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Simple Questions Simple Answers - Page 587

Forum Index > StarCraft 2 Strategy
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Excludos
Profile Blog Joined April 2010
Norway8257 Posts
March 27 2012 00:07 GMT
#11721
On March 25 2012 22:40 PinheadXXXXXX wrote:
Does each shot of a thor's anti air attack deal splash damage or do they all deal one slpash damage attack?


All the small missiles coming out of a thors air attack is "one attack", if thats what you mean. Its Splash radius is constant.
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
March 27 2012 00:11 GMT
#11722
On March 27 2012 08:22 Najda wrote:
What's the proper response to when a protoss cannon blocks your natural while FFE'ing?


If its only one canon, send some drones down and deal with it. You'll lose a bit of mining time, and the protoss will lose 25 minerals and a have a slightly delayed nexus. Either that or take your scouting drone and take the third first, altough this one is more risky.

If he blocks off your ramp with 3 pylons, and you've already layed down the hatchery, you're in deep. Thats why its so risky to go 15 hatch instead of 14 pool vs toss. You will have to allin at this point with either nydus or something of the sort. If he blocks off and you didn't 15 hatch, you could sit back, drone up, get some roaches/spines to deal with the pylons and the canon(s), and double expand once you're out. His own nexus will be equally delayed and you should come out equal if not ahead.
Finality
Profile Blog Joined December 2009
172 Posts
Last Edited: 2012-03-27 01:40:30
March 27 2012 01:40 GMT
#11723
If you go forge fast expand vs zerg, what's the best time to send out another scout to see if they are taking a 3rd or not, and if they are on 2 bases you can't get into their main to see if they are doing baneling bust/roach all-in, what's the safest thing to do as a protoss?
Looks like their efforts... were in Vayne. (*sunglasses* YEAAAAAAAAA)
FirstGear
Profile Joined June 2011
Australia185 Posts
March 27 2012 03:15 GMT
#11724
Not sure where to ask this.

Why was Mr Bitters 12 weeks with the pros so hugely more popular than ChanmanV's pro corner?
MacGuffinSC
Profile Joined December 2011
New Zealand15 Posts
March 27 2012 03:34 GMT
#11725
On March 27 2012 10:40 Finality wrote:
If you go forge fast expand vs zerg, what's the best time to send out another scout to see if they are taking a 3rd or not, and if they are on 2 bases you can't get into their main to see if they are doing baneling bust/roach all-in, what's the safest thing to do as a protoss?


A lot of Zergs will go for the third almost immediately if you FFE, so your intial probe should be able to pick up on it. If not then it is likely around 30-40 supply, so you can check again when your supply is similar.

If your worried about banes and roachs and cant scout, the best thing is probably to add in more sentries and never let them connect with your base.
Youtube: http://www.youtube.com/MacGuffinSC | Twitter: @MacGuffinSC
Finality
Profile Blog Joined December 2009
172 Posts
March 27 2012 04:00 GMT
#11726
On March 27 2012 12:34 MacGuffinSC wrote:
Show nested quote +
On March 27 2012 10:40 Finality wrote:
If you go forge fast expand vs zerg, what's the best time to send out another scout to see if they are taking a 3rd or not, and if they are on 2 bases you can't get into their main to see if they are doing baneling bust/roach all-in, what's the safest thing to do as a protoss?


A lot of Zergs will go for the third almost immediately if you FFE, so your intial probe should be able to pick up on it. If not then it is likely around 30-40 supply, so you can check again when your supply is similar.

If your worried about banes and roachs and cant scout, the best thing is probably to add in more sentries and never let them connect with your base.


Alright, that is in line with what I've been doing for the most part, if I didn't scout a third and I think I've had a good enough look at his base I usually just make my probe patrol his probable 3rd locations and then add a robo, and if I couldn't get a good look I usually add a robo and get some sentries.
Looks like their efforts... were in Vayne. (*sunglasses* YEAAAAAAAAA)
DwarX
Profile Joined July 2011
Korea (South)1 Post
March 27 2012 07:08 GMT
#11727
Simple Question:

How many Speed Zerglings (the least amount of Zerglings) in order to fully surround a Zealot? I see players who send too many zerglings just circling around a Zealot without attacking. I was wondering what would be the exact amount to surround, incapacitate the Zealot from moving. This is also assuming that the Zealot is in an open area.

