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Simple Questions Simple Answers - Page 148

Forum Index > StarCraft 2 Strategy
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Encrypto
Profile Joined August 2010
United States442 Posts
May 15 2011 22:56 GMT
#2941
Who originally designed the overlay for Starcraft 2 replays? I remember Crota saying that he designed a program to satisfy his needs, but I don't know if he was the original.
Kambing
Profile Joined May 2010
United States1176 Posts
May 15 2011 23:02 GMT
#2942
On May 16 2011 07:36 vvhiterice wrote:
sorry not sure how I would compose a Boolean search for this question so my apologies if it has been asked already. I noticed a few pros (Sen Idra) that I watch stream at the beginning of the game are always selecting there drones over and over again. What is the purpose of this? I assume to just keep their APM up but is there any other benefit?

Cheers


To keep their APM up, but also to keep their fingers warm. Think of it like a car. It takes less energy to keep a car at a high speed if it already at a high speed than starting cold. For some people, the analogy extends to APM.
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 15 2011 23:15 GMT
#2943
On May 16 2011 06:26 Chinesewonder wrote:
Just wondering if anyone primarily injects on the minimap. I've reasoned technically the fastest way to do injects is to do it on the minimap by grouping all queens into one group (say group 6), selecting the group (6), and pressing 6 + click, 6 + click, 6 + click, etc on your hatches in the minimap. I know its damn hard to do at first because you have to click directly on the hatch in the minimap, but I'm getting pretty fast at it. Sometimes I have to fidget before I get the queen to inject, but alot of the times I go click, click, click cleanly and inject so fast. You dont have to switch screens, however it takes some practice to do it. Was wondering if anyone else does this?

how does it fair in lategame with multiple macro hatches?
PM me if you want random korean images translated.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2011-05-15 23:26:46
May 15 2011 23:25 GMT
#2944
Hey

Is there a place where I can find replays from the TSL? I've been trying to learn manual mining. By now the best I've done is loosing 25 mins after 5 mins with 18 probes. So not very good. I think Nani does it, so I'd love a replay or 10 of his. But sc2replayed is not helpful.

Edit: Has to be replays. Vods wont help me,
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Thobrik
Profile Joined February 2011
Sweden1120 Posts
May 15 2011 23:29 GMT
#2945
On May 16 2011 08:25 Argyle_DK wrote:
Hey

Is there a place where I can find replays from the TSL? I've been trying to learn manual mining. By now the best I've done is loosing 25 mins after 5 mins with 18 probes. So not very good. I think Nani does it, so I'd love a replay or 10 of his. But sc2replayed is not helpful.

Edit: Has to be replays. Vods wont help me,


As far as I know there's no way to get a hold of them.

I do know that TLO frequently does this however, and since race is pretty insignificant in this case why dontcha check him out?
http://www.teamliquid.net/forum/search.php?q=tlo replay
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
davekenshi
Profile Joined May 2011
United States1 Post
May 16 2011 02:07 GMT
#2946
when is a generally good time to scout? asap or roughly 5min mark?
I travel the road that favors few
Ulyx
Profile Joined December 2009
Canada45 Posts
May 16 2011 02:53 GMT
#2947
Generally, sooner is better than later. It's usually a good time to scout after you build something early game (scout after supply depot/barracks/pylon/overlord). You don't want to go too soon or else you see nothing but you don't want to go too late or else you get blocked out.
As you think, so shall you become.
Coldspyros
Profile Blog Joined December 2010
United States18 Posts
May 16 2011 04:58 GMT
#2948
Well, here's another.
I'm a silver protoss, thinking about switching to zerg.
What should I be thinking about when I think about playing zerg? The macro mechanics are completely different, and I'm having a hard time adjusting. Is that a sign that I'm not a zerg player? But I did notice: holy fuck, my economy is enormous (didn't play on ladder yet, just against med/hard/very hard comp). I like zerg for two reasons- you mainly react to your opponent, so you don't really have to go into the game with a certain goal, and you can reinforce your units very easily, or adjust your army if necessary, aka throw them at the opponent and if the unit composition isn't correct, then reinforce with the correct units (which is not easily accomplished with other races). Are these the right reasons for playing zerg?
Kambing
Profile Joined May 2010
United States1176 Posts
May 16 2011 05:21 GMT
#2949
On May 16 2011 13:58 Coldspyros wrote:
Well, here's another.
I'm a silver protoss, thinking about switching to zerg.
What should I be thinking about when I think about playing zerg? The macro mechanics are completely different, and I'm having a hard time adjusting. Is that a sign that I'm not a zerg player? But I did notice: holy fuck, my economy is enormous (didn't play on ladder yet, just against med/hard/very hard comp). I like zerg for two reasons- you mainly react to your opponent, so you don't really have to go into the game with a certain goal, and you can reinforce your units very easily, or adjust your army if necessary, aka throw them at the opponent and if the unit composition isn't correct, then reinforce with the correct units (which is not easily accomplished with other races). Are these the right reasons for playing zerg?


