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Hi Folks!
Does any one of you know a map tactic tool for starcraft 2?
I want to analyse with my 2vs2 Partner all the maps and figure out which positions we can use more efficiently or where we should be more careful of.
So i hope to find such a tool like its used in games like counterstrike as well.
Please give me a possitvie answer dudes
thanks m4soN
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On July 18 2011 15:43 m4soN wrote: Hi Folks!
Does any one of you know a map tactic tool for starcraft 2?
I want to analyse with my 2vs2 Partner all the maps and figure out which positions we can use more efficiently or where we should be more careful of.
So i hope to find such a tool like its used in games like counterstrike as well.
Please give me a possitvie answer dudes
thanks m4soN You can download images of the maps and go to town on MSPaint
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On July 18 2011 10:58 bankai wrote: In PvZ, 1) If P opens 3 gate sentry expand generally behind or even in economy with a Zerg who opens speedling expand (i.e. 14pool/13gas, 21-22hatch)? That is assuming the zerg just drones most of the time.
2) With the 'standard' 3 gate sentry expand build, how do you pressure zerg before u put ur expansion down? I understand that this build results in 1zealot, 1 stalker, 3-4sentries by the time u put down the Nexus....are we suppose to pressure Zerg with the 1zealot/1stalker?? How come I see a lot of pros these days not even put any pressure if they open 1-3gate sentry expand??
1) You will be about even on economy at the very beginning, but if the zerg just plays greedy and drones up afterwards, you will be very behind in economy entering the mid game.
2) The "standard" 3 gate expo does not pressure the zerg before your expansion goes down, since you only get 1 zealot and the rest sentries. The 1 zealot/1 stalker is a variant which can be used to pressure the zerg before he gets speedlings. It's not common because again, the "standard" gate expand build by protoss focuses on sentries earlier (to build up energy), and that stalker doesn't usually put that much pressure and is a waste. Also it's next to completely useless if the zerg goes speedling expand.
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On July 18 2011 11:41 Catchafire2000 wrote: When do I take my natural when playing as Protoss against Terran?
Sounds like you need to learn about some basic build orders. Check out the recommended threads post in the strategy forums.
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Hey Probe, this link or tool isnt really helpful from my point of view.
I guess i have to work with photoshop and shared desktop with my mate 
Or i will develop such a tool and become famous :D
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On July 18 2011 16:23 Anihc wrote:Show nested quote +On July 18 2011 10:58 bankai wrote: In PvZ, 1) If P opens 3 gate sentry expand generally behind or even in economy with a Zerg who opens speedling expand (i.e. 14pool/13gas, 21-22hatch)? That is assuming the zerg just drones most of the time.
2) With the 'standard' 3 gate sentry expand build, how do you pressure zerg before u put ur expansion down? I understand that this build results in 1zealot, 1 stalker, 3-4sentries by the time u put down the Nexus....are we suppose to pressure Zerg with the 1zealot/1stalker?? How come I see a lot of pros these days not even put any pressure if they open 1-3gate sentry expand?? 1) You will be about even on economy at the very beginning, but if the zerg just plays greedy and drones up afterwards, you will be very behind in economy entering the mid game. 2) The "standard" 3 gate expo does not pressure the zerg before your expansion goes down, since you only get 1 zealot and the rest sentries. The 1 zealot/1 stalker is a variant which can be used to pressure the zerg before he gets speedlings. It's not common because again, the "standard" gate expand build by protoss focuses on sentries earlier (to build up energy), and that stalker doesn't usually put that much pressure and is a waste. Also it's next to completely useless if the zerg goes speedling expand.
Thanks Anihc, very clear explanation 
Follow up question then, if you say the 3g sentry expand is behind if zerg plays greedy, then how do you pressure to stay even going into mid-game if all I have is 1zealot/sentries? Or is that just a weakness in this build?
If it is a weakness in the build, what is a alternate way to do the 3g sentry expand but pressure a bit so that you come out even with zerg mid-game?
Thanks again
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repost
Where can I find a comprehensive 14g/14p 21 hatch ZvZ guide or replay pack? I want to know the reactions to everything, how to get roaches and how to defend expansions from blings and what tech choices to make based on my opponent.
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On July 18 2011 16:41 bankai wrote:Show nested quote +On July 18 2011 16:23 Anihc wrote:On July 18 2011 10:58 bankai wrote: In PvZ, 1) If P opens 3 gate sentry expand generally behind or even in economy with a Zerg who opens speedling expand (i.e. 14pool/13gas, 21-22hatch)? That is assuming the zerg just drones most of the time.
