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how do you detect a changeling in tvz

Forum Index > Closed
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1 2 3 Next All
nyc863
Profile Blog Joined January 2011
200 Posts
March 31 2011 00:07 GMT
#1
Ok, so I see an overseer poke in and (from the replay) he has dropped a changeling which has morphed to a marine and is set to follow my marines, so a time-limited spy.

If I suspect this in game, but am not sure, how do I quickly find where he is?
BossPlaya
Profile Joined September 2010
United States141 Posts
March 31 2011 00:09 GMT
#2
Scan or build a turret/raven?

User was warned for this post
Paid tha cost to be The Boss.
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 31 2011 00:09 GMT
#3
Either you see it come in somewhere or if you see marines not following your orders, click on them, and it will say Changeling, at which point, you should kill it. If you see a marine where you didn't put one, kill him if it's a changeling. Look for the guy that doesn't belong.
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 31 2011 00:10 GMT
#4
On March 31 2011 09:09 BossPlaya wrote:
Scan or build a turret/raven?


Scans/detection don't do shit vs. a changeling. They just make you waste a scan/resources.
Wilder
Profile Joined May 2010
United Kingdom33 Posts
March 31 2011 00:12 GMT
#5
That's the annoying thing about changlings, if you don't notice one getting in, chances are you wont realise it's there until it's timer runs out.
gg F10 n
Aequos
Profile Joined October 2010
Canada606 Posts
March 31 2011 00:15 GMT
#6
What I usually do, if I suspect a changeling, is select my units and type /dance. The ones that don't dance are changlings, and are killed on sight. However, this has led to unfortunate moments where I've mistaken which one was the changeling...
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
nyc863
Profile Blog Joined January 2011
200 Posts
March 31 2011 00:16 GMT
#7
yeah turret raven ghost - no effect.

On March 31 2011 09:09 NoisyNinja wrote:
Either you see it come in somewhere or if you see marines not following your orders, click on them, and it will say Changeling, at which point, you should kill it. If you see a marine where you didn't put one, kill him if it's a changeling. Look for the guy that doesn't belong.


I've had this before, if he orders a changeling to stand @ a position it just stands there and ignores commands. Kind of obvious the second time this ever happens what is going on. First time I thought the game was bugged, lol.

But if I have a group of marines and changeling has been set to follow, I'm still unsure how to fast find it. What order can I give to pick him out without clicking each marine in turn and ordering them to move. Seems impossible?
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 31 2011 00:17 GMT
#8
On March 31 2011 09:12 Wilder wrote:
That's the annoying thing about changlings, if you don't notice one getting in, chances are you wont realise it's there until it's timer runs out.


Seeing as everyone else gets a rather free and not really noticeable/easy to stop scouting option, Zerg got a little bit of love.

Terran: Scan-noticeable, but impossible to stop.
Protoss: Observer-not that easy to notice if you aren't looking for it, but detection in the right place at the right time can stop it.
Zerg: Ovy sac-noticeable and easy to stop. Snipe the ovy and you just stopped it. Changeling-hard to get in vs. players with a god-like map sense, but once they are in, hard to stop.
Jeffbelittle
Profile Joined August 2010
United States468 Posts
March 31 2011 00:17 GMT
#9
Select all your units by double clicking. Any units not high lighted are indeed changelings.
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 31 2011 00:19 GMT
#10
On March 31 2011 09:16 nyc863 wrote:
yeah turret raven ghost - no effect.

Show nested quote +
On March 31 2011 09:09 NoisyNinja wrote:
Either you see it come in somewhere or if you see marines not following your orders, click on them, and it will say Changeling, at which point, you should kill it. If you see a marine where you didn't put one, kill him if it's a changeling. Look for the guy that doesn't belong.


I've had this before, if he orders a changeling to stand @ a position it just stands there and ignores commands. Kind of obvious the second time this ever happens what is going on. First time I thought the game was bugged, lol.

But if I have a group of marines and changeling has been set to follow, I'm still unsure how to fast find it. What order can I give to pick him out without clicking each marine in turn and ordering them to move. Seems impossible?


Well, you really can't, unless this method (I haven't tested it yet) works:

Move your marines by control clicking them. Look for the guy who isn't highlighted (has green circle around them or some colored circle). Click on him. Now check if he is real or fake.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
March 31 2011 00:21 GMT
#11
If you select all the marines and tell them to move, if there's a changeling in there I believe that there will be a message saying "unit cannot be controlled" or something to the like in red text.

