If I suspect this in game, but am not sure, how do I quickly find where he is?
how do you detect a changeling in tvz
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nyc863
200 Posts
If I suspect this in game, but am not sure, how do I quickly find where he is? | ||
BossPlaya
United States141 Posts
User was warned for this post | ||
NoisyNinja
United States991 Posts
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NoisyNinja
United States991 Posts
On March 31 2011 09:09 BossPlaya wrote: Scan or build a turret/raven? Scans/detection don't do shit vs. a changeling. They just make you waste a scan/resources. | ||
Wilder
United Kingdom33 Posts
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Aequos
Canada606 Posts
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nyc863
200 Posts
On March 31 2011 09:09 NoisyNinja wrote: Either you see it come in somewhere or if you see marines not following your orders, click on them, and it will say Changeling, at which point, you should kill it. If you see a marine where you didn't put one, kill him if it's a changeling. Look for the guy that doesn't belong. I've had this before, if he orders a changeling to stand @ a position it just stands there and ignores commands. Kind of obvious the second time this ever happens what is going on. First time I thought the game was bugged, lol. But if I have a group of marines and changeling has been set to follow, I'm still unsure how to fast find it. What order can I give to pick him out without clicking each marine in turn and ordering them to move. Seems impossible? | ||
NoisyNinja
United States991 Posts
On March 31 2011 09:12 Wilder wrote: That's the annoying thing about changlings, if you don't notice one getting in, chances are you wont realise it's there until it's timer runs out. ![]() Seeing as everyone else gets a rather free and not really noticeable/easy to stop scouting option, Zerg got a little bit of love. Terran: Scan-noticeable, but impossible to stop. Protoss: Observer-not that easy to notice if you aren't looking for it, but detection in the right place at the right time can stop it. Zerg: Ovy sac-noticeable and easy to stop. Snipe the ovy and you just stopped it. Changeling-hard to get in vs. players with a god-like map sense, but once they are in, hard to stop. | ||
Jeffbelittle
United States468 Posts
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NoisyNinja
United States991 Posts
On March 31 2011 09:16 nyc863 wrote: yeah turret raven ghost - no effect. I've had this before, if he orders a changeling to stand @ a position it just stands there and ignores commands. Kind of obvious the second time this ever happens what is going on. First time I thought the game was bugged, lol. But if I have a group of marines and changeling has been set to follow, I'm still unsure how to fast find it. What order can I give to pick him out without clicking each marine in turn and ordering them to move. Seems impossible? Well, you really can't, unless this method (I haven't tested it yet) works: Move your marines by control clicking them. Look for the guy who isn't highlighted (has green circle around them or some colored circle). Click on him. Now check if he is real or fake. | ||
MonsieurGrimm
Canada2441 Posts
If not, I guess you could do the /dance thing. One suggestion I have is to shoot the suspect with only one marine. If you're right, the changeling only has 5 hp and dies from the first shot. If you're wrong, you're only down a couple hitpoints on one marine. | ||
JinDesu
United States3990 Posts
On March 31 2011 09:15 Aequos wrote: What I usually do, if I suspect a changeling, is select my units and type /dance. The ones that don't dance are changlings, and are killed on sight. However, this has led to unfortunate moments where I've mistaken which one was the changeling... Zerg player - "Ah there's all his marines..." Terran - "/dance" Zerg player - "......" *attacks* | ||
NoisyNinja
United States991 Posts
On March 31 2011 09:21 MonsieurGrimm wrote: If you select all the marines and tell them to move, if there's a changeling in there I believe that there will be a message saying "unit cannot be controlled" or something to the like in red text. If not, I guess you could do the /dance thing. One suggestion I have is to shoot the suspect with only one marine. If you're right, the changeling only has 5 hp and dies from the first shot. If you're wrong, you're only down a couple hitpoints on one marine. I never really got the "/dance" thing. How you do it? Type in "/dance"? | ||
nyc863
200 Posts
moving all the marines doesn't help if the changeling is set to follow. He will follow. I'll have to look at the highlight circles to see if one is missing. I found another method, you box the army then do a fast N/S/E/W move click (or even E/W/E/W), the unit that does not turn to face each click direction is the changeling. | ||
Authweight
United States304 Posts
1: Changelings, when selected, are called changelings 2: Changelings can be killed by a simple right click, no need to use the attack command | ||
NoisyNinja
United States991 Posts
On March 31 2011 09:29 nyc863 wrote: the /dance thing works but that is a bit of typing.. moving all the marines doesn't help if the changeling is set to follow. He will follow. I'll have to look at the highlight circles to see if one is missing. I found another method, you box the army then do a fast N/S/E/W move click (or even E/W/E/W), the unit that does not turn to face each click direction is the changeling. Tell me the /dance thing. I want to know how to do it so spotting changelings is easier. | ||
