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On May 24 2011 00:24 Synystyr wrote:Show nested quote +On May 24 2011 00:15 Tommylew wrote: might be a stupid question but can opponents see DT's being warped in from gateways or warping in from warp prism?? I know they cant see two dt's morping into an archon. No, you can't see DTs warping in in any manner if there is no detection in the area. Trust me, I know from first hand experience T_T This but you can actually see two DTs morphing into an archon
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Can you hear the DT's warp in though? I thought I did at times but it might've just been my imagination...
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Do High templars keep regaining energy when being in a warp prism.
It kinda bothers me lately.
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On May 24 2011 02:23 cleecks wrote: Can you hear the DT's warp in though? I thought I did at times but it might've just been my imagination...
Yes.
On May 24 2011 06:26 SoapSC wrote: Do High templars keep regaining energy when being in a warp prism.
It kinda bothers me lately.
Yes.
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What is considered a good Win/Loss ratio?
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On May 24 2011 08:14 D3nae wrote: What is considered a good Win/Loss ratio?
Win/Loss ratio is irrelevant for anything other than high grand master league or low bronze. The match making systems makes it so everyone reaches 50% with engouh games played.
Some master players have W/L < 50 % while some silver league players have W/L > 50%. You will usualy have a W/L slightly > 50% as you progress up the leagues because you are beating people less good than you (that's why you are being promoted).
In GM league, a good W/L is as high as you can get (for example Happy was n°1 rank with 90% W/L for a while)
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Anybody have any tips on improving my mechanics as a Protoss player? I am currently in the gold league yet people say I play ( mostly microing) like a Platinum player but my lack of solid mechanics are probably the reason why I am hitting this brick wall and not improving or getting anywhere.
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Why does terran start out with one extra supply (11 instead of 10)?
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On May 24 2011 09:55 Frastic wrote: Why does terran start out with one extra supply (11 instead of 10)? The 3 races are different, don't worry about it too much. One "reason" for it might be that terran scvs need to stay with the building the whole time to build it while probes can leave immediately and drones will be rebuilt in 17 seconds.
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On May 24 2011 09:22 Rat089 wrote: Anybody have any tips on improving my mechanics as a Protoss player? I am currently in the gold league yet people say I play ( mostly microing) like a Platinum player but my lack of solid mechanics are probably the reason why I am hitting this brick wall and not improving or getting anywhere. I know this doesn't sound exciting, but just try to hammer out a build like 5 times in single player. Then do the a different build 5 times in single player, and each time watch your replay and watch for when you delay a building being built or are not making units/probes/pylons.
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On May 24 2011 08:14 D3nae wrote: What is considered a good Win/Loss ratio? You will likely stay around 50% until you're tip top masters/grandmasters.
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On May 24 2011 09:55 Frastic wrote: Why does terran start out with one extra supply (11 instead of 10)?
It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end.
On May 24 2011 10:14 MoreFaSho wrote:You will likely stay around 50% until you're tip top masters/grandmasters.
Specifically, the battle.net matchmaking system is designed to keep you at a 1:1 win-loss ratio. You will only be able to buck this trend by only being one of the best or worst players in the world.
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On May 24 2011 10:18 Kambing wrote:Show nested quote +On May 24 2011 09:55 Frastic wrote: Why does terran start out with one extra supply (11 instead of 10)? It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end. You should be a bit more careful with throwing the term imbalance around. The supply 11 compared to the other races is just a compensation for asymmetry between the races. Since the races are asymmetric it might not be imbalanced if one loses a worker for each building they make, or if one only needs one worker for all their buildings as the different races use resources differently. Asymmetry, not imbalance.
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On May 24 2011 11:16 CecilSunkure wrote:Show nested quote +On May 24 2011 10:18 Kambing wrote:On May 24 2011 09:55 Frastic wrote: Why does terran start out with one extra supply (11 instead of 10)? It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end. You should be a bit more careful with throwing the term imbalance around. The supply 11 compared to the other races is just a compensation for asymmetry between the races. Since the races are asymmetric it might not be imbalanced if one loses a worker for each building they make, or if one only needs one worker for all their buildings as the different races use resources differently. Asymmetry, not imbalance.
