
Simple Questions Simple Answers - Page 251
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IstandAlone
11 Posts
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Soluhwin
United States1287 Posts
On July 08 2011 01:25 Scipaeus121212 wrote: One general question: Is it illegal in competitions/frowned upon by community to use programs that alter functions of your keyboard? For example I would like to use alt+tab as a hotkey, but its not possible in-game of scII, I would have to use a program that would make my tab act like for example "Q". That doesn't break 1 key-1 action rule, but I still want to check if it is OK to use. Depends on the tourny in question. For example, in gsl, as long is it takes under 15 minutes to set up then there is no problem. | ||
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Soluhwin
United States1287 Posts
On July 08 2011 01:24 Rosaria wrote: In ZvZ when you defend against a 6pool. You can put workers on hold so that the opponent only attacks your zerglings due to workers on hold being lower attack priority. How do you most efficently then attack the drones? ( or as many drones as possible ) (use stop-command, a-move, move, patrol?) Hold position is one trick, if you don't want to just que up attack commands. My advice is don't 6 pool . In all seriousness though, there isn't much reason to 6 pool in ZvZ. Pretty much everyone knows how to defend it off a 14 pool, and a 10 pool can kill hatch first just as well. | ||
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Scip
Czech Republic11293 Posts
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Vod.kaholic
United States1052 Posts
On July 08 2011 03:00 tehemperorer wrote: Hey, If I have gateway/HT vs MMM, is it generally better to feedback the medivacs then storm or storm then feedback with whats leftover? I think it depends on the number of HT you have vs. the number of medivacs he has. I'd define low numbers as 1-4 and high as 6+ If both numbers are low, you should storm first and keep focusing on storms, because you'll do damage to more units than he has medivacs to heal. If you have a lot of HT vs. few medivacs it doesn't really matter which order you do it in, but it makes more sense to me that you take the guaranteed kills first by feedbacking the medivacs. If you have few HT vs a lot of medivacs it's very tricky because you don't want to blow 100% of your energy on the medivacs and have no storms. You'll have to gauge how much energy your HT have and blow just enough energy on feedbacks that you'll have 2 or 3 storms left for after. You might end up feedbacking only a few medivacs in this scenario If numbers of both are high, you can probably afford to wipe out all his medivacs and then storm, but the order probably doesn't matter here. In general though, I feel like if you can spare the energy to feedback, you should do that first, and here's my reasoning. You don't want to storm until you know for sure where his army is going to be, and if you storm while there's a cloud of medivacs still around, the storm will end up doing very little damage for the cost of the HT. You can also delay storms until you've thrown down forcefields to trap sections of his army, so you can afford to wait for positioning on storms, but there's no such requirement for feedback, so you can do it first rather than later. In any case, make sure you don't blow so much energy on feedback that you can't storm afterwards, always be aware of your HT energy. | ||
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LucienL
Netherlands8 Posts
I need a reliable, safe, all-purpose build/opening for each matchup. I haven't played SC2 in a while, I'm a low diamond zerg, and every match ends with me saying "I FUCKING HATE THIS GAME" destiny-style as bullshit du-jour rolls me. not asking for you to post entire build orders just name a reliable opening or build for each ZvX matchup and I'll look it up. | ||
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TwistedHelix
United States50 Posts
On July 07 2011 11:58 Soluhwin wrote: With the new (-ish) notification that tells you when an inject has popped off, remembering to inject isn't nearly as difficult without a 'tap'. The tap is still helpful for upgrade progress as zerg and larva count on hatcheries but other than that it isn't really necessary. I reassigned my backspace key to Q, and inject to E. My version of tapping is to spam Q a bunch to look at all my bases. While doing so I can check if my larvae have popped yet, and scan my base for reminders of things i need to do like upgrade or take gas and what not. I dont bother tapping evo chambers and spawning pools to check their progress because I can see the status bars above the structures as Im looking at all my bases anyways. | ||
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Kinetick
United States55 Posts
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MacroKing
Canada298 Posts
On July 08 2011 09:06 Kinetick wrote: How can I tell when I need a macro hatch? Is there a common time to get one? When you have extra minerals. | ||
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Seeker
Where dat snitch at?37063 Posts
My friend just messaged me saying his SC2 won't work because of a virus. I suggested he reinstall it, but he says he tried and says that it keeps crashing. So what are his options? a) get rid of virus b) unable to get rid of virus, buy a new sc2 c) call support d) other Any help appreciated TY | ||
