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TvP insane tactic.

Forum Index > StarCraft 2 Strategy
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safari140
Profile Joined October 2010
Sweden6 Posts
January 18 2011 17:49 GMT
#1
--- Nuked ---
LeoLeo
Profile Blog Joined September 2010
Sweden456 Posts
January 18 2011 17:55 GMT
#2
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?
Bacon, Orangina and chilling
ScrubS
Profile Joined September 2010
Netherlands436 Posts
Last Edited: 2011-01-18 18:05:18
January 18 2011 17:57 GMT
#3
Very intresting variation to all the current 1 base TvP pushes, definately gonna try it out.

EDIT: could you plz add some more replays? Toss FE close positions on Meta isn't usually working out that good
maxtodd
Profile Joined June 2010
58 Posts
January 18 2011 17:59 GMT
#4
I have a 2gate 1sg push that comes at about 7:30 game time that would work this. Charge on supply depot, down the bunker, thor isn't out yet. Never know til we try! Add me and let's do a practice game: StingraySam.835
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 18 2011 18:00 GMT
#5
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
gr8ape
Profile Joined July 2008
Canada302 Posts
January 18 2011 18:07 GMT
#6
Stargate
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 18 2011 18:09 GMT
#7
On January 19 2011 03:07 gr8ape wrote:
Stargate


Build a Viking before Raven, also, Marines.
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
omgbbq2
Profile Joined August 2010
Canada169 Posts
January 18 2011 18:13 GMT
#8
this reminds me of the recent game 1 of mvp vs tester
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 18 2011 18:16 GMT
#9
not really a tactic. more of a timing push. pretty much just a variation of all the 1 base all ins terrans love so much these days. you'll win some with this and you'll lose some.. i don't think this is the best all in but it's definitely not the worst
get rich or die mining
TL+ Member
rsvp
Profile Blog Joined January 2006
United States2266 Posts
January 18 2011 18:19 GMT
#10
Like many terran 1 base all-ins with scvs, this is a ridiculously strong build that can catch a lot of protoss off guard, even at the highest levels of play.

I've seen variations of this 2 thor timing attack used by a few good Ts before, such as Baz (currently top 10 NA) and Janook (http://www.sc2builds.com/build/701)
jamesmax
Profile Joined November 2010
Canada72 Posts
January 18 2011 18:25 GMT
#11
lol, isnt there enough all in pushes? can't we work on things that make the game enjoyable =[
I am a constructor, what is army?
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 18 2011 18:25 GMT
#12
On January 19 2011 02:57 ScrubS wrote:
Very intresting variation to all the current 1 base TvP pushes, definately gonna try it out.

EDIT: could you plz add some more replays? Toss FE close positions on Meta isn't usually working out that good


More replays:
http://www.sc2replayed.com/replays/127896-1v1-terran-protoss-xelnaga-caverns
http://www.sc2replayed.com/replays/127895-1v1-terran-protoss-jungle-basin
http://www.sc2replayed.com/replays/127894-1v1-terran-protoss-lost-temple
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-01-18 18:27:36
January 18 2011 18:25 GMT
#13
Tactic: Putting vikings over center of the map on xel'naga for safe colossus sniping
Not a Tactic: Build order for a timing attack

Anyway, blindly using this build order seems bad. If the opponent does an early nexus they're going to have enough profit from the expansion by the time that you attack them that you won't kill them. Maybe could work against the safe 3 gate builds where they get a robo before nexus.
www.infinityseven.net
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 18 2011 18:25 GMT
#14
If P goes for a 1gate expand he will have a full 4 minutes of 4-5 gate + robo production before this all in hits. also since repairing SCVs got fixed this isnt a build that cannot be beaten by a solid BO + simple scouting + macro.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 18 2011 18:31 GMT
#15
Every time i see a T go "all-in" by pulling a large number of scvs, lose his entire army while not doing any serious economic damage, then call 10 MULEs down, rebuild his army, and cruise back in for the easy win, I facepalm inside and outside. MULE's definitely need a cool-down to make all-ins by Ts actually all-ins.

On the other hand, I have no problem with all-in-ish mid-game timing attacks, and this definitely looks like a solid one. As usual though, with any mid-game oriented attack, an earlier timing attack like a 4 gate/ 7RR, etc., can inflict serious damage, and hence, can easily counter this. That makes this ok in my book. It's scouteable and defendeable if you catch it early.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2011-01-18 18:39:07
January 18 2011 18:35 GMT
#16
EDIT: nvm, actually not that much, still i ll leave it here
http://www.youtube.com/user/ArtosisTV#p/search/0/d__kxkTd6RM
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Gitch
Profile Joined October 2010
United Kingdom27 Posts
January 18 2011 18:36 GMT
#17
As a Protoss I get totally owned by 2-thor pushes so I think this is a good build. I really don't think a raven adds enough though as I'm convinced stalker-based armies have no chance against this build anyway, so do you really need a PDD? I would just push earlier or get strike cannons.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-01-18 18:54:27
January 18 2011 18:41 GMT
#18
On January 19 2011 03:36 Gitch wrote:
As a Protoss I get totally owned by 2-thor pushes so I think this is a good build. I really don't think a raven adds enough though as I'm convinced stalker-based armies have no chance against this build anyway, so do you really need a PDD? I would just push earlier or get strike cannons.


I'd have to agree with this statement that PDD seems like overkill. Instead of a Raven, you could invest that gas instead into a banshee or two + cloak. Save a scan for when you push so you can pop the obs with your thors and let your banshees ride unchecked.

Or you could instead use the Raven for turrets if you have enough energy to stop the Protoss from retreating back up their ramp by placing 3 turrets there to block off the ramp. I'm sure once they see a force like that, they'll be wanting to pull back.

Edit: Raven is validated by nullifying DT threat. I still feel that PDD is overkill but it doesn't detract from the push at all. Feel free to use the energy any way you see fit.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
rsvp
Profile Blog Joined January 2006
United States2266 Posts
January 18 2011 18:43 GMT
#19
On January 19 2011 03:36 Gitch wrote:
As a Protoss I get totally owned by 2-thor pushes so I think this is a good build. I really don't think a raven adds enough though as I'm convinced stalker-based armies have no chance against this build anyway, so do you really need a PDD? I would just push earlier or get strike cannons.


Thor builds pretty much get hard countered by DTs. A raven protects against this major weakness.
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 18 2011 18:44 GMT
#20
On January 19 2011 03:36 Gitch wrote:
As a Protoss I get totally owned by 2-thor pushes so I think this is a good build. I really don't think a raven adds enough though as I'm convinced stalker-based armies have no chance against this build anyway, so do you really need a PDD? I would just push earlier or get strike cannons.


DT rushes, so a raven is good.