Meh. I would hope people can interpret "imbalance" and "asymmetric" as necessary. But I suppose it is the internet after all... >_<
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ive been contemplating switching to terran from protoss. could anyone tell me the most standard openings for each of the matchups?
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As a zerg who scouts the protoss sitting on 1base for a bit to long should i automatically build queens? And how many queens should i get per base per air unit the protoss has? I find it very difficult to live to air pressure and i always end up wasting to much money on spores.
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On May 24 2011 11:16 CecilSunkure wrote:Show nested quote +On May 24 2011 10:18 Kambing wrote:On May 24 2011 09:55 Frastic wrote: Why does terran start out with one extra supply (11 instead of 10)? It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end. You should be a bit more careful with throwing the term imbalance around. The supply 11 compared to the other races is just a compensation for asymmetry between the races. Since the races are asymmetric it might not be imbalanced if one loses a worker for each building they make, or if one only needs one worker for all their buildings as the different races use resources differently. Asymmetry, not imbalance. Actually, you're letting starcraft corrupt a word that's used the way he does all the time. In chess analysis we talk about positions being "imbalanced, but dynamically equal" all the time. The most famous imbalance in chess is the bishop vs the knight, the beauty is that even though the piece play totally different roles, their values in the game are still similar.
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On May 24 2011 09:22 Rat089 wrote: Anybody have any tips on improving my mechanics as a Protoss player? I am currently in the gold league yet people say I play ( mostly microing) like a Platinum player but my lack of solid mechanics are probably the reason why I am hitting this brick wall and not improving or getting anywhere.
Most important aspect of mechanics : -Use control groups for your army and production structures -Learn the hotkeys for your race : NEVER click on any buttons to build or upgrade stuff -Probes and pylons etc...
Protoss specific : Hotkey your proxy pylons so you don't lose too much time when reinforcing your army I recommand this day9 daily on mechanics : http://day9tv.blip.tv/file/4742049/
On May 24 2011 11:53 elgringo wrote: ive been contemplating switching to terran from protoss. could anyone tell me the most standard openings for each of the matchups?
As answered a few posts back :
hope this helps.
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On May 24 2011 14:07 MoreFaSho wrote:Show nested quote +On May 24 2011 11:16 CecilSunkure wrote:On May 24 2011 10:18 Kambing wrote:On May 24 2011 09:55 Frastic wrote: Why does terran start out with one extra supply (11 instead of 10)? It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end. You should be a bit more careful with throwing the term imbalance around. The supply 11 compared to the other races is just a compensation for asymmetry between the races. Since the races are asymmetric it might not be imbalanced if one loses a worker for each building they make, or if one only needs one worker for all their buildings as the different races use resources differently. Asymmetry, not imbalance. Actually, you're letting starcraft corrupt a word that's used the way he does all the time. In chess analysis we talk about positions being "imbalanced, but dynamically equal" all the time. The most famous imbalance in chess is the bishop vs the knight, the beauty is that even though the piece play totally different roles, their values in the game are still similar.
Cecil isn't saying it is wrong to use the term imbalance, he is just saying it can be very misleading in the TL.net context and one must use it with extreme caution. Many people would get the wrong idea when hearing that the way workers function in SC2 is "imbalanced". If we can replace the word with something less ambiguous such as "asymmetric", we should.
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On May 24 2011 12:06 SirMilford wrote: As a zerg who scouts the protoss sitting on 1base for a bit to long should i automatically build queens? And how many queens should i get per base per air unit the protoss has? I find it very difficult to live to air pressure and i always end up wasting to much money on spores.
Sac and overlord or two (preferably with speed, if not get a overseer in) into the main base, leave lings on the watch towers, outside the toss ramp and leave an overlord/ ling at every expansion to make sure they havnt taken a hidden expansion. Don't take more then 3 bases if the toss stays on one base and expect one of these:
DT's Mass air One base collosus
These are the most common. All should be easily scoutable as well. Get a couple overseers and continually poke the main toss, contaminate what you can, try sending in changelings.
Get a spore and two spines plus atleast one queen at every base. If they still havnt moved out or expanded.... just go fucking kill him
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