Simple Questions Simple Answers - Page 159
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Torte de Lini
Germany38463 Posts
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Sufr1r
Spain78 Posts
Which ones are the most documented and recommendable for learning process? No cheeses plz, I want macro oriented ones and maybe a little of harass. | ||
Torte de Lini
Germany38463 Posts
On May 23 2011 03:45 Sufr1r wrote: I'm starting to play, I want to focus on one build for each matchup, I want to try Terran. Which ones are the most documented and recommendable for learning process? No cheeses plz, I want macro oriented ones and maybe a little of harass. http://wiki.teamliquid.net/starcraft2/Terran_Strategy | ||
Sufr1r
Spain78 Posts
'im asking the name for the most basics and solids BOs for each T matchup, not a general page of T strategy. Thanks anyway. | ||
Torte de Lini
Germany38463 Posts
http://wiki.teamliquid.net/starcraft2/Tank_Viking_(vs._Terran) http://wiki.teamliquid.net/starcraft2/Iechoic's_2fac_2port_TvT http://wiki.teamliquid.net/starcraft2/3_Rax_Stim_(vs._Terran) http://wiki.teamliquid.net/starcraft2/1_Factory_Hellion_(vs._Zerg) http://wiki.teamliquid.net/starcraft2/MMM_Timing_Push http://wiki.teamliquid.net/starcraft2/2_Rax_Marauder_Opening They're not outdated (most are not). They are categorized per race match-up. Strats that are outdated are under the "outdated" header. | ||
SlapMySalami
United States1060 Posts
On May 23 2011 01:14 Venomsflame wrote: http://wiki.teamliquid.net/starcraft2/Changeling My bad. I saw this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=206984 Outdated memory/info ftl. If you'll notice the second poster gets warned for giving bad info changelings can't be detected | ||
Sufr1r
Spain78 Posts
On May 23 2011 03:53 Torte de Lini wrote: http://wiki.teamliquid.net/starcraft2/1_Rax_FE http://wiki.teamliquid.net/starcraft2/Tank_Viking_(vs._Terran) http://wiki.teamliquid.net/starcraft2/Iechoic's_2fac_2port_TvT http://wiki.teamliquid.net/starcraft2/3_Rax_Stim_(vs._Terran) http://wiki.teamliquid.net/starcraft2/1_Factory_Hellion_(vs._Zerg) http://wiki.teamliquid.net/starcraft2/MMM_Timing_Push http://wiki.teamliquid.net/starcraft2/2_Rax_Marauder_Opening They're not outdated (most are not). They are categorized per race match-up. Strats that are outdated are under the "outdated" header. Thanks! | ||
Torte de Lini
Germany38463 Posts
Detectors detect Changelings. And as you said - you saw them, didn't you? O.o http://eu.battle.net/sc2/en/forum/topic/802540385 Detectors can see them the hue change of color in changelings. On May 23 2011 03:54 SlapMySalami wrote: If you'll notice the second poster gets warned for giving bad info changelings can't be detected | ||
krok(obs)
Germany264 Posts
is it considered unfair/disqualifiable in tournaments? | ||
Torte de Lini
Germany38463 Posts
On May 23 2011 04:05 krok(obs) wrote: concerning the cancelled hatchery creep trick to build hidden tech buildings as a zerg: is it considered unfair/disqualifiable in tournaments? No. It's valid, just like the extractor trick to bypass the food limit (supply) | ||
SlapMySalami
United States1060 Posts
On May 23 2011 03:53 Torte de Lini wrote: http://wiki.teamliquid.net/starcraft2/1_Rax_FE http://wiki.teamliquid.net/starcraft2/Tank_Viking_(vs._Terran) http://wiki.teamliquid.net/starcraft2/Iechoic's_2fac_2port_TvT http://wiki.teamliquid.net/starcraft2/3_Rax_Stim_(vs._Terran) http://wiki.teamliquid.net/starcraft2/1_Factory_Hellion_(vs._Zerg) http://wiki.teamliquid.net/starcraft2/MMM_Timing_Push http://wiki.teamliquid.net/starcraft2/2_Rax_Marauder_Opening They're not outdated (most are not). They are categorized per race match-up. Strats that are outdated are under the "outdated" header. Tank viking is way outdated I dont know why you'd bother linking it 2 raxx marauder is for a zerg who opens roach hydra and then theres 3 raxx stim against terran... to find a good build youd have to look at every one you just linked and hope the one that is picked is viable To find a build youd be better off going to sc2rep.com and blindly copy a build you like that a pro uses I personally like keenmvps fake er 1raxx expo which is actually a 3raxx late expo in his game against huk | ||
Torte de Lini
Germany38463 Posts
On May 23 2011 04:08 SlapMySalami wrote: Tank viking is way outdated I dont know why you'd bother linking it 2 raxx marauder is for a zerg who opens roach hydra and then theres 3 raxx stim against terran... to find a good build youd have to look at every one you just linked and hope the one that is picked is viable To find a build youd be better off going to sc2rep.com and blindly copy a build you like that a pro uses I personally like keenmvps fake er 1raxx expo which is actually a 3raxx late expo in his game against huk No, if you blindly copy builds you never understand why the build is strong, good or even useful and towards which situations. I suggest you watch Day 9 dailies and find out how to replicate and put a build you wrote down into practice and into fulfilling its role (in this game, getting out of the beginning game into a macro long game) | ||
