I know there's a kind of thread similar to this, something like, "Broodlords, cost effective" But I'm not worried about the cost effectiveness. I've already realized that it's hard to find a cost effective Zerg unit. My question is, are they worth getting?
What are Ultralisks lethal to? The only armies I know they could be lethal to are Protoss armor (Colossi, Stalkers) and Terran Mech (Tanks, Thors), but still, Ultralisks alone aren't hyper effective against them. Any idea on how to utilize them better?
I might be able to get a replay or two up with me vsing a Protoss player and using Ultralisks. Trying now... Edit: Scratch that. replayfu says that, "The game type isn't supported". >.<;;
Ultralisk are like any other unit, they are good in certain situations while in some they aren't.... If this were to go on lets make a thread about how bad BCs are most of the time.
Your video is badly outdated. It shows ultras as they were in early stages of the beta.
Now they have :
- Speed without ugpgrade - Cant be mind controled of Funghal Growthed, nor slowed by marauders shells - Do far more damage against armored units than showed in this video - Walk over forcefields so they make them useless - Etc.
I'm not saying they are stellar, and the broodlords are usually a better call, but can have their uses in some late game situations, like when the Terran commited to Vikings to hunt your broodlors, you can transition to Utras, against Protoss after a mutaling play with the help of infestors. Usually they work great with infestors to prevent Stalkers to blink or Terran to kite, but thats true that they take forever to build.
Neithertheless, they can sometimes save your day like no other unit, so dont dismiss them that fast :D
First of all it should be noted that upgrades on equal sides benefit the ultra's quite a bit. So testing a 0-0 scenario isn't good, 2-2 or 3-3 is more realistic.
That said ultra's are indeed not that fantastic, the only composition they really rock against that is usd is the stalker/sentry/colossus combo. Unfortunately it is rather easy for toss to mix in zealots and immortals then in which case the toss combo starts to do really well again.
Ultra's are only really good as a suprise MASS unit imo in basically 2 scenario's: - against stalker/colossus/sentry. You suprise them with a good bunch of ultra and win before they switch to immortal/zealot. - against marine/tank. This is most common actually. Zerg uses muta/bane/ling and forces a huge fight while on 4+ bases. Zerg trades armies with terran and then instantly reinforces with MASS ultra. This is a great finishing move which does require zerg to be ahead in economy.
TL;DR Ultra's are mostly a finishing unit, used when you are ahead in economy and just want to trample over the opponent without much risk. In tight games they aren't cost effective enough.
On January 17 2011 23:38 Krfstniper wrote: how old is that video? Forcefields have been vanishing from massive units for like 8 months
there you have it ultras are good vs forcefield at least just joking, but if you play zerg and faced a good FF using protoss, you pretty much have to get burrowed roaches and later ultras, or you get blown. You might say hydras, but FF + storm owns them, so a better composition is required. I was wandering myself about a counter to mass sentries. Before you bash my statements, watch Sen playing toss to see my point.
On January 17 2011 23:42 branflakes14 wrote: FUNGAL.
GROWTH.
yeah, this pretty much disables micro, since units can't move and ultras do their damage another aspect is that that you can surround with zerglings while ultras move in for the kill, just surround units and groups of units like in wc3 and then force them to use scroll of town portal PWNAGE
Ultras force me to abandon my mass marine play and swap every rax to tech labs, making a switch from XXX-to ultra - to XXXX hurts because you abuse my inability to churn out marines now.
As said, FG + upgrades and just swarm the hell outta a terran. Ultras aren't horrible, no way I'm engaging without tanks + marauders.
Ultras always need infestors with them, otherwise they get kited to death. I feel they are good but often against T you get them after brood lords to laugh at the vikings.
I find them useful at the end of the games where you have already clashed with your big armies and you and your opponent are starting to get lower on food again. In such a situation some ultras with lings are deadly as the ultras take forever to kill upgraded if your opponent doesn't have enough forced to target them down instantly.,
Ultras fit a very strange roll. They designed them to dish out serious damage, yet at the same time made it difficult to do so. The unit size is far too big, which is probably related to its horrible pathing. This makes it almost useless when using it with melee units because they either get blocked, or they block other units. They could use a buff of some sort, like speed or size shrink. You see them used every now and then, but the game is already won before they even pop out.
Ultra's EAT buildings whole! Hit an exp fast with a bunch of Ultra's to nom though it and lings to nibble the scv's and it'll be down before they realise you've attacked