be focusing marines or marauders with my stalkers first?

Really depends on the game and the situation. What other units do you have and do they have stim/shells? Generally, you should either be focusing on marauders or not focus firing at all depending on the situation.
Moderator
VoirDire
Profile Joined February 2009
Sweden1923 Posts
April 09 2012 02:11 GMT
#11971
On April 09 2012 06:16 uoeahtns wrote:
There has already been a lot of talk about mouse accuracy, mouse dpi, etc. and the general consensus is to use the mouse dpi that feels right/you are most accurate with. However, looking at things realistically, the higher the dpi, the faster you will be, and the lower dpi, the more precise you will be.

While there are advantages and disadvantages to both, is it possible to achieve 100% precision with, let's say, 3500 dpi? What about 5600?

I will not ask about lower dpi because it is pretty straightforward that the less you have to move the faster you will be. However, there is a limit to precision, and having a lower dpi does not make your ability to have 100% precision better; it makes achieving higher precision easier.

I think that the optimum sensitivity is when you can touch all four corners of the screen while your hand is still resting on your wrist.
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
Last Edited: 2012-04-09 02:16:06
April 09 2012 02:13 GMT
#11972
High masters zerg here..I am having a hard time wrapping my head around whether or not to attack a pylon when protoss blocks me with my drones

For example, I go 14 pool and go for 16 hatch. I send out 2 drones to try to kill probe, make hatch.. Most times, toss makes pylon.

Now, I can just run away and go mine......or attack the pylon?

I tend to want to attack the pylon with my 2 drones, however I am sacrificing mining time. But on the up side, by the time my zerglings pop, the pylon is in yellow HP. The 2 drones also prevent the toss from pylon blocking my ramp/making a cannon near the pylon/possibly stop a gateway from going down for a cancel.

I have found that if I ignore the pylon and wait for lings, it can take even longer to kill especially when they make a gateway or core to cancel....

Am i really wrong for attacking it with my 2 drones right when he puts it down? I do not drone scout vs protoss, and most times you need atleast one drone pulled at your ramp to guard for pylon blocks.. so is this really putting me that far behind?

TL;DR: Simple question: Is the cost of mining time lost for 2 drones attacking a pylon in your natural worse than waiting for zerglings and sending the drones to mine, at a cost of a slower kill on the pylon and a slower hatch (potentially even slower if they make a core from that initial pylon that you could have had in red HP by the time your lings came)

edit: A smart protoss will not let you take your third base as your natural, and I feel that maynarding that far is even worse and since I do not drone scout, they possibly could play 1 base and having a natural as your third will do you no good
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
uoeahtns
Profile Joined February 2012
52 Posts
April 09 2012 03:00 GMT
#11973
On April 09 2012 11:11 VoirDire wrote:
Show nested quote +
On April 09 2012 06:16 uoeahtns wrote:
There has already been a lot of talk about mouse accuracy, mouse dpi, etc. and the general consensus is to use the mouse dpi that feels right/you are most accurate with. However, looking at things realistically, the higher the dpi, the faster you will be, and the lower dpi, the more precise you will be.

While there are advantages and disadvantages to both, is it possible to achieve 100% precision with, let's say, 3500 dpi? What about 5600?

I will not ask about lower dpi because it is pretty straightforward that the less you have to move the faster you will be. However, there is a limit to precision, and having a lower dpi does not make your ability to have 100% precision better; it makes achieving higher precision easier.

I think that the optimum sensitivity is when you can touch all four corners of the screen while your hand is still resting on your wrist.


I appreciate the input but my question on the reasonable possibility of achieving perfect (or near-perfect) mouse precision with a high dpi still remains.
Crysus
Profile Joined November 2010
New Zealand29 Posts
April 09 2012 03:30 GMT
#11974
My Question is

How do you change the settings in the game so that you can see the range of attack for canons, tanks, etc?
Kambing
Profile Joined May 2010
United States1176 Posts
April 09 2012 03:50 GMT
#11975
On April 09 2012 12:30 Crysus wrote:
My Question is

How do you change the settings in the game so that you can see the range of attack for canons, tanks, etc?


