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TvP insane tactic. - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 6 Next All
butchji
Profile Joined September 2009
Germany1531 Posts
January 18 2011 18:51 GMT
#21
So insane dude.
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-01-18 18:55:55
January 18 2011 18:53 GMT
#22
yup, you should try making some banshiee instead of useless raven ^^
Counters will be vr/immortals/zealots/maybe some sentries, and they are not affected by raven's PDD. Worst, raven can 'force' the Protoss to make units you don't want too see :x
Archas
Profile Blog Joined July 2010
United States6531 Posts
January 18 2011 18:57 GMT
#23
On January 19 2011 03:53 Hane wrote:
yup, you should try making some banshiee instead of useless raven ^^
Counters will be vr/immortals/zealots/maybe some sentries, and they are not affected by raven's PDD

Further down the page, it's pointed out that Dark Templar rushes, which otherwise demolish this build, are nullified by the Raven. It's a safeguard for that weakness, and not useless at all.
The room is ripe with the stench of bitches!
JustProbes
Profile Joined November 2010
United States28 Posts
January 18 2011 19:05 GMT
#24
what time do you get the raven out? a good dt rush usually hits between 7:00-7:30
Belha
Profile Joined December 2010
Italy2850 Posts
January 18 2011 19:06 GMT
#25
Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro).

The build, as many others terrans all-ins (full rines, maka raks, tank-rine-bunker, cloack-banshee rush, 3raks, polt, thor rush....jesus) sounds strong, but that does not detract the fact that those builds eventually will be patched in some way (or the game will totally fail with the time).
Chicken gank op
FreedonNadd
Profile Joined August 2010
Austria573 Posts
January 18 2011 19:06 GMT
#26
Sounds very risky. Reminds me of the Polt build a little. Not a fan of all-in, cause I want satisfying good micro/marco games, but could lead to many victories.
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
FreedonNadd
Profile Joined August 2010
Austria573 Posts
January 18 2011 19:09 GMT
#27
On January 19 2011 04:06 Belha wrote:
Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro).

True. Ack!

Knowing how to play an all-in is fine, but does not improve you as a player all too much.
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 18 2011 19:11 GMT
#28
How does this work against cannons, when i expand as toss and see the Terran go for a 1base push i just put down 3-5 cannons at my front while getting non stop immortal and sentry low stalkers numbers since all Terrans are using PDD. Without cannons you just get roflstomped by stim and PDD
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-01-18 19:21:44
January 18 2011 19:20 GMT
#29
By insane do you mean incredibly abusive of game mechanics? even the repair patch hes yet to stop all this nonsense

Their is another thread about the same thing with banshees, the scvs still really mess up the zealot AI making these all ins ridiculous still.

~
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-01-18 19:32:10
January 18 2011 19:31 GMT
#30
On January 19 2011 04:20 uSnAmplified wrote:
By insane do you mean incredibly abusive of game mechanics? even the repair patch hes yet to stop all this nonsense

Their is another thread about the same thing with banshees, the scvs still really mess up the zealot AI making these all ins ridiculous still.



In the case of this build, two Thors are there and will surely be repaired. Zealots can have a field day with that. While I agree that they really do need to patch the Zealot vs SCV repairing Air, I don't think this build is abusive to the game mechanics.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-01-18 19:35:56
January 18 2011 19:33 GMT
#31
On January 19 2011 04:31 Synystyr wrote:
Show nested quote +
On January 19 2011 04:20 uSnAmplified wrote:
By insane do you mean incredibly abusive of game mechanics? even the repair patch hes yet to stop all this nonsense

Their is another thread about the same thing with banshees, the scvs still really mess up the zealot AI making these all ins ridiculous still.



In the case of this build, two Thors are there and will surely be repaired. Zealots can have a field day with that. While I agree that they really do need to patch the Zealot vs SCV repairing Air, I don't think this build is abusive to the game mechanics.
Not nearly as bad, but still incredibly stupid.
Forums is full of complaining for bigger maps and longer games but every day we see a new ridiculous all in that some random found out by making X units and SCV pulling, its getting really old fast.

