I guess stalker VR you make viking first but I still don't think you'd have enough stuff when it comes; no marauders, stim or combat shields, just marines from 1 rax and a viking or two. And against 1 gate expand I think thors + ravens are too slow to break it. I think you'd want to cut the thors completely and get two tech lab rax, maybe switch once raven is done, get more marauders and conc.
TvP insane tactic. - Page 6
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SpiderWaffle
United States125 Posts
I guess stalker VR you make viking first but I still don't think you'd have enough stuff when it comes; no marauders, stim or combat shields, just marines from 1 rax and a viking or two. And against 1 gate expand I think thors + ravens are too slow to break it. I think you'd want to cut the thors completely and get two tech lab rax, maybe switch once raven is done, get more marauders and conc. | ||
supersoft
Germany3729 Posts
On January 20 2011 06:32 hi im new wrote: code a terran only code s terran only except 1 zerg no protoss clearly this is proof that protoss is imba and terran is a weak race ontopic: thors are broken. they kill anything and everything coming from gateways and 250 mm cannons take care of the rest. people who say dts 'counter' this make me laugh you know what dts counter? dts counter people who are too stupid to get some detection. honestly. dts require the twilight council which is pretty costly in itself followed by the fucking dark shrine that costs 250 gas and has a build time equal to the length of the game. Noone in this thread asked for your shitty post. It's a strategydiscussion. Your post also doesn't make any sense, noone said that Terran is weak and Protoss is imba. "On topic: Thor is broken" you didn't even read the topic am I right? And what do you mean with a fucking dark shrine? You seem to be frustrated. Go out, get a girlfriend. Builds like this one seem to be too vulnerable to an earlier Push by the Protossplayer. I use to play against my little brother and he's a very agressive Protoss, if I go for builds like this one he usually kills me off before my composition is at its full strength. | ||
FinestHour
United States18466 Posts
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FabledIntegral
United States9232 Posts
On January 20 2011 05:04 Endorsed wrote: Protoss has the sickest amount and easiest to pull off all ins. This all in is probably the only one terran has vs Protoss that is any usefull. Protoss has 4 gate, 3 gate robo, 3 gate stargate, etc. Protoss is rediculously save early,mid to late. If you keep losing to early MMM pushes you should just get better. Late game toss is the rediculous hard to stop for both terran and zerg. I feel even more sorry for zerg. What do you want terran to do late game. Go battle cruisers? rofl. Stalkers are pretty much cost efficient against them. Thors? Been tried already by painuser. Basically only worked when nobody knew how to deal with it. Tanks? been tried some people still do it, different playstyles. Mech? Yeah maybe, jinro showed great succes. But MC never faced mech before. Right now MMM is just the most effective there is. Stalkers are not even remotely cost efficient vs battlecruisers, and battlecruisers completely demolish protoss, although it's nigh impossible to get a critical mass of them out. | ||
LaserTurken
Sweden17 Posts
He said something about me making a stupid thread and how easily he could beat it, i ignored this in the game, cause i was "focused". I won. You: btw OptimusPrime has reconnected. You: im that guy from TL ![]() you know what was coming and still you lose? OptimusPrime: i know ur mother is a whore! You: great response! you must be like 12 years old.. The player is ignoring you. | ||
HaZ87
3 Posts
I wall and make 2 bunker, but with only marines and one reaven without energy is hard to stop, what u do against 4 gate or 3 gate robo? | ||
LaserTurken
Sweden17 Posts
On January 22 2011 09:37 HaZ87 wrote: I try this 4 times, in two work very well against fast colosso then against expo with HT attacking before protoss research storm, but then i lose against a simply 4 gate rush and 3 gate 1 robo I wall and make 2 bunker, but with only marines and one reaven without energy is hard to stop, what u do against 4 gate or 3 gate robo? Post replay, so i can tell you what you did wrong and how you could have defended! ![]() | ||
charlie420247
United States692 Posts
On January 19 2011 03:25 PJA wrote: Tactic: Putting vikings over center of the map on xel'naga for safe colossus sniping Not a Tactic: Build order for a timing attack Anyway, blindly using this build order seems bad. If the opponent does an early nexus they're going to have enough profit from the expansion by the time that you attack them that you won't kill them. Maybe could work against the safe 3 gate builds where they get a robo before nexus. ^^ im glad you somebody pointed that above point it was hurting my brain lol. also i am sick and fucking tired of people telling me how weak terran is in the late game. they have arguably the strongest maxed army in the game and are incredibly fucking strong on 2+ base. | ||
