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Rykros
Profile Joined May 2011
483 Posts
July 17 2011 14:55 GMT
#5381
On July 17 2011 23:52 SomeONEx wrote:
Show nested quote +
On July 17 2011 23:36 Rykros wrote:
On July 17 2011 23:29 SomeONEx wrote:
On July 17 2011 23:28 Rykros wrote:
is there any way to stop 6 pool on taldarim if i go pylon forge ... im masters protoss but i dunno what to do .... it was even cross position , the lings definitely come b4 cannon and he just made one drone after pool then non stop lings ... if every zerg starts doing 6 pool on taldarim while every protoss going for forge FE . then what to do????


Check HuK vs Moon on Tal'darim from Dreamhack.


the taldarim altar version that was used has a smaller ramp at natural compared to ladder version
( tbh and literally he blocked it off with a forge gateway and a pylon , u cant do that in laddder version) ( i checked it u need one more structure in ladder version which means u can never block it off even if u scout it.)
and it was close position so huk scouted pool b4 it even finished ........ if we get cross or maybe even we scout last then what..... ?


Then you're pretty much screwed. Luck sucks sometimes.


so i asked ducloadwhitera here is what he says
''You: any way to stop 6 pool on taldarim if we go forge FE ladder version? plz
DuckloadRa: pylon near nexus and canon''
tuestresfat
Profile Joined December 2010
2555 Posts
July 17 2011 15:02 GMT
#5382
On July 17 2011 23:55 Rykros wrote:
Show nested quote +
On July 17 2011 23:52 SomeONEx wrote:
On July 17 2011 23:36 Rykros wrote:
On July 17 2011 23:29 SomeONEx wrote:
On July 17 2011 23:28 Rykros wrote:
is there any way to stop 6 pool on taldarim if i go pylon forge ... im masters protoss but i dunno what to do .... it was even cross position , the lings definitely come b4 cannon and he just made one drone after pool then non stop lings ... if every zerg starts doing 6 pool on taldarim while every protoss going for forge FE . then what to do????


Check HuK vs Moon on Tal'darim from Dreamhack.


the taldarim altar version that was used has a smaller ramp at natural compared to ladder version
( tbh and literally he blocked it off with a forge gateway and a pylon , u cant do that in laddder version) ( i checked it u need one more structure in ladder version which means u can never block it off even if u scout it.)
and it was close position so huk scouted pool b4 it even finished ........ if we get cross or maybe even we scout last then what..... ?


Then you're pretty much screwed. Luck sucks sometimes.


so i asked ducloadwhitera here is what he says
''You: any way to stop 6 pool on taldarim if we go forge FE ladder version? plz
DuckloadRa: pylon near nexus and canon''

yea, you basically have to give up your forge/gate if you don't scout the 6pool in time on taldarim. defend with probes, throw a pylon beside your nexus, start a cannon asap and hold off with probes is all you can do. remember he only has like ~8 drones -.-' just do your best to hold your main and simcity
AustinCM
Profile Joined May 2011
Canada275 Posts
July 17 2011 15:09 GMT
#5383
On July 17 2011 23:44 Marsupian wrote:
Show nested quote +
On July 17 2011 23:09 AustinCM wrote:
Is there any high master Zergs who would be willing to look at a compilation of about 5 ZvZs and try to tell me what's wrong with my ZvZ? In a thread ofcourse.

Also while I'm here, when can I transition to roaches in ZvZ off a speedling expand? vs either another sling exand or a fast expand, how many drones do i need and what not? also when should i go banelings in zvz off a sling expand and when shouldn't I?


Just make a help thread and see if you get responses.

If a ZvZ stabalizes there comes a point where you have to switch to roaches (or a ton of spines and mutas but that's more gimmicky imo). If you feel your safe and the opponent can't break your defense it's a good point to tech to roaches. If the opponent has switched to roaches and you can't break him anymore with speedlings you have to tech to roaches as well.

note: On some maps like Taldarim it's more difficult to defend runby's with roaches so I don't know how it would work on that map. Maybe you can make a wall with evo chamber/roach warren to be safe.

