• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:54
CET 19:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1548 users

TvP insane tactic. - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-01-19 14:37:27
January 19 2011 14:28 GMT
#81
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
Show nested quote +
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.

It is a common misconception that you should tank with the Thor. The Thor is just 2 siege tanks taped together and doesn't have much health beyond the health of 2 tanks...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-19 14:33:21
January 19 2011 14:33 GMT
#82
On January 19 2011 11:44 iChau wrote:
Show nested quote +
On January 19 2011 08:16 SuNSeT(OD) wrote:
I still don't understand why people say mule is OP...it is needed to compete with chrono boosted nexus's...and the cool down time...it takes 50 energy to call down a mule as it is. The only way your going to be able to call down 10 is if you do the 4OC build vs Z, and that build although fun can be very detrimental to winning a match.


The only problem is that Terran's are using almost half of their SCV's just to add to their army knowing their economy won't be hurt. SCV's can become very good meat-shields and can so repair if needed, unlike probes or drones. Using SCV's just for an all-in doesn't sound right to me, but it's a game, I guess.
How many times will we see that completely false and, in fact, just retarded argument?

So I have 1CC and 11 SCVs mining. This equals to about 15 SCVs. Now I take 11 from that and magically my economy isn't hurt because i have MULE (about 4 SCVs). Give me a break...
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 19 2011 14:34 GMT
#83
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

Show nested quote +
On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-01-19 14:45:03
January 19 2011 14:37 GMT
#84
On January 19 2011 23:34 LaserTurken wrote:
Show nested quote +
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.


You can build rally marines across the map faster than Thors. Look at it this way. Each marine tanks 4-6 hits for a Stalker to kill. A Thor tanks 30 stalker shots. Do you want to lose 5 Marines or 1 Thor? 250 minerals worth of unit with 5 range an an effective 2 attack shot vs a Guardian shield P army or a 300/200 unit with 2x26 attack shots? A unit that can't get kited to death by stalkers. Actually the best practice is to spread out the damage between Thors and marines since Thors can be repaired.

I think its more useful to have 2 Thors left that can take an infinite stream of units off 4-6 gateways than a few marines left over.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
dooraven
Profile Joined December 2010
Australia2820 Posts
January 19 2011 14:44 GMT
#85
i am thinking that mass stalker with zealots and high temps will be the bane to this build
feed back raven
feed back pdd
feedback medivac
if he still has energy drop a few storms on the marines
Go go Alliance.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
January 19 2011 14:46 GMT
#86
Guys, come on, there's probably just as many Protoss all-ins, one-basing etc. as there's Terran. And it's not like Prots having shields up for -2 ranged damage or force-fielding your army in half can't make up for SCVs on auto-repair (dunno about the Zealot AI getting messed up, though).
dooraven
Profile Joined December 2010
Australia2820 Posts
January 19 2011 14:53 GMT
#87
@NewbieOne
thors can destroy ff
so spliting the army isnt that effective

--------------------------------------------------------------------------------------------------------------------------------------------------

i was thinking of ghosts insted of ravens
emp the protoss ball
and if you have a great eye and good micro
emp the dt
Go go Alliance.
ScrubS
Profile Joined September 2010
Netherlands436 Posts
January 19 2011 14:55 GMT
#88
I've been testing it for now, and I really like getting a viking instead of a medivac when they are going colossi. Mostly 1/2 medivacs don't help that much and with 1/2 vikings its fairly easy to keep the collosi away from your marine army.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 19 2011 15:05 GMT
#89
it might die to a 4gate but as long as you bunker and pull scvs to repair timely, it shouldn't be an issue. and then you pretty much automatically with if you hold off the 4gate. tbh, I think the all ins that come a bit sooner are a lot stronger when I play against them. The only 11 minute all in that I think has any merit is the tank marine-raven all-in. that one is pretty tough to deal with even if you know it's coming as soon as the game starts (any protosses here ever played specialist 5 times in a row?)

terran is a pretty dangerous race in terms of mechanics and just how the units work together. it will be very scary to fight them once they stop trying to find the best possible way to all in you off of one base and actually learn to play the game
get rich or die mining
TL+ Member
XuoriG
Profile Blog Joined October 2007
Canada165 Posts
January 19 2011 16:24 GMT
#90
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 19 2011 16:42 GMT
#91
On January 19 2011 23:37 Antisocialmunky wrote:
Show nested quote +
On January 19 2011 23:34 LaserTurken wrote:
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.


You can build rally marines across the map faster than Thors. Look at it this way. Each marine tanks 4-6 hits for a Stalker to kill. A Thor tanks 30 stalker shots. Do you want to lose 5 Marines or 1 Thor? 250 minerals worth of unit with 5 range an an effective 2 attack shot vs a Guardian shield P army or a 300/200 unit with 2x26 attack shots? A unit that can't get kited to death by stalkers. Actually the best practice is to spread out the damage between Thors and marines since Thors can be repaired.

