• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps
Tourneys
RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 639 users

Simple Questions Simple Answers - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 900 Next
Hollywise
Profile Joined December 2010
France112 Posts
February 04 2011 22:19 GMT
#221
is the splash damage of siege tanks afflicted by bonus damage vs armored? in mean in both ways
if a tank shoots a zergling and theres a roach near does the roach take the damage as light or--?
has left the game.
OriginalBeast
Profile Joined September 2010
United States709 Posts
February 04 2011 22:27 GMT
#222
How much ranges does a forcefeild cover i.e. stalkers have 6 range, marines have 5 range, not like it covers 3 squares
More gg, more skill.
gusmahler
Profile Joined February 2011
United States3 Posts
February 04 2011 22:52 GMT
#223
On February 05 2011 06:54 Ssoulle wrote:
1.When hotkeying an army, is there anyway to ensure your spellcaster unit of choice is the first unit in the list so you get access to its spells on the command card ?

This is especially true when you have got 2 different spellcasters in your army and you want a specific one at the front.

Apart from selecting them individually with shift etc, which takes previous time.

2. Is there any way of maintaining a current hotkey'd army ? Or do you have to manually add each wave of units you produce / spawn / warp in ?


1. I don't know how to specifically do what you're asking. One tip that I saw is put your army on hotkey 1, for example, including all units that you want to move, including the spellcasters. Then put the spellcasters on a separate hotkey. E.g., Protoss could put their entire ball into #1, High Templar on #2, and Sentries on #3. Select 1 when you need to attack or move the entire ball. Select 2 to Storm. Select group 3 to cast force field.

2. Use shift-# to add to a hotkey.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 04 2011 23:06 GMT
#224
On February 03 2011 18:20 MusiC4LifE wrote:
does guardian shield also protect your own air units in its area of effect?


Yes.
Toxigen
Profile Joined July 2010
United States390 Posts
February 04 2011 23:08 GMT
#225
On January 26 2011 18:50 Ulfsark wrote:
I got your back zatic

As Zerg, where should I send my first overlord?

I always scout close air positions. It's true if they send an SCV/probe out they can see the overlord and deduce where you spawned, but I find this is less important than figuring out what kind of situation I'm in.

I tend to drone scout to the first close position on 4-player maps.

My second overlord goes to my natural and tries to get vision of the bottom of the ramp / back of minerals for pylon/bunker cheese.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 04 2011 23:16 GMT
#226
On February 05 2011 06:54 Ssoulle wrote:
1.When hotkeying an army, is there anyway to ensure your spellcaster unit of choice is the first unit in the list so you get access to its spells on the command card ?

This is especially true when you have got 2 different spellcasters in your army and you want a specific one at the front.

Apart from selecting them individually with shift etc, which takes previous time.

2. Is there any way of maintaining a current hotkey'd army ? Or do you have to manually add each wave of units you produce / spawn / warp in ?



1. If multiple unit types are included in the same control group, there is a static priority, so to speak, of how they will be ordered. For protoss, for example, with sentries and blink stalkers, sentries will be first, so quick access (quicker than a tab) to blink requires a separate group for them. High templar take precedence over both. It's not something you can change, but you can predict it. If you want the sentry micro to be first, you can include stalkers, but not HTs.

2. I'm not sure exactly what you mean, but I can take a stab. When protoss warp in, you can box and shift+# them to your control group. Zerg, however, can be included in the control group while still larva, which is nice. So, you can 'zzzz' for a bunch of zerglings and shift+1 or whatever and they will be in the group as larva, then also as zerglings, when they spawn. I don't play zerg so I don't know how well-known that part is.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 04 2011 23:19 GMT
#227
On February 05 2011 07:52 gusmahler wrote:
Show nested quote +
On February 05 2011 06:54 Ssoulle wrote:
1.When hotkeying an army, is there anyway to ensure your spellcaster unit of choice is the first unit in the list so you get access to its spells on the command card ?