You should see them when you are suppose to at all settings. Note that you can only see the radii of your own units. In particular:

+ You can see the radii of any number of tanks by selecting them.
+ You can only see the radii of static defense as you plant them
+ You can only see the radii of caster units when you are trying to cast with only one of them selected.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
April 09 2012 04:19 GMT
#11976
On April 09 2012 12:00 uoeahtns wrote:
Show nested quote +
On April 09 2012 11:11 VoirDire wrote:
On April 09 2012 06:16 uoeahtns wrote:
There has already been a lot of talk about mouse accuracy, mouse dpi, etc. and the general consensus is to use the mouse dpi that feels right/you are most accurate with. However, looking at things realistically, the higher the dpi, the faster you will be, and the lower dpi, the more precise you will be.

While there are advantages and disadvantages to both, is it possible to achieve 100% precision with, let's say, 3500 dpi? What about 5600?

I will not ask about lower dpi because it is pretty straightforward that the less you have to move the faster you will be. However, there is a limit to precision, and having a lower dpi does not make your ability to have 100% precision better; it makes achieving higher precision easier.

I think that the optimum sensitivity is when you can touch all four corners of the screen while your hand is still resting on your wrist.


I appreciate the input but my question on the reasonable possibility of achieving perfect (or near-perfect) mouse precision with a high dpi still remains.

Say you can move your mouse in 1 inch in either direction comfortably and want to be able to move your pointer everywhere on the screen without adjusting your hand position. It would require a 2 inch wide space to move in. So, if you use 1920px horizontal resolution and want to move 1920px with 2 inches of mouse movement you'd need 1920/2 = 960 CPI mouse resolution for maximal precision on standard 6/11 sensitivity.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
April 09 2012 04:32 GMT
#11977
I have one that has been killing me for months especially in pro games why dont terrans get a raven?? Its only 100/200 gas right? rather than waste the 250 minerAls on creep tumors spend it on a mule or hell even a supply drop. i know the generic answer would be well they need medievacs. if a terran just makes one i doubt they will lose the game i mean a raven has so many uses, pdd and auto tirrets are pretty good
Plays against every MU with nexus first.
SS451
Profile Joined April 2012
4 Posts
April 09 2012 16:21 GMT
#11978
Question about worker rally points after taking second and third bases (as Protoss). I understand that I should be constantly producing Probes out of all Nexuses until I get up to around 70 (?), but I don't always know where to send the Probes I'm making. For example, once my natural Nexus is complete, I've done my first transfer, and my main is re-saturated, should I then set my main's rally point to the natural? What about if I've saturated main and natural--main Probes to third? Or what if I have two unsaturated bases--send main Probes to the closer base, or the farther, less saturated one?
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
April 09 2012 18:49 GMT
#11979
On April 09 2012 13:32 DreamChaser wrote:
I have one that has been killing me for months especially in pro games why dont terrans get a raven?? Its only 100/200 gas right? rather than waste the 250 minerAls on creep tumors spend it on a mule or hell even a supply drop. i know the generic answer would be well they need medievacs. if a terran just makes one i doubt they will lose the game i mean a raven has so many uses, pdd and auto tirrets are pretty good


I imagine after watching Maru in GSTL finals, more terrans will. I think the simple answer here is that it just hasn't been popularized by the pros yet, and almost all strategies get popular on ladder after pros exhibit them first.
Micro your Macro
Forbidden17
Profile Joined December 2011
666 Posts
April 09 2012 20:34 GMT
#11980
What is the best non-all-in response as Zerg to getting your ramp blocked by 3 pylons?

Assume you opened 14Pool and planned to follow it up with a 16Hatch. Is it essentially gg if you don't patrol a drone to prevent it from ever getting up? Also assume you can't drone drill due to spawn positions / map. If you macro'ed behind it, busted it down, and expanded how far behind are you?
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