• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:41
CET 23:41
KST 07:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2130 users

Simple Questions Simple Answers - Page 520

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 518 519 520 521 522 900 Next
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
January 08 2012 03:23 GMT
#10381
On January 08 2012 11:48 RhapsodyZ wrote:
When should I get my macro hatch? I am plat zerg but I have no idea when or in what situations I should get it.


Someone can probably give a more qualified answer, but as someone who offraces zerg, I'll say you can get a macro hatch whenever you know you need it for your macro. Look at your games, figure out at what point you have trouble spending your money (when you tech a certain path, when your opponent does something, when you get gasses etc.), and then you can learn when you need a macro hatch.

Personally, if I'm going for a standard game, I like getting a macro hatch after a third base, but you can also get a macro hatch on 2 bases if you intend to go all-in with a certain attack and need the extra larvae.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
J0llybally
Profile Joined June 2011
Canada7 Posts
January 08 2012 03:29 GMT
#10382
How come when i see pros in XvP matchup, where (x) is going for an all in, drop, harass, ,defending a cannon rush or going for a base race situation. they never ( i never see it) them go straight for the pylons?

this is a Bronze league question ^
Terranist
Profile Blog Joined March 2009
United States2496 Posts
January 08 2012 03:45 GMT
#10383
On January 08 2012 12:29 J0llybally wrote:
How come when i see pros in XvP matchup, where (x) is going for an all in, drop, harass, ,defending a cannon rush or going for a base race situation. they never ( i never see it) them go straight for the pylons?

this is a Bronze league question ^


it depends on how he positions his buildings and if killing pylons will do more long term damage than stalling his tech by killing a robo or forge. most importantly it's about being able to pick up and run as quickly as possible.
The Show of a Lifetime
thenexusp
Profile Joined May 2009
United States3721 Posts
January 08 2012 07:02 GMT
#10384
On January 08 2012 12:29 J0llybally wrote:
How come when i see pros in XvP matchup, where (x) is going for an all in, drop, harass, ,defending a cannon rush or going for a base race situation. they never ( i never see it) them go straight for the pylons?

this is a Bronze league question ^


For defending the cannon rush (I'm going to talk about pvp specifically here), you must go for the cannons as they are constructing, because cannons are more expensive, have less hp, and build slower than pylons. If you try to defend a cannon rush by attacking the pylons, the cannon rusher will just build more pylons, which are cheap and build quickly. On the other hand, if you can spot a cannon as it starts warping in, only 3 probes per cannon is enough to kill it before it finishes warping in. You should have more than enough probes to take care of all warping in pylons while your first zealot comes out. Once a zealot is out, and he doesn't have any cannons completed, preventing any more cannons from finishing is pretty easy, and you will be far ahead.
whoyou
Profile Joined March 2011
United States17 Posts
January 08 2012 08:49 GMT
#10385
How does map editor work?
I like nonsense; it wakes up the brain cells. Fantasy is a necessary ingredient in living; it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities.
Sockso
Profile Blog Joined October 2010
United States57 Posts
January 08 2012 08:55 GMT
#10386
In a 2v2, PZvZZ, how do we defend an double 6 or pool on a map with a large ramp?
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
January 08 2012 09:03 GMT
#10387
On January 08 2012 17:49 whoyou wrote:
How does map editor work?


Mate, that is in no way a SIMPLE question. Read the OP.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Tobias
Profile Joined October 2010
Sweden187 Posts
January 08 2012 09:21 GMT
#10388
On January 08 2012 17:49 whoyou wrote:
How does map editor work?


You select things and plop them down.
Geiko
Profile Blog Joined June 2010
France1939 Posts
January 08 2012 09:32 GMT
#10389
On January 08 2012 17:55 Sockso wrote:
In a 2v2, PZvZZ, how do we defend an double 6 or pool on a map with a large ramp?


P :First pylon next to your nexus. Pylon scout. Scout 6 pool. Get forge. Get 2 cannons smartly placed in/behind your mineral line.

Z: Get 10 pool (also works with 14 pool, but against ZZ you usually want an early pool), when your opponent scouts 6 pool, get 2 spines.

When lings come surround your cannons/spines with hold position workers.