Dikkbutt
Sweden193 Posts
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Crankenstein
Australia150 Posts
I usually move out with just marines and two Thors making the push a little faster. | ||
.kv
United States2332 Posts
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.kv
United States2332 Posts
On January 21 2011 09:08 supersoft wrote: Noone in this thread asked for your shitty post. It's a strategydiscussion. Your post also doesn't make any sense, noone said that Terran is weak and Protoss is imba. "On topic: Thor is broken" you didn't even read the topic am I right? And what do you mean with a fucking dark shrine? You seem to be frustrated. Go out, get a girlfriend. Builds like this one seem to be too vulnerable to an earlier Push by the Protossplayer. I use to play against my little brother and he's a very agressive Protoss, if I go for builds like this one he usually kills me off before my composition is at its full strength. Terrans can defend the 4gate which is a very aggressive push by Protoss with 2 bunkers and SCVs pulled to repair them | ||
Crankenstein
Australia150 Posts
On January 23 2011 00:55 .kv wrote: What if the Protoss techs to HTs and gets Charge as well? HTs would kill the stim marines, SCVs, and feedback the Raven and the Chargelots will clean up the Thors? I doubt that its possible to get enough energy/HT's to storm the marines and feedback the medivacs and the raven and still have enough charge-a-lots to kill the Thors keeping in mind that charge-a-lots will get hit by storms too when they charge in. | ||
shiNe.
Canada120 Posts
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eatpraylove
United States53 Posts
And I didn't know sentries could shoot through the ground. ![]() | ||
Willzzz
United Kingdom774 Posts
In your first replay your opponent (who is now back in diamond league) underestimated the threat, built way too many probes and you caught him as he was teching to HT. The 2nd was similar, I didn't watch them all. Artosis did a good vid on how to defeat this class of attacks but protoss players ignore it and trust to luck instead (or have obscene micro). | ||
Barca
United States418 Posts
On January 25 2011 03:56 Willzzz wrote: This build works just like all the other 1 base timing attacks. There is one simple reason it works and that is because most protoss players are greedy and cocky and try to expand and tech up at the same time. In your first replay your opponent (who is now back in diamond league) underestimated the threat, built way too many probes and you caught him as he was teching to HT. The 2nd was similar, I didn't watch them all. Artosis did a good vid on how to defeat this class of attacks but protoss players ignore it and trust to luck instead (or have obscene micro). Artosis's response to a 1-base Raven timing push was... 1 base Collosus? Are you kidding me? That's got to be the worst response ever. If the Terran was actually good and pushed at 9-10 minutes with a Raven and a couple banshees, Artosis only had 4 stalkers and 3 sentries. Compare that to the typical Polt timing attack which hits with 1 Raven and 3 banshees and you are dead. You are done. Oh yeah, also: the guy expanded? So it's not a one base all-in at all. They met in the middle of the map as Artosis pushed. That video does not even come close to explaining how to defeat a 1 base all-in. And speaking of obscene micro, have you seen his Force Fields in that video? How can people put that video up on a pedestal when it's complete garbage, it's ridiculous | ||
Sm3agol
United States2055 Posts
On January 21 2011 09:21 FabledIntegral wrote: Stalkers are not even remotely cost efficient vs battlecruisers, and battlecruisers completely demolish protoss, although it's nigh impossible to get a critical mass of them out. BCs vs toss lol? First of all, reaching a critical mass of BCs vs toss is well night impossible vs Toss(as you pointed out), and if they do indeed reach that mass, then that means that the Toss probably has the exact counter to them which is void rays and templar. That massive 200 energy gets turned into 200 damage by the templay, and the voids are fairly beefy vs the bc's terribad 6 attack vs air. Not to mention the void's buff vs massive. If not for the Yamato cannon, then voids would just outright rape bcs. Stalkers however do blow vs bcs. | ||
Willzzz
United Kingdom774 Posts
However the key piece of advice he gives still holds true. If the terran is putting all his effort into a killer timing attack you have to put all your effort into defending that attack. Most all-ins feature heavy marine play, protoss can't get HT in time, so colossi are a reasonable choice, since you probably have robo anyway for obs. There are numerous ways for protoss to defeat the Polt attack, but there are 2 things they should not do: expand and get HT. The Polt attack comes before the expansion has paid for itself and before your HT have storm. | ||
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