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On July 25 2011 20:20 jornass wrote: hi sorry i'm new here so maybe they did already ask this.
what can a zerg do against a Thor,hellion and tank army ?
did tray roaches + broods but didden't really work out....
Roaches tend to be a reasonable response to pure mech. So other things may have been a factor to your loss such as sub-par macro or positioning. The other thing to consider is that broods are a late-game option in tvz so (without seeing the replay) it could be the case that you simply were teching too hard. Infestors are a good mid-game supplement that will keep you alive and are coincidentally very good again mech as well. In particular, neural parasite on thors and tanks and fungals on hellions will keep your roaches alive so they can do their work.
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On July 25 2011 17:35 .Amon. wrote: PvZ you should go for standard Collossus/Stalker/Zealot and a few Sentries until the Zerg has about 8 Corruptors. At that point you should switch into an Immortal HT Zealot combination with some archons to tank. Remember that Blink is almost always viable depending on how good you can multitask and micro.
Yea that was standard... like half a year ago. Zealots suck, and late game you'll want void rays (especially when corruptor numbers get large and brood lords come into play). While stalkers/sentry/immortal/HT/archon is great, it's a much more difficult composition to use than colossus/stalker/sentry. I'd stick with just colossus play especially if your opponent doesn't get infestors, add in void rays later and you'll have an unkillable deathball.
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for each match up, pvt, pvz, pvp?
As protoss, What upgrade would be more effective to get 1st?
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Blazinghand
United States25560 Posts
On July 26 2011 03:11 xmikeyy17x wrote: for each match up, pvt, pvz, pvp?
As protoss, What upgrade would be more effective to get 1st?
In PvT I see protoss players getting armor upgrades, since they go well with the base armor of the zealot and guardian shield. in PvZ I see fast +1 attack so that zealots 2-shot lings rather than 3-shotting them, but this varies based on what opening and composition you go for.
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On July 26 2011 03:11 xmikeyy17x wrote: for each match up, pvt, pvz, pvp?
As protoss, What upgrade would be more effective to get 1st?
PvT: debatable. Dual forge is popular here. If you were only to get 1 first, most people like getting armor first against bio but attack first can be a good move too especially if you use a lot of colossus and/or blink stalker. Against mech definitely just get attack.
PvZ: attack. Against muta/ling armor is also important, but zerg's don't usually stay on muta/ling the whole game, so you really should be getting both.
PvP: attack, period. Don't even bother getting armor 99% of the time.
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What are the new season 3 maps called? I want to host some customs and dont know the names >-< thx n advance.
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didn't tech to hard i think :D was long game but think i did have to manny ling then and did need more roaches. ty for the tip and i will yous it next time i see it when it doesn't work i will show you the replay
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PvT: When early pressure comes that you're not ready for and you pull probes, are you attacking with them or move-blocking? I've been attacking but it just occurred to me maybe I should be blocking, i.e., what is priority
Mid-high Masters Toss
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On July 26 2011 05:50 tehemperorer wrote: PvT: When early pressure comes that you're not ready for and you pull probes, are you attacking with them or move-blocking? I've been attacking but it just occurred to me maybe I should be blocking, i.e., what is priority
Mid-high Masters Toss
Before probes get in range, don't attack with them (i.e. don't just attack move from the start). Try moving to surround/trap the enemy marines/marauders. Only when you've gotten your probes behind the enemy should you consider attacking with them.
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On July 26 2011 06:05 Anihc wrote:Show nested quote +On July 26 2011 05:50 tehemperorer wrote: PvT: When early pressure comes that you're not ready for and you pull probes, are you attacking with them or move-blocking? I've been attacking but it just occurred to me maybe I should be blocking, i.e., what is priority
Mid-high Masters Toss Before probes get in range, don't attack with them (i.e. don't just attack move from the start). Try moving to surround/trap the enemy marines/marauders. Only when you've gotten your probes behind the enemy should you consider attacking with them. Perfect gotcha, this is to get the surround without m/m attacking them on the approach, thanks!
