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Simple Questions Simple Answers - Page 252

Forum Index > StarCraft 2 Strategy
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shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
July 08 2011 08:50 GMT
#5021
I'd like to know if anyone has a question regarding ladder.
I know that season 2 is locked and that you can't get promoted/demoted out of leagues except if you are doing placement matches.

So my question is:
shouldn't bonus pool points be stopped accumulating?

I had 60 bonus pool points last night before I went to sleep and when I looked on my bnet profile I had 67 bonus pool points.
Last ladder game is roughly 8 hours ago.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
rfoster
Profile Joined December 2010
United States1005 Posts
July 08 2011 09:07 GMT
#5022
Can you triple barrack wall on Taldarim Altar LE? I have tried it over and over and I cant get it to work without a small hole
TopPower
Profile Joined September 2010
United States32 Posts
July 08 2011 10:36 GMT
#5023
I have heard casters say "banelings connect?", so what is it? How do I do it?

(I play Terran, but I do want to know how to connect banelings?)
'bout time we kick this revolution into overdrive
waffleduck
Profile Joined August 2010
125 Posts
July 08 2011 10:42 GMT
#5024
They just mean the banelings connected to their target, not actually connect to each other.

Do the wins for portraits have to be all in one season or do the wins from previous seasons count?
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 08 2011 11:02 GMT
#5025
On July 08 2011 18:07 gogatorsfoster wrote:
Can you triple barrack wall on Taldarim Altar LE? I have tried it over and over and I cant get it to work without a small hole

For whatever reason, blizzard's version of Tal'darim has a wider choke than the original version. This is why you may see 3 3x3 buildings wall off in tounament matches but you can't do it on ladder.
I put the sexy in dyslexia.
rfoster
Profile Joined December 2010
United States1005 Posts
July 08 2011 11:17 GMT
#5026
On July 08 2011 20:02 Soluhwin wrote:
Show nested quote +
On July 08 2011 18:07 gogatorsfoster wrote:
Can you triple barrack wall on Taldarim Altar LE? I have tried it over and over and I cant get it to work without a small hole

For whatever reason, blizzard's version of Tal'darim has a wider choke than the original version. This is why you may see 3 3x3 buildings wall off in tounament matches but you can't do it on ladder.


Thanks for letting me know, this has been giving me headaches since they put the map on the ladder
Sated
Profile Blog Joined March 2011
England4983 Posts
July 08 2011 11:30 GMT
#5027
--- Nuked ---
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
July 08 2011 11:31 GMT
#5028
On July 08 2011 19:42 waffleduck wrote:
They just mean the banelings connected to their target, not actually connect to each other.

Do the wins for portraits have to be all in one season or do the wins from previous seasons count?


Wins from previous seasons count.

Go to your profile, click quick match at the bottom and then choose solo/ team and what race you play to see your progress and how long until your next portrait
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
July 08 2011 11:33 GMT
#5029
On July 08 2011 20:30 Sated wrote:
If you're going for a 3gate expand against Terran, when should you put down the robotics bay? I mean, you can't scout if the Terran is getting 2gas for Banshees as marines kill the probe before that, so all you know is that the Terran has 1gas and could be doing ??? so I assume you need to get an observer kinda early if you're doing this? Or is it better to just gas steal?


You might want to get hallucinate for scouting as it's a risk free way of scouting. If you see 2 gas then get a robo before expo, otherwise expo > robo > forge
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Sated
Profile Blog Joined March 2011
England4983 Posts
July 08 2011 11:49 GMT
#5030
--- Nuked ---
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2011-07-08 14:02:00
July 08 2011 14:01 GMT
#5031
On July 08 2011 20:49 Sated wrote:
Is it possible to get out hallucination and then get out a robo if they're going for Cloakshees? I just find that whenever a Terran does go Cloakshees against this expand-style, I end up getting destroyed... so I'm really weary about them.


If you're forge expanding why don't you use cannons for detection?

