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Blazinghand
United States25550 Posts
On May 23 2011 05:09 ShnAndrei wrote:Show nested quote +On May 23 2011 04:43 Torte de Lini wrote: It comes with practice and knowledge. Also, when you hot-key both on the same hotkey, isn't there a little white dot when you queue up a worker to be produced? Or is that when one is in queue and not currently being produced? There are 2 dots when 2 workers are currently in production but you can't find when one of them finishes unless you are announced verbally or you click on one of the CCs from the panel and actually see the progress bar.
The most efficient way to do this is to just produce a worker every 17 seconds. Get into a rhythm of hitting your CC hotkey (maybe every 17 seconds, 2 seconds before the worker finishes) and adding the workers to the queue just before the previous ones finish. It might be worth it to wait a few seconds to synchronize your worker production.
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On May 22 2011 19:54 Geiko wrote:Show nested quote +On May 22 2011 19:41 nicke10 wrote: Hello I'm a high diamond zerg palyer that wants to switch to Protoss.
What are the most standard, and overall "best builds to PRACTICE alot" in every matchup?
Thanks in advance. So far I've found 3 gate exp for Z and 3 gate aggresive against T. Here are my standards which work for me at mid masters . Zerg : 3gate sentry expand. Or fake three gate sentry expand into DT expand. Against zergs you really want to make sure your build can hold a 2 base roach/speedlings all in Losira style. Terran : 2 or 3 gate robo expand. Check out Tylers double forge upgrades build. Against Ts you want to make sure you have a way of holding 1 marine + 1 marauder + 3 scv push without losing too much. You also want to make sure your expansion can hold a 3 racks allin. Finaly, last thing to be worried about is the one base raven pushes terrans are fans of. Protoss : Defensive 4 gate on Tal darim and scrap. Defensive 3 gate on other maps. You want to be able to hold a standard 4 gate push. You also want to be able to not fall behind on gas and teching. The match up has been completely changed with the patch so there isn't any real standards. I suspect that twilight + robo play will become more and more popular (kiwikaki at MLG) Almost all of these builds are on the recommended threads page.
Thanks for the answer. My friend doesn't have a TL acc so I'll ask for him.
Hey everyone I'm a diamond zerg struggling pretty much in every matchup! I need good, stable builds for each matchup and possible strategies with them and not just the BO, but more followups etc.
Appreciated!
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On May 23 2011 04:05 krok(obs) wrote: concerning the cancelled hatchery creep trick to build hidden tech buildings as a zerg:
is it considered unfair/disqualifiable in tournaments?
no dont see why it should be
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In TvP, when do you generally start doing drops? I think I always start doing them too late, but if I do them to early, they're too easy too defend because they're on one or two bases and their army is in the vicinity.
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On May 23 2011 09:39 johanngrunt wrote: What is competitve WoW?
Competitive world of warcraft? That seems off-topic, but start here: http://www.arenajunkies.com/
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Anyone know a good site to get a ton of replays from Pro's? Lately I've found myself completely lost in PvZ, though I get the feeling that I'm not alone in that I wanted to find and study a ton of recent top level PvZ's in hopes of finding my way.
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how many drones should I put on my mineral lines if I want optimum saturation for late game?
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On May 23 2011 11:19 jpnhtarkin wrote: how many drones should I put on my mineral lines if I want optimum saturation for late game? About 20 for a standard mineral line.
I always aim for 18. Although if you plan to expand it's good to get more so you can immediately saturate the next line when it becomes available.
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is there a reason that i play 95% v. zerg lately? it's seriously bumming me out, i like tvp and tvt best.
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On May 23 2011 13:20 sleigh bells wrote: is there a reason that i play 95% v. zerg lately? it's seriously bumming me out, i like tvp and tvt best.
Don't thumbs down any maps in preferences.
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If I have a group of lings and my opponent has roach/ling, should I try to target his roaches or lings first?
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On May 23 2011 05:51 ShnAndrei wrote:Show nested quote +On May 23 2011 05:13 Geiko wrote:+ Show Spoiler +On May 23 2011 04:39 ShnAndrei wrote: As a gold player, I am pretty comfortable constantly building workers until one point! When I have both Command Centers on a single hotkey, I seem to forget to constantly build them. The progress bar is not showed anymore when I press the hotkey with the CCs, and instead some white dots are being displayed. So how can I be aware of when to start the next worker when having both CCs on a single hotkey? Do I have to just get it in my blood or is there a technique that better players do to keep track of when a worker is about to finish at one of the Command Centers? Easy mode : just queue up 2 SCVs per CC. You'll lose 100 but if you are constantly forgetting to build workers, you lose a lot more than 100. Pro mode : always be cycling through your stuff (hotkeyed stuff). You'll notice anytime it's missing a white dot. Intermediate mode (what I do) : always have 3 dots queued up in your 2 CCs. Press your CC hotkey once in a while and check that you still have 3 dots. Only lose 50 minerals potentially but you don't have to be 100% aware of your SCV production at all times. Thanks for the great answer. So basically I have to add an additional 'white dot' to the control group, and when that dot disappears, I add another one. So this white dot acts like a warning. I think it will also help if I don't have both CCs constructing workers at the same progress rate (so making one of them being half way when the other one finishes). About the pro way of doing it, that would mean adding an additional worker right as one of them finished ('when a white dot is missing). So I think your 'intermediate' way is better. @ Torte de LiniIf I would add another one when one dot disappears it would still be a gap between worker production (and it would be a small one only if I am extremely fast and add a worker right when the white dot disappears).  Thanks a lot for the answers! It was really helpful to me. i'd also add to not get completely obsessed with this. yes, you should always build workers unless you already have enough, or your build is intricate enough that you cut SCVs for a while...but even pros aren't anywhere close to making workers nonstop, or never getting supply blocked, or never queuing. even people considered "macro terrans" like ogsTOP
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On May 23 2011 13:49 Tachion wrote: If I have a group of lings and my opponent has roach/ling, should I try to target his roaches or lings first?