~
AAforhigher
Profile Joined January 2011
Belgium6 Posts
Last Edited: 2011-01-19 11:56:16
January 18 2011 20:00 GMT
#32
CryMore
Profile Joined March 2010
United States497 Posts
January 18 2011 20:06 GMT
#33
Protoss would need to build immortals (chrono'd) and go very zealot heavy. If they prepare for a banshee + marine + PDD push they will die to this push (stargate + stalker + sentry) so it would be a good idea to hide the armory/thors by keeping them near your raven. Immortals chew through thors like butter.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Blackk
Profile Joined November 2010
South Africa226 Posts
January 18 2011 20:07 GMT
#34
On January 19 2011 04:06 Belha wrote:
Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro).

The build, as many others terrans all-ins (full rines, maka raks, tank-rine-bunker, cloack-banshee rush, 3raks, polt, thor rush....jesus) sounds strong, but that does not detract the fact that those builds eventually will be patched in some way (or the game will totally fail with the time).


The reason that medium skilled terrans stick to 1 base is that the longer the game (expecially vs zerg) goes on, the more of a disadvantage it feels they are at
hah.
junemermaid
Profile Joined September 2006
United States981 Posts
January 18 2011 20:10 GMT
#35
Open phoenix ---> profit. Transition to Void Ray or mothership.

Phoenix will delay this timing like crazy, sniping ravens / scvs making buildings / mules & SCVs.
the UMP says YER OUT
shihou
Profile Joined December 2010
United States8 Posts
January 18 2011 20:18 GMT
#36
do you have any replays of you losing with this build those would be interesting to see.
Brandus
Profile Joined September 2010
148 Posts
January 18 2011 20:18 GMT
#37
So basically anything terran can dump out at the 10 minute mark is devastating? its always svc+marines + [thors/ravens/banshees/conc mauraders]. I feel like SVC's are the root of the problem. It shouldn't be so easy and rewarding throw away workers like that.
Barca
Profile Blog Joined October 2010
United States418 Posts
January 18 2011 20:26 GMT
#38
To all you Toss, here's me beating this build with a 1 gate FE, the mixed tech and lack of army size makes it pretty easy to stop

[image loading]

This is the epitome of gimmicky Terran builds >.<
- I hate threads that end with "Thoughts?" -
morimacil
Profile Joined March 2010
France921 Posts
January 18 2011 20:53 GMT
#39
On January 19 2011 05:18 Brandus wrote:
So basically anything terran can dump out at the 10 minute mark is devastating? its always svc+marines + [thors/ravens/banshees/conc mauraders]. I feel like SVC's are the root of the problem. It shouldn't be so easy and rewarding throw away workers like that.

Well, the reason why it works, is because SCVs are very useful early on, as just workers. But once you are at 22 workers on a base (6 on gas, 16 on minerals, and a mule), you are at the same economy with terran as you would be with another race that had 24 SCVs on minerals, and 6 on gas.
SCVs are also really efficient damage soakers for terran. Imagining that you would want to do a one base push, you could for example stop making SCVs once you reach 20-25, and use the money to throw down an extra barrack, and make some marines. But just making more SCVs that you dont really need for your economy anymore, provides a bigger meatshield.
Protoss works the same way, for a toss all-in, you stop making workers at a certain point, and then you use your macro mechanic, and some minerals to make a melee range efficient meatshield. For toss, its chronoboosting army buildings, and making zealots, for zerg, its using spwn larva to make lings, for terran, its muling, and using the CC to make SCVs to fight.
xciLe
Profile Joined October 2010
Norway213 Posts
January 18 2011 20:53 GMT
#40
wsup Arvid Lindgren! and nice tactic, but i have seen it before, and it REALLY works. but thanks for the BO
Protoss OP
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