And still PDD is so f**king awesome!
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
butchji
Profile Joined September 2009
Germany1531 Posts
January 18 2011 18:51 GMT
#21
So insane dude.
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-01-18 18:55:55
January 18 2011 18:53 GMT
#22
yup, you should try making some banshiee instead of useless raven ^^
Counters will be vr/immortals/zealots/maybe some sentries, and they are not affected by raven's PDD. Worst, raven can 'force' the Protoss to make units you don't want too see :x
Archas
Profile Blog Joined July 2010
United States6531 Posts
January 18 2011 18:57 GMT
#23
On January 19 2011 03:53 Hane wrote:
yup, you should try making some banshiee instead of useless raven ^^
Counters will be vr/immortals/zealots/maybe some sentries, and they are not affected by raven's PDD

Further down the page, it's pointed out that Dark Templar rushes, which otherwise demolish this build, are nullified by the Raven. It's a safeguard for that weakness, and not useless at all.
The room is ripe with the stench of bitches!
JustProbes
Profile Joined November 2010
United States28 Posts
January 18 2011 19:05 GMT
#24
what time do you get the raven out? a good dt rush usually hits between 7:00-7:30
Belha
Profile Joined December 2010
Italy2850 Posts
January 18 2011 19:06 GMT
#25
Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro).

The build, as many others terrans all-ins (full rines, maka raks, tank-rine-bunker, cloack-banshee rush, 3raks, polt, thor rush....jesus) sounds strong, but that does not detract the fact that those builds eventually will be patched in some way (or the game will totally fail with the time).
Chicken gank op
FreedonNadd
Profile Joined August 2010
Austria573 Posts
January 18 2011 19:06 GMT
#26
Sounds very risky. Reminds me of the Polt build a little. Not a fan of all-in, cause I want satisfying good micro/marco games, but could lead to many victories.
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
FreedonNadd
Profile Joined August 2010
Austria573 Posts
January 18 2011 19:09 GMT
#27
On January 19 2011 04:06 Belha wrote:
Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro).

True. Ack!

Knowing how to play an all-in is fine, but does not improve you as a player all too much.
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 18 2011 19:11 GMT
#28
How does this work against cannons, when i expand as toss and see the Terran go for a 1base push i just put down 3-5 cannons at my front while getting non stop immortal and sentry low stalkers numbers since all Terrans are using PDD. Without cannons you just get roflstomped by stim and PDD
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-01-18 19:21:44
January 18 2011 19:20 GMT
#29
By insane do you mean incredibly abusive of game mechanics? even the repair patch hes yet to stop all this nonsense

Their is another thread about the same thing with banshees, the scvs still really mess up the zealot AI making these all ins ridiculous still.

~
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-01-18 19:32:10
January 18 2011 19:31 GMT
#30
On January 19 2011 04:20 uSnAmplified wrote:
By insane do you mean incredibly abusive of game mechanics? even the repair patch hes yet to stop all this nonsense

Their is another thread about the same thing with banshees, the scvs still really mess up the zealot AI making these all ins ridiculous still.



In the case of this build, two Thors are there and will surely be repaired. Zealots can have a field day with that. While I agree that they really do need to patch the Zealot vs SCV repairing Air, I don't think this build is abusive to the game mechanics.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-01-18 19:35:56
January 18 2011 19:33 GMT
#31
On January 19 2011 04:31 Synystyr wrote:
Show nested quote +
On January 19 2011 04:20 uSnAmplified wrote:
By insane do you mean incredibly abusive of game mechanics? even the repair patch hes yet to stop all this nonsense

Their is another thread about the same thing with banshees, the scvs still really mess up the zealot AI making these all ins ridiculous still.



In the case of this build, two Thors are there and will surely be repaired. Zealots can have a field day with that. While I agree that they really do need to patch the Zealot vs SCV repairing Air, I don't think this build is abusive to the game mechanics.
Not nearly as bad, but still incredibly stupid.
Forums is full of complaining for bigger maps and longer games but every day we see a new ridiculous all in that some random found out by making X units and SCV pulling, its getting really old fast.

~
AAforhigher
Profile Joined January 2011
Belgium6 Posts
Last Edited: 2011-01-19 11:56:16
January 18 2011 20:00 GMT
#32
CryMore
Profile Joined March 2010
United States497 Posts
January 18 2011 20:06 GMT
#33
Protoss would need to build immortals (chrono'd) and go very zealot heavy. If they prepare for a banshee + marine + PDD push they will die to this push (stargate + stalker + sentry) so it would be a good idea to hide the armory/thors by keeping them near your raven. Immortals chew through thors like butter.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Blackk
Profile Joined November 2010
South Africa226 Posts
January 18 2011 20:07 GMT
#34
On January 19 2011 04:06 Belha wrote:
Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro).

The build, as many others terrans all-ins (full rines, maka raks, tank-rine-bunker, cloack-banshee rush, 3raks, polt, thor rush....jesus) sounds strong, but that does not detract the fact that those builds eventually will be patched in some way (or the game will totally fail with the time).


The reason that medium skilled terrans stick to 1 base is that the longer the game (expecially vs zerg) goes on, the more of a disadvantage it feels they are at
hah.
junemermaid
Profile Joined September 2006
United States981 Posts
January 18 2011 20:10 GMT
#35
Open phoenix ---> profit. Transition to Void Ray or mothership.

Phoenix will delay this timing like crazy, sniping ravens / scvs making buildings / mules & SCVs.
the UMP says YER OUT
shihou
Profile Joined December 2010
United States8 Posts
January 18 2011 20:18 GMT
#36
do you have any replays of you losing with this build those would be interesting to see.
Brandus
Profile Joined September 2010
148 Posts
January 18 2011 20:18 GMT
#37
So basically anything terran can dump out at the 10 minute mark is devastating? its always svc+marines + [thors/ravens/banshees/conc mauraders]. I feel like SVC's are the root of the problem. It shouldn't be so easy and rewarding throw away workers like that.
Barca
Profile Blog Joined October 2010
United States418 Posts
January 18 2011 20:26 GMT
#38
To all you Toss, here's me beating this build with a 1 gate FE, the mixed tech and lack of army size makes it pretty easy to stop

[image loading]

This is the epitome of gimmicky Terran builds >.<
- I hate threads that end with "Thoughts?" -
morimacil
Profile Joined March 2010
France921 Posts
January 18 2011 20:53 GMT
#39
On January 19 2011 05:18 Brandus wrote:
So basically anything terran can dump out at the 10 minute mark is devastating? its always svc+marines + [thors/ravens/banshees/conc mauraders]. I feel like SVC's are the root of the problem. It shouldn't be so easy and rewarding throw away workers like that.

Well, the reason why it works, is because SCVs are very useful early on, as just workers. But once you are at 22 workers on a base (6 on gas, 16 on minerals, and a mule), you are at the same economy with terran as you would be with another race that had 24 SCVs on minerals, and 6 on gas.
SCVs are also really efficient damage soakers for terran. Imagining that you would want to do a one base push, you could for example stop making SCVs once you reach 20-25, and use the money to throw down an extra barrack, and make some marines. But just making more SCVs that you dont really need for your economy anymore, provides a bigger meatshield.
Protoss works the same way, for a toss all-in, you stop making workers at a certain point, and then you use your macro mechanic, and some minerals to make a melee range efficient meatshield. For toss, its chronoboosting army buildings, and making zealots, for zerg, its using spwn larva to make lings, for terran, its muling, and using the CC to make SCVs to fight.
xciLe
Profile Joined October 2010
Norway213 Posts
January 18 2011 20:53 GMT
#40
wsup Arvid Lindgren! and nice tactic, but i have seen it before, and it REALLY works. but thanks for the BO
Protoss OP
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-18 21:00:30
January 18 2011 20:56 GMT
#41
On January 19 2011 05:26 Barca wrote:
To all you Toss, here's me beating this build with a 1 gate FE, the mixed tech and lack of army size makes it pretty easy to stop

[image loading]

This is the epitome of gimmicky Terran builds >.<

You gotta be joking...

