|
You mean i'd get flamed for something like this???
Poll: What is the best way to play?Have a set build order (food counts/timings) (7) 64% Going in to the game planning to be reactive, with no preconceived notion of a build. (3) 27% Having an idea of overall strategy, but not specific. (1) 9% 11 total votes Your vote: What is the best way to play? (Vote): Have a set build order (food counts/timings) (Vote): Having an idea of overall strategy, but not specific. (Vote): Going in to the game planning to be reactive, with no preconceived notion of a build.
lol
|
...Go into the game with a plan, be ready to appropriately deviate from that plan as the necessity arises.
|
On July 14 2011 03:19 galtdunn wrote: Poll: what is the best way to play?
(1) make more stuff than your opponent. (2) don't die to cheese. (3) kill your opponent
Seriously some huge percentage of wins come down to this.
|
(1) make more stuff than your opponent. (2) don't die to cheese. (3) kill your opponent
i.e. (1) macro; (2) scout; and (3) kill them? I think we just found out how to win starcraft. I'ma tell all the pr0s asap
|
On July 14 2011 01:54 Tryxtira wrote:Show nested quote +On July 13 2011 23:42 Tommylew wrote:On July 13 2011 23:28 Tryxtira wrote:On July 13 2011 23:04 Numy wrote:On July 13 2011 23:01 Am0n3r wrote: Was it ever considered to have ghosts have 2 different EMPs, one to remove only shields and one to remove energy. It just seems that in PvT, one EMP can reduce both shields and energy and completely change any outcome of the battle. This isn't a balance thread. You can complain about balance and make your suggestions elsewhere. On July 13 2011 22:39 Tommylew wrote: if ive commited to doing a dt rush and the zerg attacks with a early roach push what do u reckon would be the best way to deal? or have i already lost? should I warp in dt's on the proxy or in base to try and defend when the roaches are in my base?
EDIT: It was also on a smaller map, should you really only do this strategy on large maps? less likely to be scouted and less chance of a rush? Do you mean a 1 base all in type dt rush or do you mean a dt expand type thing? If it's the latter then warp them in to defend. I believe MC at last MLG showcased this. Otherwise I don't know you most likely lost. You haven't lost, definitely not, you can use your dts to defend, best-case-scenario with still having one in his base since you'll most likely lose some probes. Is it an extremely early, say 7-roaches-push? In that case you're in a tougher spot, but you should be able to get out some dts to defend I believe... I think ill just have to keep trying and see what I come up to, like mayb get a sentry earlier to delay a lot longer, problem was i lost pylons and had to pull probes twhile my darkshrine finished and I got dt's out. Probably should only do this vs a expansion zerg now and switch to eithier 4 gate or 3 gate robo if I dont see an expansion from the zerg. Suppose only way to learn what it works vs and doesnt work vs is by trying.Problem is ive learnt how to do sentry expand by doing it lots and now im working on learning a few more buillds to try get into masters wihtout doing the same strategy in each matchup. Absolutely, what you could definitely try as well, is that while your Twilight Council finishes up, if you do not see an expansion by then, you go for blink stalkers and then 3gate blinkstalker pressure into expand. Even if he gets a delayed expansion, or even stops your scouting, this will be a solid way to not get too far behind. If you see an expansion, your DTs will be up before any roach-all-in he throws at you and you will be reasonably safe. I feel that will be a much more solid build than blindly going for DTs and risking these problems. I doubt you would wanna go for another early sentry though since 100 gas is a lot and will delay your tech immensely!  I really like blink stalkers early on as I think it is extremely good micro training!  Perfectly executed and it's insanely hard to stop unless he's gone for some superfast infestors.
Thanks for your feedback, quite a good diea, if I try that from now on. I suppose if they dont push even though they are on one base(i cant see how not) i could at least have a try as I can also go blink push with observer and try somethign else if/when I hold off the roach push.
On July 14 2011 02:17 tehemperorer wrote:Show nested quote +On July 13 2011 23:42 Tommylew wrote:On July 13 2011 23:28 Tryxtira wrote:On July 13 2011 23:04 Numy wrote:On July 13 2011 23:01 Am0n3r wrote: Was it ever considered to have ghosts have 2 different EMPs, one to remove only shields and one to remove energy. It just seems that in PvT, one EMP can reduce both shields and energy and completely change any outcome of the battle. This isn't a balance thread. You can complain about balance and make your suggestions elsewhere. On July 13 2011 22:39 Tommylew wrote: if ive commited to doing a dt rush and the zerg attacks with a early roach push what do u reckon would be the best way to deal? or have i already lost? should I warp in dt's on the proxy or in base to try and defend when the roaches are in my base?
