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On June 05 2011 12:15 Blazinghand wrote:Show nested quote +On June 05 2011 09:21 Intricate1 wrote: TvZ on Xel'Naga Caverns, When should I send my SCV to scout? After it finishes your rax, you know where he is so you just need to scout for information. Alternatively, you could send it after you finish your depot, but it won't provide you as much information as the extra mining time is worth.
if you want to block the hatchery, you should send it earlier. send one scv to make a supply, send another to scout. if you arent trying to block the hatchery, you can wait until later.
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Hi TL, what is the ideal ratio of ling, roach and infestor?
I figure 5-6 infestors is good enough for fungal/neural and spending remaining gas for hive tech (broodlords), but I'm not sure exactly how many lings I should pump before stopping, and how many roaches? Please PM me if you have answered so I know when to check back to this thread.
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On June 05 2011 09:06 iStarKraft wrote:Show nested quote +On June 05 2011 07:26 tooleman wrote: Is it currently viable to forge fast expand on metal and xel naga caverns against zerg? It's not really viable on either map, as the strength of the forge expand is the wall off with cannons that can be formed on maps like The Shattered Temple. The naturals on both of those maps are too exposed for this too happen. In combination with the short rush distance on XNC and the potential for it on Metalopolis, this means roach timing attacks are far too strong against P on these maps when a forge FE is employed.
Metal definitely yes.
And wtf Shattered is a good map for forge FE? It's definitely worse than metal.
General consensus is no for xel naga, but I say yes. People don't believe me but meh, not my problem. I'm going to keep doing it and keep winning...
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How do you blink your stalkers if your protoss army is on one hot key.
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On June 05 2011 15:57 Rasky wrote: How do you blink your stalkers if your protoss army is on one hot key.
um, you can:
-tab to stalkers -double click 1 stalker -ctrl+click stalkers -click one stalker and ctrl + A
I'm probably misinterpreting your question here.
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On June 05 2011 12:32 Anihc wrote:Show nested quote +On June 05 2011 09:06 iStarKraft wrote:On June 05 2011 07:26 tooleman wrote: Is it currently viable to forge fast expand on metal and xel naga caverns against zerg? It's not really viable on either map, as the strength of the forge expand is the wall off with cannons that can be formed on maps like The Shattered Temple. The naturals on both of those maps are too exposed for this too happen. In combination with the short rush distance on XNC and the potential for it on Metalopolis, this means roach timing attacks are far too strong against P on these maps when a forge FE is employed. Metal definitely yes. And wtf Shattered is a good map for forge FE? It's definitely worse than metal. General consensus is no for xel naga, but I say yes. People don't believe me but meh, not my problem. I'm going to keep doing it and keep winning...
Could you kindly provide your fellow Protosses a replay, or a screenshot of your simcity on Metal and XNC? I would try to mimic it if you don't mind.
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I heard T has slowest method of reinforcing. So what happens? In theory T should always lose if they cannot reinforce, correct? What happens if the battle becomes a draw, and Z can reinforce really quickly, so can P, but T cannot?
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On June 05 2011 19:44 DontLoseSightOfIt wrote: I heard T has slowest method of reinforcing. So what happens? In theory T should always lose if they cannot reinforce, correct? What happens if the battle becomes a draw, and Z can reinforce really quickly, so can P, but T cannot?
Depends on the units and how well the T player is macroing. Generally:
If a Terran is favoring bio play the reinforcements aren't so slow, particularly if you have 6-ish rax (midgame) or something like 10-12 (very late game). As long as you're still training units while the battles are going on, your reinforcements should be comparable to a Z or P.
With Mech play it's a lot harder to replace an army - Factory units take time to build, are expensive, and don't move around the map fast (Tanks and Thors), so it's a lot harder to reinforce. You see this in pro games where a Z or P (usually Z) player will hold off the first mech push and immediately be in a winning position even if they trade armies because of the difficulty in reinforcing.
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Is it correct that a saturated base (protoss) gives you the possibility to produce perfectly out of 4gates or 2gates and a robo/stargate or 2robo's/stargates?
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What would be the quickest way to get demoted from silver back down to bronze league?
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On June 06 2011 03:51 AeroEffect wrote: What would be the quickest way to get demoted from silver back down to bronze league?
Lose games.
But why would you want to do that?
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How do you stop late game iechoic? I was on 3 base and when I am behind in vikings and they start their 3 base mass bc, what should I transition into? In theory crafting I think I can produce vikings to the best of my ability, more marines, and cut tank producting into thor to help me overtake his viking count.
tl;dr: Marine/Tank/Less Vikings vs. BF Hellions/Vikings/Cloak Bansheees/Battlecruisers
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Hey guys. Coming back from a llooooong haitus. I was just starting to get the hang of this game until I quit to go back to street fighter 4.
I use Terran, if you had to indicate where my skill level is, let me tell you that my PROUDEST moment in this game was when someone tried to cheese me and I flew my barracks to their base and narrowly beat them to a base race. I'm sure you guys can understand how bad I am lol.
Anyway, simple question:
what are general things that should be hotkeyed? I see all these videos of people with their screens FLYING around places and I'm just sitting there amazed. I usually have my main command center for scvs, and my production buildings. I rarely get passed M/M/M in most games so I don't really know..
1)cc 2)barracks, 3) scouting unit 4) ??
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On June 06 2011 05:28 ftl wrote:Show nested quote +On June 06 2011 03:51 AeroEffect wrote: What would be the quickest way to get demoted from silver back down to bronze league? Lose games. But why would you want to do that?
I dont belong in silver. I want to start from bronze and get my mmr back up so im playing people that are actually at my level. Everyone that I have been playing just do all ins and after that they just spam stupid stuff. I know it seems stupid but there is a method to my madness.
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Italy12246 Posts
On June 06 2011 06:32 AeroEffect wrote:Show nested quote +On June 06 2011 05:28 ftl wrote:On June 06 2011 03:51 AeroEffect wrote: What would be the quickest way to get demoted from silver back down to bronze league? Lose games. But why would you want to do that? I dont belong in silver. I want to start from bronze and get my mmr back up so im playing people that are actually at my level. Everyone that I have been playing just do all ins and after that they just spam stupid stuff. I know it seems stupid but there is a method to my madness.
Eventually you will get placed in the right league. The same happened to me: i first got in silver, got demoted into bronze, and then started raising up through the leagues again.
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What is a good way to not get supply blocked as Protoss?? ye I suck...
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On June 06 2011 07:03 ApocAlypsE007 wrote: What is a good way to not get supply blocked as Protoss?? ye I suck...
No secret to it. Know your timings in the early game and later on, constantly watch your supply, i.e., make it part of your mental checklist:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176737
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Can someone point me in the direction to stop an all-in 3 rax from Terran in the TvT. It seems the timings are killing me.
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Does anyone have a link for how to play muta ling bling? I'm getting destroyed by Terran every single match by marine tank. The 10 minute timing is so difficult I can't stop Terran from containing me at my natural. If I favor blings Terran spreads his marines and his tanks end me. If I favor mutas eventually he can reinforce his push with so many marines that my mutas are worthless.
I'm doing something wrong. Can someone point me to a thread on how to do it right?
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Does the Turret range upgrade also increase the range of the turrets detection?
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