On May 21 2011 23:39 Johnzee wrote: Suppose it's PvP, the players have roughly even Zealot/Stalker/Colossus armies and even upgrades, and there's an engagement.
Is it better to have your Colossi focus down the enemy Colossi, or just let your Colossi attack the Zealots?
You should be letting your colossi shoot the gateway units as they are more clumped and you can actually kill them... If you focus a colossus, your opponent can just back him off before he dies and you wasted good dps while not killing anything. In an equal PvP battle, positioning is absolutely critical. All zealots in front, and a nice concave.
I had a PvT the other day where I expanded off 1 gateway. My opponent put on a lot of preasure because of this, but I was able to hold on with pulling a few probes to help out. I saw the timing of his expansion and it was a good 5 mins later than mine. After taking my third I was at around 190 supply, and I pretty much knew he had no chance, because he had made way too many vikings (like 14 to kill 2 collosi (I made HT later)), and he was already behind.
After I killed his main army I was at around 170 and I had upwards of 15 gates. I knew he didn't have anything left, so I said GG. And he called me rude because I said it before he did. Do you guys see this as being rude? Because I see the GG as being polite. No matter who says it first. He had no way of comming back, as I had killed his natural and 3rd. I had taken my 4th and I was 1 round of warping from being maxed again. I only needed to finish his main and he was mined out. When I looked at the replay he had something like 30 supply.
Yes, offensive gg is always rude. Just because you think you've won doesn't mean you can throw it in his face. If he is clearly being a sore loser and flying stuff around etc... you can tell him in a nice way that you are in a hurry and ask him if he would leave, but I like to wait a lot before doing that.
If you look at some boxer games for example, you'll see that sometimes hanging on to what little army you have can result in epic comebacks, so don't be too hasty to consider that you've won.
On May 21 2011 21:02 Stinson wrote: When it comes to a base race... Do Creep tumors count as buildings?
No they don't.
This is 99% true. It's true in the sense that your opponent doesn't need to eliminate them. But if you end up in one of blizzard's draw circumstances building a new creep tumor does reset the timer.
I see what you're saying, but in this case it was not possible. Not even close. The main reason I did it was because often a player say gg and insta-leaves... Meaning I don't get to say it. And since I thought he played fairly good in his pressure game, I'd like to say gg too. So I said it first. He wasn't floating his buildings.
While an enemy command center is morphing, is there a way to tell before it finishes if it's going to be an orbital or planetary? Are the animations different?
I'd like to know what's the basic incentive in the platinum league. It's going to sound stupid but sometimes i'll see that if my openent is being passive, he's looking to fast expand, or there is a long rush distance with a defendable natarual I'll go ahead and FE myself. However, sometimes i'll face someone in the gold league and ill end up getting SHIT on because i simply don't have the units. Do you guys recommend just not FE till I rank up, or am i missing something.
Question: when the to fast expand? (If you don't feel like reading that all).
On May 22 2011 05:21 tCfroy wrote: I'd like to know what's the basic incentive in the platinum league. It's going to sound stupid but sometimes i'll see that if my openent is being passive, he's looking to fast expand, or there is a long rush distance with a defendable natarual I'll go ahead and FE myself. However, sometimes i'll face someone in the gold league and ill end up getting SHIT on because i simply don't have the units. Do you guys recommend just not FE till I rank up, or am i missing something.
Question: when the to fast expand? (If you don't feel like reading that all).
On May 22 2011 03:35 ANDROID69 wrote: While an enemy command center is morphing, is there a way to tell before it finishes if it's going to be an orbital or planetary? Are the animations different?
The morphs are identical up to ~35%. Then you'll see the PF guns being constructed on top of the CC versus the satellite dish of the orbital.
I see what you're saying, but in this case it was not possible. Not even close. The main reason I did it was because often a player say gg and insta-leaves... Meaning I don't get to say it. And since I thought he played fairly good in his pressure game, I'd like to say gg too. So I said it first. He wasn't floating his buildings.
