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Vathus
Profile Joined October 2009
Canada404 Posts
May 23 2011 15:29 GMT
#3201
On May 24 2011 00:24 Synystyr wrote:
Show nested quote +
On May 24 2011 00:15 Tommylew wrote:
might be a stupid question but can opponents see DT's being warped in from gateways or warping in from warp prism?? I know they cant see two dt's morping into an archon.


No, you can't see DTs warping in in any manner if there is no detection in the area. Trust me, I know from first hand experience T_T

This but you can actually see two DTs morphing into an archon
cleecks
Profile Joined March 2011
Netherlands109 Posts
May 23 2011 17:23 GMT
#3202
Can you hear the DT's warp in though? I thought I did at times but it might've just been my imagination...
SoapSC
Profile Joined February 2011
Netherlands112 Posts
May 23 2011 21:26 GMT
#3203
Do High templars keep regaining energy when being in a warp prism.

It kinda bothers me lately.
umad?
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-05-23 22:26:18
May 23 2011 22:14 GMT
#3204
On May 24 2011 02:23 cleecks wrote:
Can you hear the DT's warp in though? I thought I did at times but it might've just been my imagination...


Yes.

On May 24 2011 06:26 SoapSC wrote:
Do High templars keep regaining energy when being in a warp prism.

It kinda bothers me lately.


Yes.
D3nae
Profile Joined April 2011
Canada12 Posts
May 23 2011 23:14 GMT
#3205
What is considered a good Win/Loss ratio?
"It takes a big man to cry, but it takes a bigger man to laugh at that man."
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-05-23 23:48:35
May 23 2011 23:46 GMT
#3206
On May 24 2011 08:14 D3nae wrote:
What is considered a good Win/Loss ratio?


Win/Loss ratio is irrelevant for anything other than high grand master league or low bronze.
The match making systems makes it so everyone reaches 50% with engouh games played.

Some master players have W/L < 50 % while some silver league players have W/L > 50%.
You will usualy have a W/L slightly > 50% as you progress up the leagues because you are beating people less good than you (that's why you are being promoted).

In GM league, a good W/L is as high as you can get (for example Happy was n°1 rank with 90% W/L for a while)
geiko.813 (EU)
Rat089
Profile Joined April 2011
18 Posts
May 24 2011 00:22 GMT
#3207
Anybody have any tips on improving my mechanics as a Protoss player? I am currently in the gold league yet people say I play ( mostly microing) like a Platinum player but my lack of solid mechanics are probably the reason why I am hitting this brick wall and not improving or getting anywhere.
Frastic
Profile Joined December 2010
United States96 Posts
May 24 2011 00:55 GMT
#3208
Why does terran start out with one extra supply (11 instead of 10)?
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 24 2011 01:13 GMT
#3209
On May 24 2011 09:55 Frastic wrote:
Why does terran start out with one extra supply (11 instead of 10)?

The 3 races are different, don't worry about it too much.
One "reason" for it might be that terran scvs need to stay with the building the whole time to build it while probes can leave immediately and drones will be rebuilt in 17 seconds.
I always try to shield slam face, just to make sure it doesnt work
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 24 2011 01:14 GMT
#3210
On May 24 2011 09:22 Rat089 wrote:
Anybody have any tips on improving my mechanics as a Protoss player? I am currently in the gold league yet people say I play ( mostly microing) like a Platinum player but my lack of solid mechanics are probably the reason why I am hitting this brick wall and not improving or getting anywhere.

I know this doesn't sound exciting, but just try to hammer out a build like 5 times in single player. Then do the a different build 5 times in single player, and each time watch your replay and watch for when you delay a building being built or are not making units/probes/pylons.
I always try to shield slam face, just to make sure it doesnt work
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 24 2011 01:14 GMT
#3211
On May 24 2011 08:14 D3nae wrote:
What is considered a good Win/Loss ratio?

You will likely stay around 50% until you're tip top masters/grandmasters.
I always try to shield slam face, just to make sure it doesnt work
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-05-24 01:29:05
May 24 2011 01:18 GMT
#3212
On May 24 2011 09:55 Frastic wrote:
Why does terran start out with one extra supply (11 instead of 10)?


It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end.

On May 24 2011 10:14 MoreFaSho wrote:
Show nested quote +
On May 24 2011 08:14 D3nae wrote:
What is considered a good Win/Loss ratio?

You will likely stay around 50% until you're tip top masters/grandmasters.


Specifically, the battle.net matchmaking system is designed to keep you at a 1:1 win-loss ratio. You will only be able to buck this trend by only being one of the best or worst players in the world.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 24 2011 02:16 GMT
#3213
On May 24 2011 10:18 Kambing wrote:
Show nested quote +
On May 24 2011 09:55 Frastic wrote:
Why does terran start out with one extra supply (11 instead of 10)?


It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end.

You should be a bit more careful with throwing the term imbalance around. The supply 11 compared to the other races is just a compensation for asymmetry between the races. Since the races are asymmetric it might not be imbalanced if one loses a worker for each building they make, or if one only needs one worker for all their buildings as the different races use resources differently. Asymmetry, not imbalance.
Kambing
Profile Joined May 2010
United States1176 Posts
May 24 2011 02:25 GMT
#3214
On May 24 2011 11:16 CecilSunkure wrote:
Show nested quote +
On May 24 2011 10:18 Kambing wrote:
On May 24 2011 09:55 Frastic wrote:
Why does terran start out with one extra supply (11 instead of 10)?


It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end.

You should be a bit more careful with throwing the term imbalance around. The supply 11 compared to the other races is just a compensation for asymmetry between the races. Since the races are asymmetric it might not be imbalanced if one loses a worker for each building they make, or if one only needs one worker for all their buildings as the different races use resources differently. Asymmetry, not imbalance.


