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Simple Questions Simple Answers - Page 51

Forum Index > StarCraft 2 Strategy
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Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 22 2011 03:54 GMT
#1001
This is borderline-smple.

I'm doing the following opening ZvZ and ZvP

9 Overlord
15 Gas
14 Pool.

I want to start my third overlord when my pool's around half done.

If I make it on 15, it pops just before my pool finishes and things are smooth.

If I make it on 16, then my pool finishes a bit before the overlord does, meaning I can start my queen but am supply blocked for a few seconds before I can make my lings. But! I'm up a drone early on and have a tiny bit more income.

Is it better to make the third Ovie on 15 (smoothness) or on 16 (slightly earlier drone)?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-03-22 11:17:34
March 22 2011 11:17 GMT
#1002
On March 22 2011 12:54 Ribbon wrote:
This is borderline-smple.

I'm doing the following opening ZvZ and ZvP

9 Overlord
15 Gas
14 Pool.

I want to start my third overlord when my pool's around half done.

If I make it on 15, it pops just before my pool finishes and things are smooth.

If I make it on 16, then my pool finishes a bit before the overlord does, meaning I can start my queen but am supply blocked for a few seconds before I can make my lings. But! I'm up a drone early on and have a tiny bit more income.

Is it better to make the third Ovie on 15 (smoothness) or on 16 (slightly earlier drone)?


Speedling Expand correct? It's more optimal to go 14 Gas 14 Pool. That may help smooth out your timings a little bit. You should be able to 15 Ovie and everything will come out perfectly

(Yay 1000+ posts on this thread xD)
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
MuffinCookie
Profile Joined February 2011
China64 Posts
March 22 2011 14:22 GMT
#1003
On March 22 2011 20:17 Synystyr wrote:
Show nested quote +
On March 22 2011 12:54 Ribbon wrote:
This is borderline-smple.

I'm doing the following opening ZvZ and ZvP

9 Overlord
15 Gas
14 Pool.

I want to start my third overlord when my pool's around half done.

If I make it on 15, it pops just before my pool finishes and things are smooth.

If I make it on 16, then my pool finishes a bit before the overlord does, meaning I can start my queen but am supply blocked for a few seconds before I can make my lings. But! I'm up a drone early on and have a tiny bit more income.

Is it better to make the third Ovie on 15 (smoothness) or on 16 (slightly earlier drone)?


Speedling Expand correct? It's more optimal to go 14 Gas 14 Pool. That may help smooth out your timings a little bit. You should be able to 15 Ovie and everything will come out perfectly

(Yay 1000+ posts on this thread xD)

Yes, if you're trying to do Speedling Expand, 14 gas 14 pool is more optimal. This way, when you start your pool, your gas finishes, and when your pool finishes, you can immediately start researching Zergling Speed (Metabolic) Boost, pull off your gas drones, make a queen, etc.

Me personally, I base my overlord timing based on base distances and personal preference. Either get ultimate smoothness or get away with an earlier drone. I personally like to get away with the earlier drone, since in this build, I'm going to expand, the extra drone will help, if at least somewhat.
Zoom out, and then zoom back in.
Hero1
Profile Joined December 2010
135 Posts
March 22 2011 14:42 GMT
#1004
On March 22 2011 04:58 shcKk wrote:
Show nested quote +
On March 22 2011 01:46 Hero1 wrote:
What can I conclude TvP if my protoss opponent takes his first gas before his first gate and what are appropriate answers?

dark templar (turrets)
void ray (marines)
or some crazy high templar build

anyways just fast expand and get some marines


I've started with sending a reaper and saw a twighlight council with 3 gates and dbl gas. Does that mean DT or is there still a chance for him going blink stalkers or chargelot/sentry?
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 22 2011 15:08 GMT
#1005
If you go 14 gas 14 pool pull drones 21 hatch and u see a 4 gate, how many drones do u make before making units?

This is assuming a regular 2 gas stalker zlot sentry 4 gate where toss chronos the warpgate a lot
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Terranoob
Profile Joined March 2011
44 Posts
Last Edited: 2011-03-22 15:20:02
March 22 2011 15:18 GMT
#1006
Is there anyway to download the YABOT thingie to have for offline play as my nets being shit and I'm getting DC's from it.