Far to vague I know all of that but specific things, do I cut lings at a certain point, do i squeeze drones out between lings until i have enough drones to support roaches? and you completely ignored my baneling question
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
Natsumar
Profile Joined March 2011
United States91 Posts
July 17 2011 15:33 GMT
#5384
For the 11pool/18hatch is it pool first or overlord first on 11? Is there a noticeable difference in either one?
Woah guys, this is where it gets tricky. Because right now we're behind in every conceivable aspect [...] The only thing we're not behind in is micro. Right? We got tons of that shit.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
July 17 2011 16:01 GMT
#5385
On July 18 2011 00:33 Natsumar wrote:
For the 11pool/18hatch is it pool first or overlord first on 11? Is there a noticeable difference in either one?


With Overpool, if you go pool first (poolverlord, if you would), your pool finishes about 15 seconds faster. However, due to some supply block, your droning is about 20 seconds slower. If you're making lings instead, or saving for a queen or something, this may be less relevant.

Overlord then pool: http://sc2calc.org/build_order/?buildOrder=10 extractor trick
11 overlord
11 spawning pool
16 queen

pool then overlord: http://sc2calc.org/build_order/?buildOrder=10 extractor trick
11 spawning pool
10 overlord
15 queen


the build order calculator isn't perfect on extractor tricks but gives the basic idea.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
H.k[D]
Profile Joined April 2010
United States260 Posts
July 17 2011 16:12 GMT
#5386
On July 18 2011 00:02 tuestresfat wrote:
Show nested quote +
On July 17 2011 23:55 Rykros wrote:
On July 17 2011 23:52 SomeONEx wrote:
On July 17 2011 23:36 Rykros wrote:
On July 17 2011 23:29 SomeONEx wrote:
On July 17 2011 23:28 Rykros wrote:
is there any way to stop 6 pool on taldarim if i go pylon forge ... im masters protoss but i dunno what to do .... it was even cross position , the lings definitely come b4 cannon and he just made one drone after pool then non stop lings ... if every zerg starts doing 6 pool on taldarim while every protoss going for forge FE . then what to do????


Check HuK vs Moon on Tal'darim from Dreamhack.


the taldarim altar version that was used has a smaller ramp at natural compared to ladder version
( tbh and literally he blocked it off with a forge gateway and a pylon , u cant do that in laddder version) ( i checked it u need one more structure in ladder version which means u can never block it off even if u scout it.)
and it was close position so huk scouted pool b4 it even finished ........ if we get cross or maybe even we scout last then what..... ?


Then you're pretty much screwed. Luck sucks sometimes.


so i asked ducloadwhitera here is what he says
''You: any way to stop 6 pool on taldarim if we go forge FE ladder version? plz
DuckloadRa: pylon near nexus and canon''

yea, you basically have to give up your forge/gate if you don't scout the 6pool in time on taldarim. defend with probes, throw a pylon beside your nexus, start a cannon asap and hold off with probes is all you can do. remember he only has like ~8 drones -.-' just do your best to hold your main and simcity

Yea, I remember watching colRSVP (grandmaster) hold off a 6pool on Tal'darim. He basically put a pylon on the corner of the mineral line and then built a cannon like, right next to the Nexus. While he eventually won the game because he was able to sim-city successfully and zerg tried a proxy hatch, idk whatwould happen if z tried to drone hard + expo behind his initial six lings.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 17 2011 18:17 GMT
#5387
In the TL Open #19 semi final game, ZeNEXHack constantly pulled his MULE away from the mineral line just before they expired to save 30 minerals from being wasted.

Is it actually worth doing this as opposed to just muling the close mineral patches?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Tryxtira
Profile Joined November 2010
Sweden572 Posts
July 17 2011 18:49 GMT
#5388
On July 18 2011 03:17 iHirO wrote:
In the TL Open #19 semi final game, ZeNEXHack constantly pulled his MULE away from the mineral line just before they expired to save 30 minerals from being wasted.

Is it actually worth doing this as opposed to just muling the close mineral patches?


Theoretically, obviously the way he does it is better. Practically, spending APM and awareness and focus on that as opposed to other stuff seems pretty silly to me...
synd
Profile Joined July 2011
Bulgaria586 Posts
July 17 2011 19:22 GMT
#5389
On July 18 2011 03:49 Tryxtira wrote:
Show nested quote +
On July 18 2011 03:17 iHirO wrote:
In the TL Open #19 semi final game, ZeNEXHack constantly pulled his MULE away from the mineral line just before they expired to save 30 minerals from being wasted.

Is it actually worth doing this as opposed to just muling the close mineral patches?


Theoretically, obviously the way he does it is better. Practically, spending APM and awareness and focus on that as opposed to other stuff seems pretty silly to me...

