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Simple Questions Simple Answers - Page 247

Forum Index > StarCraft 2 Strategy
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Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
July 05 2011 23:47 GMT
#4921
On July 06 2011 08:19 Torte de Lini wrote:
Can anyone tell me the build for the Roach Ling all-in


Took a bit of searching, but here's a thread discussing Losira's aggressive roach/ling ZvP build.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=217419
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 06 2011 00:04 GMT
#4922
Hm, not the topic I was looking for, but thanks! I couldn't find it in my own searches either!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mr Showtime
Profile Joined April 2011
United States1353 Posts
July 06 2011 00:15 GMT
#4923
On July 06 2011 08:19 Torte de Lini wrote:
Can anyone tell me the build for the Roach Ling all-in


Type it in google, or use Liquipedia strategy section. This isn't the place for that question. You should be able to find it easily elsewhere.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 06 2011 00:25 GMT
#4924
On July 06 2011 09:15 Mr Showtime wrote:
Show nested quote +
On July 06 2011 08:19 Torte de Lini wrote:
Can anyone tell me the build for the Roach Ling all-in


Type it in google, or use Liquipedia strategy section. This isn't the place for that question. You should be able to find it easily elsewhere.


On July 06 2011 08:47 Vod.kaholic wrote:
Show nested quote +
On July 06 2011 08:19 Torte de Lini wrote:
Can anyone tell me the build for the Roach Ling all-in


Took a bit of searching, but here's a thread discussing Losira's aggressive roach/ling ZvP build.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=217419


Seems not so easy and I couldn't find a proper topic.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
AustinCM
Profile Joined May 2011
Canada275 Posts
July 06 2011 01:20 GMT
#4925
How is speedling expand any safer vs a cannon rush or ffe? The pylon wall still happens and tehre is nothing you can do about it. and is it reliable to go 15 hatch and defend cannon rushes?
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
AustinCM
Profile Joined May 2011
Canada275 Posts
July 06 2011 01:21 GMT
#4926
ZvZ

What's the best way to get banelings out when doing a speedling expand or is it better to skip banelings and go roaches when going speedling expand?

Should I leave 1 drone on gas when I get my hundred for speed or should I put 3 back on once I drop my expo? Maybe just 2 once I drop my expo? Should the banelings come before the expo? Should drones ever be taken off gas? And will I be able to get banelings out in time against aggressive 1 base banelings?
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
Chutoro
Profile Joined January 2011
New Zealand95 Posts
July 06 2011 03:08 GMT
#4927
If I open 15 hatch in ZvT and the Terran is massing units on one base, how many drones can I make and still be safe? Does it depend on the Terran's army composition at all?

Against one base Protoss I normally stop somewhere between 21-24 drones on minerals, which is enough for a small economic advantage. Not sure what the right number is against Terran though.
.Mthex-
Profile Joined May 2011
United States168 Posts
July 06 2011 03:54 GMT
#4928
On July 06 2011 10:20 AustinCM wrote:
How is speedling expand any safer vs a cannon rush or ffe? The pylon wall still happens and tehre is nothing you can do about it. and is it reliable to go 15 hatch and defend cannon rushes?


you need to have patrolling units where the walls are likely to be placed, thats the best way to stop that particular kind of cheese. Speedlings make it easier to deal with other aggressive cheeses.
"If you tricked him, then he is tricked" - Artosis
.Mthex-
Profile Joined May 2011
United States168 Posts
July 06 2011 03:56 GMT
#4929
On July 06 2011 10:21 AustinCM wrote:
ZvZ

What's the best way to get banelings out when doing a speedling expand or is it better to skip banelings and go roaches when going speedling expand?

Should I leave 1 drone on gas when I get my hundred for speed or should I put 3 back on once I drop my expo? Maybe just 2 once I drop my expo? Should the banelings come before the expo? Should drones ever be taken off gas? And will I be able to get banelings out in time against aggressive 1 base banelings?


in a FE build in ZvZ, it is entirely possible to get banelings out before or at the same time as an aggressive 1 basing player. Simply skip speed and just get the Bnest out the second your pool finishes. Defenders adv with a few spines will help you hold off a lot of that earlier bling cheese.
"If you tricked him, then he is tricked" - Artosis
.Mthex-
Profile Joined May 2011
United States168 Posts
July 06 2011 03:58 GMT
#4930
On July 06 2011 12:08 Chutoro wrote:
If I open 15 hatch in ZvT and the Terran is massing units on one base, how many drones can I make and still be safe? Does it depend on the Terran's army composition at all?

Against one base Protoss I normally stop somewhere between 21-24 drones on minerals, which is enough for a small economic advantage. Not sure what the right number is against Terran though.