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On July 26 2011 06:09 tehemperorer wrote:Show nested quote +On July 26 2011 06:05 Anihc wrote:On July 26 2011 05:50 tehemperorer wrote: PvT: When early pressure comes that you're not ready for and you pull probes, are you attacking with them or move-blocking? I've been attacking but it just occurred to me maybe I should be blocking, i.e., what is priority
Mid-high Masters Toss Before probes get in range, don't attack with them (i.e. don't just attack move from the start). Try moving to surround/trap the enemy marines/marauders. Only when you've gotten your probes behind the enemy should you consider attacking with them. Perfect gotcha, this is to get the surround without m/m attacking them on the approach, thanks! I like to mineral walk behind the enemy Terran if possible, then attack. Flanking is good too.
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On July 26 2011 06:15 CecilSunkure wrote:Show nested quote +On July 26 2011 06:09 tehemperorer wrote:On July 26 2011 06:05 Anihc wrote:On July 26 2011 05:50 tehemperorer wrote: PvT: When early pressure comes that you're not ready for and you pull probes, are you attacking with them or move-blocking? I've been attacking but it just occurred to me maybe I should be blocking, i.e., what is priority
Mid-high Masters Toss Before probes get in range, don't attack with them (i.e. don't just attack move from the start). Try moving to surround/trap the enemy marines/marauders. Only when you've gotten your probes behind the enemy should you consider attacking with them. Perfect gotcha, this is to get the surround without m/m attacking them on the approach, thanks! I like to mineral walk behind the enemy Terran if possible, then attack. Flanking is good too. I still find mineral walking on the fly difficult, even in other cases than the one I was asking about; do you save mineral locations on the function keys for this sole purpose or are you just quick?
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On July 26 2011 06:20 tehemperorer wrote:Show nested quote +On July 26 2011 06:15 CecilSunkure wrote:On July 26 2011 06:09 tehemperorer wrote:On July 26 2011 06:05 Anihc wrote:On July 26 2011 05:50 tehemperorer wrote: PvT: When early pressure comes that you're not ready for and you pull probes, are you attacking with them or move-blocking? I've been attacking but it just occurred to me maybe I should be blocking, i.e., what is priority
Mid-high Masters Toss Before probes get in range, don't attack with them (i.e. don't just attack move from the start). Try moving to surround/trap the enemy marines/marauders. Only when you've gotten your probes behind the enemy should you consider attacking with them. Perfect gotcha, this is to get the surround without m/m attacking them on the approach, thanks! I like to mineral walk behind the enemy Terran if possible, then attack. Flanking is good too. I still find mineral walking on the fly difficult, even in other cases than the one I was asking about; do you save mineral locations on the function keys for this sole purpose or are you just quick? Yeah actually I do. I have f2 as my main nexus, f3 as my natural expansion area, and f4 as my all-purpose screen. The all-purpose screen is for like proxy pylons or minerals or w/e.