He made a Thor - IT HAS TO BE EXACT SAME BUILD, RIGHT?

Assuming no aggresion:
The OP's build at 11:00 has:
2 Thors (1 less than in your replay)
38 Marines (29 more...)
1 Raven (same)
0 Banshee (1 less)
1 Medivac (1 more)

It also heavily cuts SCVs while in your replay your opponent had 36 SCVs. He basically sent you 3 naked Thors.

You went some kind of gimmicky build too, 33 probes off 2 bases at 11 minutes? Even though you cut probes hard this would just crush you. You had 10 Stalkers, 10 Zealots and 4 Sentries.

Endorsed
Profile Joined May 2010
Netherlands1221 Posts
January 18 2011 20:59 GMT
#42
On January 19 2011 04:06 Belha wrote:
Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro).

The build, as many others terrans all-ins (full rines, maka raks, tank-rine-bunker, cloack-banshee rush, 3raks, polt, thor rush....jesus) sounds strong, but that does not detract the fact that those builds eventually will be patched in some way (or the game will totally fail with the time).


A maka rax isn't an all in. A cloack banshee rush isn't an all in. Why are you generalizing terran players? There are so many toss players who all in like crazy, most of them got to diamond that way. 4 gate, 3 gate stargate, 3 gate robo, fe into 6 gate all in pvz, according to your logic DT rush is all in aswell. All ins have their place in this game and usually are a response to a fast expand. They won't be patched if they can be beaten.
Celadan
Profile Joined September 2010
Norway471 Posts
January 18 2011 20:59 GMT
#43
I have encountered this plenty of times as protoss alredy actually.(probably not this spesific build but a pretty similar one, 2 thors and a raven + marine push)
спеціальна Тактика
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
January 18 2011 21:03 GMT
#44
Oh yay more Terran all ins for me to worry about.

Just when I thought PvP was bad.
chenchen
Profile Joined November 2010
United States1136 Posts
January 18 2011 21:04 GMT
#45
Meh . . seems like a pretty typical blind timing one base all in build.
powerade = dragoon blood
Barca
Profile Blog Joined October 2010
United States418 Posts
January 18 2011 21:05 GMT
#46
On January 19 2011 05:56 Cano wrote:
Show nested quote +
On January 19 2011 05:26 Barca wrote:
To all you Toss, here's me beating this build with a 1 gate FE, the mixed tech and lack of army size makes it pretty easy to stop

[image loading]

This is the epitome of gimmicky Terran builds >.<

You gotta be joking...

He made a Thor - IT HAS TO BE EXACT SAME BUILD, RIGHT?

Assuming no aggresion:
The OP's build at 11:00 has:
2 Thors (1 less than in your replay)
38 Marines (29 more...)
1 Raven (same)
0 Banshee (1 less)
1 Medivac (1 more)

It also heavily cuts SCVs while in your replay your opponent had 36 SCVs.

You went some kind of gimmicky build too, 33 probes off 2 bases at 11 minutes? Even though you cut probes hard this would just crush you. You had 10 Stalkers, 10 Zealots and 4 Sentries.



Not exactly the same build, you're right. That rep is a couple weeks old, but it's just an example that Thor/Raven/SCV can be stopped. Take that for what it is.

And yeah, cutting probes is necessary when you scout your opponent doing an all-in. Sooo thank you for complimenting my response?
- I hate threads that end with "Thoughts?" -
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-18 21:09:49
January 18 2011 21:06 GMT
#47
^ That just means that this build would be even more powerful if you didn't response properly... And yo can't assume you will response properly 100% of the time.

And do you still fail to see that 29 marines > Thor and a Banshee?

For the record, I never used this build, I just see the numbers.
1-LeeteR
Profile Joined August 2010
United States78 Posts
January 18 2011 21:07 GMT
#48
kinda similar to immvp's all-ins agianst trickster
"i hate people who quote themselves" - me
Barca
Profile Blog Joined October 2010
United States418 Posts
January 18 2011 21:11 GMT
#49
On January 19 2011 06:06 Cano wrote:
^ That just means how powerful this build would be if you didn't reponse properly...

And do you still fail to see that 29 marines > Thor and a Banshee?


Yup, 1 base raven all-ins are pretty powerful against Toss if you don't respond properly. I could have told you that myself, I still struggle with them all the time. Half of the GSL TvPs consist of them, it's ridiculous.

Yeah, 29 marines > Thor, but Banshee > medivac. I think I could have held off still though, marines are pretty susceptible to Force Field with only 1 thor out on the field.
- I hate threads that end with "Thoughts?" -
Teodice
Profile Blog Joined June 2010
Sweden641 Posts
January 18 2011 21:18 GMT
#50
TvP is a bit tiresome with all these all-ins. It sure works great and I havn´t figured out a proper counter yet. Fast tech to HT or something, dunno if they get out in time.

You will still be here tomorrow, but your dreams may not
ShatterZer0
Profile Joined November 2010
United States1843 Posts
January 18 2011 21:57 GMT
#51
I hate fighting this. I've lost at least 35 games to this strategy and it drove me up a wall, so when I see it I usually smashbreak the front becasue 1/1/1 builds are amazingly fragile to 3 gate stargate or any other angry opening push that's not centered around the chokepoint of the main's ramp.

After unsuccessfully breaking a few truly good Terrans I though of how to combat it more efficiently, and then noticed it was almost totally map dependent. The key to killing this build is making cannons. I know, it sounds dumb but cannons, gateway units, and zealot/sentry are what generally keep me alive against this. Even worse than this push is when they delay the push after noticing a 1 gate expand, expand themselves and push out slightly later but right before any meaningful Protoss tech can get up... I'm going crazy versus this build... anyone got a cost effective/fun counter to it?
A time to live.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
January 18 2011 22:04 GMT
#52
On January 19 2011 05:59 Endorsed wrote:
Show nested quote +
On January 19 2011 04:06 Belha wrote:
Terrans should really really stop focusing on "all in" recipes, and try to improve as overall players, Jinro style (and eventually you will get results, as Jinro).

The build, as many others terrans all-ins (full rines, maka raks, tank-rine-bunker, cloack-banshee rush, 3raks, polt, thor rush....jesus) sounds strong, but that does not detract the fact that those builds eventually will be patched in some way (or the game will totally fail with the time).


A maka rax isn't an all in. A cloack banshee rush isn't an all in. Why are you generalizing terran players? There are so many toss players who all in like crazy, most of them got to diamond that way. 4 gate, 3 gate stargate, 3 gate robo, fe into 6 gate all in pvz, according to your logic DT rush is all in aswell. All ins have their place in this game and usually are a response to a fast expand. They won't be patched if they can be beaten.


Well, it all depends on how you look at it, if you ALL OUT RUSH Dt's then you are actually all in'ing... because if your opponent scouts you just as the Darkshrine is beginning then you SHOULD lose. All-in is just a general term for build you SHOULD lose with if your opponent is competent at reacting to what they scout with. If a Terran scouts my slow non-probe cutting DT push and I simply use them to harass a little and get map control to expand it obviously isn't an all in.