Mules do make it difficult, but remember your defenders adv in this situation, I go for about 28 drones on minerals, and attempt to use queens/spines to deal with 1 basing players. But if you really believe and intense all-in is coming, it never hurts to throw down a roach warren.
"If you tricked him, then he is tricked" - Artosis
dowz
Profile Joined January 2011
20 Posts
July 06 2011 05:39 GMT
#4931
If i have a medivac with 3 hellions, should i drop it ON the probe line or behind the mineral line for maximum effect?
Indrium
Profile Joined November 2010
United States2236 Posts
July 06 2011 05:55 GMT
#4932
On July 06 2011 09:04 Torte de Lini wrote:
Hm, not the topic I was looking for, but thanks! I couldn't find it in my own searches either!


Would it be this one?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=217720
rfoster
Profile Joined December 2010
United States1005 Posts
July 06 2011 05:59 GMT
#4933
Does pdd energy regenerate or once its gone its gone?
SpaNkinG
Profile Joined May 2010
Turkey89 Posts
July 06 2011 06:10 GMT
#4934
On July 06 2011 14:59 gogatorsfoster wrote:
Does pdd energy regenerate or once its gone its gone?

it does regenerate like 1mana/s approximately
it's nice to be important but it's more important to be nice
galtdunn
Profile Joined March 2011
United States977 Posts
July 06 2011 06:49 GMT
#4935
What's the least cost effective use of Fungaling marines while still remaining cost effective?
Ex: using 2 fungals to kill 18 marines is obviously worth it. But what about 6 marines, or 4?
The number of infesters you have obviously makes a difference, so assume around 4-8 (I think that's about average?).
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Dariusz
Profile Joined May 2011
Poland657 Posts
July 06 2011 07:36 GMT
#4936
On July 06 2011 15:49 galtdunn wrote:
What's the least cost effective use of Fungaling marines while still remaining cost effective?
Ex: using 2 fungals to kill 18 marines is obviously worth it. But what about 6 marines, or 4?
The number of infesters you have obviously makes a difference, so assume around 4-8 (I think that's about average?).


Fungals cost energy not money, thus even killing 1 marine with fungal is cost effective if your infeestor doesn't die and have a chance to be used in the battle again.
Geiko
Profile Blog Joined June 2010
France1967 Posts
July 06 2011 08:19 GMT
#4937
On July 06 2011 16:36 Dariusz wrote:
Show nested quote +
On July 06 2011 15:49 galtdunn wrote:
What's the least cost effective use of Fungaling marines while still remaining cost effective?
Ex: using 2 fungals to kill 18 marines is obviously worth it. But what about 6 marines, or 4?
The number of infesters you have obviously makes a difference, so assume around 4-8 (I think that's about average?).


Fungals cost energy not money, thus even killing 1 marine with fungal is cost effective if your infeestor doesn't die and have a chance to be used in the battle again.


This is a misconception. You get infestors for their ability to fungal. You pay money upfront to "buy" their initial 75 energy and their capacity to regenerate energy.

Time is money IRL and in starcraft. Wasting energy points is wasting time, is wasting money.
geiko.813 (EU)
petitdragon
Profile Joined July 2010
France22 Posts
July 06 2011 09:36 GMT
#4938
Hello guys, I got a quick question :

Banelings are quite often used against protoss balls composed mainly of stalkers (sometimes by being dropped) and they do quite well at melting stalkers.

However, the same banelings feel really weak at taking down roaches.

The thing is, I can't quite figure out why it it, as stalkers have 80+80 hp with one armor, while roaches have 145 with one armor ; so how comes banelings seem to do better against stalkers ? Is it simply because stalkers cost twice as much as roaches ?
Geiko
Profile Blog Joined June 2010
France1967 Posts
July 06 2011 09:47 GMT
#4939
On July 06 2011 18:36 petitdragon wrote:
Hello guys, I got a quick question :

Banelings are quite often used against protoss balls composed mainly of stalkers (sometimes by being dropped) and they do quite well at melting stalkers.

However, the same banelings feel really weak at taking down roaches.

The thing is, I can't quite figure out why it it, as stalkers have 80+80 hp with one armor, while roaches have 145 with one armor ; so how comes banelings seem to do better against stalkers ? Is it simply because stalkers cost twice as much as roaches ?


Your initial assumption that banelings do well vs stalkers is wrong.
Banelings can do decently vs unspread protoss death balls (whether the protoss is just bad and 1a moves his army or is forced to clump it due to mass zergling attack).
However that zergling + baneling drop combo (and eventually infestors)is hard to get, and requires significant investments. I'm not sure how it compares in term of efficiency vs a standard roach based army, but in the current metagame, most zergs haven't found an efficient way to get that composition and/or don't have the micro skills require to make it cost-efficient.

Personally, the most fun I ever have is when I see a bunch of a-move banelings coming near my stalkers and I blink a single stalker into them.
geiko.813 (EU)
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
July 06 2011 10:22 GMT
#4940
On July 06 2011 14:39 dowz wrote:
If i have a medivac with 3 hellions, should i drop it ON the probe line or behind the mineral line for maximum effect?


Drop behind the line so that the flames cross over more workers. Also consider droppping further away then running in if there are turrets in the min line.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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