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Active: 7023 users

Ultralisks; Are they worth it?

Forum Index > StarCraft 2 Strategy
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Rizzie
Profile Joined December 2010
Canada18 Posts
Last Edited: 2011-01-20 03:18:15
January 17 2011 14:29 GMT
#1
I know there's a kind of thread similar to this, something like, "Broodlords, cost effective"
But I'm not worried about the cost effectiveness. I've already realized that it's hard to find a cost effective Zerg unit. My question is, are they worth getting?

What are Ultralisks lethal to?
The only armies I know they could be lethal to are Protoss armor (Colossi, Stalkers) and Terran Mech (Tanks, Thors), but still, Ultralisks alone aren't hyper effective against them.
Any idea on how to utilize them better?

HUGE EDIT!:
Because obviously everyone goes straight to the video and doesn't bother to read what I have to ask, I'm putting up, not one, but TWO replays where I (EoSDShiki) utilize Ultralisks against the Protoss (Whirlwindfox) [Also he's my friend].
http://www.sc2replayed.com/replays/128434-1v1-protoss-zerg-delta-quadrant
http://www.sc2replayed.com/replays/128435-1v1-protoss-zerg-crossfire
Feel free to download and watch.
<Insert Quote>
ALPINA
Profile Joined May 2010
3791 Posts
January 17 2011 14:31 GMT
#2
From my experience in ZvT they are really good if you have them upgraded. In ZvP they sucks badly vs. any good protoss composition.
You should never underestimate the predictability of stupidity
Rizzie
Profile Joined December 2010
Canada18 Posts
Last Edited: 2011-01-17 14:35:14
January 17 2011 14:33 GMT
#3
I might be able to get a replay or two up with me vsing a Protoss player and using Ultralisks.
Trying now...
Edit: Scratch that. replayfu says that, "The game type isn't supported".
>.<;;
<Insert Quote>
Ditbu
Profile Joined January 2011
2 Posts
January 17 2011 14:35 GMT
#4
Ultralisk are like any other unit, they are good in certain situations while in some they aren't.... If this were to go on lets make a thread about how bad BCs are most of the time.
Krfstniper
Profile Joined July 2010
Italy24 Posts
January 17 2011 14:38 GMT
#5
how old is that video? Forcefields have been vanishing from massive units for like 8 months
Rizzie
Profile Joined December 2010
Canada18 Posts
January 17 2011 14:39 GMT
#6
On January 17 2011 23:38 Krfstniper wrote:
how old is that video? Forcefields have been vanishing from massive units for like 8 months


It's relatively old. Probably 8 months old.
<Insert Quote>
DjayEl
Profile Joined August 2010
France252 Posts
Last Edited: 2011-01-17 14:42:08
January 17 2011 14:41 GMT
#7
Your video is badly outdated. It shows ultras as they were in early stages of the beta.

Now they have :

- Speed without ugpgrade
- Cant be mind controled of Funghal Growthed, nor slowed by marauders shells
- Do far more damage against armored units than showed in this video
- Walk over forcefields so they make them useless
- Etc.

I'm not saying they are stellar, and the broodlords are usually a better call, but can have their uses in some late game situations, like when the Terran commited to Vikings to hunt your broodlors, you can transition to Utras, against Protoss after a mutaling play with the help of infestors. Usually they work great with infestors to prevent Stalkers to blink or Terran to kite, but thats true that they take forever to build.

Neithertheless, they can sometimes save your day like no other unit, so dont dismiss them that fast :D
branflakes14
Profile Joined July 2010
2082 Posts
January 17 2011 14:42 GMT
#8
FUNGAL.

GROWTH.
Lomo
Profile Joined September 2010
Germany137 Posts
January 17 2011 14:43 GMT
#9
I lose more against ultralisk as broodlords in tvz
http://www.youtube.com/watch?v=8pOEvN9n9MI&feature=related
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 17 2011 14:45 GMT
#10
First of all it should be noted that upgrades on equal sides benefit the ultra's quite a bit. So testing a 0-0 scenario isn't good, 2-2 or 3-3 is more realistic.

