Simple Questions Simple Answers - Page 295
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vince1234
39 Posts
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rsvp
United States2266 Posts
On July 27 2011 13:33 Kezzer wrote: What is an effective zerg army composition against a balanced 200/200 protoss colossus stalker zealot deathball? Mass roach isn't working for me, I tried mixing in some infestors(4-5), I tired hydras, I just can't nail down the units I need EDIT: looks liek this question has been answered a bit before me, but it does have phoenix Standard roach/hydra/corruptor is ok. New style which is probably more effective but more difficult to use is infestor play. Any combination of roach/ling/baneling (dropped from ovies) with infestors is good. You'll want to fungal everything and if you have enough infestors, NP the colossus as well. Late game brood lords are great. | ||
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rsvp
United States2266 Posts
On July 27 2011 14:07 vince1234 wrote: I went on a winning streak in bronze. When season 3 started i won my placement match and now I am in silver...Is it possible to jump more than 1 league? Why is that I only went up 1 league? Can I get promoted during the season, say I do really well in s3 and get promoted during s3, or do I have to wait until season4 to get promoted? I know this is more than 1 question but please help! http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273 | ||
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ShatterStorm
Australia146 Posts
Is there any way to find out this info without actually logging into the system and waiting for the desired info to cross the banner ? (I'm thinking of a site that monitors activity similar to sc2ranks, or the report thread in TL that lets you know when the servers are Up/Down/Patching etc) | ||
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rsvp
United States2266 Posts
On July 27 2011 11:54 djense wrote: As Protoss, I always seem to have trouble deciding when to fit in my forge. When (supply or time) should you place your forge if you are doing say a 2 gate robo? What rules of thumb do you use about when to place it because it usually means you are cutting units and it costs a decent amount of minerals in the early game. Does the timing differ between the opponent race? Not a simple question, and definitely no simple answer. I'll still comment a little though. PvP: If you're going colossus, add a forge sometime after you get your expansion set up. Get only attack. If you're going mass gateway i.e. chargelot/archon, this forge/attack upgrade can be earlier especially if you wanted to get it for detection against DTs. PvZ: You commonly get a forge for cannons to defend your natural anyway. I personally like to start getting upgrades pretty fast. If I FFE, my first 300 gas goes to warpgate tech, a tech building, and a sentry. Next 100 goes to the forge upgrade (attack first). If I do something like 3 gate expo (which I don't, but for sake of discussion), I'll add a forge and a 4th gate after I put down my expansion, and start the upgrade as soon as the forge is up. Attack is generally more important, but I've seen people dual forge for armor upgrades as well (not too common though). PvT: This is where most variance and personal preference comes in. If I go colossus, I like to start upgrading about the same time I start getting colossus. If I'm going mass gateway, I'll get my forge at around the same time I go up to 6 gates and/or when I get a council. Getting 2 forges at once for dual upgrades in this matchup is really popular as well. Note: all these forge timings are after you have 2 bases. You shouldn't be getting forge upgrades on 1 base, so your question about when to get it if you're doing 2 gate robo is irrelevant. | ||
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Sated
England4983 Posts
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rsvp
United States2266 Posts
On July 27 2011 17:37 Sated wrote: PvP. Going for a 3-stalker build into blink or DT. Opponent gas steal me. What is the best idea? Get out zealots instead of stalkers early to kill the gas or..? Yes, I would start making a zealot asap before your first stalker, even if it delays your first stalker so you can kill that gas quickly. 1 zealot is enough though, then just continue on normally. | ||
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Requizen
United States33802 Posts
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Azulock
United Kingdom58 Posts
In PvP what is generally the best end game composition? Thanks | ||
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galtdunn
United States977 Posts
In PvP what is generally the best end game composition? You can't really go wrong with 4+ colossus. | ||
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galtdunn
United States977 Posts
On July 28 2011 00:38 Requizen wrote: When playing Protoss (that is, PvX), when do you feel it is necessary to get an Obs out? Obviously you'll have one or two when playing a Robo build, but when doing Templar tech or Stargate openings, do you feel pressured to get a Robo Facility and an Obs for scouting, or do you feel safe enough without it? Well when you're doing a stargate opening, you don't usually need to scout as you're the one applying pressure, not the opponent. It's their job to respond to what you're doing. Same with DT openings. As far as templar openings...? I'm not sure if that's a thing, but if you were to open blind templar then a Robo would set you pretty far back. Make sure you're constantly scouting the front, it's a lot cheaper than an observer. | ||
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galtdunn
United States977 Posts
