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This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.
On January 19 2011 03:00 LaserTurken wrote:Show nested quote +On January 19 2011 02:55 Mr_Wo_Ot wrote: That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that? Hmm, the thors works as Tanks, while marines are the dps dealers. Also trade oout the Medivacs against Vikings if you notice colossi or mass VR. LaserTurken.523
My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.
It is a common misconception that you should tank with the Thor. The Thor is just 2 siege tanks taped together and doesn't have much health beyond the health of 2 tanks...
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On January 19 2011 11:44 iChau wrote:Show nested quote +On January 19 2011 08:16 SuNSeT(OD) wrote: I still don't understand why people say mule is OP...it is needed to compete with chrono boosted nexus's...and the cool down time...it takes 50 energy to call down a mule as it is. The only way your going to be able to call down 10 is if you do the 4OC build vs Z, and that build although fun can be very detrimental to winning a match. The only problem is that Terran's are using almost half of their SCV's just to add to their army knowing their economy won't be hurt. SCV's can become very good meat-shields and can so repair if needed, unlike probes or drones. Using SCV's just for an all-in doesn't sound right to me, but it's a game, I guess. How many times will we see that completely false and, in fact, just retarded argument?
So I have 1CC and 11 SCVs mining. This equals to about 15 SCVs. Now I take 11 from that and magically my economy isn't hurt because i have MULE (about 4 SCVs). Give me a break...
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On January 19 2011 23:28 Antisocialmunky wrote:This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven. Show nested quote +On January 19 2011 03:00 LaserTurken wrote:On January 19 2011 02:55 Mr_Wo_Ot wrote: That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that? Hmm, the thors works as Tanks, while marines are the dps dealers. Also trade oout the Medivacs against Vikings if you notice colossi or mass VR. LaserTurken.523 My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.
you can repair the thors, not marines.
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On January 19 2011 23:34 LaserTurken wrote:Show nested quote +On January 19 2011 23:28 Antisocialmunky wrote:This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven. On January 19 2011 03:00 LaserTurken wrote:On January 19 2011 02:55 Mr_Wo_Ot wrote: That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that? Hmm, the thors works as Tanks, while marines are the dps dealers. Also trade oout the Medivacs against Vikings if you notice colossi or mass VR. LaserTurken.523 My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield. you can repair the thors, not marines. 
You can build rally marines across the map faster than Thors. Look at it this way. Each marine tanks 4-6 hits for a Stalker to kill. A Thor tanks 30 stalker shots. Do you want to lose 5 Marines or 1 Thor? 250 minerals worth of unit with 5 range an an effective 2 attack shot vs a Guardian shield P army or a 300/200 unit with 2x26 attack shots? A unit that can't get kited to death by stalkers. Actually the best practice is to spread out the damage between Thors and marines since Thors can be repaired.
I think its more useful to have 2 Thors left that can take an infinite stream of units off 4-6 gateways than a few marines left over.
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i am thinking that mass stalker with zealots and high temps will be the bane to this build feed back raven feed back pdd feedback medivac if he still has energy drop a few storms on the marines
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Guys, come on, there's probably just as many Protoss all-ins, one-basing etc. as there's Terran. And it's not like Prots having shields up for -2 ranged damage or force-fielding your army in half can't make up for SCVs on auto-repair (dunno about the Zealot AI getting messed up, though).
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@NewbieOne thors can destroy ff so spliting the army isnt that effective
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i was thinking of ghosts insted of ravens emp the protoss ball and if you have a great eye and good micro emp the dt
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I've been testing it for now, and I really like getting a viking instead of a medivac when they are going colossi. Mostly 1/2 medivacs don't help that much and with 1/2 vikings its fairly easy to keep the collosi away from your marine army.
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it might die to a 4gate but as long as you bunker and pull scvs to repair timely, it shouldn't be an issue. and then you pretty much automatically with if you hold off the 4gate. tbh, I think the all ins that come a bit sooner are a lot stronger when I play against them. The only 11 minute all in that I think has any merit is the tank marine-raven all-in. that one is pretty tough to deal with even if you know it's coming as soon as the game starts (any protosses here ever played specialist 5 times in a row?)
