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Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 24 2011 09:06 GMT
#1041
On March 24 2011 17:57 ZedRa wrote:
I just played the new GSL map Tal'darim altar LE from the blizzard map pool with a friend, and noticed that a stalker can blink over the little "gap" from you 3rd to your main and visa versa.
Is this intended?


Good question. I can't recall any players doing it in GSL - But I will totally try it out. Thanks for the headsup. And honestly, gaps fit for blink, cliffs fit for reapers (lol?) and high ground in range of mineral lines are all pretty much on purpose, I think.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
CookieBreaker
Profile Joined March 2011
3 Posts
March 24 2011 10:12 GMT
#1042
As a Zerg player, when should I scout, how should I scout and when scouting what should the path look like in order for me to cover the whole base ? (as in should I make a triangle with the shift-click pathing, sorry do not know how to word it better)

Also is there a site which has counters listed ?
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 24 2011 12:40 GMT
#1043
On March 24 2011 08:43 SlapMySalami wrote:
Show nested quote +
On March 24 2011 07:41 goiflin wrote:
void colo blink stalker VR phoenix sentry chargelot: what do I build to counter this comp as zerg?



is that 2 different unit compositions?

Void ray Colossus Blink stalker is really hard to stop once the protoss maxes out. I think it may actually be impossible maybe if he has a low colossus count you could try and run a couple ultras in with a million banelings and you might kill his army. For this army you really need to keep trading units and keep his colossus count low. Keeping the void ray count low wouldn't hurt either.


Is VR phoenix sentry chargelot another composition?? I've never seen it before I couldn't imagine it doing well against roach hydra or roach corruptor or even hydra corruptor




No, I let the guy gather ALL of those units in a comp. I got to talk to people about it, and I just should have ended the game earlier, since there's not alot someone can do against that build, apparently.
MuffinCookie
Profile Joined February 2011
China64 Posts
Last Edited: 2011-03-25 06:28:06
March 24 2011 13:08 GMT
#1044
On March 24 2011 19:12 CookieBreaker wrote:
As a Zerg player, when should I scout, how should I scout and when scouting what should the path look like in order for me to cover the whole base ? (as in should I make a triangle with the shift-click pathing, sorry do not know how to word it better)

Also is there a site which has counters listed ?

The Blizzard website has info on what units are strong against or weak against what units.

Otherwise, your question is wholly based on the situation, including map, opponent's race, etc. I'll try to answer it tho.

Assuming you play 1v1:
Always send your first overlord (the one you start with) to the first place you want to have vision of. For me, this is the closest possible enemy position, i.e. on Shattered Temple, the closest location by air. And throughout the game, you want to place overlords where you need vision, like on the edges of the map to look out for drops, or in front of the enemy's base to see when he pushes out.

Alternatively, you can use lings to check for army movement and expansions. What I do is either send an overlord or a zergling at every possible expansion location, and then I just get vision of the whole map. Make sure you get their respective speed upgrades, especially overlords, or else they will die really fast to scout killers (vikings, phoenixes, marines, etc.)

During the beginning of the game, you want to send a drone scout at either 9 supply (larger maps) or 14 supply (smaller maps), and check for the following: Gas timings/count; tech structures; fast expansions; and most importantly signs of cheese. There are certain exceptions where you don't need to send a drone scout, like on Scrap Station; you would just use your first Overlord.

Don't be afraid to sacrifice overlords to gain information on the enemy, You can do this around 30-40 supply, just don't majorly supply block yourself (you shouldn't be supply blocked in the first place anyway).

I'm sorry if this is too much to take in, I was just trying to answer your question. gl hf
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MuffinCookie
Profile Joined February 2011
China64 Posts
Last Edited: 2011-03-24 13:12:24
March 24 2011 13:11 GMT
#1045
On March 24 2011 11:03 underdawg wrote:
Show nested quote +
On March 23 2011 20:36 MuffinCookie wrote:
On March 23 2011 08:13 bankai wrote:
- In PvZ, what is the best follow up after defending a 7 pool rush??


Speaking from a Zerg point of view, the best follow up after defending a 7 pool rush is to go kill him. I would say it like Day9 says it, but that would be inappropriate. ;D

but artosis would say to expand. his answer to everything is to just go effing expand! maybe throw down some cannons and expo? the zerg will probably either just have lings for a while...or have almost nothing while droning up hardcore

It's hard to recover from a failed 7 pool. I guess you could choose to expand and force him to play out a long-term game, or get a reasonably sized force and push out.

If a 7-pooling player keeps getting lings, he won't have drones. If he drones up, he'll have barely anything to defend with. And if he's getting neither, then he's either stupid or trying to tech with what he has (which is still kinda stupid at that stage).