EDIT: It was also on a smaller map, should you really only do this strategy on large maps? less likely to be scouted and less chance of a rush? Do you mean a 1 base all in type dt rush or do you mean a dt expand type thing? If it's the latter then warp them in to defend. I believe MC at last MLG showcased this. Otherwise I don't know you most likely lost. You haven't lost, definitely not, you can use your dts to defend, best-case-scenario with still having one in his base since you'll most likely lose some probes. Is it an extremely early, say 7-roaches-push? In that case you're in a tougher spot, but you should be able to get out some dts to defend I believe... I think ill just have to keep trying and see what I come up to, like mayb get a sentry earlier to delay a lot longer, problem was i lost pylons and had to pull probes twhile my darkshrine finished and I got dt's out. Probably should only do this vs a expansion zerg now and switch to eithier 4 gate or 3 gate robo if I dont see an expansion from the zerg. Suppose only way to learn what it works vs and doesnt work vs is by trying.Problem is ive learnt how to do sentry expand by doing it lots and now im working on learning a few more buillds to try get into masters wihtout doing the same strategy in each matchup. Here are some comments about DTs that may help you in PvZ: If you've no proxy pylon, you can warp in up to 2 sentries as long as you've already placed your shrine. From the time your shrine is placed to the time it finishes you will get around 325 gas if you are on 2 geysers. If you think you can hold out until the shrine finishes, warp in zeals to mess around and make sure your WGs are available when shrine finishes. For every sentry you warp in, you lose a dark templar (this is all post shrine placement). If you need 3 sentries, you can do it, but your shrine will pop with a slight delay on warping in a lone DT. IF you have a proxy pylon, I usually warp in 2 at home and 1 at proxy. The reasons for this are: You need to clear your base faster than you clear his base because he is probably up significantly on macro compared to you and you can't suffer too much damage, but 1 DT in his base will force multitasking and will do damage, shift click the workers because the DT will typically chase the queen around if he's not being babysat. Basically you shouldn't spend gas until your shrine is placed, if you do DTs are delayed. Once you place your shrine, if you are properly saturated you will get about 900-1000 minerals to work with before it is finished, but only about 325-350 gas, therefore, any stalkers or sentries built will cut into DT count when shrine is done.
Right didnt know that so as soon as dark shrine goes down 2 geysers willcollect 325 is a good little hint, I know then that if I have some gas before I may get away with sentry and 2 dt's then if they pressure before i can be better prepared and hold off qwith a forcefiled for a few more secs.
I suppose both ways are good and it will mean I can try them out on my games while trying to play this new build to find out which situations are best for both!!!
|
Very easy, quick question. In general, which SCV should Terran first send to scout their opponent? The SCV that builds your first depot, the one that builds your first rax or another altogether?
|
On July 14 2011 02:17 tehemperorer wrote:Show nested quote +On July 13 2011 23:42 Tommylew wrote:On July 13 2011 23:28 Tryxtira wrote:On July 13 2011 23:04 Numy wrote:On July 13 2011 23:01 Am0n3r wrote: Was it ever considered to have ghosts have 2 different EMPs, one to remove only shields and one to remove energy. It just seems that in PvT, one EMP can reduce both shields and energy and completely change any outcome of the battle. This isn't a balance thread. You can complain about balance and make your suggestions elsewhere. On July 13 2011 22:39 Tommylew wrote: if ive commited to doing a dt rush and the zerg attacks with a early roach push what do u reckon would be the best way to deal? or have i already lost? should I warp in dt's on the proxy or in base to try and defend when the roaches are in my base?
EDIT: It was also on a smaller map, should you really only do this strategy on large maps? less likely to be scouted and less chance of a rush? Do you mean a 1 base all in type dt rush or do you mean a dt expand type thing? If it's the latter then warp them in to defend. I believe MC at last MLG showcased this. Otherwise I don't know you most likely lost. You haven't lost, definitely not, you can use your dts to defend, best-case-scenario with still having one in his base since you'll most likely lose some probes. Is it an extremely early, say 7-roaches-push? In that case you're in a tougher spot, but you should be able to get out some dts to defend I believe... I think ill just have to keep trying and see what I come up to, like mayb get a sentry earlier to delay a lot longer, problem was i lost pylons and had to pull probes twhile my darkshrine finished and I got dt's out. Probably should only do this vs a expansion zerg now and switch to eithier 4 gate or 3 gate robo if I dont see an expansion from the zerg. Suppose only way to learn what it works vs and doesnt work vs is by trying.Problem is ive learnt how to do sentry expand by doing it lots and now im working on learning a few more buillds to try get into masters wihtout doing the same strategy in each matchup. Here are some comments about DTs that may help you in PvZ: If you've no proxy pylon, you can warp in up to 2 sentries as long as you've already placed your shrine. From the time your shrine is placed to the time it finishes you will get around 325 gas if you are on 2 geysers. If you think you can hold out until the shrine finishes, warp in zeals to mess around and make sure your WGs are available when shrine finishes. For every sentry you warp in, you lose a dark templar (this is all post shrine placement). If you need 3 sentries, you can do it, but your shrine will pop with a slight delay on warping in a lone DT. IF you have a proxy pylon, I usually warp in 2 at home and 1 at proxy. The reasons for this are: You need to clear your base faster than you clear his base because he is probably up significantly on macro compared to you and you can't suffer too much damage, but 1 DT in his base will force multitasking and will do damage, shift click the workers because the DT will typically chase the queen around if he's not being babysat. Basically you shouldn't spend gas until your shrine is placed, if you do DTs are delayed. Once you place your shrine, if you are properly saturated you will get about 900-1000 minerals to work with before it is finished, but only about 325-350 gas, therefore, any stalkers or sentries built will cut into DT count when shrine is done.
