
TvP insane tactic. - Page 2
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butchji
Germany1531 Posts
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Hane
France210 Posts
Counters will be vr/immortals/zealots/maybe some sentries, and they are not affected by raven's PDD. Worst, raven can 'force' the Protoss to make units you don't want too see :x | ||
Archas
United States6531 Posts
On January 19 2011 03:53 Hane wrote: yup, you should try making some banshiee instead of useless raven ^^ Counters will be vr/immortals/zealots/maybe some sentries, and they are not affected by raven's PDD Further down the page, it's pointed out that Dark Templar rushes, which otherwise demolish this build, are nullified by the Raven. It's a safeguard for that weakness, and not useless at all. | ||
JustProbes
United States28 Posts
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Belha
Italy2850 Posts
The build, as many others terrans all-ins (full rines, maka raks, tank-rine-bunker, cloack-banshee rush, 3raks, polt, thor rush....jesus) sounds strong, but that does not detract the fact that those builds eventually will be patched in some way (or the game will totally fail with the time). | ||
FreedonNadd
Austria573 Posts
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FreedonNadd
Austria573 Posts
On January 19 2011 04:06 Belha wrote: Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro). True. Ack! Knowing how to play an all-in is fine, but does not improve you as a player all too much. | ||
jcroisdale
United States1543 Posts
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uSnAmplified
United States1029 Posts
![]() Their is another thread about the same thing with banshees, the scvs still really mess up the zealot AI making these all ins ridiculous still. | ||
Synystyr
United States1446 Posts
On January 19 2011 04:20 uSnAmplified wrote: By insane do you mean incredibly abusive of game mechanics? even the repair patch hes yet to stop all this nonsense ![]() Their is another thread about the same thing with banshees, the scvs still really mess up the zealot AI making these all ins ridiculous still. In the case of this build, two Thors are there and will surely be repaired. Zealots can have a field day with that. While I agree that they really do need to patch the Zealot vs SCV repairing Air, I don't think this build is abusive to the game mechanics. | ||
uSnAmplified
United States1029 Posts
On January 19 2011 04:31 Synystyr wrote: Not nearly as bad, but still incredibly stupid.In the case of this build, two Thors are there and will surely be repaired. Zealots can have a field day with that. While I agree that they really do need to patch the Zealot vs SCV repairing Air, I don't think this build is abusive to the game mechanics. Forums is full of complaining for bigger maps and longer games but every day we see a new ridiculous all in that some random found out by making X units and SCV pulling, its getting really old fast. | ||
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AAforhigher
Belgium6 Posts
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CryMore
United States497 Posts
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Blackk
South Africa226 Posts
On January 19 2011 04:06 Belha wrote: Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro). The build, as many others terrans all-ins (full rines, maka raks, tank-rine-bunker, cloack-banshee rush, 3raks, polt, thor rush....jesus) sounds strong, but that does not detract the fact that those builds eventually will be patched in some way (or the game will totally fail with the time). The reason that medium skilled terrans stick to 1 base is that the longer the game (expecially vs zerg) goes on, the more of a disadvantage it feels they are at | ||
junemermaid
United States981 Posts
Phoenix will delay this timing like crazy, sniping ravens / scvs making buildings / mules & SCVs. | ||
shihou
United States8 Posts
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Brandus
148 Posts
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Barca
United States418 Posts
![]() This is the epitome of gimmicky Terran builds >.< | ||
morimacil
France921 Posts
On January 19 2011 05:18 Brandus wrote: So basically anything terran can dump out at the 10 minute mark is devastating? its always svc+marines + [thors/ravens/banshees/conc mauraders]. I feel like SVC's are the root of the problem. It shouldn't be so easy and rewarding throw away workers like that. Well, the reason why it works, is because SCVs are very useful early on, as just workers. But once you are at 22 workers on a base (6 on gas, 16 on minerals, and a mule), you are at the same economy with terran as you would be with another race that had 24 SCVs on minerals, and 6 on gas. SCVs are also really efficient damage soakers for terran. Imagining that you would want to do a one base push, you could for example stop making SCVs once you reach 20-25, and use the money to throw down an extra barrack, and make some marines. But just making more SCVs that you dont really need for your economy anymore, provides a bigger meatshield. Protoss works the same way, for a toss all-in, you stop making workers at a certain point, and then you use your macro mechanic, and some minerals to make a melee range efficient meatshield. For toss, its chronoboosting army buildings, and making zealots, for zerg, its using spwn larva to make lings, for terran, its muling, and using the CC to make SCVs to fight. | ||
xciLe
Norway213 Posts
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