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Simple Questions Simple Answers - Page 238

Forum Index > StarCraft 2 Strategy
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HardCorey
Profile Blog Joined May 2010
United States709 Posts
July 01 2011 00:56 GMT
#4741
On July 01 2011 09:51 Rasky wrote:
How do you see what people are saying in the reply of a custom game??


If you are looking at their view it should just appear on screen. Or you can go to the end of the replay and the view the Message Log (button on top of screen). If you were on one team and your opponents were only speaking to each other I am not sure if that information is stored in your copy of the replay however.
Don't Worry, Be Happy.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
July 01 2011 01:47 GMT
#4742
As end game zerg ideally you want 3 bases of min saturation and 4 bases of gas mining? ~ 72 ish drones?
dawei
Profile Joined August 2010
Australia10 Posts
July 01 2011 01:50 GMT
#4743
Just wondering, why does a supply depot take 30 seconds to build compared to the 25seconds of a pylon and overlord, when they basically do the same thing?
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 01 2011 02:03 GMT
#4744
On July 01 2011 10:47 Chinesewonder wrote:
As end game zerg ideally you want 3 bases of min saturation and 4 bases of gas mining? ~ 72 ish drones?

This is more of a mid-game mindset. In true "end game" scenarios you will take whatever still has resources, because end game would imply that the map is getting mined out. As for late-game, around (maybe a little less than) 64 drones mining minerals, enough to efficiently saturate the mineral income of 4 bases, and as many gas gysers as you can take is optimal.
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 01 2011 02:07 GMT
#4745
On July 01 2011 10:50 dawei wrote:
Just wondering, why does a supply depot take 30 seconds to build compared to the 25seconds of a pylon and overlord, when they basically do the same thing?

I think it has something to do with MULEs, in that they were originally designed to compensate for the fact that scvs must be constantly pulled to build stuff. Maybe MULE's 90 second duration combined with the 25 seconds an scv is pulled to build depots caused inconsistent income (or possibly just more than expected), so the build time of depots was increased to 30 to compensate for this.

P.S. I have no idea if this is true, I'm just throwing things out there because no one else has provided an answer.
I put the sexy in dyslexia.
BioTech
Profile Joined March 2011
Australia264 Posts
July 01 2011 02:19 GMT
#4746
can anyone point me to a concise guide on stutter-stepping for terrans? wud luv to be able to do this with my marauders n reapers.
I actually played the original WarCraft - Orcs v Humans back in 1995!
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
July 01 2011 02:34 GMT
#4747
On July 01 2011 09:39 rigelq wrote:
can someone point me to the TL attack #4 with Huk? I cant seem to find it anywhere




You need to subscribe to the tl youtube It's good for your health.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
July 01 2011 03:10 GMT
#4748
I've problems dealing with 6 gate, usually I play speedling, baneling, infestor, but never get the infestor in time for the push - he just FFs everywhere and I can't touch him, I have tried to switch to roach burrow but got owned by 6 gates+1 robo push.
the only way I did managed to deal with 6 gate is base trade.
is it possible to beat 6 gate +1 robo build with roaches if I'll just macro better or should I try something else? try to get infestor faster with my ling bling build? what is your advice and how do you deal with 6 gate as Zerg?
I'm not a Vampire.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 01 2011 03:17 GMT
#4749
On July 01 2011 12:10 ObserverSix2One wrote:
I've problems dealing with 6 gate, usually I play speedling, baneling, infestor, but never get the infestor in time for the push - he just FFs everywhere and I can't touch him, I have tried to switch to roach burrow but got owned by 6 gates+1 robo push.
the only way I did managed to deal with 6 gate is base trade.
is it possible to beat 6 gate +1 robo build with roaches if I'll just macro better or should I try something else? try to get infestor faster with my ling bling build? what is your advice and how do you deal with 6 gate as Zerg?