|
On July 14 2011 06:24 LurkersGonnaLurk wrote: Very easy, quick question. In general, which SCV should Terran first send to scout their opponent? The SCV that builds your first depot, the one that builds your first rax or another altogether? Preferance. On big, 4 player maps (Tal'Darim Altar), I would send it at 11/12 or so, but on Xell'Naga Caverns, a smaller 2 player map, send it after your Rax, it's early enough
|
On July 14 2011 06:39 ToastieNL wrote:Show nested quote +On July 14 2011 06:24 LurkersGonnaLurk wrote: Very easy, quick question. In general, which SCV should Terran first send to scout their opponent? The SCV that builds your first depot, the one that builds your first rax or another altogether? Preferance. On big, 4 player maps (Tal'Darim Altar), I would send it at 11/12 or so, but on Xell'Naga Caverns, a smaller 2 player map, send it after your Rax, it's early enough
This is absolutely a good thing to keep in mind, however, when to scout is very personal and actually differs a lot among the pros as well. It seems obvious that some strategies revolves heavily around scouting your opponents while others are so tight and safe (or all-inish) that scouting simply is completely left out.
I personally love scouting and always try to keep my scouting drone relatively close to the opponents natural as well to go in again later on!
|
How viable would a build that does these things (only work on maps like shakuras where u cna block ur ramp with evos etc)
* Full saturation 2 bases with blocked ramp and a spine crawler for safety * A baneling ninja squad with 30 banelings in a nydus worm hitting at 9:20 * Followup allin with 1/1 roaches off of 2 bases (1/1 finishing half a minute after the bust)
Banelings can either, take out important structures like infestation pit, hatcheries (if heavy ling) roach warren, drones, army if its very light.
Your 1/1 roaches come afterwards in a big swarm for a heavy push after ur nydus baneling bust in his base or whatever. You can push his front or nydus the roaches as well.
Why does it work? Who expects a freaking nydus ZvZ on Shakuras if the opponent walled himself in.
Yes it's scoutable like all other cheeses and allins. Even if thtey scout the Nydus you can just use it right outside his base and pump banes and roaches.
|
Are there any mods or custom games that allows you to create unit mixes and test your 200/200 army micro?
|
Best way to adjust my mouse sensitivity?
--> Using a old school mouse so no custom dpi settings for the mouse itself, wondering If I should set my windows setting at X and adjust the ingame mouse settings or Vice Versa. any preference?
|
Is beepbeep bomb (heat seeking missle) effective against mass zealots? Lately Mass zealots strategy seems to be a problem for Terran and the ghost play seems to have limited effect on zealots. Currently i prefer raven as my spell caster more than ghosts.
|
i cant stand this cheese bs on ladder
90% if opponent cheeses, whether terran all in, or banshee, or lings all in, or hatch in your base (rofl) or 4gate when im not 4gating, i lose
90% if my opponents plays a standard game i win.
also, i seriosusly dont get PvT beginning. mid to late game pvt, i win if its standard.
but the matchup is completely op for terran in terms of early. they pretty much dictate the tempo, you cant 1 gate fe if they 3 rax rush you, and if you go 3 g to defend it, and they expand, you get so behind economoically cause of mules you lose.
theres no way to tell what the terran is doing. i scout 2nd marine, i think tech ok. all of a sudden theres an expo or all of a sudden fcking rines marauders come out of nowhere.
they just need to nerf marines and banshees jesus christ shits fcking retarded
im confident i can take games off pros/small time NA pros, and i have in a straight up normal game but i cant stand cheese.
its like ogsmc is playing in bronze and goes 15 nexus expand, and gets 6 pooled. like wtf?
and i have worst fcking luck every game. games before i would forge fe in taldarim, id place my cannon in the middle of the choke area, but last game i just slapped it down kinda off to the side.