"Targeting" is probably impractical in most scenarios and ultimately the answer is "it depends". In general, though, it is more worthwhile to take down lings first in a roach/ling composition with pure ling. The reason is that you want to avoid the situation where you lose all your lings but have only dealt damage --- but not killed --- any roaches. Lings on the other hand will die quickly so you will at least be making progress by taking them and reducing your opponent's army's effectiveness.
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As a protoss player vz Zerg, whats the best response if youre gas gets stolen, other than a 4 gate? It seems that takes away the vast majority of safe FE's while any 1 base pressure with only 1 gas is trumped by the 4 gate, which simply is not that effective vs Zerg.
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On May 23 2011 19:03 eFonSG wrote: As a protoss player vz Zerg, whats the best response if youre gas gets stolen, other than a 4 gate? It seems that takes away the vast majority of safe FE's while any 1 base pressure with only 1 gas is trumped by the 4 gate, which simply is not that effective vs Zerg.
Kill the extractor with your 2nd or 3rd unit. You'll have more minerals then if you had the second gas so you can expand earlier and spend some of the extra minerals on a cannon defence.
Most Zergs (myself included) rely on a toss 4 gateing when the gas is stole, so we are ready for it with roaches and spines. If you expand and tech to air then i've wasted time preparing for a 4 gate thats not coming, i've made units instead of drones, i've got a bunch of roaches, lings and spines that can't shoot up
Edit: On May 23 2011 19:22 Geiko wrote:Show nested quote +On May 23 2011 19:03 eFonSG wrote: As a protoss player vz Zerg, whats the best response if youre gas gets stolen, other than a 4 gate? It seems that takes away the vast majority of safe FE's while any 1 base pressure with only 1 gas is trumped by the 4 gate, which simply is not that effective vs Zerg. I like to not get my gas stolen in the first place. If you see him heading towards your geyser, just go and take it yourself. It only delays your cybercore by a few seconds
This would obviously be idea. Watched some games of Destiny vs Deezer yesterday. Destiny wanted to try and force a 4 gate because he wants to practice defending 4 gates. 3-4 games in a row he tries to steal the gas, it only works the first time, and he just expanded, no 4 gate. In the other games Deezer took his second gas just before the drone could
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On May 23 2011 19:03 eFonSG wrote: As a protoss player vz Zerg, whats the best response if youre gas gets stolen, other than a 4 gate? It seems that takes away the vast majority of safe FE's while any 1 base pressure with only 1 gas is trumped by the 4 gate, which simply is not that effective vs Zerg.
I like to not get my gas stolen in the first place. If you see him heading towards your geyser, just go and take it yourself. It only delays your cybercore by a few seconds. If you get it stolen anyways, use one extra chronoboost on your gateway to get a second zealot before your first sentry and go to work on the assimilator with your zealot. As soon as he does the cancel rebuild trick, pull 4 or 5 probes to kill it with your zealot and you are good.
As stated above, most zergs think it's a big deal to steal the opponent's gas and over prepare for the 4 gate. In reality, it just changes a bit the order in which you get your stuff out. Gas stealing also reduces their vision of your base. You don't have to wait for stalker, or run around with your sentry for one minute to kill the drone and put your tech structures down.
Bottom line is, don't panic, all of your probes are still working, you get the same amount of resources no need to go all in because of a gas steal.
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On May 23 2011 13:23 danl9rm wrote:Show nested quote +On May 23 2011 13:20 sleigh bells wrote: is there a reason that i play 95% v. zerg lately? it's seriously bumming me out, i like tvp and tvt best. Don't thumbs down any maps in preferences.
Someone correct me if I am wrong but I think that the matchmaking system chooses your opponent first, then the map on which you will be playing based on maps you have vetoed, so vetoing has no infuence on the opponents you will be facing.
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might be a stupid question but can opponents see DT's being warped in from gateways or warping in from warp prism?? I know they cant see two dt's morping into an archon.
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On May 24 2011 00:15 Tommylew wrote: might be a stupid question but can opponents see DT's being warped in from gateways or warping in from warp prism?? I know they cant see two dt's morping into an archon.
No, you can't see DTs warping in in any manner if there is no detection in the area. Trust me, I know from first hand experience T_T
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