Your choice. ;D
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Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
March 24 2011 13:37 GMT
#1046
On March 24 2011 08:53 Hazzy wrote:
Show nested quote +
On March 24 2011 06:18 paradiseLost wrote:
a lot of games against protoss I find that they wall in with cannons and then throw down 4 stargates and make 20 void rays or some ridiculous amount, as zerg ive tried baneling busts on the cannons, mass hydra, and lots of drops using overlords but everything seems to get picked off by the insane amount of voidrays. Any suggestions??????


"Oh, you wanna turtle on a base or two? That's cool. I'll take the rest of the map then"
Expand. A lot. As a Bronze Zerg, I see this a lot. They rarely do any kind of harassment, even phoenixes on my Queens / Overlords.

Take up a lot of bases. Don't grab your 7th before the 8 minute mark, but you should be on a lot more than just three by the time he has 20-40 voids to push out with.

Once you have the economy, you need to pick something to make. Or somethings. If he's going PURE voidray, you could try Hydra or mutas. Hydralisk are cheaper and will decimate Protoss if he doesn't get colossus. Muta are extremely mobile and are very scary when you have large numbers of them.

Do not forget upgrades! Turtle-ers that let you macro are a God-send. By the time he has 20-40 Voidrays, you should have maxed upgrades, a maxed army, and the resources to remax in about 30 seconds. At that point, just throw armies at him until he dies.

When you kill the initial Voidray push, you can be fairly sure that he won't be remaking them all any time soon, so you can run into his base with just about anything. (Hell, Cracklings would work if you got minerals to spare)

This is all assuming that your Turtling Protoss do what mine do: cannon around their main and an expo, and just sit. If they play at a higher level - e.g., harass, expand more, etc. - then you will want to do something a little different, but that's beyond my pay grade.

Protip: Banelings against Toss are rare. ZvT and ZvZ see them much more often.

Hope I helped.

I wish to quote you against anyone who ever uses leagues as a way to attack people's opinions. In fact sometimes your opinions are far more valid than mine would be, as i have never incountered (see what i did there?) someone who tried to mass void rays only, probably as i have never played bronze league, i don't think you have to worry about this kind of strategy at all higher up, because it is just plain bad against anyone who scouts and does agression.

I would like to reiterate what you said about upgrades and massing units. because it is these things that will improve your mechanics and get you out of bronze.
The world is ending what should we do about it?
Ecto
Profile Joined May 2010
Denmark54 Posts
Last Edited: 2011-03-24 15:20:49
March 24 2011 15:20 GMT
#1047
On March 24 2011 14:10 underdawg wrote:
Show nested quote +
On March 24 2011 12:07 Ecto wrote:
If this doesn't belong here, I apologise.

My question is this: When playing PvZ, I usually do a 3-gate sentry expand into stargate play. After taking my expansion, I would like put some pressure on the zerg, to stop him from droning as hard as he would like. However, in about half (perhaps even more often) of my games, the zerg doesn't drone up. He masses a huge amount of lings, and waits for me to move out of my base, at which point he either surrounds and kill my army, or runs into my expo/base, and I'm dead. On the other hand, if he does drone hard, and I sit in my base scared, I end up behind on resources.

In summary: Is there a good way to tell whether a zerg is massing lings or drones after taking their first expo?

phoenix, hallucinated phoenix, OBSERVERS. you have a cloaked scout, use it


The phoenix/observer comes well after the time where I would like to put pressure on the zerg to prevent him from droning. What I'm looking for are scouting hints in the zerg's base - subtleties in the build I might not have thought of.
My unicorn is not a unicorn. It is a donkey with a plunger stuck to its face.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 24 2011 15:35 GMT
#1048
On March 25 2011 00:20 Ecto wrote:
Show nested quote +
On March 24 2011 14:10 underdawg wrote:
On March 24 2011 12:07 Ecto wrote:
If this doesn't belong here, I apologise.

My question is this: When playing PvZ, I usually do a 3-gate sentry expand into stargate play. After taking my expansion, I would like put some pressure on the zerg, to stop him from droning as hard as he would like. However, in about half (perhaps even more often) of my games, the zerg doesn't drone up. He masses a huge amount of lings, and waits for me to move out of my base, at which point he either surrounds and kill my army, or runs into my expo/base, and I'm dead. On the other hand, if he does drone hard, and I sit in my base scared, I end up behind on resources.

