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On February 06 2011 17:55 Babaganoush wrote: I know I should be playing more 1v1 games but as a zerg I'm afraid I'll get stomped each game. I'm a gold league person and I think my macro is... plat league probably. Is there any solid build that I should practice for vZ/vT/vP? So far I'm just doing 5 roach openers for vP and vT. For vZ it's usually ling/bling battles.
Edit: I understand there is the Liquipedia having a list of build orders - but I'm curious if anyone thinks theres a good build FOR A GOLD LEAGUE to practice execution and not too risky, not too cheesy.
I don't know how much this is going to help you - but when I played zerg a BO that helped me against overly agressive opponent was a 13/14 gas/pool. Then you'll be able to get speed a soon as the pool pops. And you can expand ~ 30 food.
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ok my simple question: at which time a good 6 gate push is comingin PvZ ? when i should be ready to defend it?
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On February 06 2011 23:09 EmptYy wrote: ok my simple question: at which time a good 6 gate push is comingin PvZ ? when i should be ready to defend it? 6 gate is off of two bases, right? He had to expand, therefore you can immediately cross off the one-base push timings (5-7 minutes). Someone correct me if I'm wrong, but based off of experience, I'd say your army should be fighting his army at around the 10 minute mark.
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hello!
as a complete beginner is one race better to learn the game with than another? i understand that i will need to learn all three however im still on the starting block
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short question: can pheonix lift cancel infestor's neural parasite?
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On February 06 2011 17:55 Babaganoush wrote: I know I should be playing more 1v1 games but as a zerg I'm afraid I'll get stomped each game. I'm a gold league person and I think my macro is... plat league probably. Is there any solid build that I should practice for vZ/vT/vP? So far I'm just doing 5 roach openers for vP and vT. For vZ it's usually ling/bling battles.
Edit: I understand there is the Liquipedia having a list of build orders - but I'm curious if anyone thinks theres a good build FOR A GOLD LEAGUE to practice execution and not too risky, not too cheesy.
Any pool/gas first build is not risky. Hatch first builds are not risky vs Terran on most maps.
On February 06 2011 18:10 Patriot.dlk wrote:Show nested quote +On February 06 2011 13:14 Torte de Lini wrote:On February 06 2011 12:43 MuffinCookie wrote: Should I hotkey my Queens or my Hatcheries?
I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe? Both. Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725Hatcheries for when you want to mass-produce to reinforce your army. I would like to add that doing larvae injects using the minimap is preferred by many of the top players. TLO said while on day9 that the koreans on ogs had him do so when he was in Korea and that's how he does it. I've tried both techniques myself and I feel doing it on the minimap is much stronger
Both IdrA and Ret hotkey their queens. Ret also being in Liquid is just non-conformist I guess. It is just preference.
On February 06 2011 23:48 MuffinCookie wrote:Show nested quote +On February 06 2011 23:09 EmptYy wrote: ok my simple question: at which time a good 6 gate push is comingin PvZ ? when i should be ready to defend it? 6 gate is off of two bases, right? He had to expand, therefore you can immediately cross off the one-base push timings (5-7 minutes). Someone correct me if I'm wrong, but based off of experience, I'd say your army should be fighting his army at around the 10 minute mark.
He's right. Make sure your +1 attack upgrade is completed though.
On February 07 2011 03:18 kainelor wrote:hello! as a complete beginner is one race better to learn the game with than another? i understand that i will need to learn all three however im still on the starting block 
In my opinion Protoss is the easiest to get good results from with minimum amount of skill. Not every strategy of course mainly just 4 gateway builds. It is just opinion of course.
On February 07 2011 03:42 blight wrote: short question: can pheonix lift cancel infestor's neural parasite?
Yes Not to be rude but why not just search Unit Tester in custom games
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many thx!!!!
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My Q:
How does void ray's damage work, I mean how does enemy armor effect agains VR? I looked in liquipedia but there is only dps.
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On February 07 2011 05:35 Alpina wrote: My Q:
How does void ray's damage work, I mean how does enemy armor effect agains VR? I looked in liquipedia but there is only dps. Read the "Abilities" section on the Void Ray page on Liquidpedia.
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On February 07 2011 03:42 blight wrote: short question: can pheonix lift cancel infestor's neural parasite?
pheonix can grav beam ANY unit that is not massive. they cant grav beam ultras, collosi or thors. obviously cannot grav beam air units.
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When calculating the effectiveness of upgrades, should the -10 health cost of stim be part of the equation?
How much does the medivacs heal affect enemy attack upgrades?
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On February 07 2011 14:29 LsPhizix wrote:Show nested quote +On February 07 2011 03:42 blight wrote: short question: can pheonix lift cancel infestor's neural parasite? pheonix can grav beam ANY unit that is not massive. they cant grav beam ultras, collosi or thors. obviously cannot grav beam air units. i think he was asking if you grav beam an infestor that is using neural parasite on another unit, does the neural parasite get canceled. i haven't tested but i would guess it would.
note: complete guess, don't flame.
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On February 07 2011 10:11 MuffinCookie wrote:Show nested quote +On February 07 2011 05:35 Alpina wrote: My Q:
How does void ray's damage work, I mean how does enemy armor effect agains VR? I looked in liquipedia but there is only dps. Read the "Abilities" section on the Void Ray page on Liquidpedia.
he means +1 armor upgrades, not armored units.
if you ignore how the void ray attack looks and see how it actually functions it still attacks like a missile attack, every 0.6 seconds, the health of what the VRay is shooting doesn't go 50,49,48,47,46,45 etc. it goes down 50---44---38---32, so a +1 armor upgrade will lessen the dmg by 1 point every 0.6 seconds, for instance 50---45---40---35 instead
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On February 07 2011 14:41 tuestresfat wrote:Show nested quote +On February 07 2011 14:29 LsPhizix wrote:On February 07 2011 03:42 blight wrote: short question: can pheonix lift cancel infestor's neural parasite? pheonix can grav beam ANY unit that is not massive. they cant grav beam ultras, collosi or thors. obviously cannot grav beam air units. i think he was asking if you grav beam an infestor that is using neural parasite on another unit, does the neural parasite get canceled. i haven't tested but i would guess it would. note: complete guess, don't flame.