This is especially true when you have got 2 different spellcasters in your army and you want a specific one at the front.

Apart from selecting them individually with shift etc, which takes previous time.

2. Is there any way of maintaining a current hotkey'd army ? Or do you have to manually add each wave of units you produce / spawn / warp in ?


1. I don't know how to specifically do what you're asking. One tip that I saw is put your army on hotkey 1, for example, including all units that you want to move, including the spellcasters. Then put the spellcasters on a separate hotkey. E.g., Protoss could put their entire ball into #1, High Templar on #2, and Sentries on #3. Select 1 when you need to attack or move the entire ball. Select 2 to Storm. Select group 3 to cast force field.

2. Use shift-# to add to a hotkey.


You wouldn't actually need to select '2' to Storm, but it's good to have them separated for movement micro. Their casting card is shown first in the army for spell casting.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
Last Edited: 2011-02-06 01:35:33
February 06 2011 01:29 GMT
#228
When would you use rax's without addons?
How do I spend my gas TvZ?
MyLove + Your Love= Supa Love
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2011 03:07 GMT
#229
On February 06 2011 10:29 n.DieJokes wrote:
When would you use rax's without addons?
How do I spend my gas TvZ?


The timing of racks without addons is circumstantial.

As for spending your gas. That, too, is circumstantial. For harassment purposes: Heilions with Blue Flame works. Tanks are also a good sinker and naturally thors.

Medivacs, also, work well if you're going heavy Bio.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MuffinCookie
Profile Joined February 2011
China64 Posts
February 06 2011 03:43 GMT
#230
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?
Zoom out, and then zoom back in.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2011 04:14 GMT
#231
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MuffinCookie
Profile Joined February 2011
China64 Posts
February 06 2011 07:09 GMT
#232
On February 06 2011 13:14 Torte de Lini wrote:
Show nested quote +
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I watched some Day9 Dailies and I saw that Day9 only hotkeyed individual Hatcheries, and I think that was for the sake of checking spawn larva progress. Should I group all of my Hatcheries in one control group or put them in individual groups?
Zoom out, and then zoom back in.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2011 07:54 GMT
#233
On February 06 2011 16:09 MuffinCookie wrote:
Show nested quote +
On February 06 2011 13:14 Torte de Lini wrote:
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I watched some Day9 Dailies and I saw that Day9 only hotkeyed individual Hatcheries, and I think that was for the sake of checking spawn larva progress. Should I group all of my Hatcheries in one control group or put them in individual groups?


At the beginning I do them individually and hotkey them together (after my bases are saturated). But I most people hotkey them and use tilde or backspace to jump between the bases.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Babaganoush
Profile Joined November 2010
United States626 Posts
Last Edited: 2011-02-06 08:58:56
February 06 2011 08:55 GMT
#234
I know I should be playing more 1v1 games but as a zerg I'm afraid I'll get stomped each game. I'm a gold league person and I think my macro is... plat league probably. Is there any solid build that I should practice for vZ/vT/vP? So far I'm just doing 5 roach openers for vP and vT. For vZ it's usually ling/bling battles.

Edit: I understand there is the Liquipedia having a list of build orders - but I'm curious if anyone thinks theres a good build FOR A GOLD LEAGUE to practice execution and not too risky, not too cheesy.
Stick a fork in those buns.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 06 2011 09:10 GMT
#235
On February 06 2011 13:14 Torte de Lini wrote:
Show nested quote +
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I would like to add that doing larvae injects using the minimap is preferred by many of the top players. TLO said while on day9 that the koreans on ogs had him do so when he was in Korea and that's how he does it.

I've tried both techniques myself and I feel doing it on the minimap is much stronger
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2011 09:12 GMT
#236
On February 06 2011 18:10 Patriot.dlk wrote:
Show nested quote +
On February 06 2011 13:14 Torte de Lini wrote:
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I would like to add that doing larvae injects using the minimap is preferred by many of the top players. TLO said while on day9 that the koreans on ogs had him do so when he was in Korea and that's how he does it.

