• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:37
CEST 19:37
KST 02:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon175.0.16 Hotfix (June 30) - Balance + Bug Fixes21Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7386 users

TvP insane tactic. - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-01-19 14:37:27
January 19 2011 14:28 GMT
#81
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
Show nested quote +
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.

It is a common misconception that you should tank with the Thor. The Thor is just 2 siege tanks taped together and doesn't have much health beyond the health of 2 tanks...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-19 14:33:21
January 19 2011 14:33 GMT
#82
On January 19 2011 11:44 iChau wrote:
Show nested quote +
On January 19 2011 08:16 SuNSeT(OD) wrote:
I still don't understand why people say mule is OP...it is needed to compete with chrono boosted nexus's...and the cool down time...it takes 50 energy to call down a mule as it is. The only way your going to be able to call down 10 is if you do the 4OC build vs Z, and that build although fun can be very detrimental to winning a match.


The only problem is that Terran's are using almost half of their SCV's just to add to their army knowing their economy won't be hurt. SCV's can become very good meat-shields and can so repair if needed, unlike probes or drones. Using SCV's just for an all-in doesn't sound right to me, but it's a game, I guess.
How many times will we see that completely false and, in fact, just retarded argument?

So I have 1CC and 11 SCVs mining. This equals to about 15 SCVs. Now I take 11 from that and magically my economy isn't hurt because i have MULE (about 4 SCVs). Give me a break...
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 19 2011 14:34 GMT
#83
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

Show nested quote +
On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-01-19 14:45:03
January 19 2011 14:37 GMT
#84
On January 19 2011 23:34 LaserTurken wrote:
Show nested quote +
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.


You can build rally marines across the map faster than Thors. Look at it this way. Each marine tanks 4-6 hits for a Stalker to kill. A Thor tanks 30 stalker shots. Do you want to lose 5 Marines or 1 Thor? 250 minerals worth of unit with 5 range an an effective 2 attack shot vs a Guardian shield P army or a 300/200 unit with 2x26 attack shots? A unit that can't get kited to death by stalkers. Actually the best practice is to spread out the damage between Thors and marines since Thors can be repaired.

I think its more useful to have 2 Thors left that can take an infinite stream of units off 4-6 gateways than a few marines left over.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
dooraven
Profile Joined December 2010
Australia2820 Posts
January 19 2011 14:44 GMT
#85
i am thinking that mass stalker with zealots and high temps will be the bane to this build
feed back raven
feed back pdd
feedback medivac
if he still has energy drop a few storms on the marines
Go go Alliance.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
January 19 2011 14:46 GMT
#86
Guys, come on, there's probably just as many Protoss all-ins, one-basing etc. as there's Terran. And it's not like Prots having shields up for -2 ranged damage or force-fielding your army in half can't make up for SCVs on auto-repair (dunno about the Zealot AI getting messed up, though).
dooraven
Profile Joined December 2010
Australia2820 Posts
January 19 2011 14:53 GMT
#87
@NewbieOne
thors can destroy ff
so spliting the army isnt that effective

--------------------------------------------------------------------------------------------------------------------------------------------------

i was thinking of ghosts insted of ravens
emp the protoss ball
and if you have a great eye and good micro
emp the dt
Go go Alliance.
ScrubS
Profile Joined September 2010
Netherlands436 Posts
January 19 2011 14:55 GMT
#88
I've been testing it for now, and I really like getting a viking instead of a medivac when they are going colossi. Mostly 1/2 medivacs don't help that much and with 1/2 vikings its fairly easy to keep the collosi away from your marine army.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 19 2011 15:05 GMT
#89
it might die to a 4gate but as long as you bunker and pull scvs to repair timely, it shouldn't be an issue. and then you pretty much automatically with if you hold off the 4gate. tbh, I think the all ins that come a bit sooner are a lot stronger when I play against them. The only 11 minute all in that I think has any merit is the tank marine-raven all-in. that one is pretty tough to deal with even if you know it's coming as soon as the game starts (any protosses here ever played specialist 5 times in a row?)

terran is a pretty dangerous race in terms of mechanics and just how the units work together. it will be very scary to fight them once they stop trying to find the best possible way to all in you off of one base and actually learn to play the game
get rich or die mining
TL+ Member
XuoriG
Profile Blog Joined October 2007
Canada165 Posts
January 19 2011 16:24 GMT
#90
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 19 2011 16:42 GMT
#91
On January 19 2011 23:37 Antisocialmunky wrote:
Show nested quote +
On January 19 2011 23:34 LaserTurken wrote:
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.


You can build rally marines across the map faster than Thors. Look at it this way. Each marine tanks 4-6 hits for a Stalker to kill. A Thor tanks 30 stalker shots. Do you want to lose 5 Marines or 1 Thor? 250 minerals worth of unit with 5 range an an effective 2 attack shot vs a Guardian shield P army or a 300/200 unit with 2x26 attack shots? A unit that can't get kited to death by stalkers. Actually the best practice is to spread out the damage between Thors and marines since Thors can be repaired.