In summary: Is there a good way to tell whether a zerg is massing lings or drones after taking their first expo?

phoenix, hallucinated phoenix, OBSERVERS. you have a cloaked scout, use it


The phoenix/observer comes well after the time where I would like to put pressure on the zerg to prevent him from droning. What I'm looking for are scouting hints in the zerg's base - subtleties in the build I might not have thought of.


Poke poke poke! Use a probe once in a while and just sac it inside of the Zerg base to see what kills it. Grab hallucination directly after Warp Gate research and use that to scout as well.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
swift_knife
Profile Joined March 2011
29 Posts
March 24 2011 18:49 GMT
#1049
Low diamond Zerg players here also first time poster.
how do Zerg players like Idra and many more use 1 hotkey for all their hatches? How are they supposed to go to their natural if they don't have it hotkeyed, Is there a way to go through units in one group? For example you got 4 hatches on hotkey 5 and you press a button to go to the second hatch and so on.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 24 2011 19:09 GMT
#1050
On March 25 2011 03:49 swift_knife wrote:
Low diamond Zerg players here also first time poster.
how do Zerg players like Idra and many more use 1 hotkey for all their hatches? How are they supposed to go to their natural if they don't have it hotkeyed, Is there a way to go through units in one group? For example you got 4 hatches on hotkey 5 and you press a button to go to the second hatch and so on.


I'm assuming since you don't seem aware of the functionality, you haven't rebound it, so press 'Backspace' and see what happens.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
March 24 2011 19:13 GMT
#1051
On March 25 2011 03:49 swift_knife wrote:
Low diamond Zerg players here also first time poster.
how do Zerg players like Idra and many more use 1 hotkey for all their hatches? How are they supposed to go to their natural if they don't have it hotkeyed, Is there a way to go through units in one group? For example you got 4 hatches on hotkey 5 and you press a button to go to the second hatch and so on.


The default key is backspace. Every press cycles it through your expansion. I think most zerg pro's have it bound to the tilde key ( ` ) for easy cycling between bases with no need for a hotkey on each hatch. Hope this helps!

As for cycling through units, you can only cycle through types of unites using Tab (by default). Ex. If you have infestors and banelings on the same control group, you press tab to cycle between the banelings abilities and the infestors abilities.
"I am a leaf on the wind."
underdawg
Profile Joined January 2011
United States399 Posts
March 24 2011 19:50 GMT
#1052
On March 25 2011 00:20 Ecto wrote:
Show nested quote +
On March 24 2011 14:10 underdawg wrote:
On March 24 2011 12:07 Ecto wrote:
If this doesn't belong here, I apologise.

My question is this: When playing PvZ, I usually do a 3-gate sentry expand into stargate play. After taking my expansion, I would like put some pressure on the zerg, to stop him from droning as hard as he would like. However, in about half (perhaps even more often) of my games, the zerg doesn't drone up. He masses a huge amount of lings, and waits for me to move out of my base, at which point he either surrounds and kill my army, or runs into my expo/base, and I'm dead. On the other hand, if he does drone hard, and I sit in my base scared, I end up behind on resources.

In summary: Is there a good way to tell whether a zerg is massing lings or drones after taking their first expo?

phoenix, hallucinated phoenix, OBSERVERS. you have a cloaked scout, use it


The phoenix/observer comes well after the time where I would like to put pressure on the zerg to prevent him from droning. What I'm looking for are scouting hints in the zerg's base - subtleties in the build I might not have thought of.

hm then it beats me, cause i'm terran (and not very good)

but you can get the fake phoenixes to see EVERYTHING, and you have the sentries already. and you don't need as many observers this way (only for burrow)
underdawg
Profile Joined January 2011
United States399 Posts
March 24 2011 19:52 GMT
#1053
On March 25 2011 04:13 Hoban wrote:
Show nested quote +
On March 25 2011 03:49 swift_knife wrote:
Low diamond Zerg players here also first time poster.
how do Zerg players like Idra and many more use 1 hotkey for all their hatches? How are they supposed to go to their natural if they don't have it hotkeyed, Is there a way to go through units in one group? For example you got 4 hatches on hotkey 5 and you press a button to go to the second hatch and so on.


The default key is backspace. Every press cycles it through your expansion. I think most zerg pro's have it bound to the tilde key ( ` ) for easy cycling between bases with no need for a hotkey on each hatch. Hope this helps!