The difference between the two is the thought behind the build all in being I WILL KILL YOU WITH THIS NOW and simple tactic being I WILL DO THIS TO TRY AND EVENTUALLY SOMEHOW KILL YOU.
A time to live.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
January 18 2011 22:42 GMT
#53
PDD is good but i think you're a little over-keen on it.

pretty much any 'cute' trick such as PDD or EMP can be compensated by pure numbers and spamming lower tech from numerous structures.

PDD keep your units alive longer, but larger number of units will also keep your units alive longer due to higher dps and collective hp.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-01-18 22:55:54
January 18 2011 22:55 GMT
#54
This all-in is actually very weak becomes it comes SOOOO SLOW. The FE toss will have a HUGE army advantage over you by the time you attack. It has virtually zero chance of beating a decent toss that spends all of his money.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
SuNSeT(OD)
Profile Joined October 2010
Canada15 Posts
January 18 2011 23:16 GMT
#55
I still don't understand why people say mule is OP...it is needed to compete with chrono boosted nexus's...and the cool down time...it takes 50 energy to call down a mule as it is. The only way your going to be able to call down 10 is if you do the 4OC build vs Z, and that build although fun can be very detrimental to winning a match.
You're only free to do anything, once you've lost everything
Raid
Profile Joined September 2010
United States398 Posts
January 18 2011 23:16 GMT
#56
sounds like the tasteless build but without the banshee you use thor... to be honest if you bunker up and tech with that all in toss can just 1 gate expo on you kinda like what tester did to immvp but what made immvp successful on his all in was that he harassed. So you guys should consider making helions or something and then go for the all in.. just an idea or just watch immvp do the all in.. thor kinda takes very long to build though and immortals might wipe it out.. i still favor banshee over thor because of harass opportunities and toss anti-air = stalkers so pdd + banshee is very powerful
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
January 18 2011 23:23 GMT
#57
1 gate FE should rape this. your push is just too late to stop macro play from Toss
esc0bar
Profile Joined October 2010
Canada112 Posts
Last Edited: 2011-01-18 23:38:29
January 18 2011 23:35 GMT
#58
I've been using it today, my first day playing random and I beat a 2500 diamond toss with it and I'm nowhere close to being confident with T, my macro and micro are really meh. It's actually really strong.

Edit: I apologize for playing that race
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 18 2011 23:45 GMT
#59
sentrys for guardian shield + armor upgrade and immortals. okay he can do some drop ship micro with the thors (works perfectly against colossi) but if the thors are gone nothing can kill the immortals. well 100 marine shots can not looking at the shields. And with zealots he won't be able to snipe the sentrys providing guardian shields. You also can be mean and halluzinate air units that mess up the thors ai, when used right.

if you feel keen enough get a prism and warp in a few zealots to kill the workers when he pushed out(warning he may pull off all is workers then.) another option is to put them up the ramp and block any marine reinforcements. (or just have a few ready near the enemy base to run in hehe)

Thors is probably always a good thing though as most tosses think they can't do anything without forcefields.

Just give other stuff a try 2 phoenix to snipe the raven or banshee at the starport after you lurred the marines to the mineral line, by sniping the mule the phoenix already payed forthemself (he will fear continous sniping and go over to drop supply to save atleast a few res).

sure people will get used to it if its used often, and build the starport at their mineral line so they will be save against phoenix sniping. But thats why there are so many things you can use for harassment. (loves harassing with toss and zerg terran is way harder to harass successfully at the moment)
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
January 18 2011 23:53 GMT
#60
There is a pretty solid formula you can follow for TvP. If you want a 1 base all-in, go 1/1/1 then add two more rax. Build pretty much any units you can afford (1 raven is a good idea). Attack. Pull some SCVs. It's the kind of thing that works to up your ladder rating until you hit people who know how to handle all-ins, then you probably lose every game.
@DBWiggin, SC2 ref
Skepticism
Profile Joined January 2011
Australia3 Posts
Last Edited: 2011-01-19 01:17:49
January 19 2011 01:14 GMT
#61
This looks very, very similar to the TvP build used by Janook vs Liquid`Tyler in the SCRI. If you came across it independently though OP, grats to you, it seems pretty strong. No idea how I'd stop it but I'm terrible, so there you go :p

http://www.justin.tv/screddit/b/277688512
PRACTICE LEAGUE FYI
Aratan
Profile Joined October 2010
United States90 Posts
January 19 2011 02:20 GMT
#62
I think some one has tried something like this on me before. Beat it with a 3 gate, and just ran by the bunker.
iChau
Profile Joined December 2010
United States1210 Posts
January 19 2011 02:44 GMT
#63
On January 19 2011 08:16 SuNSeT(OD) wrote:
I still don't understand why people say mule is OP...it is needed to compete with chrono boosted nexus's...and the cool down time...it takes 50 energy to call down a mule as it is. The only way your going to be able to call down 10 is if you do the 4OC build vs Z, and that build although fun can be very detrimental to winning a match.


The only problem is that Terran's are using almost half of their SCV's just to add to their army knowing their economy won't be hurt. SCV's can become very good meat-shields and can so repair if needed, unlike probes or drones. Using SCV's just for an all-in doesn't sound right to me, but it's a game, I guess.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
bahl sofs tiil
Profile Joined December 2010
United States233 Posts
January 19 2011 03:33 GMT
#64
If it is already an all-in, why wouldn't any race use their workers? If it fails, you lose anyway; so, bring everything you've got. Repair and mules makes the Terran all-in more powerful, yeah, but if you know you are all-in, there is no reason to leave anything behind.
And isn't sanity really just a one-trick pony anyway? I mean, all you get is one trick: rational thinking; but, when you're good and crazy, ooohoohoohoohoooo, the sky is the limit!
GypsyBeast
Profile Joined December 2010
Canada630 Posts
January 19 2011 06:43 GMT
#65
Man that's crazy but an even crazier strat is out there for Terran, it's called expanding, you pull about 12 scvs to your new expansion and play an enjoyable game!
On a more serious note this build has been floating around for awhile now, so it's not "crazy" at all. it gets fucked in the ass hard by stargate play which is getting even more popular.
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
jacosajh
Profile Blog Joined September 2010
2919 Posts
Last Edited: 2011-01-19 11:18:53
January 19 2011 11:03 GMT
#66
I would think that a decent army composure of Immortals, Stalkers, and some Zealots and Sentries would make it a rather fair fight. I do admit, the Raven makes it hard for Protoss to scout because it prevents the Obs from tracking the army. Still, the immobility of this would allow towers to see movement rather easily, IMO.

But I guess since you said this was an all-in, we can't really discuss this in the same way we should discuss a normal build order / strategy. Since this seems to punish a very greedy Protoss, it'll help to have it in the bag to keep them honest.