That said ultra's are indeed not that fantastic, the only composition they really rock against that is usd is the stalker/sentry/colossus combo. Unfortunately it is rather easy for toss to mix in zealots and immortals then in which case the toss combo starts to do really well again.

Ultra's are only really good as a suprise MASS unit imo in basically 2 scenario's:
- against stalker/colossus/sentry. You suprise them with a good bunch of ultra and win before they switch to immortal/zealot.
- against marine/tank. This is most common actually. Zerg uses muta/bane/ling and forces a huge fight while on 4+ bases. Zerg trades armies with terran and then instantly reinforces with MASS ultra. This is a great finishing move which does require zerg to be ahead in economy.

TL;DR Ultra's are mostly a finishing unit, used when you are ahead in economy and just want to trample over the opponent without much risk. In tight games they aren't cost effective enough.
MindRush
Profile Joined April 2010
Romania916 Posts
January 17 2011 14:50 GMT
#11
On January 17 2011 23:38 Krfstniper wrote:
how old is that video? Forcefields have been vanishing from massive units for like 8 months

there you have it
ultras are good vs forcefield at least
just joking, but if you play zerg and faced a good FF using protoss, you pretty much have to get burrowed roaches and later ultras, or you get blown.
You might say hydras, but FF + storm owns them, so a better composition is required.
I was wandering myself about a counter to mass sentries.
Before you bash my statements, watch Sen playing toss to see my point.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
MindRush
Profile Joined April 2010
Romania916 Posts
January 17 2011 15:05 GMT
#12
On January 17 2011 23:42 branflakes14 wrote:
FUNGAL.

GROWTH.


yeah, this pretty much disables micro, since units can't move and ultras do their damage
another aspect is that that you can surround with zerglings while ultras move in for the kill, just surround units and groups of units like in wc3 and then force them to use scroll of town portal PWNAGE
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 17 2011 15:09 GMT
#13
Ultras force me to abandon my mass marine play and swap every rax to tech labs, making a switch from XXX-to ultra - to XXXX hurts because you abuse my inability to churn out marines now.

As said, FG + upgrades and just swarm the hell outta a terran. Ultras aren't horrible, no way I'm engaging without tanks + marauders.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
pfods
Profile Joined September 2010
United States895 Posts
January 17 2011 15:14 GMT
#14
" I've already realized that it's hard to find a cost effective Zerg unit."

roaches?

No way, heaven forbid!

Yes ultras are worth it, but it depends on the situation and if you can engage the enemy out in the open as opposed to a choke.
Altsa
Profile Blog Joined August 2010
Finland990 Posts
January 17 2011 15:16 GMT
#15
Ultras always need infestors with them, otherwise they get kited to death. I feel they are good but often against T you get them after brood lords to laugh at the vikings.
AoD
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
January 17 2011 15:18 GMT
#16

They seem pretty cost effective here.
http://grooveshark.com/#/deltrus/music
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2011-01-17 15:23:12
January 17 2011 15:21 GMT
#17
I find them useful at the end of the games where you have already clashed with your big armies and you and your opponent are starting to get lower on food again. In such a situation some ultras with lings are deadly as the ultras take forever to kill upgraded if your opponent doesn't have enough forced to target them down instantly.,
zhouzhou
Profile Blog Joined September 2010
Canada138 Posts
January 17 2011 15:24 GMT
#18
Ultras fit a very strange roll. They designed them to dish out serious damage, yet at the same time made it difficult to do so. The unit size is far too big, which is probably related to its horrible pathing. This makes it almost useless when using it with melee units because they either get blocked, or they block other units.
They could use a buff of some sort, like speed or size shrink. You see them used every now and then, but the game is already won before they even pop out.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46150 Posts
January 17 2011 15:24 GMT
#19
OP's first video is super outdated

It's all about where you engage your armies too. Of course if ultralisks get stuck, they won't be as effective.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
January 17 2011 15:27 GMT
#20
Ultra's EAT buildings whole! Hit an exp fast with a bunch of Ultra's to nom though it and lings to nibble the scv's and it'll be down before they realise you've attacked
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
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