Also to consider, you could alternatively graviton beam your own units, such as the NP'd unit if using GB on the infestor might put your Phoenix in danger from the opposing army.
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On February 07 2011 14:37 lorkac wrote: When calculating the effectiveness of upgrades, should the -10 health cost of stim be part of the equation?
How much does the medivacs heal affect enemy attack upgrades?
For your first question, I'm not exactly sure what you mean, but I think it must relate to the armor of the stimmed marine? If a marine stims, it takes away 10 hp, regardless of any armor upgrades. Basically, if they have combat shield, this negates that amount as the 10 hp gained by the combat shield is canceled out by the first stim.
When looking at how much a medivac heals, it's best to look at the healing and damage dealt in time. A medivac is going to heal health at a set rate until the unit dies. In any case, the additional damage is very significant because that additional damage makes the unit get closer to dying. The faster the unit dies, obviously the better off your army is.
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On February 04 2011 13:18 Xanczor wrote: Is it in any way possible to watch sc2 streams on an ipod touch?
Didn't see this answered, so apologies if it's a double post.
Yes, I have a justin.tv app on my iphone that allows me to search streams, or view my favorite ones that I have saved. I just checked and I see that livestream has one as well.
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On January 26 2011 19:37 SpiciestZerg wrote:Show nested quote +On January 26 2011 17:45 zatic wrote: Got a simple question?<ul> <li>Why do some pros not mine the middle minerals at the beginning of the game?</li> <li>Why do I see players not scouting the close positions first?</li> <li>How many workers should I transfer to my new natural?</li> I'd like to know the answer to these three.
1- I think that they are doing what TLO does and spam right click until you force 2 scvs to mine from 1 mineral patch. This means faster mining as they usually pick the closest one which is usually found in the corner patches bending around your CC. 2- They are dumb. Morrow just lost a match last night where he played standard but made no lings and a crawler to jusify his droning. 3- I usually highligh all the workers on minerals and see if i have more than 2 full bars of workers. All workers below the 2nd row get transfered. If i dont have 2 rows of workers i dont transfer any and continue to raly my OC in my Main to the mains mineral patches.
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On February 08 2011 04:16 heyyouyesyou wrote:Show nested quote +On January 26 2011 19:37 SpiciestZerg wrote:On January 26 2011 17:45 zatic wrote: Got a simple question?<ul> <li>Why do some pros not mine the middle minerals at the beginning of the game?</li> <li>Why do I see players not scouting the close positions first?</li> <li>How many workers should I transfer to my new natural?</li> I'd like to know the answer to these three. 1- I think that they are doing what TLO does and spam right click until you force 2 scvs to mine from 1 mineral patch. This means faster mining as they usually pick the closest one which is usually found in the corner patches bending around your CC.
I don't quite understand what you're saying... are you saying that TLO selects all his workers, and then right clicks one mineral patch and it someone mines faster? Or does he spread his workers, then try and spam 2 at a time to corner patches?
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On February 08 2011 04:24 1st_Panzer_Div. wrote:Show nested quote +On February 08 2011 04:16 heyyouyesyou wrote:On January 26 2011 19:37 SpiciestZerg wrote:On January 26 2011 17:45 zatic wrote: Got a simple question?<ul> <li>Why do some pros not mine the middle minerals at the beginning of the game?</li> <li>Why do I see players not scouting the close positions first?</li> <li>How many workers should I transfer to my new natural?</li> I'd like to know the answer to these three. 1- I think that they are doing what TLO does and spam right click until you force 2 scvs to mine from 1 mineral patch. This means faster mining as they usually pick the closest one which is usually found in the corner patches bending around your CC. I don't quite understand what you're saying... are you saying that TLO selects all his workers, and then right clicks one mineral patch and it someone mines faster? Or does he spread his workers, then try and spam 2 at a time to corner patches?
they do it by selecting one harvester that is bringing the mins back, and forcing him to gather from a node already being gathered at by spamming the right click, then u have done it. the reason why your scvs are optimal harvesters at 200% per min patch is that as soon as one is done with the node, the other is arriving to start. however, if you are just training them and they constantly auto rally, workers will go to the next available node, even waiting to mine, thus messing it up. that is why they micro their early harvesting to get two on each node. send harvesters 1 at a time in 1second intervals to the gas when it is completing not all 3 at once. after you reach saturation it doesnt really matter
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QUESTION: What is the shortcut/command to have my medivac automatically follow my bio-ball?
I'm a self-admitted noob, and just discovered the wonders of the MMM strat. I know that normally the 'follow' command is to select unit, then right click on the unit that you want them to follow. But if I select a medivac, then right click on an inf unit, she'll just pick up the unit.
This forces me to actually manually command my troops, instead of atk-move (the other marvel that I recently discovered). And who has the time to do that? My current alternative is to have a Raven follow a maurader, then have my medivacs follow the Raven. But that plan goes in the toilet when a fleet of vikings (by fleet, I mean 2) destroy my Raven. Then I end up having my bioball rolled down a ramp because my medivacs are sitting in the middle of the map, having a cig break.
Please help!
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