On January 19 2011 10:14 Skepticism wrote:
This looks very, very similar to the TvP build used by Janook vs Liquid`Tyler in the SCRI. If you came across it independently though OP, grats to you, it seems pretty strong. No idea how I'd stop it but I'm terrible, so there you go :p

http://www.justin.tv/screddit/b/277688512


I honestly don't know why Nony allowed his Colossus to be raped by 250mm. I can understand the Immortals getting 250mm'ed because they have short range, but Thermal Lance colossus have what, 9 range compared to Thor's 7? For a little while, it seemed like he was going to win that battle, until the 250mm killed both Colossus, so maybe he got a little overconfident when he saw that after winning that battle, he would've killed a ton of SCVs. If he had kept those Colossus alive, he would've won IMO. Colossus can kite Thors all day long, not to mention that he was reinforcing his army pretty well for a while there. The Colossus was not only doing damage, and putting pressure on the Thors to chase them, but they would've helped to kill the repairing SCVs. I'm a Terran player, but that made me sad for Nony.
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
January 19 2011 11:08 GMT
#67
rofl... I love allins they always fail<333333333333333333333333
EffOrt[fOu] & Hyvaa[S.G] <3 :D
bobucles
Profile Joined November 2010
410 Posts
January 19 2011 13:01 GMT
#68
I don't know why players keep insisting SCVs somehow constitute an all in. They very clearly make a contribution to the attack, something that Drones or Probes could never do. Probes and drones don't heal themselves, making them inferior meat shields. They don't heal their super units, something that has been shown time and time again to beat overwhelming odds. They can't build the best defensive structures in the game, which can turn a flaky hold into a solid contain. Terran doesn't have a melee niche, giving the SCV a spot to fit in without disrupting your composition. Thanks to mules you don't lose anything at all, instead breaking even in the economy battle.

When all is said and done, why shouldn't you have SCVs in your army? Bring in the mech medics!
Aragos
Profile Joined October 2010
France182 Posts
January 19 2011 13:08 GMT
#69
This is a nice build imo !
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 19 2011 13:19 GMT
#70
On January 19 2011 07:55 link0 wrote:
This all-in is actually very weak becomes it comes SOOOO SLOW. The FE toss will have a HUGE army advantage over you by the time you attack. It has virtually zero chance of beating a decent toss that spends all of his money.


Although I agree with you, I think the strenght "could" lie within the metagame-effect a starport with techlab has. If you manage to get the raven out before the observer spots the armory, there's a MASSIVE chance the toss will get stargate and phoenixes.
At least yesterday this is exactly what Mana did in one of his streamed games, where he crushed a timing push that consisted of a different composition.
"You see....YOU SEE..." © 2010 Sen
whojohnisgalt
Profile Joined December 2010
93 Posts
January 19 2011 13:37 GMT
#71
wow cool another allin 1 base push cool man thxx
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2011-01-19 13:55:30
January 19 2011 13:49 GMT
#72
Would be a cool opening if it wasn't an all in. Dunno why fellow Terrans are so obsessed with going all in all the time.

Also this is a strategy not a tactic.
Cake or Death?
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
Last Edited: 2011-01-19 14:05:36
January 19 2011 14:00 GMT
#73
shitty connection double post my bad.
6 poll is a good skill toi have
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
January 19 2011 14:01 GMT
#74
On January 19 2011 03:25 jamesmax wrote:
lol, isnt there enough all in pushes? can't we work on things that make the game enjoyable =[


couldnt agree more. -.- and i play terran and even if it wins games i would probably never use it for that reason.
6 poll is a good skill toi have
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 19 2011 14:09 GMT
#75
I feel that one base timing attacks seems very very strong now in TvP many GSL terrans have done different ones and most of the time they crush through.

I don't play that style much but when I try it sometimes I often win I think terran is probably OP. Didn't see myself typing this a while back since i'm terran only but it seems this way. Not trying to start a balance discussion I'm just trying to express how strong I think these builds are

I'm pretty certain terran will do fine on bigger maps, just bring back old medivac speed if they don't.
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 19 2011 14:20 GMT
#76
Just played a guy from TL



Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 19 2011 14:20 GMT
#77
On January 19 2011 23:20 LaserTurken wrote:
Just played a guy from TL






watchout for swedish BM, joked around with the guy!
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
Tomtaietot
Profile Joined July 2010
Romania57 Posts
Last Edited: 2011-01-19 14:22:59
January 19 2011 14:21 GMT
#78
What about 4 gate ?!

IF i buy a new game - and start playing toss - tommorow (i played random 4 months on beta) - then - after a couple of weeks - i get diamond over 2500 points ( add new bonus pool) - just and ONLY PLAYING 4 GATE !

---------------------------------

Anyway - this is a great tactic - nowadays i'm so BORED of mmm and vikings - this is really new - and IT REALLY works vs all >2500 diamond toss.

The SINGLE problem is this - scouting if he has DT ... u gotta have the feeling If he rushes to DT - u really need that raven and have a free win - if he isn't ... u have a free win !
http://eu.battle.net/sc2/en/profile/323212/1/Tom/
nihlon
Profile Joined April 2010
Sweden5581 Posts
January 19 2011 14:22 GMT
#79
On January 19 2011 11:44 iChau wrote:
Show nested quote +
On January 19 2011 08:16 SuNSeT(OD) wrote:
I still don't understand why people say mule is OP...it is needed to compete with chrono boosted nexus's...and the cool down time...it takes 50 energy to call down a mule as it is. The only way your going to be able to call down 10 is if you do the 4OC build vs Z, and that build although fun can be very detrimental to winning a match.


The only problem is that Terran's are using almost half of their SCV's just to add to their army knowing their economy won't be hurt. SCV's can become very good meat-shields and can so repair if needed, unlike probes or drones. Using SCV's just for an all-in doesn't sound right to me, but it's a game, I guess.


If it's an all-in, why shouldn't you use the scv's? If you fail you won't need them anyway.
Banelings are too cute to blow up
Robinsa
Profile Joined May 2009
Japan1333 Posts
January 19 2011 14:26 GMT
#80
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them.

This realy made me laugh.

Im not sure, but I feel like this build should have some trouble with protoss early pressure ? Like 4 gate etc?
4649!!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-01-19 14:37:27
January 19 2011 14:28 GMT
#81
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
Show nested quote +
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.

It is a common misconception that you should tank with the Thor. The Thor is just 2 siege tanks taped together and doesn't have much health beyond the health of 2 tanks...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-19 14:33:21
January 19 2011 14:33 GMT
#82
On January 19 2011 11:44 iChau wrote:
Show nested quote +
On January 19 2011 08:16 SuNSeT(OD) wrote:
I still don't understand why people say mule is OP...it is needed to compete with chrono boosted nexus's...and the cool down time...it takes 50 energy to call down a mule as it is. The only way your going to be able to call down 10 is if you do the 4OC build vs Z, and that build although fun can be very detrimental to winning a match.


The only problem is that Terran's are using almost half of their SCV's just to add to their army knowing their economy won't be hurt. SCV's can become very good meat-shields and can so repair if needed, unlike probes or drones. Using SCV's just for an all-in doesn't sound right to me, but it's a game, I guess.
How many times will we see that completely false and, in fact, just retarded argument?

So I have 1CC and 11 SCVs mining. This equals to about 15 SCVs. Now I take 11 from that and magically my economy isn't hurt because i have MULE (about 4 SCVs). Give me a break...
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 19 2011 14:34 GMT
#83
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

Show nested quote +
On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-01-19 14:45:03
January 19 2011 14:37 GMT
#84
On January 19 2011 23:34 LaserTurken wrote:
Show nested quote +
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.