never in the past has lings ever tried a run by, all of sudden coincidentally when i change my cannon position just a bit cause i wasnt paying too much attention to it, lings come out of fcking nowhere and they do a run by.
another example, i go double stargate voidray, most game zerg goes roaches. all of a sudden, this game i go vr and he goes fcking mass hydras off 2 base
LOL
User was warned for this post
|
On July 14 2011 12:52 Oscatron wrote: i cant stand this cheese bs on ladder
90% if opponent cheeses, whether terran all in, or banshee, or lings all in, or hatch in your base (rofl) or 4gate when im not 4gating, i lose
90% if my opponents plays a standard game i win.
also, i seriosusly dont get PvT beginning. mid to late game pvt, i win if its standard.
but the matchup is completely op for terran in terms of early. they pretty much dictate the tempo, you cant 1 gate fe if they 3 rax rush you, and if you go 3 g to defend it, and they expand, you get so behind economoically cause of mules you lose.
theres no way to tell what the terran is doing. i scout 2nd marine, i think tech ok. all of a sudden theres an expo or all of a sudden fcking rines marauders come out of nowhere.
they just need to nerf marines and banshees jesus christ shits fcking retarded
im confident i can take games off pros/small time NA pros, and i have in a straight up normal game but i cant stand cheese.
its like ogsmc is playing in bronze and goes 15 nexus expand, and gets 6 pooled. like wtf?
and i have worst fcking luck every game. games before i would forge fe in taldarim, id place my cannon in the middle of the choke area, but last game i just slapped it down kinda off to the side.
never in the past has lings ever tried a run by, all of sudden coincidentally when i change my cannon position just a bit cause i wasnt paying too much attention to it, lings come out of fcking nowhere and they do a run by.
another example, i go double stargate voidray, most game zerg goes roaches. all of a sudden, this game i go vr and he goes fcking mass hydras off 2 base
LOL
This is not the venting thread. This is the SimpleQuestions/SimpleAnswers. The question "like wtf?" will not suffice.
On July 14 2011 10:23 gengka wrote: Is beepbeep bomb (heat seeking missle) effective against mass zealots? Lately Mass zealots strategy seems to be a problem for Terran and the ghost play seems to have limited effect on zealots. Currently i prefer raven as my spell caster more than ghosts.
Raven's Hunter Seeker Missle is an amazingly underused AOE spell. If you find yourself with a lot of extra gas grabbing a couple of Ravens is rarely a bad thing against protoss.
As for mass zealots you need to have your higher dps units (increased marine production), possibly ghosts for emp and/or blue flame hellions. All are fairly effective in fighting zealots cost effectively.
|
On July 14 2011 10:23 gengka wrote: Is beepbeep bomb (heat seeking missle) effective against mass zealots? Lately Mass zealots strategy seems to be a problem for Terran and the ghost play seems to have limited effect on zealots. Currently i prefer raven as my spell caster more than ghosts.
On July 14 2011 13:55 HardCorey wrote: Raven's Hunter Seeker Missle is an amazingly underused AOE spell. If you find yourself with a lot of extra gas grabbing a couple of Ravens is rarely a bad thing against protoss.
As for mass zealots you need to have your higher dps units (increased marine production), possibly ghosts for emp and/or blue flame hellions. All are fairly effective in fighting zealots cost effectively.
Thanks for your suggestion and i understand that high DPS can melt zealot. This is also my primary way to deal with mass zealot but it also means that i have to mass marines and my opponent will mix in HT and Archons to rape my marines. Normally people will play ghosts to emp the HTs however protosses now a days are very smart they always hide their HT behind a big army. Therefore big problem to emp them especially at tighter space battle ground where your ghosts cant strike emp from the side. Sometimes i will just gamble and clock my ghosts beforehand hoping that they didn't bring observer 
That's why i am currently thinking of an alternative to eliminate mass zealots. I thought maybe poke in with raven, throw in some beepbeep bombs, killed a bunch of zealots and hurt most of them, and later they will be taken care by my tanks or marines.
If i can counter their zealots with bombs and pdd the stalkers, i guess my marine tanks will be invincible then :D
|
a friend told me its better to build the overlord on 9 instead of 8 because its more economical. is it really?
|
On July 14 2011 17:41 Yakob wrote: a friend told me its better to build the overlord on 9 instead of 8 because its more economical. is it really? Yes. I can't imagine there be any advantages in building your overlord at 8. You'd end up with supply that is not needed in addition to delaying drone production for nothing.
|
Does anyone know what's wrong with sc2replayed.com? Why are the most recent replays from the end of may?
|
Which is better and which do pros use: Ctrl + Left Click, or double Left Click? Are both viable? Is it ultimately a matter of preference or is one method significantly better than the other?
An explanation as to which is better, or why there is no notable difference would be appreciated.
|
|
|
|
|
|