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Hey TL,
I have a particular question about FE builds. In particular when I play TvP and I see an FE, I will delay my expand and put on pressure to even out the game. No player is ahead of the other ultimately.
Question: Is doing an FE build against a delayed expander going to put you ahead if he ends up doing some decent pressure?
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On January 08 2012 23:22 BigJoe wrote: Hey TL,
I have a particular question about FE builds. In particular when I play TvP and I see an FE, I will delay my expand and put on pressure to even out the game. No player is ahead of the other ultimately.
Question: Is doing an FE build against a delayed expander going to put you ahead if he ends up doing some decent pressure?
It all comes down to how effective the pressure is. If you kill a few workers, delay mining, delay worker production, and/or get a sufficient reaction, then you can even it up or be ahead. However, if your pressure doesn't do enough damage to even out your delayed economy, then it obvious is bad for the delayed expander.
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At what in-game times is it smart to send an overlord in to scout and what are things I should look for when drone-scouting?
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I have been struggling with the new trend of followups after an FFE by tossin the KR server. Recently, there has been less quick void rays to deny my third and instead, they oftentimes have an alternative to harrass my economy. I always keep a zergling right below their walled ramp and out of their vision to see what units they throw at me before the 7 minute mark. My question is, are there any indicators of protoss going for an early pressure after FFEing? So far the only things I tend to be able to scout is whether a forge is upgrading or not. Should I sac an overlord? When should I do it? In general, I want to find ways that can make me stay safe and play a longer macro game without dying outright to gimmicky builds. It would also be tremendously helpful if someone can tell me the general timing and response against a FFEing toss.
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Does anyone know why some players (for example artosis) assign their nexus to every control group at the start of the game? I've been trying to think of a good reason and the best one I can come up with is that you can see if any of your keys aren't working.
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On January 08 2012 23:59 Geen wrote: At what in-game times is it smart to send an overlord in to scout and what are things I should look for when drone-scouting? What matchup are you looking for times? ZvT: You want to scout up his ramp once your first 4 lings pop and leave one scouting his natural for an expo. If you can't tell what he is doing from your ramp scout then you want to send in the overlord around 6 minutes.
ZvP: With a FFE- Send an overlord in around 7-7:30 minute mark to scout for what his follow up will be. If you don't see anything definitive, be sure to get an evo chamber and put 1 spore at each base in case of DTs. Without a FFE- scout his ramp with one of your first 4 lings. If you don't see anything, the 6 minute mark is a good time to OL scout.
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In all match-ups my scouting is weak, but mainly ZvZ I tend to get completely overrun by lings. With protoss/terran it's the first push that kills me, or I generally end up winning.
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Hello everyone, got a few more questions to ask. TIA
1) In PvT, I always go for a colossus tech army. Hypothetically, if the Terran never builds vikings is there any reason to build stalkers over zealots/sentries. Zealots are better meatshields and let my colossus basically kill everything while they tank, right? This is assuming the terran goes for bio of course.
2) In PvZ, later on you usually see people throwing away zealots to free up supply for more supply efficient units. Should you do this in PvP for colossus wars battle, or are those zealots important to dispersing fire?
3) While watching a stream the other day, the person playing said that it was more efficient to mine from your natural expansion's minerals after you got 16 miners on your main minerals. Is this known to be true?
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1) stalkers are great for helping focus down medivacs, especially if youre getting dropped or they have a higher medi count and you havent transitioned to HT yet. of course zealot is primary unit for tank and damage once you have charge, but stalkers are certainly beneficial for picking crucial medivacs off
2) zealots are great for soaking up colossus damage, as well as archon/immortal/stalker/whatever else you are going up aginst so that your own heavy-duty damage units can do damage for longer. zealots also do a good amount of damage, and force opponent to react to them by running away or maneuvering around, which in turn can lower their other micro areas
3) 16 on a 8-patch base is decently close to optimal, close enough (24 is considered "optimal"), that it's more beneficial to have 16-16 instead of 24-8 across two bases
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I haven't played starcraft 2 since season 1, and as i'm looking to return how has the metagame/common builds changed since the end of season 1?
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Have 2 questions:
1) How do you select same type of units when you have a lot of different units. (ex: I have 10 zelots, 5 stalker, 3 Colossi). And I want to select or deselect those 10 zelots. How do I do that?
2) Why Chinese players always first on global ladder? Its not because of games played, otherwise Kas would be first :D
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How do I pressure a Z early game? 3 gate expand pressuring is what I've been trying a lot but moving out against Z with some zealots and sentries seems extremely risky and many of the times I've been faced with tons of lings or roaches, completely obliterating me (my sentries too T.T). Scouting doesn't feel like a lot of help as he with lings can take the towers and therefore decide what I know of his play.
I'm in Platinum league.
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On January 09 2012 03:41 Corsica wrote: 1) How do you select same type of units when you have a lot of different units. (ex: I have 10 zelots, 5 stalker, 3 Colossi). And I want to select or deselect those 10 zelots. How do I do that? To select your Zealots from a control group, hold CTRL and click on a little Zealot portrait. To deselect them, click a Zealot portrait while holding CTRL and SHIFT.
