• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:03
CEST 00:03
KST 07:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
RepMastered™: replay sharing and analyzer site Pros React To: ASL S21 Finals BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion 25 Years Since Brood War Patch 1.08
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1976 users

Simple Questions Simple Answers - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 900 Next
Hollywise
Profile Joined December 2010
France112 Posts
February 04 2011 22:19 GMT
#221
is the splash damage of siege tanks afflicted by bonus damage vs armored? in mean in both ways
if a tank shoots a zergling and theres a roach near does the roach take the damage as light or--?
has left the game.
OriginalBeast
Profile Joined September 2010
United States709 Posts
February 04 2011 22:27 GMT
#222
How much ranges does a forcefeild cover i.e. stalkers have 6 range, marines have 5 range, not like it covers 3 squares
More gg, more skill.
gusmahler
Profile Joined February 2011
United States3 Posts
February 04 2011 22:52 GMT
#223
On February 05 2011 06:54 Ssoulle wrote:
1.When hotkeying an army, is there anyway to ensure your spellcaster unit of choice is the first unit in the list so you get access to its spells on the command card ?

This is especially true when you have got 2 different spellcasters in your army and you want a specific one at the front.

Apart from selecting them individually with shift etc, which takes previous time.

2. Is there any way of maintaining a current hotkey'd army ? Or do you have to manually add each wave of units you produce / spawn / warp in ?


1. I don't know how to specifically do what you're asking. One tip that I saw is put your army on hotkey 1, for example, including all units that you want to move, including the spellcasters. Then put the spellcasters on a separate hotkey. E.g., Protoss could put their entire ball into #1, High Templar on #2, and Sentries on #3. Select 1 when you need to attack or move the entire ball. Select 2 to Storm. Select group 3 to cast force field.

2. Use shift-# to add to a hotkey.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 04 2011 23:06 GMT
#224
On February 03 2011 18:20 MusiC4LifE wrote:
does guardian shield also protect your own air units in its area of effect?


Yes.
Toxigen
Profile Joined July 2010
United States390 Posts
February 04 2011 23:08 GMT
#225
On January 26 2011 18:50 Ulfsark wrote:
I got your back zatic

As Zerg, where should I send my first overlord?

I always scout close air positions. It's true if they send an SCV/probe out they can see the overlord and deduce where you spawned, but I find this is less important than figuring out what kind of situation I'm in.

I tend to drone scout to the first close position on 4-player maps.

My second overlord goes to my natural and tries to get vision of the bottom of the ramp / back of minerals for pylon/bunker cheese.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 04 2011 23:16 GMT
#226
On February 05 2011 06:54 Ssoulle wrote:
1.When hotkeying an army, is there anyway to ensure your spellcaster unit of choice is the first unit in the list so you get access to its spells on the command card ?

This is especially true when you have got 2 different spellcasters in your army and you want a specific one at the front.

Apart from selecting them individually with shift etc, which takes previous time.

2. Is there any way of maintaining a current hotkey'd army ? Or do you have to manually add each wave of units you produce / spawn / warp in ?



1. If multiple unit types are included in the same control group, there is a static priority, so to speak, of how they will be ordered. For protoss, for example, with sentries and blink stalkers, sentries will be first, so quick access (quicker than a tab) to blink requires a separate group for them. High templar take precedence over both. It's not something you can change, but you can predict it. If you want the sentry micro to be first, you can include stalkers, but not HTs.

2. I'm not sure exactly what you mean, but I can take a stab. When protoss warp in, you can box and shift+# them to your control group. Zerg, however, can be included in the control group while still larva, which is nice. So, you can 'zzzz' for a bunch of zerglings and shift+1 or whatever and they will be in the group as larva, then also as zerglings, when they spawn. I don't play zerg so I don't know how well-known that part is.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 04 2011 23:19 GMT
#227
On February 05 2011 07:52 gusmahler wrote:
Show nested quote +
On February 05 2011 06:54 Ssoulle wrote:
1.When hotkeying an army, is there anyway to ensure your spellcaster unit of choice is the first unit in the list so you get access to its spells on the command card ?

This is especially true when you have got 2 different spellcasters in your army and you want a specific one at the front.

Apart from selecting them individually with shift etc, which takes previous time.

2. Is there any way of maintaining a current hotkey'd army ? Or do you have to manually add each wave of units you produce / spawn / warp in ?


1. I don't know how to specifically do what you're asking. One tip that I saw is put your army on hotkey 1, for example, including all units that you want to move, including the spellcasters. Then put the spellcasters on a separate hotkey. E.g., Protoss could put their entire ball into #1, High Templar on #2, and Sentries on #3. Select 1 when you need to attack or move the entire ball. Select 2 to Storm. Select group 3 to cast force field.

2. Use shift-# to add to a hotkey.


You wouldn't actually need to select '2' to Storm, but it's good to have them separated for movement micro. Their casting card is shown first in the army for spell casting.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
Last Edited: 2011-02-06 01:35:33
February 06 2011 01:29 GMT
#228
When would you use rax's without addons?
How do I spend my gas TvZ?
MyLove + Your Love= Supa Love
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2011 03:07 GMT
#229
On February 06 2011 10:29 n.DieJokes wrote:
When would you use rax's without addons?
How do I spend my gas TvZ?


The timing of racks without addons is circumstantial.

As for spending your gas. That, too, is circumstantial. For harassment purposes: Heilions with Blue Flame works. Tanks are also a good sinker and naturally thors.

