• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:54
CEST 23:54
KST 06:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)95
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7131 users

Simple Questions Simple Answers - Page 266

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 264 265 266 267 268 900 Next
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-07-14 21:48:42
July 14 2011 21:48 GMT
#5301
On July 15 2011 03:33 nams wrote:
a question thats been lurking me for a while is - When you emp a cloaked unit IE: an observer or dark templar, how long does it take before it automatically recloaks if ever? obviously not talking about cloaked energy units like ghosts and banshees, mostly observers and dark templar


10 game seconds, see http://wiki.teamliquid.net/starcraft2/EMP
D3nae
Profile Joined April 2011
Canada12 Posts
July 14 2011 23:32 GMT
#5302
Does fungal growth work on floating buildings?
"It takes a big man to cry, but it takes a bigger man to laugh at that man."
Geiko
Profile Blog Joined June 2010
France2012 Posts
July 14 2011 23:39 GMT
#5303
On July 15 2011 08:32 D3nae wrote:
Does fungal growth work on floating buildings?


No

Or any building for that manner.
geiko.813 (EU)
D3nae
Profile Joined April 2011
Canada12 Posts
July 14 2011 23:43 GMT
#5304
okay thx
"It takes a big man to cry, but it takes a bigger man to laugh at that man."
KnT
Profile Blog Joined January 2011
Australia243 Posts
Last Edited: 2011-07-15 03:05:04
July 15 2011 00:12 GMT
#5305
Not sure if this has been asked yet (266 pages is a LOT);
Do any upgrades affect the damage output of fungal growth?
ie +missile or +melee

Or is it 36 (47 vs armoured) regardless?
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
bankai
Profile Joined November 2010
362 Posts
July 15 2011 00:26 GMT
#5306
Hi TL,

In PvZ, as a low plat player with terrible micro, is it better to go into midgame with Colossus/Sentry/Stalker or Immortal/Templar/Stalker/Sentries?

I keep hearing the 'IST' composition is overall stronger but difficult to control and also harder to tech to (and secure a 3rd base without Colossus), which has been my experience. In fact, now that i think about it, not sure what CSS doesnt seem as popular these days??

Is it better to go CSS on 2 base, then switch to IST by 3 bases (especially when zerg has started reacting by building millions of corruptors)?

I would just like a simple, effective but flexible game plan to follow in my PvZ
bankai
Profile Joined November 2010
362 Posts
July 15 2011 00:31 GMT
#5307
Ohh...another completely unrelated question!

Im looking to also learn how to play zerg to diversify a bit. What is a good thread to look at to learn the basics of playing zerg and learning it well for "ladder-playing standards"?
leafy
Profile Joined July 2011
1 Post
July 15 2011 02:35 GMT
#5308
As Zerg, what's the best way to maintain selection groups and hotkeys when producing new units, especially when reinforcing? Is it best to shift-add eggs to a group and then rally them, or set the rally point on the hatchery to where you're attacking, and then rapidly box and a-move?
rbx270j
Profile Joined November 2010
Canada540 Posts
July 15 2011 02:59 GMT
#5309
On July 15 2011 09:31 bankai wrote:
Ohh...another completely unrelated question!

Im looking to also learn how to play zerg to diversify a bit. What is a good thread to look at to learn the basics of playing zerg and learning it well for "ladder-playing standards"?



This thread will almost certainly be of use, and it's well written to boot!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=164060

Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
July 15 2011 03:47 GMT
#5310
On July 15 2011 09:12 KnT wrote:
Not sure if this has been asked yet (266 pages is a LOT);
Do any upgrades affect the damage output of fungal growth?
ie +missile or +melee

Or is it 36 (47 vs armoured) regardless?



the damage from fungal growth is not effective by melee or missile attack upgrades. infestors benefit from carapace as normal, and infested terrans benefit from missile attack upgrades.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
xmikeyy17x
Profile Joined April 2011
United States92 Posts
July 15 2011 04:42 GMT
#5311
what crushes mass marine for a protoss at the early game?
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 15 2011 04:45 GMT
#5312
On July 15 2011 11:35 leafy wrote:
As Zerg, what's the best way to maintain selection groups and hotkeys when producing new units, especially when reinforcing? Is it best to shift-add eggs to a group and then rally them, or set the rally point on the hatchery to where you're attacking, and then rapidly box and a-move?

I recomend use shift add, boxing mid-transit is a great way to lose track of your units.
I put the sexy in dyslexia.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-07-15 06:29:20
July 15 2011 04:49 GMT
#5313
On July 15 2011 13:42 xmikeyy17x wrote:
what crushes mass marine for a protoss at the early game?


