• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:05
CET 05:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket6Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA11
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro?
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1335 users

Simple Questions Simple Answers - Page 239

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 237 238 239 240 241 900 Next
isospeedrix
Profile Joined November 2010
United States215 Posts
July 01 2011 08:14 GMT
#4761
Quick question-

If a tank hits a zergling with roaches near it, will its splash damage (100%) do 35 or 50 damage to the roaches?

Similarly, if a tank hits a roaches with lings near it, will the surrounding lings take 35 or 50 damage?

Lings are light, roaches are armored. Tanks so 35 damage to light and 50 to armored.

Basically the general question is, does the splash damage of the tank do damage equal to the damage type dealt to the main unit, or the damage type of the splashed unit?
http://www.youtube.com/isospeedrix
letmegopls
Profile Blog Joined August 2010
105 Posts
July 01 2011 08:22 GMT
#4762
How many 1 gas builds protoss has against z ?
Fus
Profile Joined August 2010
Sweden1112 Posts
July 01 2011 08:54 GMT
#4763
On July 01 2011 17:22 HALFKNOT wrote:
How many 1 gas builds protoss has against z ?


Well there are a number of builds that is not double gas. I don't know if i understand the question, because there can always be different timings on your first, second gas.

Builds that includes 1 gas right after gateway is generally some kind of aggresive build or you just want your expo up abit earlier. I usually don't go 1 gas builds against zergs but some times they decide to steal my gas. Then there are 2 builds that come to mind. First one is 4 gate push http://wiki.teamliquid.net/starcraft2/4_Gate ,

The other build that i do is stalker heavy expand. What i do is i try to kill the gas as fast as possible with my first stalker popping (u need to have 1 zealot blocking ramp at all times.)
I get my expansion up a bit earlier than with normal 3 gate expand with dual gas. Possible get it even before the 2nd and 3rd gate and make the gates at lowground to block attacks. I take my gases at the expo early and the 2nd gas right after i killed the extractor. From there you can do whatever your want, 6 gate, robo, stargate, dark templars, more expos...

Ofcourse you can come up with your own build i meen there is nothing such as "A build" that is correct in every way. Hope it helped some.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Fus
Profile Joined August 2010
Sweden1112 Posts
July 01 2011 09:07 GMT
#4764
On July 01 2011 17:14 isospeedrix wrote:
Quick question-

If a tank hits a zergling with roaches near it, will its splash damage (100%) do 35 or 50 damage to the roaches?

Similarly, if a tank hits a roaches with lings near it, will the surrounding lings take 35 or 50 damage?

Lings are light, roaches are armored. Tanks so 35 damage to light and 50 to armored.

Basically the general question is, does the splash damage of the tank do damage equal to the damage type dealt to the main unit, or the damage type of the splashed unit?


From what i understand reading this guide http://wiki.teamliquid.net/starcraft2/Siege_Tank the tank will make splash damage accordinly to how much range there is between the impact and the unit. Lets say you fire at a roach and there is a zergling 4687 to .7812 range right next to it. The roach will take 50 damage(minus armor) the zergling will then take 35*0,5 damage(minus armor) as the zergling is not armored.

Then if a tank fireing at a zergling and there is a roach in range from 0 to .4687 the zergling will take 35 damage and the roach will take full 50 damage. If the roach is in range 4687 to .7812 from the tank and the tank is shooting at zergling the roach will take 50*0,5=25 hp damage.

And if the tank fireing at a zergling with 1 hp the zergling close to it will still take full 35 damage.