Play Hard, Work Smart
eFonSG
Profile Joined November 2010
United States255 Posts
March 27 2012 07:19 GMT
#11728
ive been searching around and i cant find any good thread that talks about 2 base blink stalker/obs all-ins after an FFE. I was wondering where i could find a VOD/ Build order for a typical 7/8 gate 2 base blink stalker all-in. Variants i try and create always end up too late
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-03-27 09:12:56
March 27 2012 09:09 GMT
#11729
On March 27 2012 13:00 Finality wrote:
Show nested quote +
On March 27 2012 12:34 MacGuffinSC wrote:
On March 27 2012 10:40 Finality wrote:
If you go forge fast expand vs zerg, what's the best time to send out another scout to see if they are taking a 3rd or not, and if they are on 2 bases you can't get into their main to see if they are doing baneling bust/roach all-in, what's the safest thing to do as a protoss?


A lot of Zergs will go for the third almost immediately if you FFE, so your intial probe should be able to pick up on it. If not then it is likely around 30-40 supply, so you can check again when your supply is similar.

If your worried about banes and roachs and cant scout, the best thing is probably to add in more sentries and never let them connect with your base.


Alright, that is in line with what I've been doing for the most part, if I didn't scout a third and I think I've had a good enough look at his base I usually just make my probe patrol his probable 3rd locations and then add a robo, and if I couldn't get a good look I usually add a robo and get some sentries.

A far more straight forward answer is to send another probe for a re-scout at 5mins.

A slightly more complicated answer depends on what your 9pylon scout sees. If you scout gas and your 5min scout confirms that there isn't a fast 3rd (or your scout was denied), and you are unable to scout his main for shenanigans then add a 2nd cannon for safety.

Some players also like to chrono 2 fast zealots for scouting purposes, you can try that if you want.

What I do is I'll send out the probe that makes the cyber core (this is actually a little late, you could send it earlier) and make a zealot from my gateway. If I get completely denied (usually only speedlings can do this) of scouting I will throw up a 2nd and (usually) 3rd cannon and chrono a sentry. If I can confirm a 3rd hatch or my probe gets a complete scout of his main (this actually happens a fair bit) I know I can play a little more greedy. If I scout a lack of 3rd but I don't know what's going on in his main I usually make a 2nd cannon and chrono out a 2nd zealot. Send the 2 zealots across the map to scout.

edit: typo
Ouga
Profile Joined March 2008
Finland645 Posts
March 27 2012 12:57 GMT
#11730
On March 27 2012 16:08 DwarX wrote:
Simple Question:

How many Speed Zerglings (the least amount of Zerglings) in order to fully surround a Zealot? I see players who send too many zerglings just circling around a Zealot without attacking. I was wondering what would be the exact amount to surround, incapacitate the Zealot from moving. This is also assuming that the Zealot is in an open area.



4. As for any ground unit. Thor gets surrounded by 4, as does zergling.
ricecake
Profile Joined October 2010
152 Posts
Last Edited: 2012-03-27 17:58:57
March 27 2012 14:44 GMT
#11731
Sorry if this is the wrong place ---

Can anybody point me to replays / VODs of a pro terran playing mech vs zerg in a major tournament?

(The liquipedia article only has 2 and the searching turned up nothing.)
Steak's hair gives him super strength!
Drowzee
Profile Joined June 2011
40 Posts
March 27 2012 16:02 GMT
#11732
a) does a picked up unit by a phoenix grant high ground vision?
b) (not really strategy-wise) why does some players in the gsl don't use the razer banshee headset? i thought the banshee headsets were supplied by gom, but i saw huk and jyp using a steelseries headset soometimes
DrAbuse
Profile Joined April 2011
Germany209 Posts
March 27 2012 17:02 GMT
#11733
So Stephano says Protoss needs a buff against Zerg, while Idra says that Protoss is way too strong against Zerg here. Is one of them trolling?
eu.battle.net/sc2/en/profile/186292/1/DrAbuse/
VoO
Profile Blog Joined June 2011
Germany278 Posts
March 27 2012 20:23 GMT
#11734
On March 28 2012 02:02 DrAbuse wrote:
So Stephano says Protoss needs a buff against Zerg, while Idra says that Protoss is way too strong against Zerg here. Is one of them trolling?


