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On July 26 2011 20:16 tuestresfat wrote:
I used to open Zealot -> Stalker -> Sentry, but I always had to throw down my 3rd pylon IMMEDIATELY ASAP !@#!@%#@%#$^ and still get supply blocked by half a second or less. With mineral stacking in the early game (which I don't do), you could probably overcome this.
I had the same problem, but I overcame this by not scouting in PvT ^^
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i have a very simple question, if a bunch of mutalisks encounters a thor and a battlecruiser, and you just hold position in range of both, what unit is attacked in priority?
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On July 26 2011 23:27 Toxi78 wrote: i have a very simple question, if a bunch of mutalisks encounters a thor and a battlecruiser, and you just hold position in range of both, what unit is attacked in priority?
If you use hold position magic box over both of them each mutalisk will assign its target based on which enemy unit is closest. This would most likely make half of them target each which is suboptimal.
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On July 26 2011 23:32 HardCorey wrote:Show nested quote +On July 26 2011 23:27 Toxi78 wrote: i have a very simple question, if a bunch of mutalisks encounters a thor and a battlecruiser, and you just hold position in range of both, what unit is attacked in priority? If you use hold position magic box over both of them each mutalisk will assign its target based on which enemy unit is closest. This would most likely make half of them target each which is suboptimal.
That's debatable. If they are focusing on one of the two then they will clump up, making them vulnerable to the thor's AoE attacks. Splitting the damage instead of focusing fire will always be "suboptimal" in terms of kill efficiency, but it will keep your expensive mutalisks alive much longer.
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On July 26 2011 10:48 See.Blue wrote: In PvZ I like to open 1gate expo into Stargate, and I have a void out by 8:00. I've run into trouble with people who 2 base rush mutas though. How should I change my scouting (I usually just send one probe till lings out then it dies; then voids around 8:30-9 to his base depending on how many ovies i run into) to see this coming better, and how should I react? I feel like once he has a huge flock of mutas around 11.30-12 there just isn't much I can do. Any help would be great!
You have a stargate but you're losing to mutas? Make phoenixes? Replay would help, but I'm guessing 1 of 3 situations:
1) Super fast muta rush, your void gets to his base and he has mutas soon afterwards. You're still making voids and have no phoenix when you realize this. Solution is to have better early game scouting. You should be able to spot that super fast lair/gas with either probe, zealot, and/or stalker scout. Try hiding an additional probe on the map somewhere early on to scout with later, or just walk a sacrificial zealot straight into his main for scouting info.
2) You're blindly following up your stargate with colossus, expecting hydras from the zerg. Mutas > colossus since colossus can't shoot up. Solution is to not blindly rush colossus, dropping that robo soon after stargate is fine for obs but you should be able to scout spire tech pretty soon with stargate. Then just get mass gateway possibly with blink, while still making phoenix from your stargate.
3) You're not microing. Phoenix > mutas, but only if you have decent micro. Also you have poor base defense, perhaps chasing the muta flock with your entire ball of stalkers. Split up your stalkers, maybe add a cannon or 2 to each mineral line (or more depending on how many mutas). Another suggestion when battling mutas is to just go attack him. Your army will beat his easily in a battle (assuming you didn't go colossus), and if you're knocking at his door he can't use his mutas to harass you.
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Is it worth hiding your drone at your natural (behind the mineral line) at around 10-13 food depending on map, so you can sneak down a hatch against protoss/terran if they go into your base with their scout? I do it pretty often, but I don't see the top notch players doing it. Ofc this is to prevent the hatch from beeing blocked.
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On July 27 2011 00:01 Pippi wrote:Is it worth hiding your drone at your natural (behind the mineral line) at around 10-13 food depending on map, so you can sneak down a hatch against protoss/terran if they go into your base with their scout? I do it pretty often, but I don't see the top notch players doing it. Ofc this is to prevent the hatch from beeing blocked. 