IMO 6 gate +1 robo build is designed to beat any kind of roach or roach/ling build. Get ovie drop if you're going ling/bling and you will easily crush that kind of sentry heavy push.
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
July 01 2011 03:23 GMT
#4750
For many weeks now I have had the worst issues playing against mass lings. I do deny the towers a little bit, I force them to spend some larva and I know that's coming so I pull my stalkers back, but i get to this point where I feel I've given them to much free space and i move out and always, always, alwayyyys get surrounded by lings and lose everything and get so frustrated. I know I have poor unit control, but I feel this issue is beyond that. I try mixing in more zealots, my forcefield placement sucks, but I always end up losing my army and tilting. Any ideas?
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
July 01 2011 03:26 GMT
#4751
On July 01 2011 12:17 Anihc wrote:
Show nested quote +
On July 01 2011 12:10 ObserverSix2One wrote:
I've problems dealing with 6 gate, usually I play speedling, baneling, infestor, but never get the infestor in time for the push - he just FFs everywhere and I can't touch him, I have tried to switch to roach burrow but got owned by 6 gates+1 robo push.
the only way I did managed to deal with 6 gate is base trade.
is it possible to beat 6 gate +1 robo build with roaches if I'll just macro better or should I try something else? try to get infestor faster with my ling bling build? what is your advice and how do you deal with 6 gate as Zerg?


IMO 6 gate +1 robo build is designed to beat any kind of roach or roach/ling build. Get ovie drop if you're going ling/bling and you will easily crush that kind of sentry heavy push.

I've tried using drops before but - like the infestor - couldn't get it in time, I guess I just should try-try harder ^^, thanks for the answer, it makes sense. ♥

P.S
what about the 3rd expo? should I cancel when I see 6 gate?
I'm not a Vampire.
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-07-01 04:12:15
July 01 2011 04:11 GMT
#4752
On July 01 2011 12:23 Lemonayd wrote:
For many weeks now I have had the worst issues playing against mass lings. I do deny the towers a little bit, I force them to spend some larva and I know that's coming so I pull my stalkers back, but i get to this point where I feel I've given them to much free space and i move out and always, always, alwayyyys get surrounded by lings and lose everything and get so frustrated. I know I have poor unit control, but I feel this issue is beyond that. I try mixing in more zealots, my forcefield placement sucks, but I always end up losing my army and tilting. Any ideas?

Replay? If your 2 base stalker push loses to only lings...then I think you just don't have enough stalkers. One may say that lings "counter" stalkers but once numbers get big enough then the staking dps of the stalkers versus the non-staking ling dps should swing the battle in the protoss's favor. You may be pushing too early, before you get the stalker count to make this matter, or maybe too late to the point that your opponent has a totally stupid number of units off of 3 bases and 4 hatches.
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 01 2011 04:14 GMT
#4753
On July 01 2011 12:26 ObserverSix2One wrote:
Show nested quote +
On July 01 2011 12:17 Anihc wrote:
On July 01 2011 12:10 ObserverSix2One wrote:
I've problems dealing with 6 gate, usually I play speedling, baneling, infestor, but never get the infestor in time for the push - he just FFs everywhere and I can't touch him, I have tried to switch to roach burrow but got owned by 6 gates+1 robo push.
the only way I did managed to deal with 6 gate is base trade.
is it possible to beat 6 gate +1 robo build with roaches if I'll just macro better or should I try something else? try to get infestor faster with my ling bling build? what is your advice and how do you deal with 6 gate as Zerg?


IMO 6 gate +1 robo build is designed to beat any kind of roach or roach/ling build. Get ovie drop if you're going ling/bling and you will easily crush that kind of sentry heavy push.

I've tried using drops before but - like the infestor - couldn't get it in time, I guess I just should try-try harder ^^, thanks for the answer, it makes sense. ♥

P.S
what about the 3rd expo? should I cancel when I see 6 gate?

Canceling the third depends entirely on your unit composition/style. Basically, if the third is more of a macro hatch placed near minerals then you'll need it for larva (usually the case if you are going purely morrow style ling/baneling). If the third is an economic maneuver then you will need to cancel it to keep up with protoss.
I put the sexy in dyslexia.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
July 01 2011 04:28 GMT
#4754
as a zerg player, what are the things I need to be looking for when scouting a terran opponent?
Dunk first. Ask questions while dunking.
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
July 01 2011 04:28 GMT
#4755
@soluhwin http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218913

I know I played very poorly in this, but this game really demonstrates how much I freak out when playing against zerg. When I get to dt's I'm completely tilted.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 01 2011 04:32 GMT
#4756
On July 01 2011 13:28 anmolsinghmzn2009 wrote:
as a zerg player, what are the things I need to be looking for when scouting a terran opponent?