I'm not 100% sure it is like this but it seems like the most logical appealing.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
July 01 2011 09:24 GMT
#4765
As Zerg, people tell me I should have more workers then my opponent, my question is - how much more? is 10 enough? in case I get cheesed, 5 raxs for example, is it ok if I'm at the same worker count as him? or should I still have more?
I'm not a Vampire.
dusthoof
Profile Joined August 2010
279 Posts
Last Edited: 2011-07-01 09:40:20
July 01 2011 09:30 GMT
#4766
Sated
Profile Blog Joined March 2011
England4983 Posts
July 01 2011 09:34 GMT
#4767
--- Nuked ---
Hyyde
Profile Blog Joined June 2011
United States43 Posts
July 01 2011 09:50 GMT
#4768
In ZvZ how does planting creep tumors on your opponents creep effect your vision?
Indrium
Profile Joined November 2010
United States2236 Posts
July 01 2011 10:09 GMT
#4769
On July 01 2011 18:50 Hyyde wrote:
In ZvZ how does planting creep tumors on your opponents creep effect your vision?


It's the tumors themselves that give the vision, not the creep. So exactly like planting them on your own creep would.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
July 01 2011 11:29 GMT
#4770
On July 01 2011 18:24 ObserverSix2One wrote:
As Zerg, people tell me I should have more workers then my opponent, my question is - how much more? is 10 enough? in case I get cheesed, 5 raxs for example, is it ok if I'm at the same worker count as him? or should I still have more?

It's all about the situation. Early game you want to drone as hard as possible with as little defense as you need. This video may help

Ideally, you want to drone till an attack's coming. You can stop earlier depending on the aggressiveness of the rush
An apple a day keeps the Protoss away | TLHF
odious
Profile Joined December 2010
1 Post
July 01 2011 13:16 GMT
#4771
Quick question regarding creep...

If I kill off creep tumours the creep takes quite a while to disappear completely. During the time that there is "dead creep" there, it appears the zerg loses visibility of units on that creep quite quickly (from looking at replays from zerg's POV).

Does zerg still get a movement speed boost when on "dead creep". Is there even such a thing or am I just imagining it?
Johnzee
Profile Joined April 2011
United States216 Posts
July 01 2011 13:35 GMT
#4772
On July 01 2011 22:16 odious wrote:
Quick question regarding creep...

If I kill off creep tumours the creep takes quite a while to disappear completely. During the time that there is "dead creep" there, it appears the zerg loses visibility of units on that creep quite quickly (from looking at replays from zerg's POV).

Does zerg still get a movement speed boost when on "dead creep". Is there even such a thing or am I just imagining it?


For the record, a Zerg's visibility in this case comes from the creep tumor, NOT the creep itself. It just so happens that the tumor visibility is roughly equal to the creep spread radius. So when the tumor dies, the visibility goes away.

Zerg still get a movement boost on any creep, even if it's about to go away (is this what you mean by "dead creep"?). But once it is gone, you don't get a movement bonus even if it's in an area where the creep tumor would have supplied creep (if that makes sense... trying to get a handle on your question).

“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
Geiko
Profile Blog Joined June 2010
France1939 Posts
July 01 2011 13:36 GMT
#4773
There is no such thing as dead creep. Creep gives speed advantage as long as you can see it (even if it is receding).
If you kill the creep tumor, the creep will start receding. Creep doesn't give vision, creep tumors give vision, therefore your opponent loses vision instantly, but the creep is still there for a little while.
geiko.813 (EU)
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
July 01 2011 14:37 GMT
#4774
Can someone give me some good TvT builds? I've been 1rax FE'ing in every matchup but it sucks in TvT cause they can just go for a quick marine tank push which beats it quite nicely.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
July 01 2011 14:41 GMT
#4775
On June 30 2011 20:40 Hrwa wrote:
Show nested quote +
On June 30 2011 19:10 ThatGuy89 wrote:
On June 29 2011 19:22 ThatGuy89 wrote:
i believe that a worker gathers about 40 minerals per game minute.
is it the same for gas? so each base effectively gives 240 per minute?


no one answered me first time so i wanna ask again

http://wiki.teamliquid.net/starcraft2/Mining_Minerals

oh i actually looked at that page but completely missed the bit about gas :D

completely unmicro'd how many marines can a stalker take down? no upgrades/abilities on either
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
July 01 2011 15:12 GMT
#4776
On July 01 2011 22:35 Johnzee wrote:
Show nested quote +
On July 01 2011 22:16 odious wrote:
Quick question regarding creep...