Doesn't matter. You don't say "gg" offensively. If a guy says "gg" because he's lost, you can reply with "gg", but if he hasn't said "gg" yet, even if it's 100% clear that he's going to lose, it is rude to say "gg" no matter how you rationalize it to yourself.
On May 22 2011 03:49 SoapSC wrote: Why can Terran EMP an nexus and Prottos not Feedback Orbital commands?
:>
If this is a question about how the functionality works: EMP is an AoE effect, whereas feedback is a targeted effect that works against singular units, but not buildings. Basically, this is the same as the reason that you can Nuke buildings but you can't Snipe Zerg buildings.
If this is a balanced complaint: I will not dignify a balance question in this thread with a argumentative response.
On May 22 2011 03:49 SoapSC wrote: Why can Terran EMP an nexus and Prottos not Feedback Orbital commands?
:>
If this is a question about how the functionality works: EMP is an AoE effect, whereas feedback is a targeted effect that works against singular units, but not buildings. Basically, this is the same as the reason that you can Nuke buildings but you can't Snipe Zerg buildings.
If this is a balanced complaint: I will not dignify a balance question in this thread with a argumentative response.
Oh okay then i didn't really knew it sounded like a balance question.
But i tought it would be fun blocking terrans from mule,scan and supply drop just like emp stops cb
What is an effective way to move workers on to gas? I try to shift-click drones individually as they drop their minerals off at the hatch, but this is very time consuming for someone with low APM like myself. Often when I throw down three extractors simultaneously they can go unmanned for quite a while because I know how long it's going to take me to individually select 9 drones at two different bases.
On May 22 2011 08:37 ZessiM wrote: What is an effective way to move workers on to gas? I try to shift-click drones individually as they drop their minerals off at the hatch, but this is very time consuming for someone with low APM like myself. Often when I throw down three extractors simultaneously they can go unmanned for quite a while because I know how long it's going to take me to individually select 9 drones at two different bases.
Any tips?
Just box a few drones and then shift click on the boxes to deselect drones until you have exactly 3 drons left. Or learn to box in small numbers and don't make too big boxes with the cursor.
On May 22 2011 08:37 ZessiM wrote: What is an effective way to move workers on to gas? I try to shift-click drones individually as they drop their minerals off at the hatch, but this is very time consuming for someone with low APM like myself. Often when I throw down three extractors simultaneously they can go unmanned for quite a while because I know how long it's going to take me to individually select 9 drones at two different bases.
Any tips?
You don't need to shift-click. Say you select three drones, and any number of them have minerals in their mouths. Right-click the extractor, hit c, and you're done: c commands them "drop off resources, if you have them, before doing what I just told you to do."
On May 22 2011 08:37 ZessiM wrote: What is an effective way to move workers on to gas? I try to shift-click drones individually as they drop their minerals off at the hatch, but this is very time consuming for someone with low APM like myself. Often when I throw down three extractors simultaneously they can go unmanned for quite a while because I know how long it's going to take me to individually select 9 drones at two different bases.
Any tips?
You don't need to shift-click. Say you select three drones, and any number of them have minerals in their mouths. Right-click the extractor, hit c, and you're done: c commands them "drop off resources, if you have them, before doing what I just told you to do."
:O That's friggin awesome I did not know you could do that. Thanks very much!
On May 22 2011 09:35 ZessiM wrote: :O That's friggin awesome I did not know you could do that. Thanks very much!
Thanks for the responses, I'll give it a go
Also useful for scouting; much as how when you order a worker to mine, it'll phase through other units, so will workers on whom you've hit c. So, for example, if you're scouting with a worker with minerals, and it gets swarmed, you can hit c and it'll phase out of the surround (which you can't do otherwise except by right-clicking minerals back at your main or something).
As a Protoss player how can I improve my end game overall score? Right now in team games I can average like 120-130k points but compared to my friends I am the lowest one in almost every team game. I always try to spend my minerals and I buy upgrades, expos, etc and even though it seems like my friends are doing the same thing end game their score is always so much higher than mine.