2) With the 'standard' 3 gate sentry expand build, how do you pressure zerg before u put ur expansion down? I understand that this build results in 1zealot, 1 stalker, 3-4sentries by the time u put down the Nexus....are we suppose to pressure Zerg with the 1zealot/1stalker?? How come I see a lot of pros these days not even put any pressure if they open 1-3gate sentry expand?? 1) You will be about even on economy at the very beginning, but if the zerg just plays greedy and drones up afterwards, you will be very behind in economy entering the mid game. 2) The "standard" 3 gate expo does not pressure the zerg before your expansion goes down, since you only get 1 zealot and the rest sentries. The 1 zealot/1 stalker is a variant which can be used to pressure the zerg before he gets speedlings. It's not common because again, the "standard" gate expand build by protoss focuses on sentries earlier (to build up energy), and that stalker doesn't usually put that much pressure and is a waste. Also it's next to completely useless if the zerg goes speedling expand. Thanks Anihc, very clear explanation  Follow up question then, if you say the 3g sentry expand is behind if zerg plays greedy, then how do you pressure to stay even going into mid-game if all I have is 1zealot/sentries? Or is that just a weakness in this build? If it is a weakness in the build, what is a alternate way to do the 3g sentry expand but pressure a bit so that you come out even with zerg mid-game? Thanks again
It's a weakness to the build. You can try to pressure the zerg and move out onto the map when you have like 8-10 sentries and a few reinforcing stalkers, but even that is risky if the zerg happened to get units (especially mass zerglings) instead of droning up greedily.
A better way to pressure the zerg in the mid game is to go for stargate or dt tech. That's starting to stray pretty far from a standard 3 gate expo though, since usually it's 1 gate - tech building/expand - 2 more gates. Watch some of MC's games, he does this a lot.
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On July 18 2011 16:49 Anihc wrote:Show nested quote +On July 18 2011 16:41 bankai wrote:On July 18 2011 16:23 Anihc wrote:On July 18 2011 10:58 bankai wrote: In PvZ, 1) If P opens 3 gate sentry expand generally behind or even in economy with a Zerg who opens speedling expand (i.e. 14pool/13gas, 21-22hatch)? That is assuming the zerg just drones most of the time.
2) With the 'standard' 3 gate sentry expand build, how do you pressure zerg before u put ur expansion down? I understand that this build results in 1zealot, 1 stalker, 3-4sentries by the time u put down the Nexus....are we suppose to pressure Zerg with the 1zealot/1stalker?? How come I see a lot of pros these days not even put any pressure if they open 1-3gate sentry expand?? 1) You will be about even on economy at the very beginning, but if the zerg just plays greedy and drones up afterwards, you will be very behind in economy entering the mid game. 2) The "standard" 3 gate expo does not pressure the zerg before your expansion goes down, since you only get 1 zealot and the rest sentries. The 1 zealot/1 stalker is a variant which can be used to pressure the zerg before he gets speedlings. It's not common because again, the "standard" gate expand build by protoss focuses on sentries earlier (to build up energy), and that stalker doesn't usually put that much pressure and is a waste. Also it's next to completely useless if the zerg goes speedling expand. Thanks Anihc, very clear explanation  Follow up question then, if you say the 3g sentry expand is behind if zerg plays greedy, then how do you pressure to stay even going into mid-game if all I have is 1zealot/sentries? Or is that just a weakness in this build? If it is a weakness in the build, what is a alternate way to do the 3g sentry expand but pressure a bit so that you come out even with zerg mid-game? Thanks again It's a weakness to the build. You can try to pressure the zerg and move out onto the map when you have like 8-10 sentries and a few reinforcing stalkers, but even that is risky if the zerg happened to get units (especially mass zerglings) instead of droning up greedily. A better way to pressure the zerg in the mid game is to go for stargate or dt tech. That's starting to stray pretty far from a standard 3 gate expo though, since usually it's 1 gate - tech building/expand - 2 more gates. Watch some of MC's games, he does this a lot.
Awesome, thanks again for the answer!
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Can someone recommend good zvt cheese builds as Z when spawning close positions? It doesn't even have to be that good, as long as it has like a 30% chance of winning, that's probably a lot higher than my current win% vs T close spawn.
Can't 6pool cuz I won't scout spawn positions in time.
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On July 18 2011 17:22 tuestresfat wrote: Can someone recommend good zvt cheese builds as Z when spawning close positions? It doesn't even have to be that good, as long as it has like a 30% chance of winning, that's probably a lot higher than my current win% vs T close spawn.
Can't 6pool cuz I won't scout spawn positions in time.
A Roach rush or Baneling bust would be my guess. The precise builds for it are on Liquipedia. You may want to pretend you're going to take your natural to not alert the Terran too much of the impending all-in.
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Should 2 or 3 drones work simultaneous on the same gas/mineral? I'm playing Protoss.
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If I became pro, would I be one of the first televised Africa -American SCII players?
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Italy12246 Posts
On July 18 2011 19:01 XyNN wrote: Should 2 or 3 drones work simultaneous on the same gas/mineral? I'm playing Protoss.
Three per gas, two on close mineral patches, three on far mineral patches for every race.
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Whats the combo as Protoss to hold 3 rax timing push?
How many sentries, zealots, stalkers? And how to FF, on half?
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On July 18 2011 19:41 whereismymind wrote: Whats the combo as Protoss to hold 3 rax timing push?
How many sentries, zealots, stalkers? And how to FF, on half?
Zealots tank marauders while stalkers pick them off. FF them so they cant go up ramp if you're not prepared, which buys you time to warp in more units. Otherwise, FF the army in half so you can kill them when there's less of them.
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Can uprooted spine crawlers be lifted into overlords?
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On July 18 2011 21:13 exittlight wrote: Can uprooted spine crawlers be lifted into overlords?
No.
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If someone didnt play all of season 2, season 3 would they have to do a full set of qualifiers again?
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