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On July 26 2011 06:23 CecilSunkure wrote:Show nested quote +On July 26 2011 06:20 tehemperorer wrote:On July 26 2011 06:15 CecilSunkure wrote:On July 26 2011 06:09 tehemperorer wrote:On July 26 2011 06:05 Anihc wrote:On July 26 2011 05:50 tehemperorer wrote: PvT: When early pressure comes that you're not ready for and you pull probes, are you attacking with them or move-blocking? I've been attacking but it just occurred to me maybe I should be blocking, i.e., what is priority
Mid-high Masters Toss Before probes get in range, don't attack with them (i.e. don't just attack move from the start). Try moving to surround/trap the enemy marines/marauders. Only when you've gotten your probes behind the enemy should you consider attacking with them. Perfect gotcha, this is to get the surround without m/m attacking them on the approach, thanks! I like to mineral walk behind the enemy Terran if possible, then attack. Flanking is good too. I still find mineral walking on the fly difficult, even in other cases than the one I was asking about; do you save mineral locations on the function keys for this sole purpose or are you just quick? Yeah actually I do. I have f2 as my main nexus, f3 as my natural expansion area, and f4 as my all-purpose screen. The all-purpose screen is for like proxy pylons or minerals or w/e. Just guessing here as I have same setup but only use f2 and f3 (in same manner, 2 for main 3 for nat), but you use f4 if proxying but most likely bind it to enemy's natural expansion for mineral walk harass with that scouting probe right? I should do that
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On July 26 2011 06:27 tehemperorer wrote:Show nested quote +On July 26 2011 06:23 CecilSunkure wrote:On July 26 2011 06:20 tehemperorer wrote:On July 26 2011 06:15 CecilSunkure wrote:On July 26 2011 06:09 tehemperorer wrote:On July 26 2011 06:05 Anihc wrote:On July 26 2011 05:50 tehemperorer wrote: PvT: When early pressure comes that you're not ready for and you pull probes, are you attacking with them or move-blocking? I've been attacking but it just occurred to me maybe I should be blocking, i.e., what is priority
Mid-high Masters Toss Before probes get in range, don't attack with them (i.e. don't just attack move from the start). Try moving to surround/trap the enemy marines/marauders. Only when you've gotten your probes behind the enemy should you consider attacking with them. Perfect gotcha, this is to get the surround without m/m attacking them on the approach, thanks! I like to mineral walk behind the enemy Terran if possible, then attack. Flanking is good too. I still find mineral walking on the fly difficult, even in other cases than the one I was asking about; do you save mineral locations on the function keys for this sole purpose or are you just quick? Yeah actually I do. I have f2 as my main nexus, f3 as my natural expansion area, and f4 as my all-purpose screen. The all-purpose screen is for like proxy pylons or minerals or w/e. Just guessing here as I have same setup but only use f2 and f3 (in same manner, 2 for main 3 for nat), but you use f4 if proxying but most likely bind it to enemy's natural expansion for mineral walk harass with that scouting probe right? I should do that  Usually at the enemy nat, but sometimes at another expo if the positioning is different
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As a Terran player, when your attack to zerg's third fails and you cannot trade evenly, what should you do? I generally get my third as I attack, so I have a third...but I feel so open to any attack and I don't know how to plan the game from there. I try to drop a lot, but if they keep a small contingent of units around each base or have Mutas, that gets shot down. What should I be aiming and thinking at this point?
I am a Plat. Terran.
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On July 26 2011 06:38 Bleak wrote: As a Terran player, when your attack to zerg's third fails and you cannot trade evenly, what should you do? I generally get my third as I attack, so I have a third...but I feel so open to any attack and I don't know how to plan the game from there. I try to drop a lot, but if they keep a small contingent of units around each base or have Mutas, that gets shot down. What should I be aiming and thinking at this point?
I am a Plat. Terran.
Open a thread and post some replays.Just follow the guidelines and I'm sure you will get the help you need.
Some brief advice is to just turtle up for a bit. If you have your third around the time he has his and you managed to trade for his gas units your best bet is just to recover your tank count while being defensive. Then when your tank count is looking up and you have a thor or 2 to zone muta you can try get some map pressence and start launching drops around the place while pressuring front. To deal with mutas you want to put some turrets up around the place and if he's being very pesky leave a thor behind with 4-5 marines to zone them out of the base or into an area you want. Aside from that not much I can say without looking at specific games. If they going infestors stuff changes a bit but generally you want to slow down the game and stabilize before doing any funky attacking/dropping.
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Has anyone ever experiment with not chronoboosting the probes at 11 and 13, but instead chrono a bit later and get gateway earlier? This will result in earlier warpgate.
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On July 26 2011 08:22 Fist wrote: Has anyone ever experiment with not chronoboosting the probes at 11 and 13, but instead chrono a bit later and get gateway earlier? This will result in earlier warpgate.
Yes. 10 gate and 11 gate (where chrono comes after gateway) are not infrequent in PvP. Other matchups the economic hit is not worth it to get warpgate a few seconds earlier.
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