If yes, how do you add it to the permanent offline playlist?

Thanks.
svefnleysi
Profile Joined March 2011
Iceland623 Posts
March 22 2011 16:55 GMT
#1007
Is there a way to see your latency in game?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 22 2011 17:03 GMT
#1008
On March 23 2011 01:55 svefnleysi wrote:
Is there a way to see your latency in game?


Not that I'm aware of...You can check your FPS and other various statistics if you mouse over the "Menu" bar at the top of your screen during a game though.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
ZeroTalent
Profile Joined December 2010
United States297 Posts
March 22 2011 20:27 GMT
#1009
Sometimes when I wall off vs zerg with a depot and two buildings, I accidentally trap my tanks in my base. Is there an easy rule of thumb I can use to avoid this problem? (e.g. "always put the depot along the diagonal instead of the horizontal/vertical wall", etc.)
Can we get an official definition of "all-in"? Please?
bankai
Profile Joined November 2010
362 Posts
March 22 2011 23:13 GMT
#1010
A few quick questions:

- In PvP what is the best counter to mass voids? My opponent blockaed himself with cannons, then just massed voids. Do phoenixes work well??

- In PvP, what is the best strategy against a fast teching opponent (i.e. if i scout they get 2 assims)? Should I try to do a timing attack with 4gate or just expand??

- In PvZ, what is the best follow up after defending a 7 pool rush??
Terranoob
Profile Joined March 2011
44 Posts
March 22 2011 23:28 GMT
#1011
RE the achievement badges for league position next week.

Is it awarded to those who are the top in their category, so the top whatever in Bronze, or is it in your personal 100 player league. So I'm 2nd in my league, prob get first by the weeks end, will i get a first placed badge or will i get nothing as it's the ranks of all the bronze players? Of which i'd be like 10,000th or something.

Thanks!
athief
Profile Joined November 2010
United States85 Posts
Last Edited: 2011-03-23 00:06:22
March 22 2011 23:53 GMT
#1012
On March 23 2011 05:27 ZeroTalent wrote:
Sometimes when I wall off vs zerg with a depot and two buildings, I accidentally trap my tanks in my base. Is there an easy rule of thumb I can use to avoid this problem? (e.g. "always put the depot along the diagonal instead of the horizontal/vertical wall", etc.)



I always put my depot as the 'bottom' building so I can clearly click it for lowering without going around the production buildings, and my tanks can always single-file through.

Found a pic on Google, but it's upside-down from what I mean.
+ Show Spoiler +
http://www.starcraft2freaks.com/wp-content/uploads/2010/09/Starcraft-2-wall-in-steppes-of-war-4-e1283552336565.jpg
"No man yields who flies on my ship" Have [i]you[/i] scanned the island?
Bobo_
Profile Blog Joined August 2005
United States192 Posts
March 23 2011 00:21 GMT
#1013
Does Storm affect burrowed units like in BW?
bankai
Profile Joined November 2010
362 Posts
March 23 2011 03:58 GMT
#1014
On March 23 2011 08:13 bankai wrote:
A few quick questions:

- In PvP what is the best counter to mass voids? My opponent blockaed himself with cannons, then just massed voids. Do phoenixes work well??

- In PvP, what is the best strategy against a fast teching opponent (i.e. if i scout they get 2 assims)? Should I try to do a timing attack with 4gate or just expand??

- In PvZ, what is the best follow up after defending a 7 pool rush??


Opinions anyone??

Thought I might as well add a 4th Q too: What Protoss units are good for assaulting a cannon heavy protoss base?? I know Colossus are good (due to long range) but anything else early game??
scythe755
Profile Joined December 2010
United States29 Posts
March 23 2011 10:05 GMT
#1015
On March 18 2011 21:20 Synystyr wrote:
Show nested quote +
On March 18 2011 20:25 scythe755 wrote:
Why do I see top players scout after gate in PvZ?
Doesn't that auto die to 6/7 pool?


No, with decent worker micro and chronoboosting your first zealot out, you can hold off a 6/7 pool. The small economic advantage you get from scouting later might be critical when it comes down to certain timings in the build orders of the pros.


Looking at that response, I can't help but to think of oGsInca vs TSL_FruitDealer in GSL open season 1 on Kulas Ravine.