Actually this is the right thing to do. It's just a matter of skill if he's capable of multi-tasking while doing that

Btw 1 simple question:
Are the ladders locked for newcomers too? I created a sc2 acc recently and I played my placement matches but I got stuck at "Play a match to get placed in Season 2". Afaik the season now is season 2 and the new one to come at 28th of July is Season 3.
So is this a bug or it's on purpose made so ?
Moxi
Profile Blog Joined December 2010
708 Posts
July 17 2011 20:22 GMT
#5390
Ok my question: Do Archons AOE?
Philip2110
Profile Joined April 2010
Scotland798 Posts
July 17 2011 20:25 GMT
#5391
On July 18 2011 05:22 Moxi wrote:
Ok my question: Do Archons AOE?


Yes Archons do AOE damage
Master Sc2 - Diamond LoL - Eu W
Intricate1
Profile Joined May 2011
169 Posts
July 17 2011 21:03 GMT
#5392
On July 17 2011 21:57 Spam4119 wrote:
I have a question... No idea if it has been answered (I don't want to dig through 269 pages of posts, but from what I have seen it hasn't).

But does concussive shells slow down charging zealots mid charge? Like if concussive shell hits before the zealot charges, will the charge itself be slower? What about if it hits while the zealot is in the middle of the charge? Will the zealot suddenly slow down a little?


I Believe charge is a guaranteed hit, once initiated it acts out no matter what


Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 17 2011 22:49 GMT
#5393
Is there a program that will say something like "APM low, APM good" when those things are happening, that isn't against the ToS?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 17 2011 22:52 GMT
#5394
On July 18 2011 06:03 Intricate1 wrote:
Show nested quote +
On July 17 2011 21:57 Spam4119 wrote:
I have a question... No idea if it has been answered (I don't want to dig through 269 pages of posts, but from what I have seen it hasn't).

But does concussive shells slow down charging zealots mid charge? Like if concussive shell hits before the zealot charges, will the charge itself be slower? What about if it hits while the zealot is in the middle of the charge? Will the zealot suddenly slow down a little?


I Believe charge is a guaranteed hit, once initiated it acts out no matter what




Charge is not a guaranteed hit. Concussive shells will slow down charging zealots mid charge.
BlackBlood
Profile Joined November 2010
Australia22 Posts
July 17 2011 23:00 GMT
#5395
Hi Guys,

Jus a question, when you press backspace for zerg, will your camera go to the nearest hatch? or will it go according to the order of hatch built?

example:
1xBackspace = main hatch
2XBackspace = natural hatch
etc

can you arrange the sequence of the hatch it will show?


SnowK
Profile Joined June 2011
United States245 Posts
July 17 2011 23:00 GMT
#5396
In some games, I've seen a group of transports simultaneously begin unloading while moving. I know that clicking Unload All on the transport itself allows one transport to do this, but is there a way to give this command to an entire selection without shift clicking each one?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Kiaro
Profile Joined July 2011
United States75 Posts
July 17 2011 23:51 GMT
#5397
Is it possible to kite roaches with marines that have stim?

It is more beneficial to get +1 armor or attack for marines against pure zerglings?

Who wins, a stimmed marine or a marine with combat shields?

What is the most consistent and reliable cheese for terran?

Mozdk
Profile Joined October 2010
Denmark6989 Posts
July 18 2011 00:32 GMT
#5398
Hi TL

I just read that season 3 is comming up. Does anyone know that if there will be a change in the map pool again? I'd like to practice the maps before season 3 starts, if at all possible...

Ty
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Mr Showtime
Profile Joined April 2011
United States1353 Posts
July 18 2011 00:37 GMT
#5399
On July 18 2011 09:32 Mozdk wrote:
Hi TL

I just read that season 3 is comming up. Does anyone know that if there will be a change in the map pool again? I'd like to practice the maps before season 3 starts, if at all possible...

Ty


Yes, there are new maps. I think they are on the PTRs now.
http://us.battle.net/sc2/en/blog/2943356
Mr Showtime
Profile Joined April 2011
United States1353 Posts
July 18 2011 00:40 GMT
#5400
On July 18 2011 08:51 Kiaro wrote:
Is it possible to kite roaches with marines that have stim?


What is the most consistent and reliable cheese for terran?



Yes. Marines have greater range.

Probably the most subjective of your questions..... I'd say proxy 2 rax.
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