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I'd like to know if anyone has a question regarding ladder. I know that season 2 is locked and that you can't get promoted/demoted out of leagues except if you are doing placement matches.
So my question is: shouldn't bonus pool points be stopped accumulating?
I had 60 bonus pool points last night before I went to sleep and when I looked on my bnet profile I had 67 bonus pool points. Last ladder game is roughly 8 hours ago.
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Can you triple barrack wall on Taldarim Altar LE? I have tried it over and over and I cant get it to work without a small hole
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I have heard casters say "banelings connect?", so what is it? How do I do it?
(I play Terran, but I do want to know how to connect banelings?)
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They just mean the banelings connected to their target, not actually connect to each other.
Do the wins for portraits have to be all in one season or do the wins from previous seasons count?
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On July 08 2011 18:07 gogatorsfoster wrote: Can you triple barrack wall on Taldarim Altar LE? I have tried it over and over and I cant get it to work without a small hole For whatever reason, blizzard's version of Tal'darim has a wider choke than the original version. This is why you may see 3 3x3 buildings wall off in tounament matches but you can't do it on ladder.
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On July 08 2011 20:02 Soluhwin wrote:Show nested quote +On July 08 2011 18:07 gogatorsfoster wrote: Can you triple barrack wall on Taldarim Altar LE? I have tried it over and over and I cant get it to work without a small hole For whatever reason, blizzard's version of Tal'darim has a wider choke than the original version. This is why you may see 3 3x3 buildings wall off in tounament matches but you can't do it on ladder.
Thanks for letting me know, this has been giving me headaches since they put the map on the ladder
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On July 08 2011 19:42 waffleduck wrote: They just mean the banelings connected to their target, not actually connect to each other.
Do the wins for portraits have to be all in one season or do the wins from previous seasons count?
Wins from previous seasons count.
Go to your profile, click quick match at the bottom and then choose solo/ team and what race you play to see your progress and how long until your next portrait
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On July 08 2011 20:30 Sated wrote: If you're going for a 3gate expand against Terran, when should you put down the robotics bay? I mean, you can't scout if the Terran is getting 2gas for Banshees as marines kill the probe before that, so all you know is that the Terran has 1gas and could be doing ??? so I assume you need to get an observer kinda early if you're doing this? Or is it better to just gas steal?
You might want to get hallucinate for scouting as it's a risk free way of scouting. If you see 2 gas then get a robo before expo, otherwise expo > robo > forge
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On July 08 2011 20:49 Sated wrote: Is it possible to get out hallucination and then get out a robo if they're going for Cloakshees? I just find that whenever a Terran does go Cloakshees against this expand-style, I end up getting destroyed... so I'm really weary about them.
If you're forge expanding why don't you use cannons for detection?
I guess your question is if you can get a robo and make an observer in time after you scout cloaked banshee from an hallcination. The answer is no you can't.
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what is the BO for a perfect 4 gate in pvp?
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I have two questions. In TvT, recently i have run into many people who are going for 1 base pushes. As I do a fast banshee opening, I am very weak to these, and even though I scout them I lose. What is the proper response to a 1 base tank push with a viking or medivac and 1 base 3/4 rax build? In TvP, I like to play a mass upgrade style getting double engineering bays after my first 3 barracks. For some reason, I have never seen a pro do this. What are the advantages of going straight for a reactor starport instead of getting fast upgrades?
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On July 08 2011 23:45 Catchafire2000 wrote: what is the BO for a perfect 4 gate in pvp? http://wiki.teamliquid.net/starcraft2/4_Gate
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I've been thinking about this lately; when you go templars vs bio terrans, they always want to EMP your templars, right? What about hallucinating a bunch of HT's, send them to an exposed spot, to draw EMP attention?
My question is; have anyone tried this, or seen that this have been done? I think it should work, as very few terrans bring a raven with their army, or scans regulary before an engagement.
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Italy12246 Posts
On July 08 2011 23:45 Catchafire2000 wrote: what is the BO for a perfect 4 gate in pvp?
2 Chronos on probes, rest on wg. Stay one one gas (standard would be something like 12 gate, 14 gas, 16-17 core). Go zealot>stalker>3 more gates>second stalker. Cut probes when you have 20 (you should be at 26/26 when you make your second stalker), move out and get a proxy pylon; as soon as your wg is ready warp in at it, make 1-2 pylons next to his ramp so that your next round of units (4 zealots) is warped on the high ground.
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Blazinghand
United States25558 Posts
On July 09 2011 00:32 starcranium wrote: I have two questions. In TvT, recently i have run into many people who are going for 1 base pushes. As I do a fast banshee opening, I am very weak to these, and even though I scout them I lose. What is the proper response to a 1 base tank push with a viking or medivac and 1 base 3/4 rax build? In TvP, I like to play a mass upgrade style getting double engineering bays after my first 3 barracks. For some reason, I have never seen a pro do this. What are the advantages of going straight for a reactor starport instead of getting fast upgrades?
Against a straight up bio push, if you dont have tanks, you just need to spot when he moves out and make bunkers, or just make bunkers in general. If you have bunkers to hold off the attack and his army is away from his base, feel free to send your banshee to earn many righteous scv kills.
Against a tank push, try to engage him in the open field where he doesn't benefit from siege mode. Alternatively, since you get an early starport, kill his viking with one of your own and use it to spot for your tanks. Build your prod facs away from the cliff edge so he cant shoot them with his tanks. If he does get sieged up and you lack tanks and hes containing you, try to engage him indirectly by dropping, cutting off reinforcements, etc until you can break out.
Terran players get a fast medivac because protoss can engage and try to force stims and trade shield damage for units, life damage, or stims from terran to wear him down. Once a medivac is out, Protoss has to be more careful because terran can stim and pick off a few units, the heal, making these pokes dangerous and ineffective for the protoss player while hes on gateway tech.
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From a purely economical standpoint is it better to go 12scv barracks -> fast expand or 11scv barracks -> fast expand as terran?
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In the first seconds of the game, should I send SCVs to mineral line first or start SCV production first?
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