Meh. I would hope people can interpret "imbalance" and "asymmetric" as necessary. But I suppose it is the internet after all... >_<
elgringo
Profile Joined March 2011
United States28 Posts
May 24 2011 02:53 GMT
#3215
ive been contemplating switching to terran from protoss. could anyone tell me the most standard openings for each of the matchups?
But what is happiness except the simple harmony between a man and the life he leads? -Albert Camus
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
May 24 2011 03:06 GMT
#3216
As a zerg who scouts the protoss sitting on 1base for a bit to long should i automatically build queens? And how many queens should i get per base per air unit the protoss has? I find it very difficult to live to air pressure and i always end up wasting to much money on spores.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 24 2011 05:07 GMT
#3217
On May 24 2011 11:16 CecilSunkure wrote:
Show nested quote +
On May 24 2011 10:18 Kambing wrote:
On May 24 2011 09:55 Frastic wrote:
Why does terran start out with one extra supply (11 instead of 10)?


It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end.

You should be a bit more careful with throwing the term imbalance around. The supply 11 compared to the other races is just a compensation for asymmetry between the races. Since the races are asymmetric it might not be imbalanced if one loses a worker for each building they make, or if one only needs one worker for all their buildings as the different races use resources differently. Asymmetry, not imbalance.

Actually, you're letting starcraft corrupt a word that's used the way he does all the time. In chess analysis we talk about positions being "imbalanced, but dynamically equal" all the time. The most famous imbalance in chess is the bishop vs the knight, the beauty is that even though the piece play totally different roles, their values in the game are still similar.
I always try to shield slam face, just to make sure it doesnt work
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-05-24 08:13:02
May 24 2011 08:07 GMT
#3218
On May 24 2011 09:22 Rat089 wrote:
Anybody have any tips on improving my mechanics as a Protoss player? I am currently in the gold league yet people say I play ( mostly microing) like a Platinum player but my lack of solid mechanics are probably the reason why I am hitting this brick wall and not improving or getting anywhere.


Most important aspect of mechanics :
-Use control groups for your army and production structures
-Learn the hotkeys for your race : NEVER click on any buttons to build or upgrade stuff
-Probes and pylons etc...

Protoss specific :
Hotkey your proxy pylons so you don't lose too much time when reinforcing your army

I recommand this day9 daily on mechanics : http://day9tv.blip.tv/file/4742049/

On May 24 2011 11:53 elgringo wrote:
ive been contemplating switching to terran from protoss. could anyone tell me the most standard openings for each of the matchups?


As answered a few posts back :

On May 23 2011 03:53 Torte de Lini wrote:
http://wiki.teamliquid.net/starcraft2/1_Rax_FE
http://wiki.teamliquid.net/starcraft2/Tank_Viking_(vs._Terran)
http://wiki.teamliquid.net/starcraft2/Iechoic's_2fac_2port_TvT
http://wiki.teamliquid.net/starcraft2/3_Rax_Stim_(vs._Terran)
http://wiki.teamliquid.net/starcraft2/1_Factory_Hellion_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/MMM_Timing_Push
http://wiki.teamliquid.net/starcraft2/2_Rax_Marauder_Opening

They're not outdated (most are not).
They are categorized per race match-up.
Strats that are outdated are under the "outdated" header.


hope this helps.

geiko.813 (EU)
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 24 2011 08:10 GMT
#3219
On May 24 2011 14:07 MoreFaSho wrote:
Show nested quote +
On May 24 2011 11:16 CecilSunkure wrote:
On May 24 2011 10:18 Kambing wrote:
On May 24 2011 09:55 Frastic wrote:
Why does terran start out with one extra supply (11 instead of 10)?


It is to compensate for a terran's scv being tied up to construct supply depot #1 and is a holdover from brood war (where terran started out with one more supply than protoss and zerg). That's not to say that there are other ways to deal with slight imbalance, but that is the decision blizzard went with in the end.

You should be a bit more careful with throwing the term imbalance around. The supply 11 compared to the other races is just a compensation for asymmetry between the races. Since the races are asymmetric it might not be imbalanced if one loses a worker for each building they make, or if one only needs one worker for all their buildings as the different races use resources differently. Asymmetry, not imbalance.

Actually, you're letting starcraft corrupt a word that's used the way he does all the time. In chess analysis we talk about positions being "imbalanced, but dynamically equal" all the time. The most famous imbalance in chess is the bishop vs the knight, the beauty is that even though the piece play totally different roles, their values in the game are still similar.


Cecil isn't saying it is wrong to use the term imbalance, he is just saying it can be very misleading in the TL.net context and one must use it with extreme caution. Many people would get the wrong idea when hearing that the way workers function in SC2 is "imbalanced". If we can replace the word with something less ambiguous such as "asymmetric", we should.
geiko.813 (EU)
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
May 24 2011 08:35 GMT
#3220
On May 24 2011 12:06 SirMilford wrote:
As a zerg who scouts the protoss sitting on 1base for a bit to long should i automatically build queens? And how many queens should i get per base per air unit the protoss has? I find it very difficult to live to air pressure and i always end up wasting to much money on spores.


Sac and overlord or two (preferably with speed, if not get a overseer in) into the main base, leave lings on the watch towers, outside the toss ramp and leave an overlord/ ling at every expansion to make sure they havnt taken a hidden expansion. Don't take more then 3 bases if the toss stays on one base and expect one of these:

DT's
Mass air
One base collosus

These are the most common. All should be easily scoutable as well. Get a couple overseers and continually poke the main toss, contaminate what you can, try sending in changelings.

Get a spore and two spines plus atleast one queen at every base. If they still havnt moved out or expanded.... just go fucking kill him
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
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