You can build rally marines across the map faster than Thors. Look at it this way. Each marine tanks 4-6 hits for a Stalker to kill. A Thor tanks 30 stalker shots. Do you want to lose 5 Marines or 1 Thor? 250 minerals worth of unit with 5 range an an effective 2 attack shot vs a Guardian shield P army or a 300/200 unit with 2x26 attack shots? A unit that can't get kited to death by stalkers. Actually the best practice is to spread out the damage between Thors and marines since Thors can be repaired.

I think its more useful to have 2 Thors left that can take an infinite stream of units off 4-6 gateways than a few marines left over.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
dooraven
Profile Joined December 2010
Australia2820 Posts
January 19 2011 14:44 GMT
#85
i am thinking that mass stalker with zealots and high temps will be the bane to this build
feed back raven
feed back pdd
feedback medivac
if he still has energy drop a few storms on the marines
Go go Alliance.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
January 19 2011 14:46 GMT
#86
Guys, come on, there's probably just as many Protoss all-ins, one-basing etc. as there's Terran. And it's not like Prots having shields up for -2 ranged damage or force-fielding your army in half can't make up for SCVs on auto-repair (dunno about the Zealot AI getting messed up, though).
dooraven
Profile Joined December 2010
Australia2820 Posts
January 19 2011 14:53 GMT
#87
@NewbieOne
thors can destroy ff
so spliting the army isnt that effective

--------------------------------------------------------------------------------------------------------------------------------------------------

i was thinking of ghosts insted of ravens
emp the protoss ball
and if you have a great eye and good micro
emp the dt
Go go Alliance.
ScrubS
Profile Joined September 2010
Netherlands436 Posts
January 19 2011 14:55 GMT
#88
I've been testing it for now, and I really like getting a viking instead of a medivac when they are going colossi. Mostly 1/2 medivacs don't help that much and with 1/2 vikings its fairly easy to keep the collosi away from your marine army.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 19 2011 15:05 GMT
#89
it might die to a 4gate but as long as you bunker and pull scvs to repair timely, it shouldn't be an issue. and then you pretty much automatically with if you hold off the 4gate. tbh, I think the all ins that come a bit sooner are a lot stronger when I play against them. The only 11 minute all in that I think has any merit is the tank marine-raven all-in. that one is pretty tough to deal with even if you know it's coming as soon as the game starts (any protosses here ever played specialist 5 times in a row?)

terran is a pretty dangerous race in terms of mechanics and just how the units work together. it will be very scary to fight them once they stop trying to find the best possible way to all in you off of one base and actually learn to play the game
get rich or die mining
TL+ Member
XuoriG
Profile Blog Joined October 2007
Canada165 Posts
January 19 2011 16:24 GMT
#90
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 19 2011 16:42 GMT
#91
On January 19 2011 23:37 Antisocialmunky wrote:
Show nested quote +
On January 19 2011 23:34 LaserTurken wrote:
On January 19 2011 23:28 Antisocialmunky wrote:
This is a nice thought. The weakness of the 2 Thor push is DTs. This opts for a later push with more marines and a Raven.

On January 19 2011 03:00 LaserTurken wrote:
On January 19 2011 02:55 Mr_Wo_Ot wrote:
That build may make kaoz with them. But how does it deal with Colossi since 250mm cannon isn't researched yet? Although that seems easy adjusted, my biggest concern though would be a zealot voidray heavy army, how do you deal with that?


Hmm, the thors works as Tanks, while marines are the dps dealers.

Also trade oout the Medivacs against Vikings if you notice colossi or mass VR.

LaserTurken.523


My main comment would be to do this the other way around. Don't tank with the Thors when you get into the fight. Keep your units in a ball and then use your marines to tank for the Thors once you get to the P natural. The Thors do as much DPS as about 8 marines and have 2 more range than marines and no P unit besides sentries get damage bonus vs them. They also get completely shut down by forcefields, and guardian shield.


you can repair the thors, not marines.


You can build rally marines across the map faster than Thors. Look at it this way. Each marine tanks 4-6 hits for a Stalker to kill. A Thor tanks 30 stalker shots. Do you want to lose 5 Marines or 1 Thor? 250 minerals worth of unit with 5 range an an effective 2 attack shot vs a Guardian shield P army or a 300/200 unit with 2x26 attack shots? A unit that can't get kited to death by stalkers. Actually the best practice is to spread out the damage between Thors and marines since Thors can be repaired.

I think its more useful to have 2 Thors left that can take an infinite stream of units off 4-6 gateways than a few marines left over.

do you even play the game? tanking with thors works like a million times better. 2 thors with pdd/repair is at least 1300 hp of tanking. thors still dps just as well while they're taking damage, marines die fast and can't be repaired. sure there's heal but 45hp still gets bursted down almost instantly. the point is you kill everything by the time your thors die.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
uSnAmplified
Profile Joined October 2010
United States1029 Posts
January 19 2011 17:26 GMT
#92
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
~
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 19 2011 17:49 GMT
#93
On January 20 2011 02:26 uSnAmplified wrote:
Show nested quote +
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?


I think it be the latter, my friend.
A lot of terrans approach the match-up with such a defeatist attitude. They stay on bio for tvp for 45 mins and get frustrated when a-moving 45 hp units into aoe damage doesnt work like it does at the 8 minute mark. Instead of trying different unit compositions and tech patterns, they conclude that the matchup is broken and don't even try to go into a macro game so they just all in.
get rich or die mining
TL+ Member
mantas91
Profile Joined January 2011
Lithuania3 Posts
January 19 2011 18:58 GMT
#94
If the protoss player didn't expand and went for templars skipping the robo bay OP'd be dead =]
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-01-19 20:01:24
January 19 2011 19:54 GMT
#95
On January 20 2011 02:26 uSnAmplified wrote:
Show nested quote +
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans.
How much idiocy can these forums bear...
Keep on 4 gating, kid.

I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2011-01-19 20:09:29
January 19 2011 20:04 GMT
#96
On January 20 2011 04:54 Cano wrote:
Show nested quote +
On January 20 2011 02:26 uSnAmplified wrote:
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans.
How much idiocy can these forums bear...
Keep on 4 gating, kid.

I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.


Protoss has the sickest amount and easiest to pull off all ins. This all in is probably the only one terran has vs Protoss that is any usefull. Protoss has 4 gate, 3 gate robo, 3 gate stargate, etc. Protoss is rediculously save early,mid to late. If you keep losing to early MMM pushes you should just get better. Late game toss is the rediculous hard to stop for both terran and zerg. I feel even more sorry for zerg. What do you want terran to do late game. Go battle cruisers? rofl. Stalkers are pretty much cost efficient against them. Thors? Been tried already by painuser. Basically only worked when nobody knew how to deal with it. Tanks? been tried some people still do it, different playstyles. Mech? Yeah maybe, jinro showed great succes. But MC never faced mech before. Right now MMM is just the most effective there is.
Cano
Profile Joined July 2010
Poland200 Posts
January 19 2011 20:06 GMT
#97
^ You don't really read between the lines, do you...
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
January 19 2011 20:07 GMT
#98
On January 20 2011 05:06 Cano wrote:
^ You don't really read between the lines, do you...