Idra has a psychological issue with PvZ. I don't want to disrespect Stephano but look at his TLPD entry, he basically played only 2nd or 3rd class Protoss, never a strong Korean Protoss... not even MC. I'd like to see him play against 1st rate Protoss like Genius. So I think his opinion is very subjective. In the lower ladder I feel that there are really brutal Protoss all-ins and deathball scenarios which favor P. However in the higher leagues I think Z is slightly favoured since the Stephano style is very potent against the standard timings of a Protoss FFE.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
jdetruis
Profile Joined March 2012
Canada2 Posts
Last Edited: 2012-03-27 21:59:43
March 27 2012 21:58 GMT
#11735
quick question: why do player like SaSe stream with graphics on low?
You are the product of 5 billion years of evolutionary success, fucking act like it!
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
March 27 2012 22:04 GMT
#11736
On March 28 2012 06:58 jdetruis wrote:
quick question: why do player like SaSe stream with graphics on low?


a few reasons, could be lag,
could be they don't like the clutter of all the explosions and whatnot.
I know it annoys a lot of people. Some just don't like the extra violence
Pretty sure thats why but if not feel free to throw rocks at me
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
ricecake
Profile Joined October 2010
152 Posts
March 27 2012 22:24 GMT
#11737
On March 28 2012 06:58 jdetruis wrote:
quick question: why do player like SaSe stream with graphics on low?


SC2 consumes a lot of CPU and memory, especially on higher graphical settings.

Streaming also consumes a lot of CPU and memory, especially on higher resolutions.

So keeping graphics on low frees some resources to allow for better quality streaming.

Many players also prefer lower graphical settings... the arguments I hear are (1) less distractions and (2) it's easier to see the shimmer caused by a cloaked unit.
Steak's hair gives him super strength!
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
March 27 2012 22:24 GMT
#11738
On March 28 2012 02:02 DrAbuse wrote:
So Stephano says Protoss needs a buff against Zerg, while Idra says that Protoss is way too strong against Zerg here. Is one of them trolling?


No, IdrA's just well known for strongly believing that Protoss is OP vs Zerg. Even when discussing how good Stephano is against P, he can still pick out games where Stephano lost to 2-base all-ins, etc., which he claims are especially imbalanced. At the same time, he also admits he makes some wrong decisions in his PvZ games at times.

Not saying he's right or wrong, that's just his stance. As for Stephano, he claims they need a buff because he stomps them 99% of the time.
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
MetaSheep
Profile Joined January 2012
Canada5 Posts
March 27 2012 22:27 GMT
#11739
I'm currently in bronze league right now because I've purposely threw my placements games to see how long it takes for me to get to diamond/masters. I played RTS games before. I believe that my micro and macro are solid enough to get me at least in gold/plat by blindly 1rax expand into marine/tank/medivac every game, but the only 'problem' I'm having right now is in TvT.

How do I kill a noobie terran that surrounded his 2 bases with turrets, bunkers and siege tanks without having to waste like 20 minutes chipping at him until he runs out of minerals while I have the entire map?
<3 Shorigun
ricecake
Profile Joined October 2010
152 Posts
Last Edited: 2012-03-28 00:53:45
March 27 2012 22:40 GMT
#11740
On March 28 2012 01:02 Drowzee wrote:
a) does a picked up unit by a phoenix grant high ground vision?
b) (not really strategy-wise) why does some players in the gsl don't use the razer banshee headset? i thought the banshee headsets were supplied by gom, but i saw huk and jyp using a steelseries headset soometimes


A) I just tested this: No.

I opened up Unit_Test_Map. I placed two marines on the low-ground of the platform. I placed a ghost from the opposite team on the high ground (I put him on hold fire to keep him from shooting the marines). With both marines on the ground, they could not shoot the ghost, as expected. When I picked one marine up, the other could shoot the phoenix but not the ghost.

Picture of the setup:
+ Show Spoiler +

[image loading]


B) I can't say why with 100% certainty, but it is most likely either (1) they prefer them to the banshee or (2) they are taking an opportunity to show their sponsor some love.
Steak's hair gives him super strength!
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