Just in case someone care, it was on Blistering Sands and he has like 6 tanks and took the center, so I just walked toward the victory (as Jimmy did with roaches XD) with something like 6 ultras tanking damage and tons of bans + lings with carapece upgrade :D
[G] Ultras in ZvT /w image heavy + reps - Page 7
Forum Index > StarCraft 2 Strategy |
TiBe
Mexico200 Posts
Just in case someone care, it was on Blistering Sands and he has like 6 tanks and took the center, so I just walked toward the victory (as Jimmy did with roaches XD) with something like 6 ultras tanking damage and tons of bans + lings with carapece upgrade :D | ||
naventus
United States1337 Posts
But T will just like Z, will have be streaming production cycles of marines onto the field. | ||
hiyo_bye
United States737 Posts
I've been doing essentially what you wrote recently, getting bored of mutas. I personally try to tech to infesgors quickly, and use them with banes and lings to keep killing off their supply of marines. Then as soon as I get like five ultras out with a near max army, I can typically just make a deathpush. works like a charm. | ||
Capnstank
Canada47 Posts
![]() | ||
ChoboCop
United States954 Posts
| ||
Dio
South Africa9 Posts
![]() | ||
Cirn9
1117 Posts
| ||
Ajunta
Germany522 Posts
| ||
seodoth
Netherlands315 Posts
On January 26 2011 21:16 mikku wrote: I like ultras, until one marauder stims and kills them all like tearing through paper That's why you'd probably want to open ling-baneling-infestor, late spire, so you can fungal those marauders/marines from kiting any ultras. | ||
nerrr
Australia47 Posts
wasnt really a good showcase of the strength of this build but definitely will be putting it in my stratedgy bag... shame I can't get ultras to work well vs P - the pathing infuriates me | ||
Umpteen
United Kingdom1570 Posts
This thread had led me to believe that an ultralisk/baneling attack would be different: that the ultralisk's size and threat priority would cause them to absorb the withering combined damage output of tanks and marines, allowing more of the banelings to get through and do damage. That's not what happened. What happened was that versus eight sieged tanks and whatever's-left-over supply of marines, pretty much none of the banelings managed to miss. The corner of my base which had until a moment before contained the accumulated might of the Terran empire now looked like Silent Hill - if Silent Hill had four slightly scuffed ultralisks stamping around in it - with the essentially atomised constituent parts of my opponent drifting down on top of them like very surprised dandruff. And thirty seconds later I had the same army ready to go all over again. In summary, this is an alarmingly effective technique. I recommend protective goggles. | ||
Jermstuddog
United States2231 Posts
On January 26 2011 23:00 Umpteen wrote: In summary, this is an alarmingly effective technique. I recommend protective goggles. Best post in the thread IMO. | ||
Ballbreaker
Germany97 Posts
| ||
DizzyDrone
Netherlands629 Posts
| ||
Lovin
Denmark812 Posts
On January 26 2011 10:09 Griffith` wrote: Most people don't realize that ultras are much better than their BW counterparts: http://wiki.teamliquid.net/starcraft/Ultralisk http://wiki.teamliquid.net/starcraft2/Ultralisk DMG: 20 -> 15/35 HP: 400->500 Cost: 200->300 Essentially, for 100 minerals extra, Ultras get 100 more HP and 15 more damage against armored. A very goo deal. Compare that to the tank (which was BW's only way of dealing with ultras): Siege Tanks used to 70 damage against ultras. Now they do 50. Siege Tanks cost 3 supply Siege Tanks cost 25 more gas All of which are true statements, but you omit the fact that the SCII ultralisk has had a speedreduction, and this is where it's faults lie. The ultralisk was not in Broodwar built to kill off the terran in direct confrontation, but to outmaneuver his slow forces, striking different points, poking holes in his defense, and killing/stalling expansions etc. This way when the battles came, the zerg would have more resources for resupply, (and could do so faster) than the terran, even though his army was quite a bit stronger than zerg's. | ||
SchLing
Norway27 Posts
I almost stopped reading here. What a load of elitist horseshit really. Why can't us plat and now diamond players dicuss (or even lower)? We have brains too, but maybe not the game time to get the hours played to reach high level Master league. We might not have super crisp timing either, but we can still put together a combined forced to deal with something. The elitist shit aside I would say that this is a great write up of the experience you have with it. And after reading it yesterday I ended up testing it out against a Terran player that went for Marines\Maurauders and Tanks and it worked great. Personally I ended up with Infestors instead of having Mutas because I wanted to trap him a posistion where he could not get a nice arch around me. I noticed that it worked great not only because it made the day easier for my banelings. But also because fungal deals AoE dmg. Since the Ultra also deals AoE damage it ended up killing large amount of units fast. The end result was that he lost to much fire power to deal with Ultras and Zerglings at the same time. Just getting yourself into a good posistion and sending in the units here doesn't require amazing APM either. It's more about reading the terrain and say "This is where I want to fight", and often more important "I don't want to fight here". | ||
DizzyDrone
Netherlands629 Posts
On January 26 2011 23:49 SchLing wrote: I almost stopped reading here. What a load of elitist horseshit really. Why can't us plat and now diamond players dicuss (or even lower)? We have brains too, but maybe not the game time to get the hours played to reach high level Master league. We might not have super crisp timing either, but we can still put together a combined forced to deal with something. Did you even consider that he might just be talking about the games discussed in his post? | ||
Umpteen
United Kingdom1570 Posts
| ||
mastman
United States4 Posts
| ||
Umpteen
United Kingdom1570 Posts
On January 26 2011 23:57 mastman wrote: Fruitdealer was on to something in the first GSL when he used ultras all the time? I can't remember the games exactly, but no. To my recollection he massed ultralisks, relying upon them to do damage as well as soak it up. This thread advocates combining a more modest number of ultralisks with a considerable number of banelings. The ultralisks stop the banelings getting gibbed before they get in range, and the banelings kill everything so quickly that the ultralisks don't end up taking as much damage. Result: some ultralisks left over which can be quickly reinforced with more banelings to lead a second charge. | ||
| ||