I think its more useful to have 2 Thors left that can take an infinite stream of units off 4-6 gateways than a few marines left over.

do you even play the game? tanking with thors works like a million times better. 2 thors with pdd/repair is at least 1300 hp of tanking. thors still dps just as well while they're taking damage, marines die fast and can't be repaired. sure there's heal but 45hp still gets bursted down almost instantly. the point is you kill everything by the time your thors die.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
uSnAmplified
Profile Joined October 2010
United States1029 Posts
January 19 2011 17:26 GMT
#92
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
~
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 19 2011 17:49 GMT
#93
On January 20 2011 02:26 uSnAmplified wrote:
Show nested quote +
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?


I think it be the latter, my friend.
A lot of terrans approach the match-up with such a defeatist attitude. They stay on bio for tvp for 45 mins and get frustrated when a-moving 45 hp units into aoe damage doesnt work like it does at the 8 minute mark. Instead of trying different unit compositions and tech patterns, they conclude that the matchup is broken and don't even try to go into a macro game so they just all in.
get rich or die mining
TL+ Member
mantas91
Profile Joined January 2011
Lithuania3 Posts
January 19 2011 18:58 GMT
#94
If the protoss player didn't expand and went for templars skipping the robo bay OP'd be dead =]
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-19 20:01:24
January 19 2011 19:54 GMT
#95
On January 20 2011 02:26 uSnAmplified wrote:
Show nested quote +
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans.
How much idiocy can these forums bear...
Keep on 4 gating, kid.

I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2011-01-19 20:09:29
January 19 2011 20:04 GMT
#96
On January 20 2011 04:54 Cano wrote:
Show nested quote +
On January 20 2011 02:26 uSnAmplified wrote:
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans.
How much idiocy can these forums bear...
Keep on 4 gating, kid.

I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.


Protoss has the sickest amount and easiest to pull off all ins. This all in is probably the only one terran has vs Protoss that is any usefull. Protoss has 4 gate, 3 gate robo, 3 gate stargate, etc. Protoss is rediculously save early,mid to late. If you keep losing to early MMM pushes you should just get better. Late game toss is the rediculous hard to stop for both terran and zerg. I feel even more sorry for zerg. What do you want terran to do late game. Go battle cruisers? rofl. Stalkers are pretty much cost efficient against them. Thors? Been tried already by painuser. Basically only worked when nobody knew how to deal with it. Tanks? been tried some people still do it, different playstyles. Mech? Yeah maybe, jinro showed great succes. But MC never faced mech before. Right now MMM is just the most effective there is.
Cano
Profile Joined July 2010
Poland200 Posts
January 19 2011 20:06 GMT
#97
^ You don't really read between the lines, do you...
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
January 19 2011 20:07 GMT
#98
On January 20 2011 05:06 Cano wrote:
^ You don't really read between the lines, do you...


I was talking to the people you quoted. Supporting you

hi im new
Profile Joined May 2010
Germany150 Posts
Last Edited: 2011-01-19 21:36:29
January 19 2011 21:32 GMT
#99
code a terran only
code s terran only except 1 zerg
no protoss

clearly this is proof that protoss is imba and terran is a weak race


ontopic: thors are broken.
they kill anything and everything coming from gateways and 250 mm cannons take care of the rest.
people who say dts 'counter' this make me laugh
you know what dts counter? dts counter people who are too stupid to get some detection.
honestly. dts require the twilight council which is pretty costly in itself followed by the fucking dark shrine that costs 250 gas and has a build time equal to the length of the game.




NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
January 19 2011 22:31 GMT
#100
DTs don't kill people stupid enough not to get detection but people stupid enough to allow a bunch of DTs to get around 2 unassisted thors, like yours truly a dozen or so games ago, no matter I had detection and the thors weren't 0/0 either. Turrets will die fast and scans will be run away from. If you don't have ravens, you're dead and try chasing DTs with a thor even then... In fact, I'd probably have problems chasing them with a raven too, knowing me. The way I see it, unuseless counter vs DTs is sieged tanks or infantry ball with detection unless you're lucky enough with banshees. And even this is assuming the Prot doesn't have decent micro or care to employ it.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 113
BRAT_OK 61
MindelVK 10
StarCraft: Brood War
Britney 18420
Hyuk 947
EffOrt 905
BeSt 250
ggaemo 248
Dewaltoss 108
Zeus 66
Rush 53
Pusan 48
[sc1f]eonzerg 35
[ Show more ]
Mong 31
sorry 28
Free 25
scan(afreeca) 22
Rock 17
Bale 16
zelot 15
Sacsri 12
Shine 11
Dota 2
qojqva1790
420jenkins235
LuMiX0
Counter-Strike
fl0m1589
x6flipin713
adren_tv88
edward72
kRYSTAL_5
Other Games
Grubby1828
FrodaN1147
B2W.Neo912
ceh9708
Dendi602
Beastyqt515
RotterdaM342
C9.Mang0182
KnowMe119
Mew2King60
UpATreeSC56
Trikslyr44
JuggernautJason20
Organizations
Dota 2
PGL Dota 2 - Main Stream197
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 15
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3312
• TFBlade850
Other Games
• imaqtpie413
• Shiphtur362
• tFFMrPink 11
Upcoming Events
Replay Cast
6h 23m
CrankTV Team League
17h 23m
Bombastic Starleague
1d 2h
The PondCast
1d 16h
HomeStory Cup
1d 17h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.