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On January 09 2012 03:51 Nible wrote: How do I pressure a Z early game? 3 gate expand pressuring is what I've been trying a lot but moving out against Z with some zealots and sentries seems extremely risky and many of the times I've been faced with tons of lings or roaches, completely obliterating me (my sentries too T.T). Scouting doesn't feel like a lot of help as he with lings can take the towers and therefore decide what I know of his play.
I'm in Platinum league. On maps like shakuras, you can do a clever little 2 gate expand that i saw Combatex doing. You basically wall off your ramp and pump out 3 zealots with 2 gates (no cyber). You then pressure with those whilst pumping out more zealots and getting your expand, probes etc. You then have about 8 zealots (dont quote me on that) and warp gate researching and you can literally walk into his base and destroy him. He may have a few roaches (in which case you back out), but if they don't have any then it's a guranteed GG.
Otherwise you can do some pressure with your intial stalker + zealot and see how much damage that does. I'm not too sure about it after that.
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On January 09 2012 03:22 frontstab wrote: I haven't played starcraft 2 since season 1, and as i'm looking to return how has the metagame/common builds changed since the end of season 1?
I assume you're terran, so I'll give the best info I can. TvZ has now seen reactor-hellion expands become more or less the "standard" as a play for map control, which has led to roach opening being a bit more common as response or pressure or all-in (sometimes). People have also been playing around with mech TvZ. The biggest thing you have to watch out for is broodlord/infestor, which you need to build ghosts and vikings against.
TvT has been the hardest hit by the blue flame nerf, making mech TvT slightly weaker against than bio, but tanks still dominate the matchup, and the super late-game is still all about terran air (vikings, ravens, BC, thors.) Oh, one thing that we've been seeing in the GSL is that the player with air superiority will often make some cloaked banshees in order to pressure siege lines. This is more often seen from a meching player.
TvP has seen a common Terran all-in off a 1/1/1 with marines, tanks and banshees with a reactored rax. The push hits off one base, and is considered challenging for protoss to stop, though there have been better responses recently. Protosses will most often go for 1-gate expands, sometimes nexus first, rarely will you see a 3 gate expo. Protoss will commonly go into dual-forge with a robo after expanding in order to abuse chronoboost on upgrades, so terrans have been trying to go dual-ebay or start their upgrades earlier in response. Against 1-gate expand openings, terrans have been relying on a reactor-first 2-rax pressure expand, because it hits with enough units early enough to punish the 1gate expand and can keep you even with the protoss. Otherwise, lategame is still MMM+viking+ghost against gateway units, templar, and colossi. The big engagement will often revolve around landing your EMPs well enough that protoss doesn't have more than a couple of storms (and since the EMP radius nerf this means having 10-12+ ghosts out for the big fight)
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On January 09 2012 04:11 K9GM3 wrote:Show nested quote +On January 09 2012 03:41 Corsica wrote: 1) How do you select same type of units when you have a lot of different units. (ex: I have 10 zelots, 5 stalker, 3 Colossi). And I want to select or deselect those 10 zelots. How do I do that? To select your Zealots from a control group, hold CTRL and click on a little Zealot portrait. To deselect them, click a Zealot portrait while holding CTRL and SHIFT.
But I see stephano clicking the eggs (eggs are units too) in his tab to choose certain units. How he does that?
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On January 09 2012 07:22 Corsica wrote:Show nested quote +On January 09 2012 04:11 K9GM3 wrote:On January 09 2012 03:41 Corsica wrote: 1) How do you select same type of units when you have a lot of different units. (ex: I have 10 zelots, 5 stalker, 3 Colossi). And I want to select or deselect those 10 zelots. How do I do that? To select your Zealots from a control group, hold CTRL and click on a little Zealot portrait. To deselect them, click a Zealot portrait while holding CTRL and SHIFT. But I see stephano clicking the eggs (eggs are units too) in his tab to choose certain units. How he does that?
Need you to be more precise. Since eggs are considered units, the same mechanics apply as described above substituting egg for zealot. Note that eggs morphing different units are all considered the same so a ctrl-click will include all eggs regardless of what they're making.
Typically, if you are rallying off your eggs, you will produce one kind of unit, ctrl-click filter them, do some action to that filtered group, then re-select the remaining larva and continue the process.
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On January 09 2012 03:22 frontstab wrote: I haven't played starcraft 2 since season 1, and as i'm looking to return how has the metagame/common builds changed since the end of season 1? Very much, where it would take about a whole book to explain the changes. You should watch some recent pro games.
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Vatican City State733 Posts
On January 09 2012 03:22 frontstab wrote: I haven't played starcraft 2 since season 1, and as i'm looking to return how has the metagame/common builds changed since the end of season 1? People that aren't Zerg expand. If the game gets long, they sometime even expand twice
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Why does Naama build extra scv's before orbital, rather than making the orbital immediately after the barracks is done (or at least after the next scv finishes)?
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