Tech to DTs or voidrays and win the game.

When facing early cheese like this, don't worry about overmaking defenses. Teams who do this are either playing random, or bad, or on tilt. In all cases, beating them in the late game should be relatively easy.
geiko.813 (EU)
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
January 08 2012 09:55 GMT
#10390
On January 08 2012 16:02 thenexusp wrote:
Show nested quote +
On January 08 2012 12:29 J0llybally wrote:
How come when i see pros in XvP matchup, where (x) is going for an all in, drop, harass, ,defending a cannon rush or going for a base race situation. they never ( i never see it) them go straight for the pylons?

this is a Bronze league question ^


For defending the cannon rush (I'm going to talk about pvp specifically here), you must go for the cannons as they are constructing, because cannons are more expensive, have less hp, and build slower than pylons. If you try to defend a cannon rush by attacking the pylons, the cannon rusher will just build more pylons, which are cheap and build quickly. On the other hand, if you can spot a cannon as it starts warping in, only 3 probes per cannon is enough to kill it before it finishes warping in. You should have more than enough probes to take care of all warping in pylons while your first zealot comes out. Once a zealot is out, and he doesn't have any cannons completed, preventing any more cannons from finishing is pretty easy, and you will be far ahead.


And as far as harrassment goes, there are generally higher-priority targets such as tech structures and probes that need to be killed first. Usually, it goes probes > Tech (depending which tech) > pylons > gateways. If there are two or more pylons powering something, you're better off killing the thing they're powering, because its worth more and will take longer to rebuild than a pylon.

In base races and all-ins, it doesn't really matter what you target first outside of specific situations where its better to go for certain tech structures, but pylons are a higher priority target in these situations because supply blocks become critically important.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 08 2012 10:28 GMT
#10391
On January 08 2012 17:55 Sockso wrote:
In a 2v2, PZvZZ, how do we defend an double 6 or pool on a map with a large ramp?


You will not be able to wall in time in that situation. You won't be able to have a zealot. You'll need to both of you pull workers and micro as hard as you can. If you ally was going for an aggressive pool opener (9 or earlier) just try to stall until his 6 lings pop, then engage with the lings + 8 workers, and micro back hurt workers.

On large maps, if you went for a 10 gate, you may be able to chrono out a zealot, but basically you're pulling probes no matter what. It will help in this sort of situation to be coordinated with your ally via teamspeak, ventrilo, or skype.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-01-08 10:37:52
January 08 2012 10:36 GMT
#10392
On January 08 2012 19:28 Blazinghand wrote:
Show nested quote +
On January 08 2012 17:55 Sockso wrote:
In a 2v2, PZvZZ, how do we defend an double 6 or pool on a map with a large ramp?


You will not be able to wall in time in that situation. You won't be able to have a zealot. You'll need to both of you pull workers and micro as hard as you can. If you ally was going for an aggressive pool opener (9 or earlier) just try to stall until his 6 lings pop, then engage with the lings + 8 workers, and micro back hurt workers.

On large maps, if you went for a 10 gate, you may be able to chrono out a zealot, but basically you're pulling probes no matter what. It will help in this sort of situation to be coordinated with your ally via teamspeak, ventrilo, or skype.


I don't agree that you can defend double 6 pool without static defense. Lings + 8 workers will not win vs 16+ lings. Also if your ally pulls probes to help you, you will lose a lot of econ anyways, probably much more then the econ loss from getting a couple of cannons up.

If you opened with some sort of agressive 10 gate though, it's indeed better to chrono out zealots and micro between your mineral patches.
geiko.813 (EU)
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 08 2012 10:38 GMT
#10393
On January 08 2012 19:36 Geiko wrote:
Show nested quote +
On January 08 2012 19:28 Blazinghand wrote:
On January 08 2012 17:55 Sockso wrote:
In a 2v2, PZvZZ, how do we defend an double 6 or pool on a map with a large ramp?


You will not be able to wall in time in that situation. You won't be able to have a zealot. You'll need to both of you pull workers and micro as hard as you can. If you ally was going for an aggressive pool opener (9 or earlier) just try to stall until his 6 lings pop, then engage with the lings + 8 workers, and micro back hurt workers.