IMO that game is perfect example of late scout vs 6 pool and protoss auto losing. What do you think Inca could have done in term of worker micro and first zealot to hold it off?

Honestly I've never ever managed to survive 6 pool without doing the forge/gate wall, which requires 9 scout. But maybe that's because I'm still a scrub playing at ~3.5k NA master level.
i slice sc2 nerds in half
M3grim
Profile Joined March 2011
United States6 Posts
March 23 2011 10:21 GMT
#1016
Tried to search for this question but couldn't find it, hope it isn't a repeat. Sorry if it is.

I keep hearing commentators in major tournaments (GSL, TSL, IEM, etc) saying that pool first builds are uneconomical compared to hatch first.

From what I can tell, the economic difference between 11 Overpool 18/19 Hatch (18/19 depending on whether the scouting drone dies/steals a gas) and a 14 or 15 Hatch opener is almost nonexistent. In my (admittedly limited) experience, by the time two queens pop for each build, I always seem to have an almost identical number of workers. At 6:00, the two builds don't seem to show any appreciable difference.

Is there another reason Hatch first is considered a better macro opener? If it does offer a stronger early economy, does the macro advantage outweigh the risk of delaying lings and queens (~1:00 delay or longer depending on when the hatch first build gets its pool)?

Every time Day9 screams, a Mutalisk is born.
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 23 2011 10:43 GMT
#1017
On March 23 2011 09:21 Bobo_ wrote:
Does Storm affect burrowed units like in BW?


Yeh they take damage like cloaked units
Master Sc2 - Diamond LoL - Eu W
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 23 2011 11:33 GMT
#1018
On March 23 2011 19:21 M3grim wrote:
Tried to search for this question but couldn't find it, hope it isn't a repeat. Sorry if it is.

I keep hearing commentators in major tournaments (GSL, TSL, IEM, etc) saying that pool first builds are uneconomical compared to hatch first.

From what I can tell, the economic difference between 11 Overpool 18/19 Hatch (18/19 depending on whether the scouting drone dies/steals a gas) and a 14 or 15 Hatch opener is almost nonexistent. In my (admittedly limited) experience, by the time two queens pop for each build, I always seem to have an almost identical number of workers. At 6:00, the two builds don't seem to show any appreciable difference.

Is there another reason Hatch first is considered a better macro opener? If it does offer a stronger early economy, does the macro advantage outweigh the risk of delaying lings and queens (~1:00 delay or longer depending on when the hatch first build gets its pool)?



Because the economic advantage you get from a hatch first build is actually not as negligible as you might think. It IS always more economic to go Hatch first and that matters in the long term of the game. Also, going hatch first will give you more Larva at certain points in the game, such as when a 2 Rax push comes into your base. A forward spine and extra larva will help you defend your base safely and let you reap that economic benefit.

Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
MuffinCookie
Profile Joined February 2011
China64 Posts
March 23 2011 11:34 GMT
#1019
On March 23 2011 08:28 Terranoob wrote:
RE the achievement badges for league position next week.

Is it awarded to those who are the top in their category, so the top whatever in Bronze, or is it in your personal 100 player league. So I'm 2nd in my league, prob get first by the weeks end, will i get a first placed badge or will i get nothing as it's the ranks of all the bronze players? Of which i'd be like 10,000th or something.

Thanks!

It's in your personal 100 player division.

I'm rank 3 in my silver league division, so I get the silver top 8 badge, which looks really cool.

So yes, you will get your own cool looking top 8 badge.

FYI, the top categories in the Grandmaster League are different from the other leagues, it's top 200, then 100, then 50, and finally 16.

Link to Blizzard post: http://us.battle.net/sc2/en/blog/2494686#blog
Zoom out, and then zoom back in.
MuffinCookie
Profile Joined February 2011
China64 Posts
March 23 2011 11:36 GMT
#1020
On March 23 2011 08:13 bankai wrote:
- In PvZ, what is the best follow up after defending a 7 pool rush??


Speaking from a Zerg point of view, the best follow up after defending a 7 pool rush is to go kill him. I would say it like Day9 says it, but that would be inappropriate. ;D
Zoom out, and then zoom back in.
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