ShnAndrei
Romania164 Posts
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Torte de Lini
Germany38463 Posts
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SlapMySalami
United States1060 Posts
On May 23 2011 03:58 Torte de Lini wrote: http://eu.battle.net/sc2/en/forum/topic/802540385 Detectors can see them the hue change of color in changelings. ![]() made you a 4 minute replay do you want to requote the above or should i do the honors | ||
ShnAndrei
Romania164 Posts
On May 23 2011 04:43 Torte de Lini wrote: It comes with practice and knowledge. Also, when you hot-key both on the same hotkey, isn't there a little white dot when you queue up a worker to be produced? Or is that when one is in queue and not currently being produced? There are 2 dots when 2 workers are currently in production but you can't find when one of them finishes unless you are announced verbally or you click on one of the CCs from the panel and actually see the progress bar. | ||
Torte de Lini
Germany38463 Posts
I'll add it in Liquipedia. | ||
Torte de Lini
Germany38463 Posts
On May 23 2011 05:09 ShnAndrei wrote: There are 2 dots when 2 workers are currently in production but you can't find when one of them finishes unless you are announced verbally or you click on one of the CCs from the panel and actually see the progress bar. Why not just see when the white dot disappears? | ||
Geiko
France1939 Posts
On May 23 2011 04:39 ShnAndrei wrote: As a gold player, I am pretty comfortable constantly building workers until one point! When I have both Command Centers on a single hotkey, I seem to forget to constantly build them. The progress bar is not showed anymore when I press the hotkey with the CCs, and instead some white dots are being displayed. So how can I be aware of when to start the next worker when having both CCs on a single hotkey? Do I have to just get it in my blood or is there a technique that better players do to keep track of when a worker is about to finish at one of the Command Centers? Easy mode : just queue up 2 SCVs per CC. You'll lose 100 but if you are constantly forgetting to build workers, you lose a lot more than 100. Pro mode : always be cycling through your stuff (hotkeyed stuff). You'll notice anytime it's missing a white dot. Intermediate mode (what I do) : always have 3 dots queued up in your 2 CCs. Press your CC hotkey once in a while and check that you still have 3 dots. Only lose 50 minerals potentially but you don't have to be 100% aware of your SCV production at all times. | ||
ShnAndrei
Romania164 Posts
On May 23 2011 05:13 Geiko wrote: + Show Spoiler + On May 23 2011 04:39 ShnAndrei wrote: As a gold player, I am pretty comfortable constantly building workers until one point! When I have both Command Centers on a single hotkey, I seem to forget to constantly build them. The progress bar is not showed anymore when I press the hotkey with the CCs, and instead some white dots are being displayed. So how can I be aware of when to start the next worker when having both CCs on a single hotkey? Do I have to just get it in my blood or is there a technique that better players do to keep track of when a worker is about to finish at one of the Command Centers? Easy mode : just queue up 2 SCVs per CC. You'll lose 100 but if you are constantly forgetting to build workers, you lose a lot more than 100. Pro mode : always be cycling through your stuff (hotkeyed stuff). You'll notice anytime it's missing a white dot. Intermediate mode (what I do) : always have 3 dots queued up in your 2 CCs. Press your CC hotkey once in a while and check that you still have 3 dots. Only lose 50 minerals potentially but you don't have to be 100% aware of your SCV production at all times. Thanks for the great answer. So basically I have to add an additional 'white dot' to the control group, and when that dot disappears, I add another one. So this white dot acts like a warning. I think it will also help if I don't have both CCs constructing workers at the same progress rate (so making one of them being half way when the other one finishes). About the pro way of doing it, that would mean adding an additional worker right as one of them finished ('when a white dot is missing). So I think your 'intermediate' way is better. ![]() @ Torte de Lini If I would add another one when one dot disappears it would still be a gap between worker production (and it would be a small one only if I am extremely fast and add a worker right when the white dot disappears). ![]() Thanks a lot for the answers! It was really helpful to me. | ||
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