On large maps, if you went for a 10 gate, you may be able to chrono out a zealot, but basically you're pulling probes no matter what. It will help in this sort of situation to be coordinated with your ally via teamspeak, ventrilo, or skype.


I don't agree that you can defend double 6 pool without static defense. Lings + 8 workers will not win vs 16+ lings. Also if your ally pulls probes to help you, you will lose a lot of econ anyways, probably much more then the econ loss from getting a couple of cannons up.

Would it then be a reasonable response to always forge first against ZZ as PZ? the Z in PZ will rarely be able to cover a ramp with a crawler, so you'll have to cannon your own min line it seems.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sPlosH
Profile Joined September 2011
20 Posts
January 08 2012 11:39 GMT
#10394
watching the pro's zerg players streaming a lot of them in the beginning force the drone to an already mining mineral , kinda making the drone dance, question is why do they do this?
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
January 08 2012 11:55 GMT
#10395
On January 08 2012 20:39 sPlosH wrote:
watching the pro's zerg players streaming a lot of them in the beginning force the drone to an already mining mineral , kinda making the drone dance, question is why do they do this?


they want to have workers mining from the closer mineral patches. this gives you slightly more income.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sPlosH
Profile Joined September 2011
20 Posts
January 08 2012 12:06 GMT
#10396
On January 08 2012 20:55 Blazinghand wrote:
Show nested quote +
On January 08 2012 20:39 sPlosH wrote:
watching the pro's zerg players streaming a lot of them in the beginning force the drone to an already mining mineral , kinda making the drone dance, question is why do they do this?


they want to have workers mining from the closer mineral patches. this gives you slightly more income.


I thought that was the case too, but then most of the time its not, its like they are already two or three drones mining a single mineral they send the drone to that particular mineral and the drone kinda dances since its not able to mine from that particular saturated mineral
Protoss-Bah
Profile Joined October 2011
74 Posts
January 08 2012 12:41 GMT
#10397
Sry, don't have the patience to scroll through 520 pages to check if it has been asked before:

Q: I really want to know a strong, tested and experienced unit composition PvZ vs Broodlords. I as Protoss
have a hard time dealing with 10+ broodlords, blinkstalkers don't work because they have lings+fungal growth.
Mothership comes always too late for me. Any good unit composition?
Fus
Profile Joined August 2010
Sweden1112 Posts
January 08 2012 12:56 GMT
#10398
On January 08 2012 21:41 Protoss-Bah wrote:
Sry, don't have the patience to scroll through 520 pages to check if it has been asked before:

Q: I really want to know a strong, tested and experienced unit composition PvZ vs Broodlords. I as Protoss
have a hard time dealing with 10+ broodlords, blinkstalkers don't work because they have lings+fungal growth.
Mothership comes always too late for me. Any good unit composition?


As a mid master protoss i try to go for this maxed army unitcomp against alot of broodlord, roach and infestors. 3-4 colossus that can clear broodlings and do damage to ground. 4-5 hightemplars for feedback on infestors and storm, and rest blink stalkers. Blink under the broodlord and focus fire them. This is a very gas intense unit comp and you might have to much minerals for it to be worth. But i usually harass alot with zealots, so i lose minerals from there..

I guess mothership is good aswell, i don't really use it.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
teamamerica
Profile Blog Joined July 2010
United States958 Posts
Last Edited: 2012-01-08 13:25:10
January 08 2012 13:02 GMT
#10399
On January 08 2012 21:41 Protoss-Bah wrote:
Sry, don't have the patience to scroll through 520 pages to check if it has been asked before:

Q: I really want to know a strong, tested and experienced unit composition PvZ vs Broodlords. I as Protoss
have a hard time dealing with 10+ broodlords, blinkstalkers don't work because they have lings+fungal growth.
Mothership comes always too late for me. Any good unit composition?


Not really a simple question, you need to show your replay because there's no reason for a zerg to have 10 broodlords and you not have a mothership (or at least for the zerg to have any economy behind it, as if you don't have any tech beyond blink stalkers you should have been able to take out some bases).