Stalkers and sentries. The +1 range of the stalker when compared to a marine as well as their speed let you micro against the marines quite well unless they get marauders or stim. They also have a large amount of shields relative to their health and an innate + 1 armor letting you pull back injured ones in order to build an advantage. Use sentries forcefield to isolate small groups of marines and zone out others in tight chokes like your main ramp or natural choke and guardian shield if you get caught in a stand-up fight.
Geiko
Profile Blog Joined June 2010
France2012 Posts
July 15 2011 07:05 GMT
#5314
On July 15 2011 09:26 bankai wrote:
Hi TL,

In PvZ, as a low plat player with terrible micro, is it better to go into midgame with Colossus/Sentry/Stalker or Immortal/Templar/Stalker/Sentries?

I keep hearing the 'IST' composition is overall stronger but difficult to control and also harder to tech to (and secure a 3rd base without Colossus), which has been my experience. In fact, now that i think about it, not sure what CSS doesnt seem as popular these days??

Is it better to go CSS on 2 base, then switch to IST by 3 bases (especially when zerg has started reacting by building millions of corruptors)?

I would just like a simple, effective but flexible game plan to follow in my PvZ


You can never go wrong with Stalker / Sentry / Colossus.

Teching to HTs and then colo in the late game is totally viable as you said but much harder to pull off. Not so much because of army control but in terms of how you survive to get there. It requires a great deal of scouting, and knowing when your opponent is going to attack.

Stalker / Sentry / Colo isn't a "1a" solution and also requires a great deal of micro. You need to particularly work on engagements and army positioning (as well as FF placement obviously)
geiko.813 (EU)
genius_man16
Profile Joined February 2011
United States749 Posts
July 15 2011 07:25 GMT
#5315
When doing a reaper expand in TvP do you get a marine first or is it a tech lab as soon as the rax finishes?
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Destro
Profile Joined September 2009
Netherlands1206 Posts
July 15 2011 08:11 GMT
#5316
whats the best way to drop banelings from overlords while having them spread? it seems like just dumping them all on one little spot seems like a bad idea.. any tricks?
bring back weapon of choice for hots!
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
July 15 2011 08:18 GMT
#5317
On July 15 2011 17:11 Destro wrote:
whats the best way to drop banelings from overlords while having them spread? it seems like just dumping them all on one little spot seems like a bad idea.. any tricks?


If you hit D and left click the OL it will drop on the OL's location so you can shift click you overlord in any pattern you want.

gg wp
Geiko
Profile Blog Joined June 2010
France2012 Posts
July 15 2011 10:44 GMT
#5318
On July 15 2011 17:18 Ulfsark wrote:
Show nested quote +
On July 15 2011 17:11 Destro wrote:
whats the best way to drop banelings from overlords while having them spread? it seems like just dumping them all on one little spot seems like a bad idea.. any tricks?


If you hit D and left click the OL it will drop on the OL's location so you can shift click you overlord in any pattern you want.



This is correct.

The correct way to baneling drop is therefore to :
1) load up your overlords with banelings
2)wait for them to spread out a bit
3)issue a move command behind the army you want to kill (make sur to click outside the "magic box" so your overlords don't clump up)
4)D + shift click on your overlords when they are directly over the opponent's army
geiko.813 (EU)
Kambing
Profile Joined May 2010
United States1176 Posts
July 15 2011 11:01 GMT
#5319
On July 15 2011 09:12 KnT wrote:
Not sure if this has been asked yet (266 pages is a LOT);
Do any upgrades affect the damage output of fungal growth?
ie +missile or +melee

Or is it 36 (47 vs armoured) regardless?


Nope, fungal isn't affected by upgrades (either offensive or defensive). Corruption does affect it, however.
Fus
Profile Joined August 2010
Sweden1112 Posts
July 15 2011 11:09 GMT
#5320
Why is it called Code S and Code A? is there a reason or is it just the way it it? Why isn't code A higher than code S
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Prev 1 264 265 266 267 268 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Free 71
NaDa 21
yabsab 12
firebathero 0
League of Legends
Doublelift5538
JimRising 456
Counter-Strike
minikerr75
Heroes of the Storm
Khaldor287
Other Games
gofns11506
Grubby3248
tarik_tv1198
ROOTCatZ221
C9.Mang0183
ArmadaUGS156
Livibee89
Mew2King45
SteadfastSC29
Organizations
Other Games
gamesdonequick1541
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• musti20045 40
• RyuSc2 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix12
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21093
League of Legends
• Shiphtur478
Upcoming Events
WardiTV Weekly
13h 6m
Sparkling Tuna Cup
1d 12h
INu's Battles
1d 13h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-26
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.