I was talking to the people you quoted. Supporting you

hi im new
Profile Joined May 2010
Germany150 Posts
Last Edited: 2011-01-19 21:36:29
January 19 2011 21:32 GMT
#99
code a terran only
code s terran only except 1 zerg
no protoss

clearly this is proof that protoss is imba and terran is a weak race


ontopic: thors are broken.
they kill anything and everything coming from gateways and 250 mm cannons take care of the rest.
people who say dts 'counter' this make me laugh
you know what dts counter? dts counter people who are too stupid to get some detection.
honestly. dts require the twilight council which is pretty costly in itself followed by the fucking dark shrine that costs 250 gas and has a build time equal to the length of the game.




NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
January 19 2011 22:31 GMT
#100
DTs don't kill people stupid enough not to get detection but people stupid enough to allow a bunch of DTs to get around 2 unassisted thors, like yours truly a dozen or so games ago, no matter I had detection and the thors weren't 0/0 either. Turrets will die fast and scans will be run away from. If you don't have ravens, you're dead and try chasing DTs with a thor even then... In fact, I'd probably have problems chasing them with a raven too, knowing me. The way I see it, unuseless counter vs DTs is sieged tanks or infantry ball with detection unless you're lucky enough with banshees. And even this is assuming the Prot doesn't have decent micro or care to employ it.
SpiderWaffle
Profile Joined December 2008
United States125 Posts
Last Edited: 2011-01-21 00:16:23
January 20 2011 23:34 GMT
#101
What do you do against 1 gate expand, or stalker VR rushes? Those are two common builds which I think would beat this build.

I guess stalker VR you make viking first but I still don't think you'd have enough stuff when it comes; no marauders, stim or combat shields, just marines from 1 rax and a viking or two. And against 1 gate expand I think thors + ravens are too slow to break it. I think you'd want to cut the thors completely and get two tech lab rax, maybe switch once raven is done, get more marauders and conc.
http://students.washington.edu/blakep/SCBW/replays/
supersoft
Profile Joined April 2010
Germany3729 Posts
Last Edited: 2011-01-21 00:21:59
January 21 2011 00:08 GMT
#102
On January 20 2011 06:32 hi im new wrote:
code a terran only
code s terran only except 1 zerg
no protoss

clearly this is proof that protoss is imba and terran is a weak race


ontopic: thors are broken.
they kill anything and everything coming from gateways and 250 mm cannons take care of the rest.
people who say dts 'counter' this make me laugh
you know what dts counter? dts counter people who are too stupid to get some detection.
honestly. dts require the twilight council which is pretty costly in itself followed by the fucking dark shrine that costs 250 gas and has a build time equal to the length of the game.






Noone in this thread asked for your shitty post. It's a strategydiscussion. Your post also doesn't make any sense, noone said that Terran is weak and Protoss is imba. "On topic: Thor is broken" you didn't even read the topic am I right? And what do you mean with a fucking dark shrine? You seem to be frustrated. Go out, get a girlfriend.

Builds like this one seem to be too vulnerable to an earlier Push by the Protossplayer. I use to play against my little brother and he's a very agressive Protoss, if I go for builds like this one he usually kills me off before my composition is at its full strength.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 21 2011 00:15 GMT
#103
I like your tattoo
thug life.                                                       MVP/ex-
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 21 2011 00:21 GMT
#104
On January 20 2011 05:04 Endorsed wrote:
Show nested quote +
On January 20 2011 04:54 Cano wrote:
On January 20 2011 02:26 uSnAmplified wrote:
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans.
How much idiocy can these forums bear...
Keep on 4 gating, kid.

I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.


Protoss has the sickest amount and easiest to pull off all ins. This all in is probably the only one terran has vs Protoss that is any usefull. Protoss has 4 gate, 3 gate robo, 3 gate stargate, etc. Protoss is rediculously save early,mid to late. If you keep losing to early MMM pushes you should just get better. Late game toss is the rediculous hard to stop for both terran and zerg. I feel even more sorry for zerg. What do you want terran to do late game. Go battle cruisers? rofl. Stalkers are pretty much cost efficient against them. Thors? Been tried already by painuser. Basically only worked when nobody knew how to deal with it. Tanks? been tried some people still do it, different playstyles. Mech? Yeah maybe, jinro showed great succes. But MC never faced mech before. Right now MMM is just the most effective there is.


Stalkers are not even remotely cost efficient vs battlecruisers, and battlecruisers completely demolish protoss, although it's nigh impossible to get a critical mass of them out.
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 21 2011 22:52 GMT
#105
Played a guy named "OptimusPrime" on ladder, he said he recognized me from TL.

He said something about me making a stupid thread and how easily he could beat it, i ignored this in the game, cause i was "focused".

I won.

You: btw
OptimusPrime has reconnected.
You: im that guy
from TL

you know what was coming
and still you lose?
OptimusPrime: i know ur mother is a whore!
You: great response! you must be like 12 years old..
The player is ignoring you.
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
HaZ87
Profile Joined January 2011
3 Posts
January 22 2011 00:37 GMT
#106
I try this 4 times, in two work very well against fast colosso then against expo with HT attacking before protoss research storm, but then i lose against a simply 4 gate rush and 3 gate 1 robo

I wall and make 2 bunker, but with only marines and one reaven without energy is hard to stop, what u do against 4 gate or 3 gate robo?
LaserTurken
Profile Joined January 2011
Sweden17 Posts
January 22 2011 02:14 GMT
#107
On January 22 2011 09:37 HaZ87 wrote:
I try this 4 times, in two work very well against fast colosso then against expo with HT attacking before protoss research storm, but then i lose against a simply 4 gate rush and 3 gate 1 robo

I wall and make 2 bunker, but with only marines and one reaven without energy is hard to stop, what u do against 4 gate or 3 gate robo?


Post replay, so i can tell you what you did wrong and how you could have defended!
Oh hey, nice army you got th.. PSI STORM! FEEDBACK!
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2011-01-22 04:58:49
January 22 2011 04:54 GMT
#108
On January 19 2011 03:25 PJA wrote:
Tactic: Putting vikings over center of the map on xel'naga for safe colossus sniping
Not a Tactic: Build order for a timing attack

Anyway, blindly using this build order seems bad. If the opponent does an early nexus they're going to have enough profit from the expansion by the time that you attack them that you won't kill them. Maybe could work against the safe 3 gate builds where they get a robo before nexus.



^^ im glad you somebody pointed that above point it was hurting my brain lol.

also i am sick and fucking tired of people telling me how weak terran is in the late game. they have arguably the strongest maxed army in the game and are incredibly fucking strong on 2+ base.
there are 10 types of people in this world, those who understand binary and those who dont.
Dikkbutt
Profile Joined September 2010
Sweden193 Posts
January 22 2011 15:09 GMT
#109
It didnt work against me when we met in stacraft2sverige cup
howdy
Crankenstein
Profile Joined December 2010
Australia150 Posts
January 22 2011 15:10 GMT
#110
<3 this opening.