As for cycling through units, you can only cycle through types of unites using Tab (by default). Ex. If you have infestors and banelings on the same control group, you press tab to cycle between the banelings abilities and the infestors abilities.

for terran (and P), could it be a good idea to put CC's on separate hotkeys to make sure you always make scvs (so you can see the status bar)? or cycle using backspace? or just try to get them going on the same cycle? plat player here realizing there are still lots of holes in my scv production.
Dabba
Profile Joined January 2010
United States182 Posts
March 24 2011 20:17 GMT
#1054
Hello, P player here. Recently, since ive been dumped down to silver, im noticing a change in gameplay from longer macro games to one base style games, though, not always all-ins. People just tend to stay on one base for much longer. Now, against this style of play, is there anyway for me to expand against a one baser (P or T, Z seems to always exp unless they're doing some one base muta or 7rr) without dying? Every time i seem to do so, i get caught with less units and die. The only thing i can see is to stay on one base myself, but i really hate it. I like to secure myself for the later game, and going collosus on one base is ehhh. Suggestions?
svefnleysi
Profile Joined March 2011
Iceland623 Posts
March 24 2011 22:09 GMT
#1055
Is there a way to look at your win/loss ratio?

If so, is there a way to also look at your win/loss ratio in specific matchups?
ZeroTalent
Profile Joined December 2010
United States297 Posts
March 24 2011 22:25 GMT
#1056
On March 25 2011 07:09 svefnleysi wrote:
Is there a way to look at your win/loss ratio?

If so, is there a way to also look at your win/loss ratio in specific matchups?


Google for "sc2gears". You can use it to track your win rates in specific matchups, on specific maps, etc.
Can we get an official definition of "all-in"? Please?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 24 2011 22:31 GMT
#1057
what's a better 1/1/1 opener(TvT)? banshees or Blue fire/medivac?
[TLNY]Mahjong Club Thread
Kyamo
Profile Joined March 2011
Canada129 Posts
Last Edited: 2011-03-24 22:45:40
March 24 2011 22:42 GMT
#1058
On March 25 2011 05:17 Dabba wrote:
Hello, P player here. Recently, since ive been dumped down to silver, im noticing a change in gameplay from longer macro games to one base style games, though, not always all-ins. People just tend to stay on one base for much longer. Now, against this style of play, is there anyway for me to expand against a one baser (P or T, Z seems to always exp unless they're doing some one base muta or 7rr) without dying? Every time i seem to do so, i get caught with less units and die. The only thing i can see is to stay on one base myself, but i really hate it. I like to secure myself for the later game, and going collosus on one base is ehhh. Suggestions?


I am gold P and I used to die to that a lot too, here is how I deal with it now. I don't expand until I have scouted what they are doing. This means either a probe finds they already expanded, or I get an observer or hallu phoenix into their base. I look at their tech path and army, and decide if I think I can defend the natural (depends on map, too). If they have no expansion AND I don't think I can defend the expo from what they have, I stay on one base and use the ramp and FF to defeat whatever it is. If they set up a contain I sometimes get one base collo if I need it to break out, otherwise I wait under expo is up before going collo. One thing to remember, if you need to delay your expo, keep making probes so that when you can make the expo you have lots to transfer.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 25 2011 00:44 GMT
#1059
On March 25 2011 07:31 Blasterion wrote:
what's a better 1/1/1 opener(TvT)? banshees or Blue fire/medivac?


Generally, Banshees are easier to control/harass because it requires less micro.
But I usually like going blue flame heilion, especially since I can use the tech lab to research siege.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MuffinCookie
Profile Joined February 2011
China64 Posts
March 25 2011 04:18 GMT
#1060
On March 25 2011 04:13 Hoban wrote:
Show nested quote +
On March 25 2011 03:49 swift_knife wrote:
Low diamond Zerg players here also first time poster.
how do Zerg players like Idra and many more use 1 hotkey for all their hatches? How are they supposed to go to their natural if they don't have it hotkeyed, Is there a way to go through units in one group? For example you got 4 hatches on hotkey 5 and you press a button to go to the second hatch and so on.


The default key is backspace. Every press cycles it through your expansion. I think most zerg pro's have it bound to the tilde key ( ` ) for easy cycling between bases with no need for a hotkey on each hatch. Hope this helps!

As for cycling through units, you can only cycle through types of unites using Tab (by default). Ex. If you have infestors and banelings on the same control group, you press tab to cycle between the banelings abilities and the infestors abilities.

I'll refer to Day9 Daily #252, when he talks about using the minimap and SCREEN HOTKEYS. I've rebound them to F2 to F5, but by default the hotkeys are F5 to F8.

Or you could just click on the minimap. That, to me, is much easier if you're not used to using screen hotkeys.

Also, Idra hotkeys his queens individually, so he jumps between queens to inject larva, and uses the one single hotkey for all his hatcheries so he can spam drones/units. Correct me if I'm wrong.

In general, you should watch that Daily either way, there's some good stuff that you can learn from there. ;D
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