I think its more useful to have 2 Thors left that can take an infinite stream of units off 4-6 gateways than a few marines left over.

do you even play the game? tanking with thors works like a million times better. 2 thors with pdd/repair is at least 1300 hp of tanking. thors still dps just as well while they're taking damage, marines die fast and can't be repaired. sure there's heal but 45hp still gets bursted down almost instantly. the point is you kill everything by the time your thors die.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
uSnAmplified
Profile Joined October 2010
United States1029 Posts
January 19 2011 17:26 GMT
#92
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
~
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 19 2011 17:49 GMT
#93
On January 20 2011 02:26 uSnAmplified wrote:
Show nested quote +
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?


I think it be the latter, my friend.
A lot of terrans approach the match-up with such a defeatist attitude. They stay on bio for tvp for 45 mins and get frustrated when a-moving 45 hp units into aoe damage doesnt work like it does at the 8 minute mark. Instead of trying different unit compositions and tech patterns, they conclude that the matchup is broken and don't even try to go into a macro game so they just all in.
get rich or die mining
TL+ Member
mantas91
Profile Joined January 2011
Lithuania3 Posts
January 19 2011 18:58 GMT
#94
If the protoss player didn't expand and went for templars skipping the robo bay OP'd be dead =]
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-19 20:01:24
January 19 2011 19:54 GMT
#95
On January 20 2011 02:26 uSnAmplified wrote:
Show nested quote +
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans.
How much idiocy can these forums bear...
Keep on 4 gating, kid.

I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2011-01-19 20:09:29
January 19 2011 20:04 GMT
#96
On January 20 2011 04:54 Cano wrote:
Show nested quote +
On January 20 2011 02:26 uSnAmplified wrote:
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans.
How much idiocy can these forums bear...
Keep on 4 gating, kid.

I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.


Protoss has the sickest amount and easiest to pull off all ins. This all in is probably the only one terran has vs Protoss that is any usefull. Protoss has 4 gate, 3 gate robo, 3 gate stargate, etc. Protoss is rediculously save early,mid to late. If you keep losing to early MMM pushes you should just get better. Late game toss is the rediculous hard to stop for both terran and zerg. I feel even more sorry for zerg. What do you want terran to do late game. Go battle cruisers? rofl. Stalkers are pretty much cost efficient against them. Thors? Been tried already by painuser. Basically only worked when nobody knew how to deal with it. Tanks? been tried some people still do it, different playstyles. Mech? Yeah maybe, jinro showed great succes. But MC never faced mech before. Right now MMM is just the most effective there is.
Cano
Profile Joined July 2010
Poland200 Posts
January 19 2011 20:06 GMT
#97
^ You don't really read between the lines, do you...
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
January 19 2011 20:07 GMT
#98
On January 20 2011 05:06 Cano wrote:
^ You don't really read between the lines, do you...


I was talking to the people you quoted. Supporting you

hi im new
Profile Joined May 2010
Germany150 Posts
Last Edited: 2011-01-19 21:36:29
January 19 2011 21:32 GMT
#99
code a terran only
code s terran only except 1 zerg
no protoss

clearly this is proof that protoss is imba and terran is a weak race


ontopic: thors are broken.
they kill anything and everything coming from gateways and 250 mm cannons take care of the rest.
people who say dts 'counter' this make me laugh
you know what dts counter? dts counter people who are too stupid to get some detection.
honestly. dts require the twilight council which is pretty costly in itself followed by the fucking dark shrine that costs 250 gas and has a build time equal to the length of the game.




NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
January 19 2011 22:31 GMT
#100
DTs don't kill people stupid enough not to get detection but people stupid enough to allow a bunch of DTs to get around 2 unassisted thors, like yours truly a dozen or so games ago, no matter I had detection and the thors weren't 0/0 either. Turrets will die fast and scans will be run away from. If you don't have ravens, you're dead and try chasing DTs with a thor even then... In fact, I'd probably have problems chasing them with a raven too, knowing me. The way I see it, unuseless counter vs DTs is sieged tanks or infantry ball with detection unless you're lucky enough with banshees. And even this is assuming the Prot doesn't have decent micro or care to employ it.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2687
IndyStarCraft 290
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 290
UpATreeSC 77
BRAT_OK 31
JuggernautJason18
StarCraft: Brood War
Rain 3341
Horang2 1134
Shuttle 748
scan(afreeca) 49
sSak 37
Aegong 17
ivOry 10
Dota 2
Gorgc4899
qojqva3027
420jenkins302
BananaSlamJamma189
XcaliburYe130
League of Legends
rGuardiaN45
Counter-Strike
fl0m983
byalli459
Other Games
FrodaN1192
Beastyqt762
ceh9540
Sick282
Lowko263
KnowMe259
ArmadaUGS100
Mew2King95
QueenE53
Trikslyr41
Grubby32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 164
• Reevou 10
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV384
League of Legends
• Nemesis3448
• imaqtpie1273
• TFBlade845
Other Games
• Shiphtur292
Upcoming Events
Replay Cast
4h 6m
WardiTV Korean Royale
17h 6m
OSC
22h 6m
Replay Cast
1d 4h
Replay Cast
1d 14h
Kung Fu Cup
1d 17h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.