In TvZ, terran typically scouts late enough that you can get down hatch first uncontested. On the other hand, most protoss scout at 9, so their probe is in time to block a potential hatch. Hiding a drone is a good trick you can do to get the hatch first in spite of this (and pros have done it in the past in the early days). However, the problem in ZvP is not much so much getting the hatch down first but rather defending it from cannon pressure. In fact, on many maps where protoss is likely to FFE, they will openly let you drop down the hatch in anticipation of starting a cannon war with you.
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Why don't more Terrans get a raven to drop a PDD over their turrets against a mass muta-ing player? The absorbed shots greatly increase the survivability of the missile turrets which gives you that much more time to react and get some forces over to defend. More over, the PDD lasts long enough that it can be placed preemptively (and energy regeneration can let it see more than one use within that duration) and should remain their until mutalisk harassment is no longer a serious threat (i.e. gets you enough time to mass thors/marines to deal with them).
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Blazinghand
United States25560 Posts
On July 27 2011 00:19 STS17 wrote: Why don't more Terrans get a raven to drop a PDD over their turrets against a mass muta-ing player? The absorbed shots greatly increase the survivability of the missile turrets which gives you that much more time to react and get some forces over to defend. More over, the PDD lasts long enough that it can be placed preemptively (and energy regeneration can let it see more than one use within that duration) and should remain their until mutalisk harassment is no longer a serious threat (i.e. gets you enough time to mass thors/marines to deal with them).
PDD+Turret combination is very strong against muta. I think the reason you don't see terran players using their raven to stall for marines and thors to come out is that most terran players have many marines and a thor or two already, and a raven comes somewhat later than that.
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On July 26 2011 23:43 STS17 wrote:Show nested quote +On July 26 2011 23:32 HardCorey wrote:On July 26 2011 23:27 Toxi78 wrote: i have a very simple question, if a bunch of mutalisks encounters a thor and a battlecruiser, and you just hold position in range of both, what unit is attacked in priority? If you use hold position magic box over both of them each mutalisk will assign its target based on which enemy unit is closest. This would most likely make half of them target each which is suboptimal. That's debatable. If they are focusing on one of the two then they will clump up, making them vulnerable to the thor's AoE attacks. Splitting the damage instead of focusing fire will always be "suboptimal" in terms of kill efficiency, but it will keep your expensive mutalisks alive much longer.
Optimally you could split your mutalisks and focus fire at the same time to maximize damage output and minimize damage taken. Its just incredibly difficult to do that.
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Hi guys. I am totaly newb to SCII. I read in some general guide on this awesome forum, that best way to improve is to have atleast one build for each matchup. Problem for me is that ammount of builds and info here is so overhelming that i cant decide what i should pick for my builds to learn.
Can You help me to find one build for each matchup to learn and to practice it. I want to play as protos pls suggest some one build that i must have in my gaming arsenal for each of those;
PVP PVZ PVT
Thanks
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On July 27 2011 00:19 STS17 wrote: Why don't more Terrans get a raven to drop a PDD over their turrets against a mass muta-ing player? The absorbed shots greatly increase the survivability of the missile turrets which gives you that much more time to react and get some forces over to defend. More over, the PDD lasts long enough that it can be placed preemptively (and energy regeneration can let it see more than one use within that duration) and should remain their until mutalisk harassment is no longer a serious threat (i.e. gets you enough time to mass thors/marines to deal with them).
I don't see a situation where he has enough mutalisks to trade with repaired turrets and you don't have enough infrastructure to get a thor out but you do have enough for a raven. I also don't understand how he has enough mutalisks to trade with turrets but not enough to negate PDD.
Really don't understand the question at all. Seems like a pure theorycrafting idea.
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How do you micro ur scvs with bf hellion drops in TvT?
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On July 27 2011 04:39 jdelator wrote: How do you micro ur scvs with bf hellion drops in TvT?
Couple of different methods, I can comment on one (though i cant actually perform it).