The big thing you should keep in mind while learning zerg is being conscious of droning every chance you get. This is important for a number of reasons:

1) Zerg needs a strong economy in order to stay competitive into the mid-game.
2) It is far easier to debug your play by overdroning than underdroning. In the former case, you can almost always conclude the solution is to simply dial back your droning and make more units. In the latter case, you may survive early encounters but it'll be harder to tell if you lost because your economy was bad or some other reason such as unit composition or tech patterns.
3) The hardest thing new zergs need to learn is to go from unit producing mode back to drone production. Most new zergs are able to drone their hearts out in the beginning, but quickly forget to start droning again after they start producing army.

As for the right reasons to play zerg, it boils down to what race you have the most fun with. There's not much benefit in over-analyzing it further. However, the point you make about not going into a game with a goal is incorrect. Any good player needs to have a plan going into a game in order to give them focus. The "reactionary" part of zerg comes from the need to be active in your scouting and having plans ready for each possibility that you expect to find.
CardinalSC
Profile Joined January 2011
United States145 Posts
May 16 2011 05:50 GMT
#2950
At any T's. What is 1 safe build I can learn in each match-up. I am a Diamond Toss looking to offrace.
bankai
Profile Joined November 2010
362 Posts
May 16 2011 07:00 GMT
#2951
In PvT:

1) I normally do a 2 Gate Robo into double forge. This opener normally expands by around 6:30ish (or 36-44supply). If T does a 3 rax or 4 rax build, is it safe to expand? If I expand and they delay their attack to around 8mins, then would my 2nd base pay off even if it gets sacked later?? I guess im worried that even if the T looks like they do an all-in build, I want to get an economic advantage over them - I feel uncomfortable sitting on 1 base when I could be exploiting an economic advantage opportunity!

2) If I scout cloaked banshee play, should I stay on one base or is it still possible to expand? Similar to my first question, I feel like I should expand and exploit an opportunity! If i do expand, what is the most cost effective way to set up defense at each expansion?? What should be my transition as well (e.g. focus on storming the front with gateway units mainly zealots)??
bugabinga
Profile Joined February 2011
Germany17 Posts
May 16 2011 07:45 GMT
#2952
On May 16 2011 14:50 CardinalSC wrote:
At any T's. What is 1 safe build I can learn in each match-up. I am a Diamond Toss looking to offrace.


2rax
pressure with marines ( plus bunkers if oppenent FE )
xpo
2gas
rax + tech lab
2factories + 1 techlab
blueflame hellions for map control

now you are free to transition / react to whatever you like, but keep in mind that you will be starving for gas, so you should have a solid plan how / when to take your third and your unit comp should work towrds that.

hf, terrans are best ^^
Mass Orbital, hard counter to Charge!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 16 2011 12:28 GMT
#2953
On May 16 2011 16:00 bankai wrote:
In PvT:

1) I normally do a 2 Gate Robo into double forge. This opener normally expands by around 6:30ish (or 36-44supply). If T does a 3 rax or 4 rax build, is it safe to expand? If I expand and they delay their attack to around 8mins, then would my 2nd base pay off even if it gets sacked later?? I guess im worried that even if the T looks like they do an all-in build, I want to get an economic advantage over them - I feel uncomfortable sitting on 1 base when I could be exploiting an economic advantage opportunity!

2) If I scout cloaked banshee play, should I stay on one base or is it still possible to expand? Similar to my first question, I feel like I should expand and exploit an opportunity! If i do expand, what is the most cost effective way to set up defense at each expansion?? What should be my transition as well (e.g. focus on storming the front with gateway units mainly zealots)??