Best composition would be an air army but of course you'll probably have a lot of blink stalkers/templar/archon and no gas to magically get air. Mothership shouldn't come too late though, 10 broodlords is a lot of money and if he got to them with you not getting a mothership yet (staying on blink stalkers) you were being too passive. Mothership + archon + blink stalker + some collusi/templar does fine with a vortex. Add on some voids if you can afford it.

EDIT:

On January 08 2012 19:36 Geiko wrote:
Show nested quote +
On January 08 2012 19:28 Blazinghand wrote:
On January 08 2012 17:55 Sockso wrote:
In a 2v2, PZvZZ, how do we defend an double 6 or pool on a map with a large ramp?


You will not be able to wall in time in that situation. You won't be able to have a zealot. You'll need to both of you pull workers and micro as hard as you can. If you ally was going for an aggressive pool opener (9 or earlier) just try to stall until his 6 lings pop, then engage with the lings + 8 workers, and micro back hurt workers.

On large maps, if you went for a 10 gate, you may be able to chrono out a zealot, but basically you're pulling probes no matter what. It will help in this sort of situation to be coordinated with your ally via teamspeak, ventrilo, or skype.


I don't agree that you can defend double 6 pool without static defense. Lings + 8 workers will not win vs 16+ lings. Also if your ally pulls probes to help you, you will lose a lot of econ anyways, probably much more then the econ loss from getting a couple of cannons up.

If you opened with some sort of agressive 10 gate though, it's indeed better to chrono out zealots and micro between your mineral patches.


As zerg vs double zerg in PZ team, you'd better open up with a 10pool just to not die to early pools (you can with 14 it's just annoying cause your Toss ally will have nothing to help). For Toss you should open 10gate vs ZZ too, because opening with 2 defensive cannons while your ally has 10 pool (e.g. your ally isn't going toward any good tech) sucks imo. Your DT's will be so late and so predictable, and the your zerg ally off a 10pool doesn't exactly have a sick economy compared to the 6pools. By going forge you give up any aggressive options so you're stuck with your Zerg ally ready for aggression (and with 9 drones) and you not. You can't really drone off a 10pool either without a massive advantage.

I think your best bet is to have your 10pool ally keep making lings (which will make sure your zerg opponents have to keep making their own lings if they want to expand, and it's kind of the only thing you can do off a 10pool) and toss go for dts off the zerg keeping map control with speedlings.


RIP GOMTV. RIP PROLEAGUE.
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
January 08 2012 13:06 GMT
#10400
On January 08 2012 21:06 sPlosH wrote:
Show nested quote +
On January 08 2012 20:55 Blazinghand wrote:
On January 08 2012 20:39 sPlosH wrote:
watching the pro's zerg players streaming a lot of them in the beginning force the drone to an already mining mineral , kinda making the drone dance, question is why do they do this?


they want to have workers mining from the closer mineral patches. this gives you slightly more income.


I thought that was the case too, but then most of the time its not, its like they are already two or three drones mining a single mineral they send the drone to that particular mineral and the drone kinda dances since its not able to mine from that particular saturated mineral


It's for what happens after the dancing The drone now has a shorter distance to travel in subsequent cycles.
Prev 1 518 519 520 521 522 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 583
PiGStarcraft150
JuggernautJason94
CosmosSc2 31
StarCraft: Brood War
Calm 1813
EffOrt 168
actioN 106
Mini 60
Hyun 44
ggaemo 25
NaDa 9
Mong 2
Dota 2
syndereN234
League of Legends
JimRising 322
Counter-Strike
Foxcn144
adren_tv80
minikerr27
Heroes of the Storm
Liquid`Hasu517
Other Games
FrodaN1556
RotterdaM493
C9.Mang0138
Trikslyr46
Mew2King40
ViBE35
nookyyy 32
Liquid`Ken5
Organizations
Other Games
BasetradeTV53
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 63
• musti20045 23
• sitaska15
• RyuSc2 12
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 24
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21882
League of Legends
• Doublelift1628
Other Games
• imaqtpie1651
• Scarra711
• Shiphtur185
Upcoming Events
WardiTV 2025
12h 19m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
15h 19m
Big Brain Bouts
18h 19m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 11h
WardiTV 2025
1d 12h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 13h
Ladder Legends
1d 20h
BSL 21
1d 21h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.