|
Umm i thought it was blatantly obvious. 3 things to look, hear for
1)Everytime a changeling is dropped it gives you an audio clue, sounds like a chipmunk getting strangled. Just like the nydus network it can be heard by everyone.
2) you can click on the units and they are clearly marked changeling. I always listen for step one before i move onto step 2
3) The changeling doesn't have any of the tech patterns on it. If you have speedlings, it looks like a zergling, if you have a marine with shield it looks like a normal marine, if you have a zealot with legs it doesn't have the legs.
Other than that you just have to really listen for that audible queue and then look for the changeling.
|
You only have to right click to attack a changeling. No A-click necessary.
|
Well I think the best way to find the changeling is to kill it before it joins your clump of marines. I dunno everytime I try changeling, opponents detects it easily. It is really depends on their skill i reckon
|
or when you hear a kaploosh sound
|
On March 31 2011 10:01 bearjuice wrote:
3) The changeling doesn't have any of the tech patterns on it. If you have speedlings, it looks like a zergling, if you have a marine with shield it looks like a normal marine, if you have a zealot with legs it doesn't have the legs.
Other than that you just have to really listen for that audible queue and then look for the changeling.
90% sure that this one is not true because in the Map editor it has changeling (with combat sheid) and etc.
|
It's always best to kill a changling when it is getting dropped and morphing. It is hell hard trying to kill an enemy changling that has already morphed as a zerg player...especially if that damn cling is running around your base.
|
If you hold your cursor over them the coloured ring beneath them will be yellow.
|
just takes practice looking at the mini-map for weird movement. only things that should be yours that are active are your rallied troops and the workers on the mineral line
|
On March 31 2011 09:27 NoisyNinja wrote:Show nested quote +On March 31 2011 09:21 MonsieurGrimm wrote: If you select all the marines and tell them to move, if there's a changeling in there I believe that there will be a message saying "unit cannot be controlled" or something to the like in red text.
If not, I guess you could do the /dance thing. One suggestion I have is to shoot the suspect with only one marine. If you're right, the changeling only has 5 hp and dies from the first shot. If you're wrong, you're only down a couple hitpoints on one marine. I never really got the "/dance" thing. How you do it? Type in "/dance"?
yes. that's literally all you do
Enter /dance Enter
watch as a decent number of units dance (lings, zealots marines hydras etc), important note: all things changelings turn into dance.
|
just make sure you check your army often
if you have good presence (apm etc.) then it should be no problem, a random stray marine walking around your base should be obvious, and you should see it walking to your army (if you don't, then up your presence)
|
I love how half the replies in this thread are "I'm not sure, but I think X" wrong thing. If you don't know, why are you typing? Changelings do not get upgrades, so if you are Z the easiest way is to look for the slow zergling. I'm not a T player so I don't know if it's easy to notice that a marine doesn't have a combat shield, but the next easiest way is to select *only* the possible changeling and give it a command, which it won't follow. /dance works too, but you have to type it out and you shouldn't use it when you might be attacked. At a high level players know where all their units should be and often how many should be there, so they will usually notice changelings immediately. High level zergs are more apt to use changelings as disposable scouts that can take a different path through the base as the overseer so as to get vision of a greater area or to sit at a watchtower.
|
You should highlight your whole army and those marines without the circle below them are changelings. Eventually in the game though you should be putting missile turrets around you base anyway and then you can obviasly see them.
|
you can also attack a neutral building(mengsk statue/rocks) and see who doesnt fire
|
Listen and there will be a noise when spawned for a short time.
|
So you can just spam right click real quick on every marine and they'll just kill the changeling?
|
Simply watch out for a unit your box selection doesn't select. If your group is too big, just make a quick split into 4 parts, should be more obvious then. Then rightclick the unit and it will die. I always found changelings to be kind of obvious, they very rarely seem to work on any experienced player. I'd love if they could burrow to the destination and then have a stealth-unburrow so that they could unburrow in a clump of marines without being detected.
|
On March 31 2011 09:34 CodECleaR wrote:Show nested quote +On March 31 2011 09:15 Aequos wrote: What I usually do, if I suspect a changeling, is select my units and type /dance. The ones that don't dance are changlings, and are killed on sight. However, this has led to unfortunate moments where I've mistaken which one was the changeling... Most epic way to detect a changeling. Most. Epic.
Hahahah this!!!
Regarding the OP, the easier way is to select all the units type (marine/zergling/zealot) and move them, the one that isn't selected (and can't be selected) is the fake one
|
Tricked some really gullible Bronze Leaguer that my changeling could take the form of buildings and that I could see all his SCVS and his Planetary Fortress being built, which led to him bringing his thor army and 1shotting the closest buildings to his Planetary fortress, 3 supply depots and a factory.
but ways to spot them
picking up units, and one can't be lifted, stimming and 1 not responding, or /dance
|
On March 31 2011 10:01 bearjuice wrote: 1)Everytime a changeling is dropped it gives you an audio clue, sounds like a chipmunk getting strangled.
Every time you let a changeling roam through your base, Chuck Norris strangles a chipmunk.
-Watch for a unit that doesn't follow your orders. -Watch for a unit that doesn't have the same upgrades/ visual research as your units. -Clicking on a changeling will reveal that it's a spy -They apparently can't dance (just type /dance) -Check your base for roaming marines whenever you see an overseer nearby
|
Units set on follow tend to bumble around a lot trying to get to the guy they're following. If you see someone acting strange after a move command, kill him.
|
|
|
|