I've tried both techniques myself and I feel doing it on the minimap is much stronger


Both equal the same answer to his question.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 06 2011 09:15 GMT
#237
On February 06 2011 10:29 n.DieJokes wrote:
When would you use rax's without addons?
How do I spend my gas TvZ?


When you need marines and can't wait or when you are making the barracks to dump minerals into marines and you rather spend another 150 then 50 gas if since it's a reduced waiting time.

You can add the addons when your maxed or supply blocked (at least that's when I do it) or add them when you can spare the time basically.

Spending gas in that matchup is quite easy? You upgrade mech weapons and run two eng bays for bio upgrades, you make thors, tanks and medivacs. I believe you stay to low tech if you have this question
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2011-02-06 09:24:48
February 06 2011 09:16 GMT
#238
On February 06 2011 18:12 Torte de Lini wrote:
Show nested quote +
On February 06 2011 18:10 Patriot.dlk wrote:
On February 06 2011 13:14 Torte de Lini wrote:
On February 06 2011 12:43 MuffinCookie wrote:
Should I hotkey my Queens or my Hatcheries?

I think that might actually be too advanced, but I would like to know from people's experience the pros and cons maybe?


Both.

Here's why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Hatcheries for when you want to mass-produce to reinforce your army.


I would like to add that doing larvae injects using the minimap is preferred by many of the top players. TLO said while on day9 that the koreans on ogs had him do so when he was in Korea and that's how he does it.

I've tried both techniques myself and I feel doing it on the minimap is much stronger


Both equal the same answer to his question.


My post is not an answer to his question, it's me adding another technique to consider while considering the one you mentioned.
hunter3
Profile Blog Joined January 2008
United States155 Posts
February 06 2011 09:31 GMT
#239
On February 05 2011 07:19 Hollywise wrote:
is the splash damage of siege tanks afflicted by bonus damage vs armored? in mean in both ways
if a tank shoots a zergling and theres a roach near does the roach take the damage as light or--?


Splash damage is calculated independently of the initial target. The zergling will take light main damage, and the roach will take armored splash damage.
hunter3
Profile Blog Joined January 2008
United States155 Posts
Last Edited: 2011-02-06 09:46:55
February 06 2011 09:38 GMT
#240
On February 05 2011 07:27 OriginalBeast wrote:
How much ranges does a forcefeild cover i.e. stalkers have 6 range, marines have 5 range, not like it covers 3 squares


From end to end, 3 range.
Prev 1 10 11 12 13 14 900 Next
Please log in or register to reply.
Live Events Refresh
WardiTV European League
12:00
Swiss Groups Day 2
WardiTV1198
TKL 386
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #93
CranKy Ducklings80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 366
Hui .279
BRAT_OK 84
MindelVK 43
StarCraft: Brood War
Calm 11547
Horang2 2182
Bisu 1330
Jaedong 1212
Flash 1209
Larva 874
Mini 536
BeSt 383
Stork 382
actioN 314
[ Show more ]
Last 206
Soulkey 190
Hyun 163
hero 103
Mind 103
Sea.KH 68
TY 56
sSak 49
Mong 36
Icarus 21
Free 17
HiyA 12
GoRush 11
Terrorterran 1
Stormgate
NightEnD19
Dota 2
XcaliburYe593
canceldota187
Counter-Strike
zeus475
Heroes of the Storm
Khaldor283
Other Games
Gorgc3088
singsing2852
B2W.Neo1352
DeMusliM557
Happy330
Fuzer 264
XaKoH 228
Lowko205
SortOf113
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2280
• WagamamaTV692
League of Legends
• Nemesis3053
Upcoming Events
FEL
3h
RSL Revival
21h
Clem vs Classic
SHIN vs Cure
FEL
23h
WardiTV European League
23h
BSL: ProLeague
1d 5h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.