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BioTech
Australia264 Posts
On July 08 2011 00:30 HankScorpio7 wrote: A few quick terran questions: 1. How many unit producing buildings can be supported by 1 base? 2. What is the correct ratio of units for MMM? How many medivacs should be built? 3. What is the correct order for upgrades? For instance, do I want combat shields before stim? Weapons before armor? Thanks! 3. Personally I go combat shields before stim because it takes effect sooner and I often engage the enemy early to take advantage of it. Those extra 10 hps mean: - spine crawler takes 3 strikes to kill a marine instead of 2 - zealot takes 4 instead of 3 - stalker takes 6 instead of 5 - tank takes 4 instead of 3 - roach takes 4 instead of 3 - DT takes 2 slices instead of 1 Also, Id always go weapons upgrade first unless you know youre only facing lings n queens then Id get armor first. | ||
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Chutoro
New Zealand95 Posts
On July 08 2011 07:09 LucienL wrote: I'm not going to look through literally dozens of threads trying out shitty build after shitty build, so: I need a reliable, safe, all-purpose build/opening for each matchup. I haven't played SC2 in a while, I'm a low diamond zerg, and every match ends with me saying "I FUCKING HATE THIS GAME" destiny-style as bullshit du-jour rolls me. not asking for you to post entire build orders just name a reliable opening or build for each ZvX matchup and I'll look it up. ZvZ: Speedling expand, see Chaosvuistje's thread under Recommended Threads ZvT: 15 hatch (search for "The Art of ZvT") ZvP: Speedling expand again (search for "The Art of ZvP") | ||
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kalany
United States149 Posts
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Teachings
12 Posts
/vanity | ||
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Snaphoo
United States614 Posts
On July 08 2011 07:09 LucienL wrote: I'm not going to look through literally dozens of threads trying out shitty build after shitty build, so: I need a reliable, safe, all-purpose build/opening for each matchup. I haven't played SC2 in a while, I'm a low diamond zerg, and every match ends with me saying "I FUCKING HATE THIS GAME" destiny-style as bullshit du-jour rolls me. not asking for you to post entire build orders just name a reliable opening or build for each ZvX matchup and I'll look it up. If you haven't played in awhile then you would be struggling as any of the three races in low Diamond. Go check out Mr. Bitter's "The Next 12 Weeks," in particular his focus on Sheth, and I think you'll see a good style for each match up. | ||
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Snaphoo
United States614 Posts
On July 08 2011 13:35 Teachings wrote: What do people think of master 1v1 players who have <50% win rate? (More losses than wins) Do you think they're falling off? That they suck? That they're still good? /vanity Realize that the quality of competition that they are playing against (and the possibility that they went on a murderous cold streak at some point, perhaps by coming back to the game after a hiatus) and that W/L doesn't necessarily say much. If you're 10-14 in Masters, that's not to say that you won't go 40-1 against mid-Diamond players. It's all about MMR, which of course Blizzard won't show. | ||
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rsvp
United States2266 Posts
On July 08 2011 13:16 kalany wrote: I get owned by 2 base chargelot archon builds. I've tried a lot of different unit comps. My macro is better but it seems that creating roach/hydra doesn't work...This is mid game so I can't really rush to broodlords for a stable build. Anyone have any suggestions? I experimented with chargelot/archon for awhile, and standard roach/hydra play completely owned me. Pure roach is probably even better. If you're losing to it the only explanation is that your macro needs to be better. | ||
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kalany
United States149 Posts
On July 08 2011 13:55 Anihc wrote: I experimented with chargelot/archon for awhile, and standard roach/hydra play completely owned me. Pure roach is probably even better. If you're losing to it the only explanation is that your macro needs to be better. Yeah....the dude had a hidden expo for like 10 mins....still that doesn't make sense because I was on 4 bases to his 3...maybe bad engagement too then. The Hydras were in the front and then I reinforced with roaches after seeing archons. I don't know....it's something I got to work on. | ||
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Shield
Bulgaria4824 Posts
I want to learn the details better. ![]() | ||
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Soluhwin
United States1287 Posts
On July 08 2011 14:10 darkness wrote: I know it's not a simple question, but is there a thread that gives insights of PvX match-ups? I want to learn the details better. ![]() Have you searched the 'recommended threads' thread? | ||
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. In all seriousness though, there isn't much reason to 6 pool in ZvZ. Pretty much everyone knows how to defend it off a 14 pool, and a 10 pool can kill hatch first just as well.