If he took gas (for teching up in most cases if he took two).
Tech lab on his barracks.

Those are the two that come to mind.

Check for early factory as well.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
HelloxD
Profile Joined May 2011
378 Posts
July 01 2011 04:43 GMT
#4757
how to deal with mass ling in the early stage of the game? ( Zergs like to get a round of zerglings for map dominance and aggression )

I am protoss and 1 misclick will cost you the game.. and i've had one too many
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
July 01 2011 05:10 GMT
#4758
On July 01 2011 13:32 Torte de Lini wrote:
Show nested quote +
On July 01 2011 13:28 anmolsinghmzn2009 wrote:
as a zerg player, what are the things I need to be looking for when scouting a terran opponent?


If he took gas (for teching up in most cases if he took two).
Tech lab on his barracks.

Those are the two that come to mind.

Check for early factory as well.

1. On larger maps , at what supply should I send out my drone scout to reliably scout before wall off?
2. Around what time should I consider sacking an overlord?
3. What are the timings around which banshees (both cloaked and uncloaked) hit?
Dunk first. Ask questions while dunking.
Fus
Profile Joined August 2010
Sweden1112 Posts
July 01 2011 07:31 GMT
#4759
On July 01 2011 13:43 HelloxD wrote:
how to deal with mass ling in the early stage of the game? ( Zergs like to get a round of zerglings for map dominance and aggression )

I am protoss and 1 misclick will cost you the game.. and i've had one too many

´
Depends on what build you are going, but lets say you are playing 3 gate expand with 1 zealot and 5-9 sentries...

Wallof with 1 zealot gate and core, build 2-3 sentry and 2 more gates next. this will help you to defend against any amount of lings/banelings/roaches trying to get up your ramp. After you build 2-3 sentries your warpgates should finish, take a probe and do an expansion atempt, build a pylon on low ground near ramp, shoo away any zergling trying to block your expo, get the expo up and then position your sentries and zealot near the ramp you your can fight at the ramp if any attack comes. Get some structures at low ground (forge, robo or more gates) to block of possible attack path from zerg. Here is the basic buildorderbuild (http://wiki.teamliquid.net/starcraft2/3-Gate_Sentry_Expand_(vs._Zerg))

If zergling gets surround on your army it's gg so your cannot let that happend, and it wont happend if you have your sentries by the ramp. Get som more stalkers after you are done producing sentries. When you have wall up and some stalkers in the mix they cannot really attack with mass lings anymore so you will be safe while in your base. If you try to attack at this time(i usually do that), be careful or any zerg army, your will need good forefields to win a fight against roach/lings and with good forcefields the fight should be yours.

Sorry for my english i hope this is the answer your are looking for. This build is really common and your should check some replays. LiquidHuK for example does this build all the time.

Don't let the lings get a surround and you should be fine.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Fus
Profile Joined August 2010
Sweden1112 Posts
July 01 2011 07:42 GMT
#4760
On July 01 2011 12:23 Lemonayd wrote:
For many weeks now I have had the worst issues playing against mass lings. I do deny the towers a little bit, I force them to spend some larva and I know that's coming so I pull my stalkers back, but i get to this point where I feel I've given them to much free space and i move out and always, always, alwayyyys get surrounded by lings and lose everything and get so frustrated. I know I have poor unit control, but I feel this issue is beyond that. I try mixing in more zealots, my forcefield placement sucks, but I always end up losing my army and tilting. Any ideas?


You will need to surround your army with forcefields in order to deal with mass lings only. It's really up to your forcefield placement if you want to take a fight against lings before you get collossus/templars out. If you are going to take a fight against mass zergling try to bulk up your forces against a wall or in some chokepoints, this makes the fight easier. You dont really need that great forcefieldplacment and not many if you bulk up against a wall. Just throw 3-4 forcefields close to your army so that the attack area from zerglings decrese.

If you feel like you cannot handle this, then stay at your base untill your get some colossus, templars or a big army up. It's never safe to be your on the open against a zerg, possible counters surrounds and runbys will happen.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
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