Simple Questions Simple Answers - Page 274
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ff7legend
United States213 Posts
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rsvp
United States2266 Posts
On July 19 2011 09:01 ff7legend wrote: In SC2 is it Theoretically possible (with the ladder locked) for a Gold player to get his MMR high enough to PLay master level players? It is theoretically possible for a bronze player to get his MMR high enough to play GM players even without the ladder lock. | ||
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bankai
362 Posts
On July 19 2011 08:57 HardCorey wrote: 1 gate FE is a build. What you build afterwards is determined primarily by scouting. Although you can typically say a good amount of sentries with a handful of stalker/zealot early to defend since when FEing you will not have much opportunity to pressure in the early game. Hmmm ok then, thanks. Was wondering if there was a good thread on how to execute the 1 Gate FE in PvZ including consideration of the most common reactions/transitions? Bsaically treat me like a person that has no idea about how to 1 gate FE ![]() | ||
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jdelator
United States89 Posts
This is somewhat helpful but I prefer one with a grid layout. http://wiki.teamliquid.net/starcraft2/Tal'darim_Altar_LE | ||
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birdkicker
United States752 Posts
Plexa made a thread saying farewells and everything and now he still posts? What is going on please explain to me. | ||
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bankai
362 Posts
On July 19 2011 10:29 birdkicker wrote: Doesn't relate to strategy but i'll post it anyways since I don't think it deserves a post. Plexa made a thread saying farewells and everything and now he still posts? What is going on please explain to me. I believe he said in one of his threads that he just happen to have a bit of time to do some posting. | ||
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littleblappa
United States4 Posts
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McPricE
58 Posts
When if ever is it optimal to bunker 2 marauders vs 4 marines while playing defensively? | ||
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Soluhwin
United States1287 Posts
On July 19 2011 11:19 McPricE wrote: Do marines/marauders gain any sort of attack range/damage upgrade while bunkered? When if ever is it optimal to bunker 2 marauders vs 4 marines while playing defensively? Any units in a bunker gain +1 range I'd think marines would be better, simply because they have less than half the health of a marauder but I could be wrong, I'm not a terran. | ||
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lizzard_warish
589 Posts
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tuestresfat
2555 Posts
On July 19 2011 11:54 lizzard_warish wrote: What the hell do I do when my gas is stolen pvz? I've looked around and I've gotten is a mash of contradictory and vague answers. Build assim before he rebuilds the extractor, 4 gate all in, 5 gate in all, fake a 4 gate, fake a 5 gate, fake a 4 gate into a fake expo thats actually a five gate. Feel like all those posters are just bronze newbs. Should I just take my gas a few supply earlier than I'd prefer if he has a drone in my base to avoid it? And what do I do when he does? I just sit there like an idiot for like 3 minutes, and I cant get the gas down first. if you don't want to all in just play standard and expand. if you wanted to do fast tech off 1base, you'll be seriously delayed. best response is probably throwing down a nexus and a forge and continue pumping units, whatever you can afford. oh and obviously you'll want to take that geyser back asap. just to put it into perspective, it will actually cost a zerg player about 200 minerals if they opt to gas steal you and you try a 4gate all in. 200 minerals = 8 zerglings = 2 last minute spines. that's pretty huge. | ||
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lizzard_warish
589 Posts
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EnderCraft
United States1746 Posts
Main question: What is the ideal Protoss unit comp for dealing with infestor/ling/broodlord? | ||
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rsvp
United States2266 Posts
On July 19 2011 14:00 EnderCraft wrote: So I just encountered a broodlord/infestor/ling comp in one of my PvZ games. My comp before he made the big attack was a maxed 7 collosi, blinkstalkers and a few sentries mixed in with 2/2 upgrades. All throughout the game I denied multiple expansion attempts and pretty much kept the supply lead the entire game. However, my army stood no chance once this massive Zerg carnage rolled into my base. The stalkers were fungaled, the collosi getting killed by the broodlords and the lings just cleaned everything up. Looking back on it my, army comp was totally useless against this lesser supply army. Also, why don't more zergs aim for this comp... >.> Main question: What is the ideal Protoss unit comp for dealing with infestor/ling/broodlord? HTs mainly. The "counter" to infestor play is stalker/HT/archon, with some sentry/immortal if roaches and zealots if mass lings. Zergs who don't aim for this infestors are dumb, actually the majority of zergs I see now go for infestors. Focus on keeping your HTs from balling up and losing all of them to a fungal. If you already went the colossus route, that's ok, but you'll need void rays to battle brood lords. Again, just be careful not to get all your voids caught by 1 fungal. Colossus/stalker/sentry is a great mid game composition but late game you really need to add void rays or HT or both. | ||
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BioTech
Australia264 Posts
On July 19 2011 11:19 McPricE wrote: Do marines/marauders gain any sort of attack range/damage upgrade while bunkered? When if ever is it optimal to bunker 2 marauders vs 4 marines while playing defensively? Not only do the units inside a bunker get +1 range they enjoy the 1 armor of the bunker. | ||
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Genesiss
United Kingdom29 Posts
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Blazinghand
United States25558 Posts
On July 19 2011 16:01 Genesiss wrote: Can High Templar Storms overlap, and do damge? Ie. Storm the same place twice and give 160 damage, if the unit stood under the storm for the duration. No. Storms don't stack. | ||
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EnderCraft
United States1746 Posts
On July 19 2011 15:32 Anihc wrote: HTs mainly. The "counter" to infestor play is stalker/HT/archon, with some sentry/immortal if roaches and zealots if mass lings. Zergs who don't aim for this infestors are dumb, actually the majority of zergs I see now go for infestors. Focus on keeping your HTs from balling up and losing all of them to a fungal. If you already went the colossus route, that's ok, but you'll need void rays to battle brood lords. Again, just be careful not to get all your voids caught by 1 fungal. Colossus/stalker/sentry is a great mid game composition but late game you really need to add void rays or HT or both. Thanks for the info ^_^ Was really scratching my head on this one! | ||
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saaaa
Germany419 Posts
3 full-saturated bases? 3 * 24 ?? | ||
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AmericanUmlaut
Germany2594 Posts
On July 19 2011 18:30 saaaa wrote: How many workers should i have as terran? (maximum) 3 full-saturated bases? 3 * 24 ?? 3 fully saturated bases would be 90 SCVs (24 on mins and 6 on gas per base). Most players stop producing SCVs somewhere in the 70s, though, because you don't want half your supply to be in workers when the big 200/200 battle comes. If a game goes into mega-macro mode where you're floating a lot of resources, you can build a large number of Orbitals, sac a lot of SCVs and rely on MULEs for your mineral income, which will allow you to have a maxed army with ~170 army supply. That's a pretty significant advantage for late-game Terran, since the other races will have around 130 max army supply (a fact that is made up for by P and Z's ability to replenish very rapidly, and somewhat by Z's ability to use the building-cancel trick to exceed 200 total supply). | ||
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