This may not be the best method because it is time consuming though:
When you see the hellions coming and you know you're not going to have units there in time to defend before losing your entire mineral line, you rally units asap THEN:
1. box all workers and press S to stop them 2. use the idle worker hotkey (default F1??) and spam it WHILE clicking in a circle around your main so the workers all split up in a circular fashion
This will effectively split all of your workers so that each hellion can only catch 1-3 with each burst, but it is a time consuming method. There are others and hopefully someone else will elaborate.
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On July 27 2011 01:48 Numy wrote:Show nested quote +On July 27 2011 00:19 STS17 wrote: Why don't more Terrans get a raven to drop a PDD over their turrets against a mass muta-ing player? The absorbed shots greatly increase the survivability of the missile turrets which gives you that much more time to react and get some forces over to defend. More over, the PDD lasts long enough that it can be placed preemptively (and energy regeneration can let it see more than one use within that duration) and should remain their until mutalisk harassment is no longer a serious threat (i.e. gets you enough time to mass thors/marines to deal with them). I don't see a situation where he has enough mutalisks to trade with repaired turrets and you don't have enough infrastructure to get a thor out but you do have enough for a raven. I also don't understand how he has enough mutalisks to trade with turrets but not enough to negate PDD. Really don't understand the question at all. Seems like a pure theorycrafting idea.
Gotta agree here, anyone who has enough mutas that they are actively diving into mineral lines to kill turrets (under threat of them being repaired) is not going to give a s*** about a PDD. It doesnt actually increase the survivability of the turret, just gives it a couple extra volleys before the the mutas hammer it. This might be more effective if turrets had splash damage, like the thor, but each missile only hits a single muta, so nobody cares.
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Blazinghand
United States25560 Posts
On July 27 2011 05:15 CookieMaker wrote:Show nested quote +On July 27 2011 04:39 jdelator wrote: How do you micro ur scvs with bf hellion drops in TvT? Couple of different methods, I can comment on one (though i cant actually perform it). This may not be the best method because it is time consuming though: When you see the hellions coming and you know you're not going to have units there in time to defend before losing your entire mineral line, you rally units asap THEN: 1. box all workers and press S to stop them 2. use the idle worker hotkey (default F1??) and spam it WHILE clicking in a circle around your main so the workers all split up in a circular fashion This will effectively split all of your workers so that each hellion can only catch 1-3 with each burst, but it is a time consuming method. There are others and hopefully someone else will elaborate.
The F1 split method is good, just make sure you a-move some guys to kill the hellions before you begin the splitting, since it'll take some time to do.
I think the best method is preventative: make a couple turrets near your mineral line, then use your supply depots, engi bays, barracks etec to wall out potential hellions from the area near your mineral line. He can't drop behind the min line due to turrets, so he'll have to drop outside, then he can't get in. This of course applies later once you have more buildings in your base.
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With a 7:30 drop, theres not many buildings you can place. You can have a turret but it's easy to drop around it.
I'll keeping working on the f1 splitting.
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I got another question about the process of efficiently hotkeying armies as terran.
say you have your marines, marauders, medivacs, and ghosts all rallied to one spot, and you want to quickly and efficiently hotkey the ball into their proper places, how would you do it?
I currently double click marine, shift+1, double click marauder, shift+1 double click medivac, shift+1, double click ghost, shift+2 etc.
Is this the best way to break units into 2+ different hotkeys, or is there a better way? I come from a mostly Protoss background where I just put units into their respective hotkeys as they warp in. Thanks.
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Hi guys 1st post here =) I'm a silver player, attempting to open spanishiwa's gasless FE build as my main opening I'm easily crushed by 2 tank 10-15 marine push at around 8.30+ minutes into the game I realize the obvious solution is "macro better" but what sort of units should I aim for at 8.30 to survive such a push? spines simply get outranged, and if I move past the spines my lings die very very fast
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