I usually move out with just marines and two Thors making the push a little faster.
.kv
Profile Blog Joined August 2010
United States2332 Posts
January 22 2011 15:55 GMT
#111
What if the Protoss techs to HTs and gets Charge as well? HTs would kill the stim marines, SCVs, and feedback the Raven and the Chargelots will clean up the Thors?
.kv
Profile Blog Joined August 2010
United States2332 Posts
January 22 2011 15:57 GMT
#112
On January 21 2011 09:08 supersoft wrote:
Show nested quote +
On January 20 2011 06:32 hi im new wrote:
code a terran only
code s terran only except 1 zerg
no protoss

clearly this is proof that protoss is imba and terran is a weak race


ontopic: thors are broken.
they kill anything and everything coming from gateways and 250 mm cannons take care of the rest.
people who say dts 'counter' this make me laugh
you know what dts counter? dts counter people who are too stupid to get some detection.
honestly. dts require the twilight council which is pretty costly in itself followed by the fucking dark shrine that costs 250 gas and has a build time equal to the length of the game.






Noone in this thread asked for your shitty post. It's a strategydiscussion. Your post also doesn't make any sense, noone said that Terran is weak and Protoss is imba. "On topic: Thor is broken" you didn't even read the topic am I right? And what do you mean with a fucking dark shrine? You seem to be frustrated. Go out, get a girlfriend.

Builds like this one seem to be too vulnerable to an earlier Push by the Protossplayer. I use to play against my little brother and he's a very agressive Protoss, if I go for builds like this one he usually kills me off before my composition is at its full strength.


Terrans can defend the 4gate which is a very aggressive push by Protoss with 2 bunkers and SCVs pulled to repair them
Crankenstein
Profile Joined December 2010
Australia150 Posts
January 22 2011 16:15 GMT
#113
On January 23 2011 00:55 .kv wrote:
What if the Protoss techs to HTs and gets Charge as well? HTs would kill the stim marines, SCVs, and feedback the Raven and the Chargelots will clean up the Thors?


I doubt that its possible to get enough energy/HT's to storm the marines and feedback the medivacs and the raven and still have enough charge-a-lots to kill the Thors keeping in mind that charge-a-lots will get hit by storms too when they charge in.
shiNe.
Profile Joined July 2010
Canada120 Posts
January 22 2011 18:23 GMT
#114
haha thats nasty dude.. Protoss would probably be like "oh, he has EVERY FUCKING UNIT, im dead." Gonna try it, good post!
eatpraylove
Profile Joined October 2010
United States53 Posts
January 24 2011 17:26 GMT
#115
Thanks for the build. Other than the time I supply blocked myself it's been working great. I like how this composition gets a lot of damage done without sacrificing detection or AA. Not the case when you spend your gas on marauders & tanks. Stomping on FFs is good fun too.

And I didn't know sentries could shoot through the ground.

[image loading]
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 24 2011 18:56 GMT
#116
This build works just like all the other 1 base timing attacks. There is one simple reason it works and that is because most protoss players are greedy and cocky and try to expand and tech up at the same time.

In your first replay your opponent (who is now back in diamond league) underestimated the threat, built way too many probes and you caught him as he was teching to HT. The 2nd was similar, I didn't watch them all.

Artosis did a good vid on how to defeat this class of attacks but protoss players ignore it and trust to luck instead (or have obscene micro).
Barca
Profile Blog Joined October 2010
United States418 Posts
January 24 2011 19:12 GMT
#117
On January 25 2011 03:56 Willzzz wrote:
This build works just like all the other 1 base timing attacks. There is one simple reason it works and that is because most protoss players are greedy and cocky and try to expand and tech up at the same time.

In your first replay your opponent (who is now back in diamond league) underestimated the threat, built way too many probes and you caught him as he was teching to HT. The 2nd was similar, I didn't watch them all.

Artosis did a good vid on how to defeat this class of attacks but protoss players ignore it and trust to luck instead (or have obscene micro).


Artosis's response to a 1-base Raven timing push was... 1 base Collosus? Are you kidding me?

That's got to be the worst response ever. If the Terran was actually good and pushed at 9-10 minutes with a Raven and a couple banshees, Artosis only had 4 stalkers and 3 sentries. Compare that to the typical Polt timing attack which hits with 1 Raven and 3 banshees and you are dead. You are done.

Oh yeah, also: the guy expanded? So it's not a one base all-in at all. They met in the middle of the map as Artosis pushed. That video does not even come close to explaining how to defeat a 1 base all-in.


And speaking of obscene micro, have you seen his Force Fields in that video? How can people put that video up on a pedestal when it's complete garbage, it's ridiculous
- I hate threads that end with "Thoughts?" -
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-01-24 19:27:43
January 24 2011 19:24 GMT
#118
On January 21 2011 09:21 FabledIntegral wrote:
Show nested quote +
On January 20 2011 05:04 Endorsed wrote:
On January 20 2011 04:54 Cano wrote:
On January 20 2011 02:26 uSnAmplified wrote:
On January 20 2011 01:24 Rutluv wrote:
People saying those builds must be "patched" must calm down. Maybe if the late game wasnt so tough for terran ppl would stop using these builds so much, I personally hate winning that way, but if you really want to win I guess you have more chances to do so that way than fast expanding and going for the late game againt storms and colossi...
Ever consider that maybe its easier for you to win early games because going all in is a lot easier to pull off them a macro game, or are you going ignore macro terrans success in the recent days and blame your faults on race imbalance?
Yeah, because Protoss players are just better players as a whole. You need to have some special qualities to play Protoss, right? If you don't then you have to resort to playing Terrans.
How much idiocy can these forums bear...
Keep on 4 gating, kid.

I also like how Protoss players are experts on Terrans' late game capabilities. They know as an objective fact that Terran late game is on par with Protoss'. It's just that all Terran players can't use Terrans properly.


Protoss has the sickest amount and easiest to pull off all ins. This all in is probably the only one terran has vs Protoss that is any usefull. Protoss has 4 gate, 3 gate robo, 3 gate stargate, etc. Protoss is rediculously save early,mid to late. If you keep losing to early MMM pushes you should just get better. Late game toss is the rediculous hard to stop for both terran and zerg. I feel even more sorry for zerg. What do you want terran to do late game. Go battle cruisers? rofl. Stalkers are pretty much cost efficient against them. Thors? Been tried already by painuser. Basically only worked when nobody knew how to deal with it. Tanks? been tried some people still do it, different playstyles. Mech? Yeah maybe, jinro showed great succes. But MC never faced mech before. Right now MMM is just the most effective there is.


Stalkers are not even remotely cost efficient vs battlecruisers, and battlecruisers completely demolish protoss, although it's nigh impossible to get a critical mass of them out.


BCs vs toss lol? First of all, reaching a critical mass of BCs vs toss is well night impossible vs Toss(as you pointed out), and if they do indeed reach that mass, then that means that the Toss probably has the exact counter to them which is void rays and templar. That massive 200 energy gets turned into 200 damage by the templay, and the voids are fairly beefy vs the bc's terribad 6 attack vs air. Not to mention the void's buff vs massive. If not for the Yamato cannon, then voids would just outright rape bcs. Stalkers however do blow vs bcs.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 24 2011 19:26 GMT
#119
I agree with you that Artosis' video had several major flaws, the terran was not doing a dedicated all-in.

However the key piece of advice he gives still holds true. If the terran is putting all his effort into a killer timing attack you have to put all your effort into defending that attack. Most all-ins feature heavy marine play, protoss can't get HT in time, so colossi are a reasonable choice, since you probably have robo anyway for obs.

There are numerous ways for protoss to defeat the Polt attack, but there are 2 things they should not do: expand and get HT. The Polt attack comes before the expansion has paid for itself and before your HT have storm.
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