If I kill off creep tumours the creep takes quite a while to disappear completely. During the time that there is "dead creep" there, it appears the zerg loses visibility of units on that creep quite quickly (from looking at replays from zerg's POV).

Does zerg still get a movement speed boost when on "dead creep". Is there even such a thing or am I just imagining it?


For the record, a Zerg's visibility in this case comes from the creep tumor, NOT the creep itself. It just so happens that the tumor visibility is roughly equal to the creep spread radius. So when the tumor dies, the visibility goes away.

Zerg still get a movement boost on any creep, even if it's about to go away (is this what you mean by "dead creep"?). But once it is gone, you don't get a movement bonus even if it's in an area where the creep tumor would have supplied creep (if that makes sense... trying to get a handle on your question).



Just to make it a bit clearer. Zerg on ANY creep = speedboost.

Killing the tumour will make the creep retreat but zerg still gets the boost while it's there. Basically don't engage on the black stuff
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
July 01 2011 15:22 GMT
#4777
what has the longer range, Feedback or Neutral parasite or Fungal Growth
Live and Let Die!
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
July 01 2011 15:29 GMT
#4778
As a zerg player, what is the most effective unit composition against a protoss opponent going mass gateway with high templar with storm and archons?
Also are there any specific things I should keep in mind engaging that army?
Dunk first. Ask questions while dunking.
Johnzee
Profile Joined April 2011
United States216 Posts
Last Edited: 2011-07-01 15:36:54
July 01 2011 15:36 GMT
#4779
On July 02 2011 00:22 Tommylew wrote:
what has the longer range, Feedback or Neutral parasite or Fungal Growth


http://wiki.teamliquid.net/starcraft2/Feedback
http://wiki.teamliquid.net/starcraft2/Neural_Parasite
http://wiki.teamliquid.net/starcraft2/Fungal_Growth

They all have a range of nine.

Liquipedia is your friend.
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
Juddas
Profile Joined January 2011
768 Posts
July 01 2011 15:39 GMT
#4780
On July 02 2011 00:29 anmolsinghmzn2009 wrote:
As a zerg player, what is the most effective unit composition against a protoss opponent going mass gateway with high templar with storm and archons?
Also are there any specific things I should keep in mind engaging that army?


Well there are a lot of variables involved in that scenario, but hydras are good, Infestors are a must, roaches are good, T3 are all awesome, stuff like that, it depends on how the game has developed.
Remember banelings are good against EVERYTHING

For the engagement, keep your units spread, fungal the army, i'm thinking to focus HT first, then Archon, then anything. Try to fight on creep, bring some queens, wide open areas, basic zerg stuff.
Prev 1 237 238 239 240 241 900 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
01:30
FSL recap and team league plan
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 210
ProTech127
StarCraft: Brood War
Sea 7136
Shuttle 712
PianO 377
BeSt 98
Zeus 50
Sexy 45
NaDa 30
EffOrt 26
Mind 12
Bale 10
[ Show more ]
Icarus 6
Shinee 5
Dota 2
monkeys_forever713
XaKoH 199
NeuroSwarm132
League of Legends
JimRising 755
Trikslyr55
Counter-Strike
m0e_tv246
Super Smash Bros
hungrybox1428
Heroes of the Storm
Khaldor81
Other Games
summit1g15071
C9.Mang0277
WinterStarcraft240
ViBE189
fl0m158
Maynarde107
Organizations
Other Games
gamesdonequick1093
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21807
League of Legends
• Rush913
• Lourlo495
• Stunt199
Other Games
• Scarra1580
Upcoming Events
RSL Revival
3h 25m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
8h 55m
BSL: GosuLeague
16h 55m
RSL Revival
1d 3h
WardiTV Korean Royale
1d 7h
Replay Cast
1d 18h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
[ Show More ]
RSL Revival
3 days
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.