CodECleaR
United States395 Posts
On March 31 2011 09:15 Aequos wrote: What I usually do, if I suspect a changeling, is select my units and type /dance. The ones that don't dance are changlings, and are killed on sight. However, this has led to unfortunate moments where I've mistaken which one was the changeling... Most epic way to detect a changeling. Most. Epic. | ||
Aequos
Canada606 Posts
On March 31 2011 09:30 NoisyNinja wrote: Tell me the /dance thing. I want to know how to do it so spotting changelings is easier. I'm pretty sure you just type /dance in chat with your marines selected. Instead of popping up as a message, it'll make them dance. It's a holdover from WoW. | ||
Tazerenix
Australia340 Posts
Clump your marines, kill a few, cross fingers hoping they are changelings. Continue Playing On a More serious note: I think the /dance is the best method of finding changelings. | ||
iChau
United States1210 Posts
This is PvZ, and it's the same thing as TvZ because against ling/baneling zerg can afford overseers better than roach/hydra so I go zealot/sentry. Just glance at a minimap. There's NO reason for a marine to be walking towards your army when you had it stationary. | ||
bearjuice
United States98 Posts
1)Everytime a changeling is dropped it gives you an audio clue, sounds like a chipmunk getting strangled. Just like the nydus network it can be heard by everyone. 2) you can click on the units and they are clearly marked changeling. I always listen for step one before i move onto step 2 3) The changeling doesn't have any of the tech patterns on it. If you have speedlings, it looks like a zergling, if you have a marine with shield it looks like a normal marine, if you have a zealot with legs it doesn't have the legs. Other than that you just have to really listen for that audible queue and then look for the changeling. | ||
Psychopomp
United States237 Posts
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justaguy-aaa
4 Posts
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iChau
United States1210 Posts
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Juddas
768 Posts
On March 31 2011 10:01 bearjuice wrote: 3) The changeling doesn't have any of the tech patterns on it. If you have speedlings, it looks like a zergling, if you have a marine with shield it looks like a normal marine, if you have a zealot with legs it doesn't have the legs. Other than that you just have to really listen for that audible queue and then look for the changeling. 90% sure that this one is not true because in the Map editor it has changeling (with combat sheid) and etc. | ||
closey
Hong Kong272 Posts
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WhatsHisFace
Canada10 Posts
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threehundred
Canada911 Posts
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reneg
United States859 Posts
On March 31 2011 09:27 NoisyNinja wrote: I never really got the "/dance" thing. How you do it? Type in "/dance"? yes. that's literally all you do Enter /dance Enter watch as a decent number of units dance (lings, zealots marines hydras etc), important note: all things changelings turn into dance. | ||
Yoshi Kirishima
United States10318 Posts
if you have good presence (apm etc.) then it should be no problem, a random stray marine walking around your base should be obvious, and you should see it walking to your army (if you don't, then up your presence) | ||
Rodeo
United States39 Posts
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FudgeMunkey
Australia59 Posts
Eventually in the game though you should be putting missile turrets around you base anyway and then you can obviasly see them. | ||
Roe
Canada6002 Posts
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RogerX
New Zealand3180 Posts
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Fraidnot
United States824 Posts
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Deleted User 101379
4849 Posts
I always found changelings to be kind of obvious, they very rarely seem to work on any experienced player. I'd love if they could burrow to the destination and then have a stealth-unburrow so that they could unburrow in a clump of marines without being detected. | ||
TiBe
Mexico200 Posts
On March 31 2011 09:34 CodECleaR wrote: Most epic way to detect a changeling. Most. Epic. Hahahah this!!! Regarding the OP, the easier way is to select all the units type (marine/zergling/zealot) and move them, the one that isn't selected (and can't be selected) is the fake one | ||
Asparagus
United States269 Posts
but ways to spot them picking up units, and one can't be lifted, stimming and 1 not responding, or /dance | ||
DarkPlasmaBall
United States44052 Posts
On March 31 2011 10:01 bearjuice wrote: 1)Everytime a changeling is dropped it gives you an audio clue, sounds like a chipmunk getting strangled. Every time you let a changeling roam through your base, Chuck Norris strangles a chipmunk. -Watch for a unit that doesn't follow your orders. -Watch for a unit that doesn't have the same upgrades/ visual research as your units. -Clicking on a changeling will reveal that it's a spy -They apparently can't dance (just type /dance) -Check your base for roaming marines whenever you see an overseer nearby | ||
Leeto
United States1320 Posts
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Asparagus
United States269 Posts