On July 27 2011 17:37 Sated wrote: PvP. Going for a 3-stalker build into blink or DT. Opponent gas steal me. What is the best idea? Get out zealots instead of stalkers early to kill the gas or..? It would probably be best to just thrown down a gateway early and maybe get 1 zealot? Remember, he sacraficed 75 minerals to steal that gas, so as long as it doesn't slow you down too much you'll come out ahead. Just Kill it with your first units ASAP. | ||
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Requizen
United States33802 Posts
On July 28 2011 01:31 galtdunn wrote: Well when you're doing a stargate opening, you don't usually need to scout as you're the one applying pressure, not the opponent. It's their job to respond to what you're doing. Same with DT openings. As far as templar openings...? I'm not sure if that's a thing, but if you were to open blind templar then a Robo would set you pretty far back. Make sure you're constantly scouting the front, it's a lot cheaper than an observer. By Templar opening, I meant things like Blink Stalker, DT, or general TC + Mass upgrade + Gateway unit builds, not like a Storm rush ![]() I'm just never comfortable playing in the dark, which is why I always feel on edge playing as Zerg, I think. | ||
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ApocAlypsE007
Israel1007 Posts
Im plat and im working and willing to work my ass to get out of there and to get to masters by mid september | ||
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galtdunn
United States977 Posts
On July 28 2011 01:40 Requizen wrote: By Templar opening, I meant things like Blink Stalker, DT, or general TC + Mass upgrade + Gateway unit builds, not like a Storm rush ![]() I'm just never comfortable playing in the dark, which is why I always feel on edge playing as Zerg, I think. Ah makes more sense.As zerg you should have map control. You just have to scout the front constantly and use overlords if necessary. | ||
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galivet
288 Posts
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rsvp
United States2266 Posts
On July 28 2011 01:07 Azulock wrote: What's the safest timings for FFE to ensure protection against a 6/7pool zerg rush if scouted last on a big map? (PvZ) In PvP what is generally the best end game composition? Thanks On a map like tal darim (ladder edition) where you won't be able to fully wall off, 13 forge at natural, 15 pylon in your main. On a map like shakuras where you can wall off, don't blindly build that 2nd pylon yet because if you finally scout the 6/7 pool wall off with 2 additional gates asap and you can hold. Colossus/void ray is best end game composition. Generally after mid game gateway units don't really matter at all and it just comes down to who has more colossus. However, since you stop making stalkers and colossus can't shoot up, void rays become very potent. It's tricky transitioning into void rays though since before you get too many, they can be killed by stalkers, but end game mass void rays is definitely the best. Add a mothership too. Some people say mass phoenix "counters" both void ray and colossus, but personally I haven't found that to work out. | ||
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CecilSunkure
United States2829 Posts
On July 27 2011 23:38 Anihc wrote: Yes, I would start making a zealot asap before your first stalker, even if it delays your first stalker so you can kill that gas quickly. 1 zealot is enough though, then just continue on normally. Yep, although I've found that if you 13 gate you have enough resources to afford the vespene geyser early, and just not mine from it. Then you lay your second gate with about 75% of the core finished. So I usually just pay attention to the enemy probe and the enemy base. If the enemy already took their second gas, they aren't as likely to steal yours because that's 150 minerals. If their probe darts towards my empty geyser I'll usually just take it -I do this even when I 4 gate. I find it simply more beneficial to not let them steal your gas in basically all situations. Sort of like healthcare; prevention is cheaper. But yes, if they do steal your geyser, get a Zealot out fast. I believe I chrono it and have a slight probe cut to start my next Stalker without getting supply blocked. Then you'll continue on as normal; your last Stalker should take the delay hit from your early 100 mineral sink on the Zealot. | ||
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rsvp
United States2266 Posts
On July 28 2011 02:12 galivet wrote: How does Void Ray and Sentry attack damage work? It seems like they do continuous steady damage so I'm not sure how to effectively stutter-step them. Nope, it looks like it's a continuous steady attack but it works just like any other attack. Sentries have a cooldown of 1 and void rays have a cooldown of 0.6, and both can be "stutter stepped." It just takes some practice since it's difficult to visually tell when the attack has hit. And actually sentries supposedly shoot faster when stutter stepped, they deal damage before the visual laser beam appears, so when stutter stepped correctly it looks like they're not attacking at all. This is kinda like the opposite of colossus, where you have to wait until the beams cross before issuing a stop or move command to them or else it won't do full damage. | ||
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tehemperorer
United States2183 Posts
On July 28 2011 01:57 ApocAlypsE007 wrote: What is the fastest way to improve my game taking out the fun factor? Im plat and im working and willing to work my ass to get out of there and to get to masters by mid september 1. Choose a race to play exclusively 2. Decide 3 GOOD build orders you will use exclusively in XvT, XvP, XvZ matchups, and do not change even if you lose a bunch of times 3. Learn those 3 good build orders in and out and things will look much clearer to you. If you are willing to work your ass off, you still need to be disciplined about it or it will take you much much longer to achieve your goal. | ||
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