Medivacs, also, work well if you're going heavy Bio.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MuffinCookie
Profile Joined February 2011
China64 Posts
February 06 2011 03:43 GMT
#230
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?
Zoom out, and then zoom back in.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2011 04:14 GMT
#231
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MuffinCookie
Profile Joined February 2011
China64 Posts
February 06 2011 07:09 GMT
#232
On February 06 2011 13:14 Torte de Lini wrote:
Show nested quote +
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I watched some Day9 Dailies and I saw that Day9 only hotkeyed individual Hatcheries, and I think that was for the sake of checking spawn larva progress. Should I group all of my Hatcheries in one control group or put them in individual groups?
Zoom out, and then zoom back in.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2011 07:54 GMT
#233
On February 06 2011 16:09 MuffinCookie wrote:
Show nested quote +
On February 06 2011 13:14 Torte de Lini wrote:
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I watched some Day9 Dailies and I saw that Day9 only hotkeyed individual Hatcheries, and I think that was for the sake of checking spawn larva progress. Should I group all of my Hatcheries in one control group or put them in individual groups?


At the beginning I do them individually and hotkey them together (after my bases are saturated). But I most people hotkey them and use tilde or backspace to jump between the bases.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Babaganoush
Profile Joined November 2010
United States626 Posts
Last Edited: 2011-02-06 08:58:56
February 06 2011 08:55 GMT
#234
I know I should be playing more 1v1 games but as a zerg I'm afraid I'll get stomped each game. I'm a gold league person and I think my macro is... plat league probably. Is there any solid build that I should practice for vZ/vT/vP? So far I'm just doing 5 roach openers for vP and vT. For vZ it's usually ling/bling battles.

Edit: I understand there is the Liquipedia having a list of build orders - but I'm curious if anyone thinks theres a good build FOR A GOLD LEAGUE to practice execution and not too risky, not too cheesy.
Stick a fork in those buns.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 06 2011 09:10 GMT
#235
On February 06 2011 13:14 Torte de Lini wrote:
Show nested quote +
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I would like to add that doing larvae injects using the minimap is preferred by many of the top players. TLO said while on day9 that the koreans on ogs had him do so when he was in Korea and that's how he does it.

I've tried both techniques myself and I feel doing it on the minimap is much stronger
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2011 09:12 GMT
#236
On February 06 2011 18:10 Patriot.dlk wrote:
Show nested quote +
On February 06 2011 13:14 Torte de Lini wrote:
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I would like to add that doing larvae injects using the minimap is preferred by many of the top players. TLO said while on day9 that the koreans on ogs had him do so when he was in Korea and that's how he does it.

I've tried both techniques myself and I feel doing it on the minimap is much stronger


Both equal the same answer to his question.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 06 2011 09:15 GMT
#237
On February 06 2011 10:29 n.DieJokes wrote:
When would you use rax's without addons?
How do I spend my gas TvZ?


When you need marines and can't wait or when you are making the barracks to dump minerals into marines and you rather spend another 150 then 50 gas if since it's a reduced waiting time.

You can add the addons when your maxed or supply blocked (at least that's when I do it) or add them when you can spare the time basically.

Spending gas in that matchup is quite easy? You upgrade mech weapons and run two eng bays for bio upgrades, you make thors, tanks and medivacs. I believe you stay to low tech if you have this question
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2011-02-06 09:24:48
February 06 2011 09:16 GMT
#238
On February 06 2011 18:12 Torte de Lini wrote:
Show nested quote +
On February 06 2011 18:10 Patriot.dlk wrote:
On February 06 2011 13:14 Torte de Lini wrote:
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I would like to add that doing larvae injects using the minimap is preferred by many of the top players. TLO said while on day9 that the koreans on ogs had him do so when he was in Korea and that's how he does it.

I've tried both techniques myself and I feel doing it on the minimap is much stronger


Both equal the same answer to his question.


My post is not an answer to his question, it's me adding another technique to consider while considering the one you mentioned.
hunter3
Profile Blog Joined January 2008
United States155 Posts
February 06 2011 09:31 GMT
#239
On February 05 2011 07:19 Hollywise wrote:
is the splash damage of siege tanks afflicted by bonus damage vs armored? in mean in both ways
if a tank shoots a zergling and theres a roach near does the roach take the damage as light or--?


Splash damage is calculated independently of the initial target. The zergling will take light main damage, and the roach will take armored splash damage.
hunter3
Profile Blog Joined January 2008
United States155 Posts
Last Edited: 2011-02-06 09:46:55
February 06 2011 09:38 GMT
#240
On February 05 2011 07:27 OriginalBeast wrote:
How much ranges does a forcefeild cover i.e. stalkers have 6 range, marines have 5 range, not like it covers 3 squares


From end to end, 3 range.
Prev 1 10 11 12 13 14 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 892
UpATreeSC 160
ProTech97
JuggernautJason49
PiGStarcraft14
StarCraft: Brood War
NaDa 18
Dota 2
NeuroSwarm10
League of Legends
Doublelift3134
JimRising 492
Counter-Strike
kRYSTAL_53
Super Smash Bros
PPMD39
Heroes of the Storm
Liquid`Hasu410
Other Games
summit1g11132
Grubby4556
tarik_tv3602
Liquid`RaSZi1330
FrodaN1151
hungrybox513
uThermal163
C9.Mang0148
ViBE91
Organizations
Counter-Strike
PGL348
Other Games
BasetradeTV285
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• davetesta13
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2927
Other Games
• imaqtpie1588
• Scarra815
• WagamamaTV181
Upcoming Events
PiGosaur Cup
1h 57m
GSL
11h 27m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
16h 57m
Replay Cast
1d 1h
GSL
1d 11h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 13h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 20h
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.