On March 31 2011 15:32 Leeto wrote: Units set on follow tend to bumble around a lot trying to get to the guy they're following. If you see someone acting strange after a move command, kill him. "OKAY LET'S GO!" "MOVE MOVE MOVE" *nudge* "Ey-yo Frankie's actin all weird n shit" "Guy musta had one too many stims... Frankie cut that crap out and just follow us!" Frankie: "GURRGLELGLELE" "Whatever... OK ON THREE, ONE, TWO, THREE, A-MOVE!" | ||
DarkPlasmaBall
United States44052 Posts
On March 31 2011 15:32 Leeto wrote: Units set on follow tend to bumble around a lot trying to get to the guy they're following. If you see someone acting strange after a move command, kill him. Good thing dragoons were removed, eh? | ||
urashimakt
United States1591 Posts
On March 31 2011 14:42 Rodeo wrote: I love how half the replies in this thread are "I'm not sure, but I think X" wrong thing. If you don't know, why are you typing? Changelings do not get upgrades, so if you are Z the easiest way is to look for the slow zergling. I'm not a T player so I don't know if it's easy to notice that a marine doesn't have a combat shield, but the next easiest way is to select *only* the possible changeling and give it a command, which it won't follow. /dance works too, but you have to type it out and you shouldn't use it when you might be attacked. At a high level players know where all their units should be and often how many should be there, so they will usually notice changelings immediately. High level zergs are more apt to use changelings as disposable scouts that can take a different path through the base as the overseer so as to get vision of a greater area or to sit at a watchtower. You just mocked people for posting information without checking to make sure it's right and did it yourself! Come on, man. Be nice or be right, or both! Changelings placed prior to upgrades won't receive the upgrade visuals, but they will morph with a shield (for marines) or wings (for zerglings) if the owner of the unit they're detecting has those upgrades. They do not receive the speed bonus from the upgrade (for protoss/zerg). ![]() + Show Spoiler [Full sized image] + ![]() The best method I've seen for detecting it as a marine is to double click your marines and try to notice one wasn't selected. Also, if you've stimmed and one lags behind it's probably a changeling. | ||
Krissam
Denmark189 Posts
On March 31 2011 09:57 iChau wrote: I always glance at the minimap, and as soon as I see a dot I just right-click on the unit. This is PvZ, and it's the same thing as TvZ because against ling/baneling zerg can afford overseers better than roach/hydra so I go zealot/sentry. Just glance at a minimap. There's NO reason for a marine to be walking towards your army when you had it stationary. you know how much gas bling/myta/upgrades/tech costs? god forbid you addin a few festors. The reason overseers are more popular zvp is very simple, mutas are good scouts aswell | ||
TUski
United States1258 Posts
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Deleted User 101379
4849 Posts
On March 31 2011 15:52 urashimakt wrote: You just mocked people for posting information without checking to make sure it's right and did it yourself! Come on, man. Be nice or be right, or both! Changelings placed prior to upgrades won't receive the upgrade visuals, but they will morph with a shield (for marines) or wings (for zerglings) if the owner of the unit they're detecting has those upgrades. They do not receive the speed bonus from the upgrade (for protoss/zerg). ![]() + Show Spoiler [Full sized image] + ![]() The best method I've seen for detecting it as a marine is to double click your marines and try to notice one wasn't selected. Also, if you've stimmed and one lags behind it's probably a changeling. - "Ok, all units in selection Stim and attack" - "Hey, those 4 guys lag behind, shoot them" - "Wait, they didn't die like changelings... f***, those were the marines i rallied from the rax on my units" Just remember to always confirm before shooting the poor marines you just forgot to add to the selection. | ||
lazydino
Canada331 Posts
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Morphs
Netherlands645 Posts
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Amandil
United States58 Posts
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nihlon
Sweden5581 Posts
On March 31 2011 16:24 Amandil wrote: Stim all your marines, the one thats still full life is a changling. Shoot it. If I can get terrans to stim their marines simply for detecting a changling, I might start use it more. On March 31 2011 10:07 justaguy-aaa wrote: Well I think the best way to find the changeling is to kill it before it joins your clump of marines. I dunno everytime I try changeling, opponents detects it easily. It is really depends on their skill i reckon I don't know, I've gone from silver to diamond and most people regardless of league tend to kill the changling quite fast. Maybe I've just been unlucky. | ||
urashimakt
United States1591 Posts
On March 31 2011 14:03 WhatsHisFace wrote: If you hold your cursor over them the coloured ring beneath them will be yellow. I double checked that and it's actually not true. Mousing over a changeling that's disguised as one of your units cons green. However, if you click on it there's a few discrepancies: it's named Changeling, it has no weapon icon, it lacks the attribute types (Light, Biological, etc), it doesn't receive speed upgrades, and it has 0 armor no matter what. | ||
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zatic
Zurich15324 Posts
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