terran is a pretty dangerous race in terms of mechanics and just how the units work together. it will be very scary to fight them once they stop trying to find the best possible way to all in you off of one base and actually learn to play the game
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People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
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On January 19 2011 23:37 Antisocialmunky wrote:Show nested quote +On January 19 2011 23:34 LaserTurken wrote:On January 19 2011 23:28 Antisocialmunky wrote:This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven. On January 19 2011 03:00 LaserTurken wrote:On January 19 2011 02:55 Mr_Wo_Ot wrote: That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that? Hmm, the thors works as Tanks, while marines are the dps dealers. Also trade oout the Medivacs against Vikings if you notice colossi or mass VR. LaserTurken.523 My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield. you can repair the thors, not marines.  You can build rally marines across the map faster than Thors. Look at it this way. Each marine tanks 4-6 hits for a Stalker to kill. A Thor tanks 30 stalker shots. Do you want to lose 5 Marines or 1 Thor? 250 minerals worth of unit with 5 range an an effective 2 attack shot vs a Guardian shield P army or a 300/200 unit with 2x26 attack shots? A unit that can't get kited to death by stalkers. Actually the best practice is to spread out the damage between Thors and marines since Thors can be repaired. I think its more useful to have 2 Thors left that can take an infinite stream of units off 4-6 gateways than a few marines left over. do you even play the game? tanking with thors works like a million times better. 2 thors with pdd/repair is at least 1300 hp of tanking. thors still dps just as well while they're taking damage, marines die fast and can't be repaired. sure there's heal but 45hp still gets bursted down almost instantly. the point is you kill everything by the time your thors die.
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On January 20 2011 01:24 Rutluv wrote: People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi... Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
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On January 20 2011 02:26 uSnAmplified wrote:Show nested quote +On January 20 2011 01:24 Rutluv wrote: People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi... Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
I think it be the latter, my friend. A lot of terrans approach the match-up with such a defeatist attitude. They stay on bio for tvp for 45 mins and get frustrated when a-moving 45 hp units into aoe damage doesnt work like it does at the 8 minute mark. Instead of trying different unit compositions and tech patterns, they conclude that the matchup is broken and don't even try to go into a macro game so they just all in.
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If the protoss player didn't expand and went for templars skipping the robo bay OP'd be dead =]
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On January 20 2011 02:26 uSnAmplified wrote:Show nested quote +On January 20 2011 01:24 Rutluv wrote: People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi... Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance? Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans. How much idiocy can these forums bear... Keep on 4 gating, kid.
I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.
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On January 20 2011 04:54 Cano wrote:Show nested quote +On January 20 2011 02:26 uSnAmplified wrote:On January 20 2011 01:24 Rutluv wrote: People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi... Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance? Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans. How much idiocy can these forums bear... Keep on 4 gating, kid. I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.
Protoss has the sickest amount and easiest to pull off all ins. This all in is probably the only one terran has vs Protoss that is any usefull. Protoss has 4 gate, 3 gate robo, 3 gate stargate, etc. Protoss is rediculously save early,mid to late. If you keep losing to early MMM pushes you should just get better. Late game toss is the rediculous hard to stop for both terran and zerg. I feel even more sorry for zerg. What do you want terran to do late game. Go battle cruisers? rofl. Stalkers are pretty much cost efficient against them. Thors? Been tried already by painuser. Basically only worked when nobody knew how to deal with it. Tanks? been tried some people still do it, different playstyles. Mech? Yeah maybe, jinro showed great succes. But MC never faced mech before. Right now MMM is just the most effective there is.
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^ You don't really read between the lines, do you...
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On January 20 2011 05:06 Cano wrote: ^ You don't really read between the lines, do you...
I was talking to the people you quoted. Supporting you 
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code a terran only code s terran only except 1 zerg no protoss
clearly this is proof that protoss is imba and terran is a weak race
ontopic: thors are broken. they kill anything and everything coming from gateways and 250 mm cannons take care of the rest. people who say dts 'counter' this make me laugh you know what dts counter? dts counter people who are too stupid to get some detection. honestly. dts require the twilight council which is pretty costly in itself followed by the fucking dark shrine that costs 250 gas and has a build time equal to the length of the game.
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DTs don't kill people stupid enough not to get detection but people stupid enough to allow a bunch of DTs to get around 2 unassisted thors, like yours truly a dozen or so games ago, no matter I had detection and the thors weren't 0/0 either. Turrets will die fast and scans will be run away from. If you don't have ravens, you're dead and try chasing DTs with a thor even then... In fact, I'd probably have problems chasing them with a raven too, knowing me. The way I see it, unuseless counter vs DTs is sieged tanks or infantry ball with detection unless you're lucky enough with banshees. And even this is assuming the Prot doesn't have decent micro or care to employ it.
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