If not, I guess you could do the /dance thing. One suggestion I have is to shoot the suspect with only one marine. If you're right, the changeling only has 5 hp and dies from the first shot. If you're wrong, you're only down a couple hitpoints on one marine.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 31 2011 00:21 GMT
#12
On March 31 2011 09:15 Aequos wrote:
What I usually do, if I suspect a changeling, is select my units and type /dance. The ones that don't dance are changlings, and are killed on sight. However, this has led to unfortunate moments where I've mistaken which one was the changeling...


Zerg player - "Ah there's all his marines..."
Terran - "/dance"
Zerg player - "......" *attacks*
Yargh
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 31 2011 00:27 GMT
#13
On March 31 2011 09:21 MonsieurGrimm wrote:
If you select all the marines and tell them to move, if there's a changeling in there I believe that there will be a message saying "unit cannot be controlled" or something to the like in red text.

If not, I guess you could do the /dance thing. One suggestion I have is to shoot the suspect with only one marine. If you're right, the changeling only has 5 hp and dies from the first shot. If you're wrong, you're only down a couple hitpoints on one marine.


I never really got the "/dance" thing. How you do it? Type in "/dance"?
nyc863
Profile Blog Joined January 2011
200 Posts
March 31 2011 00:29 GMT
#14
the /dance thing works but that is a bit of typing..

moving all the marines doesn't help if the changeling is set to follow. He will follow. I'll have to look at the highlight circles to see if one is missing.

I found another method, you box the army then do a fast N/S/E/W move click (or even E/W/E/W), the unit that does not turn to face each click direction is the changeling.
Authweight
Profile Joined May 2010
United States304 Posts
March 31 2011 00:30 GMT
#15
Umm you should never accidentally kill a marine, or even shoot at it, thinking its a changeling.

1: Changelings, when selected, are called changelings
2: Changelings can be killed by a simple right click, no need to use the attack command
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 31 2011 00:30 GMT
#16
On March 31 2011 09:29 nyc863 wrote:
the /dance thing works but that is a bit of typing..

moving all the marines doesn't help if the changeling is set to follow. He will follow. I'll have to look at the highlight circles to see if one is missing.

I found another method, you box the army then do a fast N/S/E/W move click (or even E/W/E/W), the unit that does not turn to face each click direction is the changeling.


Tell me the /dance thing. I want to know how to do it so spotting changelings is easier.
CodECleaR
Profile Joined November 2010
United States395 Posts
March 31 2011 00:34 GMT
#17
On March 31 2011 09:15 Aequos wrote:
What I usually do, if I suspect a changeling, is select my units and type /dance. The ones that don't dance are changlings, and are killed on sight. However, this has led to unfortunate moments where I've mistaken which one was the changeling...


Most epic way to detect a changeling.
Most.
Epic.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Aequos
Profile Joined October 2010
Canada606 Posts
March 31 2011 00:34 GMT
#18
On March 31 2011 09:30 NoisyNinja wrote:
Show nested quote +
On March 31 2011 09:29 nyc863 wrote:
the /dance thing works but that is a bit of typing..

moving all the marines doesn't help if the changeling is set to follow. He will follow. I'll have to look at the highlight circles to see if one is missing.

I found another method, you box the army then do a fast N/S/E/W move click (or even E/W/E/W), the unit that does not turn to face each click direction is the changeling.


Tell me the /dance thing. I want to know how to do it so spotting changelings is easier.


I'm pretty sure you just type /dance in chat with your marines selected. Instead of popping up as a message, it'll make them dance. It's a holdover from WoW.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Tazerenix
Profile Joined December 2010
Australia340 Posts
March 31 2011 00:53 GMT
#19
MKP found an amazing way of doing it in the WC Team League.

Clump your marines, kill a few, cross fingers hoping they are changelings. Continue Playing

On a More serious note: I think the /dance is the best method of finding changelings.
iChau
Profile Joined December 2010
United States1210 Posts
March 31 2011 00:57 GMT
#20
I always glance at the minimap, and as soon as I see a dot I just right-click on the unit.

This is PvZ, and it's the same thing as TvZ because against ling/baneling zerg can afford overseers better than roach/hydra so I go zealot/sentry.

Just glance at a minimap. There's NO reason for a marine to be walking towards your army when you had it stationary.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
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