1. 2 Gate Robo expand will definitely have a tough time holding off a 3 or 4 rax stim allin. You will simply not have enough units out at the time to stop this. If the attack is delayed, then it is beneficial for you to expand and later on sacrifice your natural so long as you can kill the vast majority of the Terran army. I see no reason why the Terran would delay his push past Stim completing however.

2 Gate Robo is generally an incredibly safe opener so make sure you scout well and if you sense a 1 base timing, opt for a third gateway for more units before expanding and get Immortals as soon as you get that first observer out.

2. Again, 2 Gate Robo is incredibly safe. The early observer will completely nullify any early cloaked banshee play as the observer is faster than Cloak. You should be able to expand safely as the Terran will not have the army to push out to stop you as he invested so much in one super-teched unit that you were able to deny.

Expand like you normally would, there is no reason to deviate as there isn't anything on the playing field that is of a major threat to you. The standard transition to this kind of opening is to get a Robotics Bay ASAP and push with a couple Colossi once you complete Thermal Lance to see if you can punish Terran for teching so heavily.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Comlock
Profile Joined May 2011
Norway17 Posts
May 16 2011 15:16 GMT
#2954
Question: Is it possible to download the replay file for any of the recents TSL3 games?
Heihei
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 16 2011 15:30 GMT
#2955
On May 17 2011 00:16 Comlock wrote:
Question: Is it possible to download the replay file for any of the recents TSL3 games?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=204605
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Gaslo
Profile Joined February 2011
Finland951 Posts
May 16 2011 16:21 GMT
#2956
What was the thread about anti PvP 4gate build, that worked by walling of your entrance? i tried to search, but could not find it... it was something like, wall-in, sentrys etc...
Fist
Profile Joined October 2010
Netherlands235 Posts
May 16 2011 16:40 GMT
#2957
How come i never can get a 13 gateway with chrono boosten at 10 and 12? If I continuesly chrono boost i get a 14 gateway
Have you ever realized just how insignificant your existence on this planet really is?
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 16 2011 16:43 GMT
#2958
On May 17 2011 01:21 Gaslo wrote:
What was the thread about anti PvP 4gate build, that worked by walling of your entrance? i tried to search, but could not find it... it was something like, wall-in, sentrys etc...


http://www.teamliquid.net/forum/viewmessage.php?topic_id=192658

I think.

On May 17 2011 01:40 Fist wrote:
How come i never can get a 13 gateway with chrono boosten at 10 and 12? If I continuesly chrono boost i get a 14 gateway


You drop a 9 pylon correct? You should only chronoboost once, drop you gateway and then continue chronoboosting.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 16 2011 16:45 GMT
#2959
On May 17 2011 01:40 Fist wrote:
How come i never can get a 13 gateway with chrono boosten at 10 and 12? If I continuesly chrono boost i get a 14 gateway


If you're pylon scouting (scouting on 9 with your probe that makes the pylon), then you can't get a 13 gate and its normal that you have a 14 gate. Otherwise, you should be able to. Are you putting your initial probes on mining the closer mineral patches? Also try not queuing up the 14th probe before dropping the gateway.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-05-16 16:56:22
May 16 2011 16:46 GMT
#2960
On May 17 2011 01:43 Synystyr wrote:
Show nested quote +
On May 17 2011 01:21 Gaslo wrote:
What was the thread about anti PvP 4gate build, that worked by walling of your entrance? i tried to search, but could not find it... it was something like, wall-in, sentrys etc...


http://www.teamliquid.net/forum/viewmessage.php?topic_id=192658

I think.

Show nested quote +
On May 17 2011 01:40 Fist wrote:
How come i never can get a 13 gateway with chrono boosten at 10 and 12? If I continuesly chrono boost i get a 14 gateway


You drop a 9 pylon correct? You should only chronoboost once, drop you gateway and then continue chronoboosting.


Someone doesn't play Protoss

Nope, that thread is not what he's talking about. I'll see if I can find it.
EDIT: maybe this? http://www.teamliquid.net/forum/viewmessage.php?topic_id=193901

Chronoboosting once before dropping gateway is for 12 gate, not 13 gate.
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