I guess your question is if you can get a robo and make an observer in time after you scout cloaked banshee from an hallcination. The answer is no you can't.
No logo (logo)
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 08 2011 14:45 GMT
#5032
what is the BO for a perfect 4 gate in pvp?
jabooty
starcranium
Profile Joined March 2011
United States14 Posts
July 08 2011 15:32 GMT
#5033
I have two questions.
In TvT, recently i have run into many people who are going for 1 base pushes. As I do a fast banshee opening, I am very weak to these, and even though I scout them I lose. What is the proper response to a 1 base tank push with a viking or medivac and 1 base 3/4 rax build?
In TvP, I like to play a mass upgrade style getting double engineering bays after my first 3 barracks. For some reason, I have never seen a pro do this. What are the advantages of going straight for a reactor starport instead of getting fast upgrades?
The above is a very rare lurker post.
Ajaco92
Profile Blog Joined January 2011
Norway152 Posts
July 08 2011 15:32 GMT
#5034
On July 08 2011 23:45 Catchafire2000 wrote:
what is the BO for a perfect 4 gate in pvp?

http://wiki.teamliquid.net/starcraft2/4_Gate

--

I've been thinking about this lately; when you go templars vs bio terrans, they always want to EMP your templars, right? What about hallucinating a bunch of HT's, send them to an exposed spot, to draw EMP attention?

My question is; have anyone tried this, or seen that this have been done? I think it should work, as very few terrans bring a raven with their army, or scans regulary before an engagement.
What doesnt kill you make your race OP.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 08 2011 15:39 GMT
#5035
On July 08 2011 23:45 Catchafire2000 wrote:
what is the BO for a perfect 4 gate in pvp?


2 Chronos on probes, rest on wg. Stay one one gas (standard would be something like 12 gate, 14 gas, 16-17 core).
Go zealot>stalker>3 more gates>second stalker. Cut probes when you have 20 (you should be at 26/26 when you make your second stalker), move out and get a proxy pylon; as soon as your wg is ready warp in at it, make 1-2 pylons next to his ramp so that your next round of units (4 zealots) is warped on the high ground.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2011-07-08 15:42:43
July 08 2011 15:40 GMT
#5036
On July 09 2011 00:32 starcranium wrote:
I have two questions.
In TvT, recently i have run into many people who are going for 1 base pushes. As I do a fast banshee opening, I am very weak to these, and even though I scout them I lose. What is the proper response to a 1 base tank push with a viking or medivac and 1 base 3/4 rax build?
In TvP, I like to play a mass upgrade style getting double engineering bays after my first 3 barracks. For some reason, I have never seen a pro do this. What are the advantages of going straight for a reactor starport instead of getting fast upgrades?


Against a straight up bio push, if you dont have tanks, you just need to spot when he moves out and make bunkers, or just make bunkers in general. If you have bunkers to hold off the attack and his army is away from his base, feel free to send your banshee to earn many righteous scv kills.

Against a tank push, try to engage him in the open field where he doesn't benefit from siege mode. Alternatively, since you get an early starport, kill his viking with one of your own and use it to spot for your tanks. Build your prod facs away from the cliff edge so he cant shoot them with his tanks. If he does get sieged up and you lack tanks and hes containing you, try to engage him indirectly by dropping, cutting off reinforcements, etc until you can break out.

Terran players get a fast medivac because protoss can engage and try to force stims and trade shield damage for units, life damage, or stims from terran to wear him down. Once a medivac is out, Protoss has to be more careful because terran can stim and pick off a few units, the heal, making these pokes dangerous and ineffective for the protoss player while hes on gateway tech.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
July 08 2011 15:48 GMT
#5037
Do the enhanced team colors texture mod is considered legal by Blizzard? Or they can ban me for using it?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=216725&currentpage=37
I know that the OP says that Blizzard don't like this but does anyone got banned for using this?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-07-08 16:13:11
July 08 2011 16:12 GMT
#5038
--- Nuked ---
Gbd
Profile Joined July 2011
4 Posts
July 08 2011 16:13 GMT
#5039
From a purely economical standpoint is it better to go 12scv barracks -> fast expand or 11scv barracks -> fast expand as terran?
bardtown
Profile Joined June 2011
England2313 Posts
July 08 2011 16:17 GMT
#5040
In the first seconds of the game, should I send SCVs to mineral line first or start SCV production first?
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